GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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Because his first release was the epitome of unfun game design that I hope and pray never, ever returns. He was literally uncountable in a 1v1. There was absolutely nothing you could do.
In terms of what I'd do to rework him, it's somewhere in my previous discussions and I made it with my friend, mid commenting this on my phone so I can't go find it rn
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2195428#Comment_2195428
Rewarded with hours of enjoyable gameplay inbetween thousands of hours of pure misery
Although I'm disappointed to learn that you've 500h to tunnel in invisible. Disappointed and confused.
I am having none of that from you Sir.
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Pov: you load into swamp
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2196410#Comment_2196410
That's a bullshite "rule" about not needing to heal yourself more than once unless it's a Spirit. As if that's the strongest thing in this game (better killers such as Blight/Nurse, especially with certain add ons or perks). The purpose of survivor is to waste as much of the killer's time. Healing is heavily resetting the killer's pressure on survivors and making them waste more time than otherwise to down you. By trying to be a show off and refusing to heal when it's optimal, you're simply being a detriment to your team; it has nothing to do with how good you are at looping. People act like it's hard to get one smack on a survivor regardless of the skill. It really isn't, particularly when they're injured - one smack and you're down. Taking bodyblocks in situations such as if your teammate is being tunnelled also is a benefit of being healed; you can't do that when you're injured. And sometimes you need to do trade hooks.
As I was saying before, medkits are preferred, but let's not pretend that the lot of players have hundreds of medkits with hundreds of add ons at their leisure to bring every game, because they don't and you know that. People spend bloodpoints on multiple things in this game rather than the same specific survivor to get medkits to bring every game.
Self Care, when used right, is more than fine. Again people need to stop thinking everyone who uses Self Care is a rank 20 Claudette who doesn't do any objectives until she's fully healed. That's intentional ignorance about the perk and trying too hard to paint it in a bad light. Obviously if you're in a SWF you can coordinate your heals but in solo queue especially, and in general in this game, the more independent you are the better. The less time a teammate has to spend healing you is more time spent doing other objectives like saving or doing a generator.
Inner Strength is an alternative and personally what I prefer since I am relatively familiar with totem spawns; if I find one totem I can follow the hex pattern to find another generally except on certain maps. However you are limited to up to 5 heals, and your teammates can render your perk virtually useless if not entirely useless before you even get to a totem, if you even see one; some maps like Léry's and Midwich you can go an entire game without seeing a totem because of how well placed they are.
I personally have enough medkits to bring most games (I find survivor more fun without and I'm able to hold my own without needing healing perks/medkits) and the last time I used self care (and inner strength) was several months ago; not that long after I started playing this game, but I'm aware Self Care is a good perk when used properly, which after a certain amount of game sense you can easily start to use it right, especially when accompanied with Botany Knowledge to make healing faster. But this notion that healing makes you a worse survivor is kind of cringe. What's next, dropping pallets is a weakness too?
In terms of the first point, by being optimal and not healing you're not actually being a detriment. Obviously you adapt your strategy if, say, the killer has Tinkerer, however it's preferable to stay on a generator injured because you can hold w when you hear the terror radius. Holding w is such an incredibly strong strategy that everyone always underestimates. The reason I say you shouldn't need to heal yourself more than once is because you have teammates who heal you after an unhook. Unless the killer is playing hit and run, you shouldn't need to use your self heal until late into the match.
Self care wastes 32 seconds, 40nwith Sloppy. In a game where every second is important, with Hex: Ruin being so prevalent in the current meta, that is 16 (20 w/ Sloppy) seconds lost on a generator every time you heal yourself. Using a medkit is 8 (10) second lost, and Inner Strength is about the same with the incentive of encouraging you to find totems and thus delete Ruin. It takes too long and it's incredibly inefficient.
Inner Strength is a preferable alternative but again, if you're healing yourself 3+ times in the same game you're playing dbd wrong, the killer is a Spirit, Nurse, or Blight, or hit and run. You only need 1-2 totems each game. Because, again, teammates exist and they can heal you after an unhook.
In terms of not having enough medkits, you should very easily be able to get enough by levelling a character after a game. If you're levelling a character then play that character and your medkit supply is practically infinite. Even if you don't level them, I have about 200+ brown medkits on Claudette about around 140 on David. That's 340 games I can play of Survivor with a full 16 second heal and spend my points into other people, at which point they would have plenty of medkits on them for me to use instead.
And rather ironically, pre-dropping pallets into w key gaming and playing it safe is incredibly strong and incredibly underrated. Any chase killer gets their power hard countered, and there's only a few killers who can deal with it (Nurse, Spirit, Blight, Wraith, Clown).
