GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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Comments
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If you've got broken sets don't do this :)
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This theory seems more and more true
Which would also explain why Trickster lagged so bad on console too
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2272991#Comment_2272991
Don't tell me it's as bad as the infamous-not-so-famous-PS4-Power-Point-Presentation-Patch 😩
I think it's worse. From hearing reports it crashes whenever you do anything.
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It's still pinned to the top of General Discussions
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@C3Tooth said:
@dspaceman20 Can you make more David?
@GoodBoyKaru I need all of it with David
https://us.v-cdn.net/6030815/uploads/YP0M1YMHAYM3/image.png
Its been thrown into oblivion zone, let me tag the cultured man @TheGannMan
Wow that's rude.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2272231#Comment_2272231
Surge is crying in a corner.
I unironically use surge too
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2272228#Comment_2272228
Yeah but why would a survivor escaping with an empty item affect you? It's good for both survivor and killer now the way I see it. Besides they only will die trying to collect their item.
Oh wait was someone saying it wasn't a good change?
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I love this.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2272196#Comment_2272196
https://forum.deadbydaylight.com/en/discussion/comment/2272197#Comment_2272197
I personally bring 16 charges with medkit or 32 charges for 1/2 self heals. One hit on someone with a medkit and you lose 1 full heal chance. So that's a direct nerf to medkits. You recover a toolbox and you will have less charges now but in old case scenario, if you get it before timer runs out you get to keep full charge and "wait..killer has franklins. I'll use all my charges now" will be the mindset.
Besides what's the difference between losing all charges and losing the item altogether except for keys?
You can return later on the trial to collect it
Say you bring in an event item, you can still collect it later and keep it
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I need all of it with David
(your art is amazing)
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I know why they'd unhook without bt but no clue why they'd dead hard after
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@Snapshot said:
But no patch notes yet?
Literally in the post
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So smol 🥺
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2271704#Comment_2271704
Well, I could show you something small with fur 😏😏😏
(Sorry for that bad joke)
If it's not a donkey or a toucan I don't wanna hear it 🙄🖐️
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2271680#Comment_2271680
How can one person have such a positive attitude?
(But really, if it wasn’t for my partner I couldn’t organize this in a healthy way at all...)
Believe me I'm only this positive on very rare occasions
Like when I see anything small with fur
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/2271673#Comment_2271673
what is Nintendo Direct ? ^^
As far as I know, it's a Nintendo show where they announce official projects. It's like E3 but only Nintendo
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@Mooks said:
Really hope the chapter releases on that time on Steam for me. An hour later the Nintendo Direct airs and I kinda wanna see that.
(also why do I let videogames dictate my life so much?)
Because making a schedule around things you like isn't a bad thing and shows that you can organise yourself to have enough time for your hobbies :)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2271658#Comment_2271658
Don't most, if not all, updates come out at 11 AM EST?
And yet many people can't make the connection.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2271654#Comment_2271654
I know release time, it will be 19.00 in my country. I just did not know PTB notes time.
Considering a lot of people didn't, I linked the post just in case.
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About 30 minutes before chapter release.
For when the chapter will release:
@GoodBoyKaru said:
Because I've seen 2 discussions on this already:
The new Chapter, Resident Evil, will release at 11am Eastern Time (EST/EDT), whatever that converts into for you.
If you don't know, use this website:
https://www.thetimezoneconverter.com/
If you don't know your time zone, then I don't know how to help you.
Enjoy RE in about 7 hours time.
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I don't mind these ones so much.
It's the ones that are like "repair a total of 6 generators cooperatively" that grinds my gears because it takes so long
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@Lx_malice said:
I'm ready. I'm Pacific time so that's 8am for me. 6 hours 40 minutes to go.
Buying that ######### the minute it releases.
I managed to convince someone to get it for me 😎
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@Adeloo said:
so 5 PM West Europe. But i do think it will only be release in the ingame store at that time, for steam it's usually 1 hour later.
It's usually the other way around for me
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11am EST, whatever that converts to for you.
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@TheMadCat said:
Last time the All-Kill chapter was out at 18:00 for me. (France time, CEST). It could be the same this time as well. Or an hour earlier, which is when I've got the updates usually.
