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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @WiiFitTrainer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2181964#Comment_2181964

    So maybe I'm stupid but...######### does this mean exactly? I mean if they intended to stop blight from doing 180 or 360s during rush they clearly failed.

    I have absolutely zero clue.

  • @Hoodied said:

    According to one of the devs on discord from what I have seen posted on twitter (@GoodBoyKaru if you find the picture I would be grateful cause both my laptop and phone are almost dead), he stated that this was intentional, but imo don't expect it to stay

    I gotchu

    20210512_131806.jpg


  • Short hair because it doesn't bug out as badly as other cosmetic pieces so you take away an already inconcistent way of finding out if she's phasing

  • Just wait till you find out that ttv players also play killer

    And there's no skill level needed in becoming a streamer so their abilities will all wildly fluctuate

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2181056#Comment_2181056

    I'm sorry, only inexperienced survivors know how to counter PH? Did you just seriously suggest that good survivors loop a killer that can't be looped because he will hit you in a locked animation?

    if good survivors loop pyramid head then i guess i only face really, really bad people that escape significantly more than good surviors due to me just not having a power :/

  • i 100% completely agree i hate his daily so much

    @lagosta said:

    https://forum.deadbydaylight.com/en/discussion/comment/2181039#Comment_2181039

    Only inexperienced survivors go out of their way to avoid stepping on the trail inside a chase. In a simple loop, you can just lay a bit of trail on the pallet and proceed to follow the survivor. If they remain in the area, no matter if they throw the pallet early or not, they need to step on it.

    It's not hard to inflict torment. The main issue with the ritual for me is that not all times I want to send someone away to the gulag.

    you can lay trails at loops all you like, when his best counterplay is to pre-drop a pallet and continue holding w for the hills it won't be doing much. trust me.

  • @delonzoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180746#Comment_2180746

    Was this video made after the 4.7.1 patch? If it is, it doesn't makes sense, because his lunge was waaaaay more than 120 degrees

    yes it was.

    like i said. 90 degrees during rush, 90 degree lunge.

  • @delonzoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180722#Comment_2180722

    wait what?

    I even tested, you can't do J flicks anymore, they put the limit at the lunge, the turn while dashing is still the same, so I don't get it what you mean by saying 90 + 90 = 180

    https://twitter.com/SofaReksTTV/status/1392128267981926403?s=20

    this

  • @delonzoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180701#Comment_2180701

    I mean, they put a degree limit around 110-120, and a normal J flick is 180 degres, so in essence they just removed the J flicks...

    90 + 90 = 180

    90 capped turn limit

    90 capped turn during rush

  • @delonzoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180687#Comment_2180687

    If it was not intended, just put a limit of 180 degrees, while you increase controller sensitivity. Boom, now it's a mechanic.

    which is... what they did, in essence

  • @delonzoka said:

    The J flick was a pretty fun and interactive ''mechanic'' among the high elo players, which you could really feel outplaying others, because you knew what he was going to do. Unfortunately, Behaviour didn't thought that the low elo players had to adapt to the experienced ones, and that just guided to remove the J flick, as the majority of players didn't know how to counterplay J flicks. Just like the curve that Billy can do on loops, people didn't exactly understood how to play against it, but only really good players (low percentage) played this mechanic as a pretty fun one with a nice interaction. Even after almost 5 years being released, playing against ''Curve Billys'' is one of the rarest things out there, why? Just because it's a high elo gameplay, and I don't think the J flick should be removed because of that same reason. To fix the problem with the console players, just increase controller sensitivity, and that's it.

    Btw, sorry for the bad english, it's not my native language xd

    you shouldn't have to adapt to an exploit. now it's been removed and a new way of flicking introduced, which is probably intended

  • @Mooks said:

    But we already have the Viper, the Devil masks and the Scorched Outfit? Am I missing something? Even the onyx knife

    yeah theyre making irl copies of the in-game stuffs

  • @ItzPixelYT said:

    hmm, i played 2 PC Blights after the patch today still hitting me like a J flick so i don't think it's gone, i heard it's a Z flick now or something.

    image.png

    //

  • @Okapi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179742#Comment_2179742

    I can't wait until they get rid of stretched resolutions, another exploit that console players can't do, by finally reworking their gamer's resolution code so it's not possible anymore. In return they can give us proper resolution, rendering, and FOV options. A win-win for everyone.