So no, self care is garbage perk. Being comfortable while injured is one of the major splits between a good and bad survivor.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2196271#Comment_2196271
Self Care is a strong perk though
People really need to get over the stereotype of the baby Claudette using self care and not taking care of teammates. There are tonnes of perks that are detrimental to the team if you don't use them right
Of course a medkit with lots of charges is better than self care but you don't always have the luxury of bringing one every game, let alone being lucky to find one in every game either.
Brown medkit, you shouldn't need to heal yourself more than once per game unless it's a Stridor Spirit, in which case you're ######### anyway. Oni can be denied his power long enough if your team have more than 5 combined braincells. Can bring one every game. Alternatively, yellow medkit with +8 charges, can also be used every game.
Self Care is a garbage waste of a perk slot that can and will lead to the demise of your team. Learn to play injured.
If you're that scared, Inner Strength.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2195544#Comment_2195544
Yeah, the game isn't objectively fun.
It's objectively designed to frustrate you
No clearly it is objectively fun you just exist on the forums to only talk about how bad the game is with 5k posts smh my head
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2195628#Comment_2195628
Literal eyebleach
I'm glad I could help
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2195515#Comment_2195515
So you are telling me that the person who called you a camper died to Devour Hope?
That is just amazing. And I thought I played against weird survivors.
That's exactly what in saying.
Old Freddy too.
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I mean, most of the time yeah, I agree, until it's a 5gen 4man Sally Sluggson in solo. Then they're equally as unfun imo.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2195515#Comment_2195515
You know you did something bad when they pull out the "-rep"
either i did something bad or i sneezed at the wrong moment, no clue on which
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2195628#Comment_2195628
Only cute animal pictures may save our souls now.
in which case consider me your salvation because i have so many to spare
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2195557#Comment_2195557
Objectively comes from any reviews I’ve read, from large sites or 2 sub you tubers, most people who play the game think it’s fun at a base gameplay level.
I also have no clue who anyone is on these forums, because I don’t care in any way. So no, I don’t know your post history, sorry. Still hanging in forums of a game you don’t enjoy to make the basic “lol dbd bad” comment seems silly, at least to me.
Finally, you said it was fun, meaning you did enjoy it, and 1k hours for $30 is a heck of a deal, to me anyway. I’ll repeat myself, just because a small portion of the player base is burnt out, it’s fine to not like the game, but that doesn’t make the gameplay bad.
Still hanging in forums of a game you don’t enjoy to make the basic “lol dbd bad” comment seems silly, at least to me.
I still play the game, because it's addictive, I like to grind for things, and my bf asks me to play with him a couple of times a week. That doesn't mean it's really fun anymore, at least not to me, because fun is subjective. So, of course I would hang around the forums of a game I actively play and sometimes enjoy, because I want to provide feedback to the developers, engage with members of the community I like in fun ways, and because I know these forums well and I know the entertainment value I get from watching someone say that BBQ should be a hex perk.
If you think all I do is hang around to make the basic "lol dbd bad" comment, then I suggest paying closer attention to who people are and what they comment, or don't say anything at all. Both cost nothing and one even saves you time.
it’s fine to not like the game, but that doesn’t make the gameplay bad.
Do you know what does make the gameplay bad? A massive rift between the three sides in this game- solo, killers, and 4man on comms SWF- leading to a massive imbalance the developers don't seem to want to fix anytime soon, if the most recent changes to Small Game and Open Handed despite not allowing people to see other survivors' builds pre-game are anything to go by. A multitude of bugs which I can forgive, because I know coding is incredibly difficult, but a serious lack of communication doesn't help matters. They used to do weekly- yes, weekly QnA livestreams. The last one of these was on February 4th 2021- over 3 months ago. The next stream we're getting is the Anniversary Stream on Tuesday May 25th, where they'll announce their plans for the Resident Evil chapter, as well as other 5th Anniversary events both in-game and out of game. If previous streams are anything to go by, there won't be a QnA here either, meaning the next one will probably occur nearing the end of June after the release of the RE Chapter. The serious divide in the community as well, where they will do whatever they can to make the other side miserable because they can, and the developers actively encourage this. That does make the gameplay bad.
Which is why, as I've said many times before, survivor just is not fun for me right now. Killer is the role in the game where I go to be in control of the match because my fun isn't reliant on 4 other people- my 3 teammates and the killer- it's reliant on myself and whatever map I load into.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2195604#Comment_2195604
His goals are beyond our understanding.
honestly we've been outgamered
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2195515#Comment_2195515
I'm sorry, but what the hell is "500h to tunnel in invisible on DBD lol" even supposed to mean? Tunneling as Wraith? I got no #########' clue.
i dont know????
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Friday, full 4man.
Was actually fun except the 2nd to last game but not even my friends can make a 4 slowdown perk deathslinger match anywhere near engaging, especially when im tired af
edit: no i think it might've been saturday with a different friend. duos, not even that can make dbd fun
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2195428#Comment_2195428
Then why have you posted 9k times about a game you don’t like?