I'm excited to do new Adept achievements. I don't know why but I love doing Adept.
11am EST, whatever that converts to (its 4pm for me, bst, so it'll probably be 5 for you, CEST).
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@Buff_DeathslingerPls said:
Idk if its a bug or not, but yes, this is indeed something that happens. Its dumb.
It is possible to counterplay tho, all you have to do is try make a right prediction, its difficult. but possible.
Yeah just guess when she's phasing without ANY queues at all or even knowing the husk is standing still, AMAZING counterplay!
If I wanted to gamble with odds, I'd play Blackjack or Uno.
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That's not... That's not spaghetti code.
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Yeah November 2019 checks out. There was a 1.5x event in April 2020 because of the lockdown but, uh, yeah it's been ages
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Fun for me depends on the role.
As survivor, a fun game for me involves one where both me and the killer have displayed their best skill, be it I win or I lose. If it's a long, 15 minute match, where our team have to make risky, desperate plays to get the last gen done while the killer is on a 12 hook hunt; if the resources are critically low and we have to get this gen done or we're all dead- that kind of stress makes it fun for me. What isn't fun is being downed in 15 seconds because of either poor map or killer design (there are many offenders to this list) only to be camped and tunneled at 5 gens.
I like to play the video game, thank you very much.
Which is one of the reasons I really hate killers who lack 4v1 pressure but have good 1v1 pressure- at least hate to face. Their counter is boring- holding M1 is dull.
As killer, the same sort of standards apply. I like long games where both sides can show skill and adept to how they play. Have I used my ability too much, so the survivor expects it and prepars to dodge, or do they think I'll know they're preparing for me to do that and instead keep running around the loop, greeding it so that if I were to not swing I'd get the down but if I used my power I'd miss? I like giving everyone in the game a chance to at least play the game they paid for instead of having everyone dead by the 3 minute mark (the occasional game like that is fun but if every game I had was done in 4 minutes I'd hate it).
I don't think this applies to everyone, but I like it when the matches are long and everyone gets the chance to participate their particular skillset.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2270147#Comment_2270147
How is that any different than any ranking system ever? In the current matchmaking world i can intentionally depip and do the same thing.
By keeping it secret, all they are doing is making people not have faith in the system. Because if they won't show us ranks, won't tell us how matchmaking is working, won't tell us what a "win" even is. Then how are we supposed to believe matchmaking isn't just completely random?
How is that any different than any ranking system ever? In the current matchmaking world i can intentionally depip and do the same thing.
Which is a flaw they're trying to correct?? Hello are we good???
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2270139#Comment_2270139
How does one “game” MMR? By playing better? Knowing how MMR works isn’t going to affect your actual performance.
You can also already do that exact thing with DCing to an extent. You can pretty much tell how many time you can DC and how your time goes up.
How does one “game” MMR? By playing better? Knowing how MMR works isn’t going to affect your actual performance.
By having several trials of consistently playing worse for a string of easier games you don't deserve.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2269828#Comment_2269828
GoodBoyKaru... calm down. we are just talking.
I realized the timer thing by the end of my post and just didn't feel like editing it.
No, they did not. And no, missing a swing should punish you, because you messed up.
ok. now I know.
I agree they should be punished, but I think losing their full power bar is a bit much.
but then I remembered legion would be functioning in a state where they don't need their full power bar to activate feral frenzy. so it's fine it they lose it when they miss. (I wasn't around for old legion, so current legion keeps randomly blending in since they aren't fully separated in my head)
Every killer can be mindgamed. Old Legion could not. You get seen, you die. There is something you can do in a chase against every killer to buy more time. Old Legion can, and will, always down you within the same amount of time.
ok, I understand this now.
So basically you'd make Legion an even greater solo stomper while leaving them weak as anything against SWF teams?
I don't see how they would be stronger vs solos... I don't know about you, but I rarely get a 3rd hit in the same feral frenzy. except maybe the very beggining of a match if every survivor happened to spawn together or very close.
but they would be weaker against swf. and that would be an issue...
so, what's your suggestion? what's the middle ground between you and someone who wants old legion back?
