Best build for pyramid head and also give me some tips playing as him
(1) best builds for him also including meta builds too.
(2) tips on playing as him better.
(1) best builds for him also including meta builds too.
(2) tips on playing as him better.
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I guess „I‘m All Ears“ from Ghostface is great on him!
Maybe „Tinkerer“ and surprise long-range attack (but then again I never went against a PH that used it like that so it’s probably not so good)
tips for playing: don’t spam your trails everywhere, just on certain places in loops that survs have to go through. They also disappear right next to hooks so don’t bother making them right around a hooked surv. The long range attack needs practicing, but vaults and pallets might be great to get guaranteed hits.
edit: the trails don’t disappear right next to totems and survs get tormented even while crouched when they start the totem, so you got pretty good hex protection!
@GoodBoyKaru is a PH Main i think and give better tips :)
funny you should mention me im midway through writing a comment rn lol
okay update i made the comment it's below
1: I usually run bbq, ruin, whispers, and I'm all ears.
2: Don't just randomly send survivors to the cage, only do it to prevent ds or if there's something you have to quickly stop (like a gen completed or an exit gate being opened), or you know someone's trying to get a save (pallet or flashlight). If a survivor is stubbornly looping you, place a trail at the loop so you can at least get them tormented. Only really go for punishments of the damned if they're locked in animation (vaulting or pallet throwing), otherwise you can use it to zone the survivor. You can also use it to damage both survivors after a rescue, the timing is tight (like a couple seconds after the rescue notification), you'll know you got it wrong if only 1 or sadly on survivors were damaged. Other than I'm all ears is good for getting hits on survivors not stuck in animations and it's best to save torment for final judgement because it just saves a lot of time and looks badass, plus cages can lead to survivors getting rescued immediately.
Who's video is this.
my own, you'll see it when i make the comment
Well good for you
OH BOY I'VE BEEN SUMMONED
Hey, it's me, GoodBoyKaru, your friendly neighbourhood Pyramid Head main here for my swift Tips and Tricks(tm) to help make you a better PH player!
Build
PERKS
My personal favourite and imho strongest build is this:
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://youtu.be/XJs4rvkppqs?t=296(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://youtu.be/gu3X5o9GpjY?t=646Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://youtu.be/XJs4rvkppqs?t=83See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
I'd suggest reading the wiki page on his power as it's really useful in understanding the fundamentals. Here it is:
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
And, yeah, that wraps up GoodBoyKaru's swift Tips and Tricks(tm) to help make you a better PH player.
If you have any more questions, feel free to ask :)
you did ask so
Now we're the link
there