DBD objectively is a fun game, just because you may be jaded, bitter and burnt out doesn’t make the game less enjoyable for others.
If you know anything about me at all you'll know that 3.5k of these 9k posts have been pictures of animals, 4k have been shitposts, about 400 have been in terms of developer streams and summarising them, and about 1k on the actual game.
It was fun. Currently only killer is fun and that's losing its charm. I've had to take several repeated breaks from this game and I fear another is coming soon. Only thing that keeps me playing is my bf.
Edit: not to mention the devs themselves have specifically said the game itself is designed to be frustrating so... Yeah thats a great definition of "objectively fun".
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@DbD_Enjoyer said:
You get achievements, shards to use on skins and even Legacy skins if u are old enough.
If thats not enough for now, i suggest you to enable comments on your profile and take each and every single one of them as Badges of Honor.
Anyways, it would be cool if there was more rewards, but while we dont get that, getting new comments are pretty fun.
yeah... badges of honour... haha...
(bearing in mind the final two people both died to devour hope...)
this is the earliest i had my comments on public that i didn't delete cause it really, really got to young me lol
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it's honestly not that bad.
the reason why his camera is restricted so much is for fairness. if it were a lot higher then it'd be really, really frustrating to avoid and spam out of loops would be even worse. flicking rn as ph is something that takes actual skill with his power (because let's face it, if you just m2-zone-for-free you're not the greatest ph player) and upping the sensitivity would both severely diminish flick potential, and also really piss off people who've taken the time to learn his current sense.
also, imagining the placement of torment trails if you could turn with normal sensitivity... nah there'd be so many bugs the forests would be jealous
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@TruEternity said:
You have been rewarded, with hundreds perhaps thousands of hours of enjoyable gameplay. Though I would always be glad for more content to grind out, another reward for an already enjoyable gameplay loop.
enjoyable gameplay
When describing Dead By Daylight, these two words should never be this close together unless preceeded by the word "not".
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at some point in the future, probably
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2195367#Comment_2195367
Normalize providing context.
There are no patch notes,
No patch
No sticky
No tweet
No in game news.
What the hell are you talking about?
what do you mean there was no in-game news or patch? it came out in patch 4.7.0, alongside the Coldwind graphics change, Demo, Huntress, and Freddy changes, Lucky Break and Object rework.
https://forum.deadbydaylight.com/en/kb/articles/281-4-7-0-mid-chapter
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2194026#Comment_2194026
I get that, i used to hate playing Ghostface. It was the worst, but after playing him for a while and going up against him some more I've gotten used to him
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2194718#Comment_2194718
To be honest, I also hate Ghostface. He has been the bane of my existence ever since his PTB, and he was literally the worst killer back then.
that's... not the reason. it's got nothing to do with his strength. like, it's not a "swf bullied me" memory but a genuine awful memory associated with the character.
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im going to return when i have 26.9k upvotes just to spite you
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@Phasmamain said:
Congrats! I’m still a newbie here tbh
honestly just start posing pictures of cows, i think i went from a 2k upvote to post gap to a 12k one in about a month and a half
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survivor: either claudette, the precious bean she is, or david, and i'd then kick his ass into rehab.
killer: spirit, maybe? she's a victim and kills out of rage but and i wouldn't have to face her in the trials anymore, but also trapper deserves redemption idc what you say. but also, wraith deserves the world and more. and hag, too- poor lisa. they all deserve better, except spirit who should just finally drop dead.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2194177#Comment_2194177
Funny think is i at first when ruin first got reworked thought tinkerer would only go off once. But once undying came out and i saw the 3s synergy i was like "tf is this?". I would say though once ruins gone even if you have pop tinkerer loses most of its value. So in the case its no different than ruin survelliance imo.
In solo it's a miracle if a single totem ever gets cleansed or a gen gets done without your direct involvement ngl, so needing to cleanse totems before starting on gens while Blendette does nothing, baby Meg throws Shack pallet and dies in 0.2s still and Nea DCs because the killer won't chase her is a pretty hard gamethrow
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My personal favourite meme build that still works is Quick and Quiet, Inner Strength, Head On, and Iron Will.
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Is it bad that I actually agree with Sluzzy here that Tinkerer + Ruin needs a serious, serious change on high mobility killers, especially where solo survivors are concerned?
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2192714#Comment_2192714
May I ask what's wrong with Ghostface?
I have really bad memories related to Ghostface to the point where playing against him is still really difficult for me. It's better than it was 6 months ago but it's really, really challenging and pretty damaging for my mental health.
