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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2821019#Comment_2821019

    Yep,you can rush gens and hide all game,wait for your teammates to die after looping the killer for 5 gens,just for you to leave them behind and escape,that's what SBMM encourages.

    Was it really a skilled play to begin with 🤔

  • Yay ✨mmr✨

    So glad we judge skill based on kills and escapes which in turn heavily pushes a playstyle of objective efficiency!!

  • @NoOneKnowsNova said:

    @GoodBoyKaru

    Tagging the number one PH main EU, hopefully he can help.

    Omg omg hey hi yes I'm here

    Okay so:

    You want to commit to the chase. Especially at the start of the game, your power means as soon as you're in range they're essentially downed so it's just a matter of holding w too (at which point you will never want to use your power to catch up quicker). Get them on a hook, and begin to swing momentum until you hit your Pressure Point of No Return.

    Some maps you're just screwed, like Saloon or RPD or Badham, where holding W is even more effective because of spots you can't use your power, but others you've got lots of places to use it and get downs so he's absolutely map dependent.

    Leaving them means they can heal up with COH and you'll never get any map pressure; you want to build this pressure as soon as is physically possible.

    Don't be afraid to M1 either. Being overly reliant on your power makes for fun games but is a terrible way to win- go for out of animation lock shots and regular zoning, look at how each survivor plays and adapt yourself accordingly. If they dodge a lot expecting through the wall POTD, then zone them. If they keep running then predict and hit them.

    Now, as for your perks- Pain Resonance as PH is terrible. It's trash tier. It's hot garbage. It's genuinely awful.

    You want minimal downtime to maximise time you can spend travelling the map and chasing survivors (though if they loop chases shouldn't last more than 20 second each if you're playing to win). Any Scourge Hook perk makes you want to spend more time carrying, meaning you have greater downtime which in turn will mess up your potential for momentum. Personally, I'd suggest either Corrupt + Pop or Ruin + Undying, with Infectious Fright and I'm All Ears to back these up. BBQ over Infectious for most games because Bloodpoints but again, if you're playing to win, then Infectious all the way. IMO Corrupt + Pop is a lot more consistent, but Ruin + Undying feels better because you don't have to kick gens and can just go chase to chase to chase, again removing a lot of downtime.

    As for him not having much comeback, absolutely not! His torment is one of the best for accelerating hook states or eliminating a survivor and the very threat of this will make survivors play more carefully, effectively allowing for later games to be a lot better. Corrupt can help in forcing a 3 gen if you have it. Remember that the game isn't over and you always have a chance to return until the very last gen pops (and even then you can still secure kills). PH can make unhooking with you nearby ultra unsafe because of the ability to hit multiple people.

    Now, how to get better. The first thing you can do is practice practice practice. I've sunk over a thousand hours into exclusively him and I still make mistakes I warn others of doing (some because I don't care about the outcome of the game and others because I just make mistakes lol). I like to flick at loops, but this takes a lot of skill and prediction and sometimes I just mess it up- it's okay, you can't win them all.

    I made a guide! I'm working on updating it now but it still contains a lot of very good tips I play by to this day. Here it ia:

    @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.

    Also, to give you an idea of the shots I mean, here's 3 and a half minutes of me using his power to mostly good effect over 4 different matches:

    https://youtu.be/QX5j1JaM56w

    Hope this can help and if you need more tips or need me to expand on something just lmk!

    Edit: let me just go off on why I think Corrupt is gorgeous on him. He has no mobility ability, and therefore will traverse the map slowly. Corrupt severely limits the initial patrol route to 4 gens over 7, so even if it takes you a minute to find someone that's a minute nobody has been on gens and you can be sure of this because the gens you didn't patrol were blocked by Corrupt, making progress on them impossible. It's so incredibly useful for his early game, but obviously if survivors do nothing but get hit and run towards the Corrupted gens then leave them to keep patrolling.

    Also, if a survivor runs you to another who's on a gen that you can hit easily, switch targets. The injured person will spend time healing or running back to the gen when they realise you left them but you've also interrupted someone else (got regression on the gen if you're using Ruin) and bought yourself a few more valuable seconds. In DBD as killer every single second you spend in the trial is of vital importance and one wrong decision can cost you the match. It's important you gain as much time as you can to guard against this and play as efficiently as possible if you truly want to win.

    But I play for fun so I obviously don't 4k every single trial and don't play efficiently, so if you ever watch gameplay where I'm not 100% serious on winning you'll probably spot plenty of errors lmfao

  • @RaSavage42 said:

    Wait... what perk are we talking about

    I think We'll Make It, heal others 100% quicker after an unhook for like 90 seconds I wanna say?

  • @Heartbound said:

    We can always bring back original self care. 5 second heals! Problem solved.

