GentlemanFridge
GentlemanFridge
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- GentlemanFridge
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Unless you can’t even see a few steps in front of you, that’s intentional. And it’s a good thing, imo.
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@Shroompy said:
https://us.v-cdn.net/6030815/uploads/ZGWDLKP2ID9B/image.png
Oh yeah??? WELL BEAT THIS!
Unironically, Territorial might actually be pretty good on him, since he can teleport to the basement on demand.
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@burt0r said:
Lol, aren't they like out for only a week?
Not even a day.
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Only think I can think of is didgeridoo.
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@Marigoria said:
Why was he removed? what
He’s been consumed by the Dredge. His head sometimes falls out of it in one of its lobby animations.
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I like the style and arrangement, but not the order.
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A year from now, this will be a memory of the past.
...Provided you prestige Bubba, that is.
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it usually drops an hour or two after the update goes live. At the very least, that means ~18 minutes from now.
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They had us in the first half, not gonna lie.
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@Daddy_Doctor said:
Also noticed that the new generic perk doesn’t state that the totem will be destroyed. Has that been removed?
It says 'destroy' opposed to 'snuff', so I guess it's still there. Would defeat the entire point of the perk if that was removed, ngl.
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Soon TM.
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Rancor.
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Red Forest and Backwater Swamp are the only ones left, yes.
We might see ‘em both updated at once, like they did with Badham and Yamaoka.
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As said above, there’s no additional outfits/charms for prestiging beyond what’s already there.
We don’t actually know what the reward will be. If you are on the fence whether it’s worth it, you might want to wait for that announcement.
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There’s an anti-boon perk releasing today. It’s a neutral killer perk.
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@MoraFlex said:
Minecraft update: This looks interesting..
Dead By Daylight Update: Is it worth it?
It's funny how the community reflects the way of thinking from the devs
That’s not entirely fair when Minecraft updates are free, and players are also free to play on older versions if they want.
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2985015#Comment_2985015
What was the original title?
Given the reactions in this thread, doesn’t that strike you as a bad idea?
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Make sure to report it in the bug section of the forums, if it hasn’t been already. If it has, make sure to upvote it and maybe leave a comment saying that you’re having this as well.
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o7
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During the bloodhunt, I rushed P3’ing my remaining killers, as well as P1 all the survivors that weren’t already. Slowly working through getting all survivors to P3 as well.
I currently have a lot of characters sitting at level 1.
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20 minute queues is miserably, just sayin’. There was a bug a year or two ago that made survivor queues this long, and lemme tell you, it is really not as great as you’re describing here.
Generally speaking, queue times should at very least not be longer than an actual match’s length. Balanced matches is important, but the ability to play at all is way more important.
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Funny stuff too. Nothing like some stupid meme making your evening on a rough day.
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@Huge_Bush said:
You will be forgiven if you play a game as Claudette and escape without ever touching a generator. Bonus points if you offer up a Glenvale offering and hide in bushes and cleanse totems the whole match.
It wasn’t you who I had as a teammate on Grim Pantry versus a Plague the other day, eh?
The one game where I got extreme value from No Mither but it was all thrown down the drain because a soddin’ Claud wanted hatch above all else??
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2985101#Comment_2985101
https://forum.deadbydaylight.com/en/discussion/comment/2985104#Comment_2985104
https://forum.deadbydaylight.com/en/discussion/comment/2985111#Comment_2985111
https://forum.deadbydaylight.com/en/discussion/comment/2985171#Comment_2985171
https://forum.deadbydaylight.com/en/discussion/comment/2985365#Comment_2985365
Let me remind you that op spoke about auras from perks, not as basekit. You do not have direct control over perk auras, since that usually requires the survivors to do certain actions (vaulting for I'm All Ears, Finishing gens for bitter murmur, healing for Nurses, cleansing for retribution). Undying might be troublesome, since the survs only have to be in range, but thats always the first hex gone. And for perk auras under your control, like BBQ, they typically activate when not in phase. So giving auras in phase does not change much for such perks.