    They put in the resources to redo their former spaghetti UI code, so I hope they will do the same with their resolution code.

    i also cannot wait for that day so fingers crossed it comes within the next seven years

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180553#Comment_2180553

    Oh crap, didn't noticed the time on your thread my b.

    Lol

    smh my head

  • @OldHunterLight said:

    J-flick is still in the game but they made it better for console players with is a big Plus.

    image.png image.png

    //

  • @Dabihwow said:

    " What are ya buyin'?"

    These hands are more dexterous than you'd think ( ͡° ͜ʖ ͡°)

  • then clearly youve never seen me B)

  • @Avilgus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180081#Comment_2180081

    LUL, "grateful " for a game i payed ? Now we have to be grateful for fixing bugs ? What's next ? Being grateful if i find a lobby ?

    Sliding on objects with Blight is so frustrating, still in game since release...After the last "fix", the hitbox detection seems even worse and more random, and that affect every Blight player, not a few exploiters.

    Spoiler alert: Somehow you can still flick 😂 I hope you will send chocolate to BHVR 😀

    LUL, "grateful " for a game i payed ? Now we have to be grateful for fixing bugs ? What's next ? Being grateful if i find a lobby ?

    Greatful for the fact the team listened to it's playerbase and fixed issues they were specifically asking for, yes.

    Sliding on objects with Blight is so frustrating, still in game since release...After the last "fix", the hitbox detection seems even worse and more random, and that affect every Blight player, not a few exploiters.

    I literally said earlier in the thread collision was still an issue however we should celebrate this being fixed as a first

    Spoiler alert: Somehow you can still flick 😂

    Wow it's not like I read the comments in my own thread and have responded to them what a shocker.

    I hope you will send chocolate to BHVR 😀

    Sure thing, as soon as I get the funds for international shipping I'll give it a shot.

    Keep up Jeremy

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180064#Comment_2180064

    Can you let us know what is the intended maximum turn angle?

    It's still possible to flick for a total of 180 degrees.

    Maybe it's time to change the thread title to 'jflick isn't gone'.

    if you read the original post youd see it was me reading + giving an interpretation of the patch notes so i dont think it needs to be changed. "Blight's J-flick is gone. At least that's what I'm getting from these patch notes."

  • @Avilgus said:

    Cool, nothing about sliding on objects, i guess ?

    wow can you not be greatful for a fix for five minutes?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179944#Comment_2179944

    the irony is a good twins player will use all strategies including the second one depending on the state of the match.

    Playing GirlWithScythe and using Victor exclusively to camp while chasing another survivor

    this falls under utilising victor well.

    i wish to respectfully disagree. it's not skillful to camp, in the slightest. at all. whatsoever.

    the irony is a good twins player will use all strategies including the second one depending on the state of the match.

    And I'm talking about exclusively camping and doing nothing else do keep up Gerald

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179918#Comment_2179918

    Stretched res is only problematic because it makes survivors see over nearly every loop..never seen a killer use it as it hurts visibility,

    if youve never seen a killer use it you havent been looking very far

  • Imo it depends entirely on how they play.

    Actually utilising Victor incredibly well? Yeah he takes quite a bit of skill to use consistently.

    Playing GirlWithScythe and using Victor exclusively to camp while chasing another survivor? That takes as much skill as literally any other M1 killer

  • @nursewannabe said:

    @GoodBoyKaru I'm watching a blight main stream and... 180 jflack still possible :) Whatever

    :')

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179907#Comment_2179907

    He's completely different from old blight as you now have max sensitivity mid rush until you hit the turn limit.

    He's much better now, although I do have to learn him again due to how different he is.

    I'm really glad console players can now actually function as him :D

  • Why do you think stretched res is so popular, even among killer players?

  • Yeah I don't recall this at all, I don't think I've seen the video before in my life

  • @Coffeecrashing said:

    https://www.youtube.com/watch?v=rInIlyDjKjM

    Does everyone remember when I tried posting flick videos, and then got shamed into deleting them? And then when I tried discussing how flicks worked, I got shamed into deleting that discussion as well? Here's the video from last patch, where I showed that 90 degree pre attack flicks are a thing. We can't 180 now, be we can still 90 + 90.

    No I don't remember that at all, ngl

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179890#Comment_2179890

    Oh yea I remember that

    Also BLIGHT ON CONSOLE IS ######### AMAZING WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    This... This does put a smile on my face

  • @Pulsar said:

    Hooray.

    Next patch stretched res?

    We can dream 😔

  • @[Deleted User] said:

    https://twitter.com/SofaReksTTV/status/1392128267981926403?s=19

    I feel like the "turn rate per frame" is lost on people. Flicks are still very possible. Still going to have to learn to loop Blights.