    Unironically bringing back what Self-Care used to be before they nerfed healing across the board (and turned it from hardcore meta to trash literally overnight which I will never get over) to 24 seconds would probably make it meta again, and combined with a(nother) circle of healing nerf it would probably be the best choice of healing yourself next to a stacked medkit lmao

  • @Brokenbones said:

    Yes

    Taking multiple scourge hook perks doesn't generate more hooks, but it does stack all perks on the 4 hooks available

    so if you run all 3 of them, they will all apply at once.

    Hopefully that makes sense

    Remember on the PTB how it spawned 8 different hooks, all of which had all effects?

    Good times.

  • @NemeanXIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820634#Comment_2820634

    Whatever perk that allows Ace to perform faster action on healing,that perk!

    ...are you thinking of Claudette Morel's "Botany Knowledge"?

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820586#Comment_2820586

    There should be a mandatory 30-second Mori-style death animation that plays on every player's screen showing the head of the survivor who failed a skill check exploding and spraying a hundred gallons of blood on the ground around her, and if you disconnect during the animation, you get an automatic 30-day ban.

    Everyone else repairing the same generator would then go into the dying state while any other survivors within 32m of the gen would lose a health state, and then the killer sees the aura of all survivors for 30 seconds.

    Then maybe people would pay attention when they're repairing a gen.

    Me when I've seen Game of Death

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820506#Comment_2820506

    I'm of the mind set that survivors who are in high mmr swfs shouldn't have a million pallets. Solos fine. Swfs on comms who wanna sweat, reduce the pallet and resource count and we'll see if they are still as cocky as usual.

    For the last time you cannot punish people for playing with their friends because they can and will find ways to use and abuse it to get around anything you put in place for them, punishing the casuals you don't struggle with and swear are solo players while the Ultradeath squads run free of any restrictions

  • Usually my ping sits at around 35-60ms and it's fine, sometimes it'll make the hop to 65 if I'm in the German server with my bf instead of dragging him to the London one but it's never usually that high. Game works as normal on my end almost all the time and anything that looks wrong or weird is usually because of my opponents ping being somewhere in the 300s.

    Hit validation, or any validation really, doesn't do enough to remove the advantage you get from having high ping. But since they're disabled that one, apparently, it's good and we can see how bs it all is again.

  • @WeenieDog said:

    I'm kind of used to 130-150 from the p2p days. But I did have one game recently where I had 2 players from Japan. Man had Like 328 ping. It kind of looked okay on my end, but got wierd when I'd hit him.

    To be fair if both players have 60ms ping then it's the equivalent of 120ms back on P2P days so maybe what you're used to isn't that far off from what it actually is

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820337#Comment_2820337

    Some teams are not worth playing against and t is better for your own health to tab out and watch youtube or touch grass while they clicky clicky around you and then eventually get bored and do gens.

    That's great but afking consistently is still a bannable offence and if you find yourself afking more often than not it's time to take a break

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820368#Comment_2820368

    Thats not true at all! What are you trying to say about console players? Thats bs, sorry!

    https://forum.deadbydaylight.com/en/discussion/comment/2820426#Comment_2820426

    Im a console player and i have 0 issues with Boil Over users, i kill the majority of them actually! When i use Boil Over as survivor i give killers heck so it depoends on the build and player and has nothing to do with console at all!

    On a side note: Just slug em! If they go to a high place ignore them and get them later! Only thing you gotta be careful about with Boil Over players is the Boil Over/Soul Guard/Unbreakable combo. THATS really annoying! haha

    What I'm saying is terrible controller settings combined with bad optimisations makes for a hellish experience when playing with a controller of any kind, however console players have it worst. 9 times out of 10 getting through a single doorway is a struggle let alone making it anywhere.

    Source: I own DBD on Switch and a PS4 DualShock, so tested both on my PC and the Switch. Switch had major issues, PS4 controller had major issues, M&K was minorly inconvenienced.

  • Boil Over joins many other things in this game in the "Terrible vs PC killers but godlike vs Console ones" category.

  • @Tr1nity said:

    let them in the vc

    Nancy was let into the vc

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820323#Comment_2820323

    I didn't consider but her perks are sealed off to those who don't have them until she's back on I assume 😬

    Correct, unless they show up in the Shrine. Hope you didn't want Nurse's or Thana for the next 2 weeks

  • Afking consistently is bannable but honestly play however is fun for you and if you're not having fun then take a break and try to find a different game.

  • Because reasons.