*I ask, but I think we should change threads if we are gonna continue talking about this.
so, what's your suggestion? what's the middle ground between you and someone who wants old legion back?
My suggestion? Don't listen to the people that want Old Legion back. Like don't listen to the people who want old Decisive Strike, or old Exhaustion, back. These things have no place in modern DBD and if you want them back, too bad. If someone is unhealthy for the game, don't put it back in.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2269746#Comment_2269746
-Use stealth to never be found
Legion has tracking with Killer Instinct, so all it takes is one slip-up from one member of your team and the plan falls apart at the seams.
-Use stealth to escape a chase
Deep Wounds would tick down outside of a chase to make this impossible. While it could be possible with the current iteration of DW, as it ticks down when running then moving crouched/walking to escape makes this still impossible- Lucky Break is the only hope you'd have.
doesn't this also apply to current legion? what about old legion makes this part special?
-Perform a juke to make them miss a swing and buy more time to reach another loop
Legion has no cooldown to their attacks, and so can swing when they want.
did old legion not lose their power after a miss?
I can see that being an issue. But I do think losing the full bar of power is too much... maybe half? so they can't just spam it, but still has enough wiggle room.
- Stun them with a pallet and make distance
Legion respects the pallet and gets a free hit with their power by vaulting (as they can use their power whenever). You greed, they catch up with their power and down you (as they move faster than Modern Legion).
same applies to current legion. they might not be as fast, but this interaction is still the same. you greed, they catch up.
Vault a window for distance
Legion vaults right after and gets a hit.
unlike current legion? which can't vault windows?
I don't see what about old legion changes this interaction.
Legion has no counterplay inside of a chase
who does really? eventually every killer will get you. it's about delaying it as long as you can.
Legion should never return to this state
I still don't see why.
Is it reducing the timer of deep wounds with each stab? because legion is currently the only killer that can't down people with their power, and I think that's bad.
so, gonna propose 1 change to their power.
-hitting a survivor again with their ability will decrease their power meter by 75% of it's total amount.
-each hit in the same frenzy, will apply deep wounds with a fixed time. (if you hit the same survivor, you replace the timer)
so, it would be like...
1st hit - dp with regular timer
2nd hit - dp with 80% of regular timer
3rd hit - dp with 50%
4th hit - insta down.
I think we can agree that legion getting 3 or 4 hits in the same frenzy is quite rare, so a big reward for a 4th hit is fair.
would this change make it fun for you?
doesn't this also apply to current legion? what about old legion makes this part special?
The fact that Current Legion cannot down you with their power.
Did old legion not lose their power after a miss?I can see that being an issue.
But I do think losing the full bar of power is too much... maybe half? so they can't just spam it, but still has enough wiggle room.
No, they did not. And no, missing a swing should punish you, because you messed up. It's easier than normal to hit one of his lunges due to the extended range + FOV, too.
same applies to current legion. they might not be as fast, but this interaction is still the same. you greed, they catch up.
Except they cannot down you. Also they cannot use their power whenever they want.
unlike current legion? which can't vault windows?
I don't see what about old legion changes this interaction.
Unlike Current Legion, WHO CANNOT DOWN YOU WITH THEIR POWER. THAT'S the difference here.
who does really? eventually every killer will get you. it's about delaying it as long as you can.
Every killer can be mindgamed. Old Legion could not. You get seen, you die. There is something you can do in a chase against every killer to buy more time. Old Legion can, and will, always down you within the same amount of time.
Is it reducing the timer of deep wounds with each stab? because legion is currently the only killer that can't down people with their power, and I think that's bad.
YES. THIS IS THE EXACT ISSUE AND THE REASON LEGION IS SO FLAWED HOW CAN YOU NOT SEE THAT
I think we can agree that legion getting 3 or 4 hits in the same frenzy is quite rare, so a big reward for a 4th hit is fair.
So basically you'd make Legion an even greater solo stomper while leaving them weak as anything against SWF teams?
No offence, but this is the one of the worst ideas for a Legion change I've heard, second only to "Bring back Old Legion".
would this change make it fun for you?
