GeneralV
GeneralV
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- GeneralV
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I like the way it currently is, and besides you can get actual numbers from the wiki.
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They make the killer waste time (which, in the current state of the game, should be avoided at all costs), they have the potential of bringing old infinites back (looking at you, Groaning Storehouse) and they were unnecessary to begin with. An overall bad mechanic.
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I prefer a mix between gen slowdown and chase. My "current" build has a certain aspect of that:
I know it isn't the best build out there, but it has a special meaning to me. This was my first actual build with Old Freddy, and I am currently running it for nolstagia.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2206525#Comment_2206525
You're not missing much. Killer queues take forever, the killer you get as survivor might be the new one or some comedian will play slug nurse instead, your teammates will do stuff like dc'ing on their first down because you can, you're better off watching a streamer or something
I remember the Stranger Things PTB all too well... I was extremely excited to go against Demogorgon... only to be met with a Legion right off the bet.
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I was playing against a Spirit on Gas Heaven and unfortunately she had the good old Devour Hope + Thrill of the Hunt combo.
A Dwight started to cleanse the nearest Totem, and it would take a little while for the Spirit to get there. So I decided to body-block, so she would have to down me before reaching Dwight, after all she has collision when using her power... right?
Well, turns out I thought I was facing her old version, which had collision. When I realised my mistake, it was too late...
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Well, I hope so.
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I don't think this is correct.
For example, the killer I hate most is Ghostface. In my opinion, he is extremely boring and frustrating to play against. However, I've felt like this since his PTB and back then he was the weakest killer in the game, mind you.
Just because I dislike something, doesn't mean it is OP. Everyone has a different opinion.
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@OGlilSPOOK20 said:
THE. FREDDY. NERF. LITERALLY. DID. NOTHING. TO. HIM.
Well, it gave him 3 useless add-ons and failed to address his actual issues.
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To be honest, it should have its rarity decreased.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2207222#Comment_2207222
Yea, Sluzzy is a legned
Well, 39k Blink Attacks sounds legendary enough.
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@Techn0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207046#Comment_2207046
Given that we’re already pretty happy with the way The Deathslinger performs, the changes to his base kit are minimal. We are not removing any of the options you have with his gun. Instead, we want to focus on the skill-based gameplay and put an emphasis on using your gun effectively, only adding a small drawback to misusing your gun.
In [Patch Number], The Deathslinger's gun will now feature a new cleaning mechanic. shooting the gun will now cause it to accumulate grime, which can be seen both in the lower left corner around the power icon and on the speargun itself. This grime will dissipate over time whenever the speargun is not being used.
Followed by another Pig nerf, obviously.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2207046#Comment_2207046
Deathslinger Changes
We noticed that people found the Deathslinger boring to play against and relatively strong. So today, we'll be introducing a few new changes for the Deathslinger:
- Aiming down sights for at least 3 seconds disables the Redeemer for 10 seconds. We thought this would be a good idea due to Deathslinger's ridiculous zoning potential.
I fear the day this happens.
Fair and balanced, my friend. Fair and balanced.
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Well, the same can be said about killers. Perks such as Blood Echo, Remember Me, Dragon's Grip and Dead Man's Switch are rarely seen for a reason: they are situational.
This isn't an issue of survivor perks, or killer perks, just perks in general.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2207159#Comment_2207159
Sadly, for you. I doubt you'll ever see it. Even if the old freddy code still exists somewhere. It has to be added in to current game and tuned and updated for today's DBD. I can't see that happening.
I won't lose hope. I refuse to. Especially because I can easily see it happen, due to the insane amount of negative feedback I've seen (Freddy is easy / boring to play as and against).
One day, I will have my old killer back. I am certain of it. And until that day comes, I will proudly say it:
#GiveUsBackOldFreddy
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2207205#Comment_2207205
Yup. Same. He's one of my least favorites. The only killer I like less than him is Michael.
I actually like going against Myers, to be honest. My least favourite killers are probably Ghostface and Trickster.
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@Sluzzy said:
Although Billy was nerfed a little, it totally pales in comparison to how much survivors were nerfed. You can't nerf survivors for 5 years "non-stop" and expect Billy to remain the same. There is a massive power creep in killers and its reached a point that killers with certain perks are literally like playing a game on god mode. Either survivors need massively buffed (maps, perks) or all killers need nerfed more than Billy was. Billy still needs to be nerfed. If they don't remove slowgen perks, perhaps his chainsaw should only inflict one health state to make it fair. Right now, high mobility killers are broken.
Wait a minute... But you were against Billy's nerf!