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if i could return to any point in time in terms of dbd's history, i think i'd honestly go back to plague's release- demise of the faithful.
it came with a good killer, good killer perks, my favourite survivor perk in the game, and made ds the weakest it's ever been (including current ds). the game wasn't that buggy, midwich didn't exist, and we also didn't have ghostface.
a close- and i mean very close second is patch 2.2.1. it was before spirit and legion, we didnt have to worry about yamaoka estate, the game just felt nice to play. and no spirit.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2190748#Comment_2190748
You forgot to say that proceeded to have a mental breakdow, showting "damn swf" and typing random stuff in chat - to 4x console players
i-
yeah
yeah, actually
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2192082#Comment_2192082
Well, the hooking is purely for ritual, isn't it? Assuming that is still why everything is happening, they'd still hook for the sake of the Entity. Might not really matter, but it's what makes the dark god thing happy, right?
If we're going for realism then there wouldn't be a malevolent spider god(dess)
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The killer wouldn't need to hook anyone. Do you know the pain of being slammed into the ground several times, having a weapon shoved into your neck before bring stamped on?
I don't but I don't imagine it's something to survive easy.
Also survivors could climb on top of each other to climb over the fence and escape.
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@VioletCrimes said:
https://us.v-cdn.net/6030815/uploads/INV0SIDA59AV/dafc8483-490f-4a5d-a1af-3e76ba7a1cf6.jpeg
https://us.v-cdn.net/6030815/uploads/86RA3EWRAD62/84da817e-3e1e-471e-8bdd-4bc8caf2afbc.jpeg
https://us.v-cdn.net/6030815/uploads/OH7E5MQ57SCM/64b607df-8b2a-4149-b45d-7f71a174ec4a.jpeg
More cute pics to look at instead.
The Cute Fluffy Animal King, Cow Whisperer, and Pope of the Holy Donkerydoo approves of this message.
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@BlueFang said:
https://us.v-cdn.net/6030815/uploads/WV6QT9GISQ2L/3awopoxf56p61.png
To join in with the pictures, Godzilla content, yes?
Not fluffy but I'd still pet
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2190857#Comment_2190857
Here's some more pictures, even if they aren't exactly the cutest.
https://us.v-cdn.net/6030815/uploads/XCNIC1BXH914/snook.jpg
https://us.v-cdn.net/6030815/uploads/B53BCNZCRR7S/fennec.jpg
https://us.v-cdn.net/6030815/uploads/1N8OADVWSG7C/radio-bodies.jpeg
One of these things is not like the other-
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Look at this instead
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2190774#Comment_2190774
https://forum.deadbydaylight.com/en/discussion/comment/2190790#Comment_2190790
This is outraguos I am Dabihwow, ( he says as the man behind the screen is really not Dabihwow)
Aha, a confession! You won't live long, even if you run.
(this is a quote from REVillage this is not a death threat I repeat this is not a death thread mods have mercy)
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2190779#Comment_2190779
That's crazy, dude. Anyways
never heard of that one before when someone can't prove you wrong
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@Lord_Tony said:
to be fair why remove bloodlust when killers are too slow
i see you ignoring the rest of my comment
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kinda sus
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https://www.twitch.tv/lord_tony_z/v/926509812?sr=a&t=6286s@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2190690#Comment_2190690
was talking about trickster bro
From this timestamp (01:44:33) to 01:45:44
You are playing Oni. Nothing about Trickster was said around this time.
You run the L-T walls around the outside despite this being the least effective way to play these tiles, as it allows the survivor a guaranteed window. You attempt no mindgames.
To quote:
"I don't know why they want to #########- nerf bloodlust when I can't catch up to this guy normally." (01:45:25)
"Get the ######### out of here." (01:45:27)
"What is this, an infinite ######### loop?!" (01:45:34)
"What the hell?" (01:45:38)
Let's not pretend like you were talking about Trickster here.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2190585#Comment_2190585
This is way too specific. Am I missing something?
yeah theres this one VOD of him playing myers on the game and he vows to slug ash to death for being in a toxic swf (then fails to do that), tries mindgaming a safe pallet because Gideon before missing a swing and blaming autoaim and dead hard despite lithe having been used earlier in the game
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@supersonic853 said:
Im confused this guy have a youtube or something i missed?
twitch too
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are you sure it's dead hard and not just ash using lithe after vaulting a pallet on gideon after the killer has vowed to slug him to death and you thinking it's dead hard?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2190543#Comment_2190543
I GoodBoyKaru, I'm Dabihwow what would you like to talk about?
youre clearly not Dabihwow, the title of the thread says youre lucky I guess
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Hey lucky I guess, I'm GoodBoyKaru
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2190452#Comment_2190452
And I will be there to upvote you for typing the important things
and i will be thankful for your upvotes as i nurse my damaged digits



