Not in the slightest. You missed the issues with Legion completely and instead opted to make it even worse to deal with in solo.
Good job!
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@Rokku_Rorru said:
https://forum.deadbydaylight.com/en/discussion/comment/2268534#Comment_2268534
it would be nice to make saving survivors more accessible to newer players without learning a specific timing and having i-frames in animations lol. its not hard to position correctly as killer or take lightborn if its an issue.
Were this to be the case, then they would have to make it cancel the current animation and play immidiately into the drop animation. You must understand, however, that was not what it did. The pickup animation was also 3x as long as it is currently.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2269192#Comment_2269192
I don't ignore legion. I think legion should get most, if not all, changes reverted to before their big first nerf. I believe it was around 1 month after their release? don't know, wasn't around for it.
But I wanted to talk about freddy here.
https://forum.deadbydaylight.com/en/discussion/comment/2269231#Comment_2269231
that's besides the point.
People liked him, people should be allowed to play him.
https://forum.deadbydaylight.com/en/discussion/comment/2269361#Comment_2269361
afaik, no. never said anything about bringing him back or never bringing him back.
https://forum.deadbydaylight.com/en/discussion/comment/2269425#Comment_2269425
can you ellaborate? what are there issues?
https://forum.deadbydaylight.com/en/discussion/comment/2269447#Comment_2269447
https://forum.deadbydaylight.com/en/discussion/comment/2269460#Comment_2269460
none of us have any way of knowing who's the vocal minority or the majority. I don't see the point in trying to argue it.
I think the energy would be better spent, trying to find a middle ground. where both sides get something they want
Yes, I can.
Old Legion (I'm just going to say Legion for the rest of this post, please know I mean Old Legion) has the current Spirit problem, except while she's at a 10, they've cranked it up to a 30.
There is nothing you can do vs Legion except hope and pray your teammates can do generators. Let's look at the options:
- Use stealth to never be found
Legion has tracking with Killer Instinct, so all it takes is one slip-up from one member of your team and the plan falls apart at the seams.
- Use stealth to escape a chase
Deep Wounds would tick down outside of a chase to make this impossible. While it could be possible with the current iteration of DW, as it ticks down when running then moving crouched/walking to escape makes this still impossible- Lucky Break is the only hope you'd have.
- Perform a juke to make them miss a swing and buy more time to reach another loop
Legion has no cooldown to their attacks, and so can swing when they want.
- Stun them with a pallet and make distance
Legion respects the pallet and gets a free hit with their power by vaulting (as they can use their power whenever). You greed, they catch up with their power and down you (as they move faster than Modern Legion).
- Vault a window for distance
Legion vaults right after and gets a hit.
Legion has no counterplay inside of a chase, and the only counterplay outside of a chase is to split up and hold M1, which is both incredibly boring and never happens in solo because nobody seems to know how to repair a generator. The 3 people who do know always seem to 3gen.
Legion should never return to this state, they were unhealthy for the game and releasing a killer like that was the 2nd worst decision BHVR have ever made in regards to DBD.
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It could, just not how you think.
Game Health patch, that's what it needs to adapt.
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@JacksonWise said:
Yeah, BHVR even mentioned in their anniversary stream that they've created a vast and rich world full of interesting characters to explore.
They need to hold themselves to that and focus on game health after this upcoming chapter. No amount of new content will continue to hold players if game performance is too frustrating to be fun.
hopefully their talk of optimisation on-stream will come true this year, or at least sometime within the next decade
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2269419#Comment_2269419
We always need a really bad point add-on lol
I know that Carburetor Tuning Guide uses all charges at once and can still work but I don't want to waste a ultra rare add-on to get old Bubba back.
A bad point add-on?
Speed Limiter is low-key busted and I will die on this hill.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2268727#Comment_2268727
that's because I'm not saying I want old freddy back because he was my main or because I hate new freddy.
I genuinely think removing a character is a terrible thing to do.
also, with current deep wounds mechanics... I don't think old legion has any exploits they can abuse.