So, could you elaborate why you think auras from perks would by such a big issue? Esp. considering that Nurse gets all that auras, too, and she can blink through objects, right onto your aura. Spirit can't do that in phase, is even hindered by windows and thrown down pallets.
The wording seemed to suggest it as seeing all survivors aura when phasing. I.e., literal wallhacks just for holding M2. I’m sure you’ll agree that’s broken.
As for what they actually meant, I’m not sure. As someone else said, it goes against the idea of spirit stripping herself of information in favour of speed and invisibility. Moreover, when considering perks like Sadako’s scourge hook perk I forget the name of, it would still be literal wallhacks + speed.
I don’t think she needs it, I’ll put it that way.
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I just imagine a new player being like “I wonder what this button do?” and they just die on the spot.
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Literal wallhacks, plus her innate speed boost? Way too strong.
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How dare the devs not play the game they are already engaged with for practically a third of their daily lives.
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Do keep in mind that “summer 2022” was never stated as a hard deadline. It might come later if it takes longer than expected.
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I’m more excited for the anti-boon perk than the killer oops-
Haven’t decided if I want to get it yet. It mostly depends on how different Nightfall is when it’s not bugged.
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I mean, they’re able to withstand various types of weapons hitting them at various angles, meathooks going through their lungs and potentially even hearts, their legs being crushed by a bear trap, etc, etc.
And be completely fine after some good ol’ backrubs.
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I swear the Entity really needs to be on one of those Undercover Boss shows.
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I mean, he has the single best non-teleport mobility across the board. That alone puts him quite high.
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hm.
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She can still see it for a few seconds after you start repelling.
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You... either forgot or deliberately let out the one point of information that would help people understand what you're even talking about.Misread, pardon me.
Nevertheless, as much as I dislike saying it, I have to say "potential skill issue" here.
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Bit confused about this one as well. Especially with Zenshin, which is tied to a ‘Hard-to-play’ killer. As if new players will be attracted to that.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982524#Comment_2982524
You have to practice killer and you’re gonna learn it automatically. Isn’t that crazy?
What do I practice? You have yet to mention that.
Makes me wonder whether you play killer, like, at all.
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The language barrier has gotten the non-English speaking survivors killed numerous times.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982503#Comment_2982503
Pyramid head, blight, spirit, twins.. just to name a few
Still waiting on an actual explaination on how to counterplay DH, tbh.
One that isn’t ‘git gud’.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2982102#Comment_2982102
What's your time zone?
EU West.
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I'm having the exact opposite. Around noon, survivors are substantially weaker than at night.
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Trapper can technically get a down without even seeing the survivor.
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It’s against an object, therefore it is not visible from all angels, therefore it is hidden.
Something like that, anyway.
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The ONLY reason I'd keep map offerings the way they are is jumpscare Myers being unplayable on the vast majority of maps.
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When a substantial amount of charms is just 4 colour variations of the same wood carving, an actual auric cell is far cooler to see.
Gamers like glowing things.
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You got a new charm. Check your inventory for a well with sadako climbing out.
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I mean, subtle cheaters aren't going to admit to it.
Though, we'd probably need to see a recording of your misses and this item switcharoo to judge what actually happened.
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@Souplet said:
Because survivors hate ranged killers
They'd rather face baby sadako all day long than a decent trickster/deathslinger/huntress
Because, you know, the tbag, the "meme" at the expand of the killer player
I always get insulted one way or another when i play these killers "camper, tunneler, noob, toxic"
Oh and basically, trickster nullify dead hard so it reminds them that they arent actually good without dh
Imho
If that were true, survivors would absolutely despise Huntess and Slinger.
The primary reason people dislike Trickster is simply that he’s just very dull to face and annoying to play as.
But keep up the us vs them, that’ll definitely not cause anymosity.
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The point is that you’re on one hit from down at all times, meaning that any power that can properly injure can and will do it. Changing the injury to be exposed doesn’t allow that.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2979538#Comment_2979538
Huh? Am I missing something here?
The thread was last active in 2019. That's almost 3 years ago. The OP is very unlikely to respond, or even read your reply.