    Could also ask why we can't level up Nurse and just not queue with her but welcome to hell I'm your guide how can help

  • Well I would've said Pyramid Head but his Blighted skin is terrible so 🤸

    Honestly though we still need Blighted Oni/Slinger

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820176#Comment_2820176

    96 on my Nea and I will use all of them once Haddonfield is enabled again :>

    But during the day so that I am not the one with the longer queue time if some Killer decides to close the game during Loading Screen...

    the good news is i dont play killer during the day because of the queue times so i dont have to worry about facing you as pyramid head on it lmao

  • yeah and its still better to play on than rpd

  • @Tr1nity said:

    Just heard them work.

    omg my cameo

  • @Azshhh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820165#Comment_2820165

    they let us keep getting Haddonfield offerings so we can enjoy it in it's full majesty nonstop when the visual rework is complete >:D

    i have 13 on claudette and will never use them probably lol

  • Skill issue just un-killswitch the killswitched characters

    (fr it's weird like you can still get killswitched offerings in the bloodweb too + can't level up killswitched characters when they could've easily just stopped you queuing as Nurse instead)

  • @TeabaggingGhostface said:

    We already have one, its david

    then call me a historian because im digging him up tonight

  • no i havent got them either lol

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819756#Comment_2819756

    He isn't a bad killer honestly. People give clown a lot of crap but his anti-loop is very solid, especially in the hands of a seasoned player. It's not Pyramid Head level where you are decimating survivors through walls and never kick pallets, but it's more than enough to basically never be looped.

    I do brutal / bamboozle clown and I never get looped, only fed pallets.

    pyramid head love on the forums from someone other than me omg my life is complete

  • @DrVeloxcity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819733#Comment_2819733

    I think RPD and and Midwich have a great atmosphere, and their design challenges conventional DBD map design. If anything, the maps are a breath of fresh air since they don't fit the exact carbon copy of other maps.

    Plus, I've had some of the scariest matches I've ever had on both of these maps.

    I think Eyerie blends old map design with unique map design and does a good job of it. Only thing I don't like about it is how bright the map is.

    To me, Midwife and RPD got the ambience perfect.

    If Eyerie was perhaps at dawn or dusk rather than full blown day time, I'd like it more.

    I think RPD and and Midwich have a great atmosphere, and their design challenges conventional DBD map design. If anything, the maps are a breath of fresh air since they don't fit the exact carbon copy of other maps.

    atmospherically, they're great. aesthetically, they're great. design wise, they're terrible for DBD. there's a reason most maps were designed how they were and there's a reason why everyone hates them. sometimes breaking the convention isn't good when the convention is what works and straying too far causes issues (the idiom, "if it ain't broke don't fix it" comes to mind here).

    I think Eyerie blends old map design with unique map design and does a good job of it. Only thing I don't like about it is how bright the map is.

    it's far too long and feels too large to play on due to the spacing of tiles meaning there isn't ever really a dead zone. main building has very strong windows and an upstairs that can be both confusing and obnoxious to play on, with no way down from the outside. breakable walls exist to hinder everyone's life while totems spawn directly in the open. it's terrible imho.

    because while most modern maps look good (even if they did, for some reason, look at the complaints on macmillan and decide to make autohaven greener than me after playing 3 rounds of high-DPI blight without shadowborn out of spite) they do not feel good. and, in a video game, aesthetics should always take a backseat to actual gameplay.

  • @ObservantOfTime said:

    If DBD could reliably detect cheats to begin with, then cheaters would get automatically banned. While a nice idea in theory, DBD does not manage to detect cheats that bypass EAC.

    i wish they'd use multiple forms of cheat detection. EAC as a big bubble around which gets constantly updated to detend and ban new bypasses and hacks and then a server-sided detection which sets, say, maximum values for action speed (ie. 4 BNPs for a 20 second gen) which can only be met a certain amount of time with a certain amount of inputs from all players before it starts to nuke people from within the match itself. Like you can only really move at 257% in a game once for a maximum of 2.5 seconds- get hit through a pallet while smash hit activates and then adrenaline and hope proc- so the detector would see you moving at 257% speed for say 3 seconds and then flag you so if you ever did it again, or you went above this cap, your game would be nuked and youd get like a week long temp ban which would then escalate to a perma ban if it happened too often or something idk.

    Just something extra please.

  • me using this perk with PR, DMS, and MYC as freddy, nurse, or sadako for the ultimate fun game experience

  • when our most recent maps were Eyerie, RPD, and Midwich, my hopes for new maps are not high. id rather they work on fixing the existing ones (which they also arent doing) than making new ones if the new ones are just going to be worse than the old ones.

  • @Supernaut said:

    Big thanks for doing this @GoodBoyKaru .

    I've posted about this before, but I don't know why there wasn't an official release of this information, rather than one of the Community having to do it.

    bhvr took pity on me and decided to give me a way to farm meaningless forums upvotes thats all

    (i honestly have no clue but im glad i could help out people)

  • Haven't you had this question answered explicitly by Mandy like 3 times now?