The exploits were just the icing on top of an already incredibly flawed cake. Old Legion had so many issues on top of the moonwalking.
If they return Legion to their old state I will genuinely stop playing survivor. I'm not going through that hell again.
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@CashelP14 said:
I always wanted Bubba to have a brown add-on which basically removed 2 charges but increased his duration moderately. Also wasn't stackable with other add-ons.
Just something that would bring old Bubba back. Bubba is my main and I really like this new one but the old one is so near and dear to my heart.
I'd joke about this replacing speed Limiter as his BP meme add-on but then I realised that would need me to give up SL
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Dorito Daddy who's also terrifying in source material and not exactly friendly in dbd either. Very cool man
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@Sonzaishinai said:
As @GoodBoyKaru mentioned. One of the strong points of Thanataphobia is how it stacks favorably with other slowdowns so I compared how other slowdowns interract with Thana. @TheClownIsKing also pointed out how it's a good totem defence perk so i crunched the numbers on that as well, on it's own and combined with TotH
https://us.v-cdn.net/6030815/uploads/BKBYTXFD5EO0/totem-cleansing-speed-toth-and-thana.png
PGTW does 25% damage to a generator which means 80*0.25= 20 charges lost
https://us.v-cdn.net/6030815/uploads/NQVKVBM58U3Z/thana-synergy-pgtw.png
Surge does 8% to a generator which means 80*0.08=6.4 charges lost
https://us.v-cdn.net/6030815/uploads/0C89TQWMKD5W/thana-synergy-surge.png
Hope this one isn't to confusing. bassicly how many seconds survivors have to spend for every second regressing. so for base regression survivors normally have to spend 1 second repairing for every 4 seconds regressing and with full thana it bumbs it to about 1 second for every 3 seconds
https://us.v-cdn.net/6030815/uploads/WRIWR9IXBUIB/thana-synergy-ruin.png
Going to add these to the original post as well
Something else to keep in mind is if you've used PGTW on a generator recently, or ruin has activated on it, chances are it'll regress some too.
It's impossible to calculate that, of course, but it's just something to keep in mind when discussing Thana.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2269028#Comment_2269028
At that point its a battle of attrition, 2 survivor remain if each of you work on a different gen the killer wont be able to protect both gen at the same time.
Hello are you aware of solo queue survivors who cannot coordinate Tinkerer procs?
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2268297#Comment_2268297
what prove thyself does is it removes penalties for grouping up together. You have to realize that 2 survivors working together receive 3 STACKS of thanophobia each. With two people on generator, there's less chance you get to interrupt 2 people doing a generator than one person because you have less time to gen pressure. Co-op has risk vs reward element to it. Another way to think of prove thyself is that the perk gives you a permanent Old Commodus toolbox for the entire game. Its kinda why prove thyself is a lot stronger than people think it is.
You're complaining about Prove Thyself to the person who has on multiple occasions said it's his least favourite perk in the game to face, severely underrated, and needs to be butchered.
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-If someone got a blind or a stun at any point during the animation, the full pickup animation would play and then the killer would be stunned. It removed all skill to flashlight and pallet saves.
-Nurse got nerfed too.
Both of these changes were reverted and I think the speed that they did that is a testament to how awful of a decision it was.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2268572#Comment_2268572
But you can't really prove it unless you are also streaming
Idk when someone in my chat called RedPanda667 shows up for one match and leaves and the killer I just faced was called RedPanda667 and knew exactly where I was I think that's proof enough
DISCLAIMER: I do not know anyone called RedPanda667 and I have never faced someone called RedPanda667
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Confirmed by the devs, the people who make the game and decide what is/isn't cheating, that it isn't cheating.
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Stream Sniping isn't against BHVR's Tos but it is in violation of Twitch's TOS
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@Neverborn said:
Which issue are you taking about? You have no context included.
this is just an educated guess based on the 1.1k comment on the front page currently and talk of broken promises with a solution 2 years ago, but i think it might just be console optimisation
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Uhhhh
Patch 1.9.2
Please tell me I didn't imagine this
No matter the repercussions of the Freddy rework, patch 1.9.2 was the worst decision BHVR ever made