    Flicks: possible

    90°+ flicks: not possible

    The 180° flicks are what everyone complained about

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179840#Comment_2179840

    So slow Karu (I hope I can call you Karu, please let me know if you'd rather I didn't)....mine is done already *insert smug emoji here*

    well that's just mean >:(

    and yeah, you've got the KaruCard:tm: so feel free to :)

  • @Mandy said:

    The patch is already live, it should be showing up on your platforms now.

    image.png

    :D

  • @Mandy said:

    The patch is already live, it should be showing up on your platforms now.

    waiting for steam to let me update it so it may just be a problem on valve's end

  • @Coffeecrashing said:

    When is the patch going live?

    sometime very soon since they said 11am est

  • @Brambles said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179799#Comment_2179799

    It's not gonna be fun, have you faced a good Blight who only goes for good hits and doesn't jflick? It's impossible to avoid them.

    that takes both more skill than a j-flick and isn't an exploit so i have literally no complaints there

  • @xenotimebong said:

    Really nice to see buffs (or more QoL I guess?) for console.

    Someone did a super in-depth thread about dead zones and acceleration and so on, hopefully the devs saw that and can implement some improvements for controllers in the future. The console player base is huge so they deserve it.

    was it this one you mean:

    @[Deleted User] said:

    [] -- TABLE OF CONTENTS -- []

    • [0] -- Introduction -- [0]
    • [1] -- What Blight Can Do on Mouse & Keyboard -- [1]
    • [2] -- Rush, Lunge & Fatigue Fundamentals -- [2]
    • [3] -- A Few Misses and a Bug or Two -- [3]
    • [4] -- Conclusion, Final Thoughts -- [4]

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    [0] -- Introduction -- [0]

    Hello. Over the weekend I have collected a handful of clips showcasing the various issues that plague Blight players who use him on controller, otherwise known as a gamepad. It is my hope that this collection of clips and explanations of what is wrong with him can and will be used as a basis for re-programming him to be better on a controller and more in-line with mouse and keyboard.

    To start off, there are a few things to note:

    1. All gameplay is my own, and with the exception of one clip, has been recorded on the current patch (4.5.2).
    2. All gameplay has been recorded on a slim model PS4 using a standard wireless DualShock 4 generation 2 controller (the one with the light visible through the touchpad).
    3. All gameplay has been recorded using the share function of the PS4. Forgive the quality.
    4. All clips have descriptions on imgur themselves, as well as thoughts in this thread proper. Some clips are grouped in the same link. On PC, you can use the arrows that appear when you hover over the clip to cycle between them.

    Now without further ado, let's dig in.

    [1] -- What Blight Can Do on Mouse & Keyboard -- [1]

    If there is to be talk about Blight's faults on controller, t's important to see what a Blight player is capable of on mouse and keyboard. Thanks to the various content creators on Twitch, YouTube, and elsewhere, there is plenty of source material to choose from. For the purpose of comparing and contrasting the differences between the two input methods, I'll use a recent match that Fog Whisperer Tru3ta1ent played and uploaded recently:

    https://www.youtube.com/watch?v=tSuH3yMyNYg

    There are many instances where Blight is able to get up to (and even beyond) 90 degree hits, or at the very least attempt to, due to flicking during the lunge. The turning on the rush action itself also allows for a certain degree of freedom, both in movement and camera control, that only mouse and keyboard is able to provide currently. The full match is worth a watch to get a feel for how Blight works on mouse and keyboard, but here are timestamps for lunge hit/attempt examples included in the video:

    • 35s: Nea is hit at an effectively 90 degree angle at a hay bale loop.
    • 57s: An attempt is made to hit Yui with an effectively 90 degree angle on the tractor.
    • 1:50: Nea is hit by rounding the corner inside the cowshed with a flick at the very start of the lunge.
    • 2:45: Felix is hit next to the tractor with a 90 degree flick at the start of the lunge.
    • 4:20: An attempt is made to hit Dwight in the cowshed with a 90 degree flick at the start of the lunge

    As seen in the video, Blight is capable of some nasty hits with his power when played properly on mouse and keyboard, comparable to hits that Oni can pull off when Demon Dashing. There is still counterplay in a chase by knowing his angles, but he is very capable with some geometrical knowledge, flick reactions, tracking, and predicting survivor movements. He is a force to be reckoned with when in capable hands, as he should be. But not on controller, and here are the reasons why.