  • Well, here's my stats

    IMG_20220220_151408.jpg IMG_20220220_151557.jpg IMG_20220220_151639.jpg

    (I believe Pyramid Head's Final Judgement is counted as a Mori bc I have not used that many).

  • bird #########


    i dont like her

  • @Kira15233 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818949#Comment_2818949

    I was not expecting that but yes, it does give vibes of, I would love to see a Bell Shame mori on wraith, for fun

    that was an iconic uk advert like 7 years ago omg its been 7 years

  • image.png

    this is literally my normal build for solo rn

  • im gonna be honest circle of healing made this a blessing because everyone would gather around it to heal so against like oni or legion it was really helpful

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818651#Comment_2818651

    It's not about winning or losing it's about the fun aspect. It's super unfun even as Killer to have this happen it ruins the game. People dc just because they go down first, Just because it's a certain Killer etc this is the kinda mindset Behavior needs to figure out where it doesn't punish everyone.

    oh no it was very fun for me but thats bc i looped her for 4 gens + got a flashlight save i doubt anyone else really had fun though

  • just had a game where a survivor dc'd immidately and we somehow got 2 people out

    the huntress was terrible which is why, in most games it's literally over if that happens so no i completely agree

  • What would help make it look organised if if you were to make a new line for each new point.

    Like this- this is fine. It's a single line break to help ensure it's still relatively simple to read and not just the Great Wall of Text that you have to scroll through and get lose in. Just making a new paragraph is usually for the best, actually.

    Naturally, when you're moving onto something else entirely (like at the end of this comment) then having the extra space is beneficial, but usually you want to stick to just the one hit on the enter key.


    What isn't fine is when your sentences are disjoined and then a lot


    of meaningless line breaks are used


    Despite the fact that there's no use in doing so.


    It just makes your writing look disorganised and difficult to read- you swing back from the block of text to text that's too spaced out.

    (Also- as a general tip, seperate speech through new lines or a slash, like this:

    "FNAF has disturbing lore"/"No it doesn't lol"

    or

    "FNAF has disturbing lore"

    "No it doesn't lol")


    PLEASE NOTE this is not me trying to have a go at you or insult you in any way- I'm trying to give some constructive criticism and if it comes across in a different way I am genuinely sorry <3

  • tfw one chase takes 4 gens because of god pallets + windows and youre there suffering because you cant traverse the map quick enough very fun

  • because mmr is dogshit at judging skill but because time was spent into something nobody wanted we're forced to live with it.

  • @Gamerzilla2018 said:

    Its a joke guys why are yall acting so butthurt

    If your so annoyed by this then why did you click on this?

    I'm gonna take a gander and say IT is a license you all want to see well I don't like IT and think that's a stupid license but you don't see me complaining

    Can we not resort to Harassments and bullying to tell people to shut up but fnaf is a license people including myself want to see can we all just let bygones be bygones?

    Again its a joke if you take offence to this or take this seriously there must be something wrong with you

    Bestie where tf did anyone say to shut up or harass you all that happened was people disagreed with your post + complained about the formatting

  • @burt0r said:

    Looking at this game from a logical standpoint, no survivor should get back up after getting hit by billy or bubby with the chainsaw or being spear by slinger or be able to run after stepping into a bear trap.

    Also looking from a logical standpoint if Legion got pallet stunned theyd be knocked unconscious, multiple times and they'd literally be dead through blunt force trauma. Plus Nurse wouldn't ever blink because it causes her so much pain

  • If they aren't Wraith, Bubba, Doctor, Nurse, Freddy, Legion, Spirit, Demo, or Pyramid Head, I don't want to play them. Varying reasons all culminating in "They are not fun for me".

  • Damn do you really need the 83 line breaks for 6 sentences, 3 images and a YouTube link?

    Also, sadly, I feel like my main argument against it's inclusion has only been vindicated with Ringu. Fnaf's genre aligns more with psychological horror than it does action slasher survival horror, and everyone is complaining about Sadako being weak af (even though her power is one of the most lore accurate ones to date). I don't see its inclusion making people happy- either it's lore accurate, and weak, or it's not lore accurate, and people are unhappy because of that. Not to mention you then have the extremists on both sides like "If this isn't perfect I'm quitting/If this gets into DBD, I'm quitting".

    In terms of the Creator thing, I'm glad that the IP currently belongs to Steel Wool, and I hope that if we do get a fnaf chapter we get one of the later characters (ie Security Breach and onwards) mostly because of the... uncomfortable feeling I get with most things very closely associated with Scott nowadays.

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