    [2] -- Rush, Lunge & Fatigue Fundamentals -- [2]

    Before we get into the hit missing, we have to look at the fundamentals of what Blight's rush, lunge, and fatigue look likes on controller in an easy-to-read environment. It's important to understand two things: One, Blight's rush and lethal rush are normally unaffected by the "killer sensitivity" setting in the options menu. Two, Blight's rush attack and rush attack fatigue are also unaffected by the "killer sensitivity" setting in the options menu. The only thing that killer sensitivity does for Blight is allow him to adjust his camera faster/slower during a slam (and normal "M1" killer gameplay).

    First, the lunge clips:

    https://imgur.com/a/qizjdeP

    As seen in the clips, no matter what a controller Blight does, they cannot get nearly the same control over their lunge that mouse and keyboard users are capable of. Their angle of attack is thus extremely limited, and prone to being easily dodged by attentive survivors. Most survivors can simply move a little left or right and there is nothing the Blight can do about it. And due to the angle issue, Blight becomes much less effective even in situations where the survivor does nothing at all, or the Blight should have the angle on them (such as in a loop, or in a tight corner as Felix was found in the video at 2:45).

    Second, this is what a series of rushes looks like:

    https://imgur.com/a/yTBBLKI

    The most important part of this clip is the end, where the Blight decides to turn toward the hill to initiate a chase with the Nancy seen and heard on the way back to the hook. As you can see, the turning leaves quite a bit to be desired. This is especially true considering that both turning add-ons are being used in this clip. Even with these add-ons, it can be difficult to go precisely where one wishes to go because of the look sensitivity being far too low.

    Lastly, the fatigue clips:

    https://imgur.com/a/Y7srcY9

    As seen in the clips, Blight has two different sensitivities when in the fatigue animation after a rush. The first clip showcases what, ideally, should happen: The Blight's sensitivity is reverted to whatever the killer sensitivity is set in the options menu. The second shows what happens if the Blight decides to lunge after a rush, regardless of whether a hit was landed or not: The Blight's sensitivity is slowed to a degree that they cannot visually track a survivor that has ran behind them until the fatigue is over.

    This is a quirk shared by Demogorgon during Shred's attack cooldowns, as well as on Oni during Blood Fury's activation. Curiously, it doesn't exist on killers like Legion during their Feral Frenzy fatigue, or the Twins when a pounce is missed as Victor.

    This sensitivity slowdown, along with the other instances mentioned, feel really bad on controller, but can actually be mitigated somewhat on mouse and keyboard with enough DPI and mouse space. Thus furthering the gap between the two input methods.

    [3] -- A Few Misses and a Bug or Two -- [3]

    Truthfully, a thousand clips could be recorded to show how many hits are missed due to Blight's controller woes. It is a major cause of frustration for those who wish to be the speedy hunchbacked Scottish man. But for the purpose of this thread, we'll be looking at two in particular, as well as a third that just doesn't make a lick of sense.

    https://imgur.com/a/cUzuVgt

    As seen in this clip, the Ace is oblivious to the Blight's location and is attempting to be sneaky in a bush. There is an attempt to hit the Ace, which would be a free hit on mouse and keyboard, but the hit fails because the lunge sensitivity doesn't adjust fast enough to position the "hurtbox" of the lunge on Ace's hitbox. This is a situation that happens often, wherein the Blight narrowly misses a survivor and slides past them, often never to be seen again due to having to deal with the fatigue sensitivity issue after a lunge.

    The most disheartening scenario, however, which will be dubbed the "full commitment problem", is in this clip:

    https://imgur.com/a/VjCBE8n

    The main issue with controller Blight is that there is no way to properly react to a survivor attempting to dodge a lunge. Because of this, a controller Blight is conditioned (forced, really) to full commit to a lunge direction before the lunge even begins. In the above clip, you can see this perfectly. The Nea is running down the hallway, makes it to the corner and starts running down the adjacent hallway, and then narrowly avoids the hit by dodging left while the Blight makes a full commitment to the right. You can see the attempt to adjust the lunge left (albeit late), but it doesn't do much of anything.

    A mouse and keyboard Blight could simply start the lunge while running straight at her and flick to wherever she goes for an easy hit. Or even start going right and then flick left. Controller Blights have no such mechanical skill to develop.

    This next one's a doozy:

    https://imgur.com/a/hasRGZD

    Truthfully there's no good explanation as to why this hit missed. It isn't something that happens often, so it's not terribly concerning. However, what happens during the fatigue is a common occurrence. There is a bug wherein the Blight player is unable to move at all during the entirety of the fatigue animation. In my personal experience, this bug usually occurs only after a lunge, and typically when a lunge narrowly misses the survivor. It feels similar to when Blight breaks a pallet with a lunge attack, except the camera can still be moved.

    Finally, there is this bug, which has been around since Blight's release (said clip is from that time):

    https://imgur.com/a/jM9jsbl

    Basically, the Blight's sensitivity is set to the player's killer sensitivity during a lethal rush lunge. The easiest and most consistent way to replicate this is:

    1. Rush and collide with an object.
    2. Immediately rush and attack.
    3. Hold the stick left/right while lunging.

    It's a very disorienting bug when it happens in a chase, and can easily cost hits at key moments, particularly around windows. It's something that might become less of a problem if his other problems are addressed first.

    [4] -- Conclusion, Final Thoughts -- [4]

    In conclusion, Blight is in a really bad spot on controller, and he's never really seen better days. His various sensitivities are undertuned as all heck and he's got a few bugs that put the nail in his plastic-y gamepad coffin. You can play him against less attentive survivors, but even against those you'll more often than not be forced to play him as a standard M1 killer, albeit with a way to get around faster. Which defeats the purpose of playing him in the first place.

    Blight is probably one of the funnest killers ever added to Dead by Daylight for those who love a faster, more aggressive playstyle. I hope that his flaws on controller can be ironed out, if not to the point of being exactly as good as on mouse & keyboard, at least close enough to where there is significantly less frustration experienced when playing him.

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    Special thanks to MandyTalk for explicitly asking for this feedback and thus giving me the motivation to go a little more in-depth with it rather than complain in every Blight related thread until the end of time. And to everyone at BHVR who was involved in making Blight a reality in the first place.

    Thank you.

    cause mclean saw that and commented not even a month ago

    image.png


  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179766#Comment_2179766

    For Oni I used the bloody glove addon, basically just wall hacks and m1 lol

    i dont have any add-ons hes level 40 and i didnt even have a single topknot lmao

  • @CheyeneKL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179754#Comment_2179754

    Just a liiiiiiittle bit longer, you know? My boyfriend has re-bought some of the DLC he already had on Switch, but I refuse to do so lmao

    Every update I hope for a note saying that cross progression from Switch has been enabled, but no dice. We ARE halfway through the 2nd quarter of the year, though, which is when they recently said that it would finally come through, but... I'm honestly not holding my breath lmaooo

    ive got my fingers and several toes crossed

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179744#Comment_2179744

    I did the adept with the Compound that reveals auras and only going for m1 hits instead of rushes. I've found playing as almost almost solely m1 killer is easiest for me for getting adepts on the newest killers from Demo to now.

    yeah ManWithCane was how i played him on hawkins and surprise surprise i got my adept

    oni i got as ManWithKatana too lol

  • @CheyeneKL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179734#Comment_2179734

    Huh? Switch got it? I think you mean... well, I don't know. But I've been waiting about a year for it to be released lmao

    At this point, I wouldn't even be surprised if they said "yeah... actually... no... we aren't doing cross progression. Sorry!"

    switch were going to get it but then uh... yeah i guess we just gotta wait a bit longer?

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179730#Comment_2179730

    Like the picnic tables and snow mounds or rock piles that you just slide off of?

    like the everything you slide off

    getting adept blight was one of the most painful experiences of my life and i only got it because hawkins was like "yeah nah youre not using your power this game"

  • @[Deleted User] said:

    Imagine dodging instead of hugging walls repeatedly. Sigh.... Must delete skill expression

    oh no they fixed an exploit what an absolute tragedy.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179726#Comment_2179726

    I saw that its just, I kinda had fun facing J-Flick, made one yesterday mess up several times before finally downing me from my own mistake

    However i'd have to see how he is on console and see if he is better to play now

    i wish i had the patience to find fun in facing an exploiting killer that just took away most of his counterplay but we're arguing over a moot point since it's gone now

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179713#Comment_2179713

    I don't play on console but I do play on PC with a controller so this is nice to see, maybe this paired with he POV change will get me to play him more, as it is now I did his achievements and time challenges and haven't touched him since.

    now all they need to do is fix his collision

  • image.png

    they also improved him on console in general so i didnt think youd complain

  • @Brokenbones said:

    Not only was it fixed, but they added something for our console friends

    That's a win win

    it really is

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