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2207190#Comment_2207190
Ghost face is just annoying. Buggy power, ugly model, he's short so really hard to window tech, weird pickup animation making flashlight saves harder, etc etc. So yeah, I 100% agree.
Yep, I absolutely despise this killer. I've felt like this since his PTB, and back then he was the weakest killer in the game.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2207081#Comment_2207081
Oh ok. I'm in NA, eastern servers. You never see nurses here. If you don't like going against her, I suggest VPNing to get into our servers.
I don't mind going against Nurse, to be honest. It is much better than Ghostface, thats for sure.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207159#Comment_2207159
I wish they would change Black Box to for Old Freddy. When you use Black Box add-on you will play as Old Freddy. That would be more fun and good than 15 seconds Blood Warden.
Kinda like the Smoking Splinter, right?
Well, if I had the chance to play as Old Freddy I would take it no matter what, but I don't think this would be the best possible option. Having to spend 7000 Bloodpoints every single time I want to play as my favourite without being able to use any other add-on doesn't sounds nice.
I would prefer if they just let us choose between each power and the add-ons would change accordingly.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2207046#Comment_2207046
Don´t give them ideas...
@ryzen0849 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207046#Comment_2207046
don't give them any ideas
I spoke too much...
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2207077#Comment_2207077
I mean...Mostly all of that stuff you're being sarcastic about DOES make sense for freddy. The snares are reminiscent of what freddy did to mark in Freddy vs Jason. Not to mention toothpaste steps and blood pool in remake(slow down). He HAS teleported in the movies and could definitely make you see something like pallets. And there's been times in the movies he's in the real world where you can see him just fine. Though I'm in the camp the whole match should just be in dream world. And micro sleep is a VERY real thing no matter what activity you're doing(generators). Which is what the passive sleep is implying
The only thing that you mentioned that holds weight. Is him slashing you asleep. And I hate it too
But again I'm in the camp the whole match should be in dream world. But in the context of the game. It's neccesary to even use his powers. And certainly doesn't make any less sense the old freddy pulling you in to a dream. Something he never did.
It is actually because our Freddy is the remake version, who basically did none of this things, except the blood slow-down thingy, which was more of a river than a pool. And, as we've already discussed, I like to think that he did pull Nancy and her mother in the Dream World.
But then again, we need an option to play as Old Freddy, it doesn't have mandatory. You want to play as New Freddy? Go ahead. You want to play as Old Freddy? That is fine too!
In the end, my friend, we are both Dream Demons.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2207041#Comment_2207041
What servers are you on? I never see nurse unless I'M the nurse.
SA servers.
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@MadLordJack said:
Go back 6 months and you'll see just as many Spirit threads as you do now. You'll also see a whole lot of DS threads. And DS/UB threads. Funny how they magically disappeared.
And to be honest, the only thing that changed about Freddy was him losing those awful no-effort slowdown add-ons. It's not surprising that getting rid of those got rid of a lot of Freddy players, even though he is just as easy and plays the exact same way. So why so scared for a Spirit nerf? Most people just want some actual interactivity, killers included.
Well, they did replace them with useless add-ons, tho... But then again, Freddy's new power is already wrong by itself, at least in my opinion.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2207046#Comment_2207046
im more hoping for an overall rework to keep the theme of "gun and reel" while making him more fun for both sides (as in, more mobility so being rushed is less likely at the cost of less chase power. and a goddamn terror radius. please.)
Ah yes, I wouldn't mind if he got his TR increased. Because dealing with a Monitor & Abuse Deathslinger is painful.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2207035#Comment_2207035
Nah we all know it’ll be nurse or slinger next.
But tbf spirit does need changes
Imagine nerfing slinger... What are they going to do? Add an overheat mechanic to his gun?
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There was... Last Tome if I am not mistaken. But then again, if you are in Red Ranks Nurse, Blight and Spirit are pretty much the only killers you see, with the occasional Oni and Huntress.
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@Tsulan said:
Don´t worry, once Spirit is nerfed, we´ll get non stop
*throws a dice*
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pig
Pig?
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okay we´ll get Pig nerf threads. Because her stats show, that she´s OP!
Why do I have the feeling that this might actually happen?
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@Jallybwan said:
https://forum.deadbydaylight.com/en/discussion/comment/2206025#Comment_2206025
https://forum.deadbydaylight.com/en/discussion/comment/2205064#Comment_2205064
Absolutely. I know a lot of people hated playing against Old Freddy as well, but everyone hates playing against New Freddy. At least with Old Freddy, he was around low-mid-tier. Now he's just stupidly powerful for very little skill requirement.
#JusticeForBilly
#BringUsBackOldFreddy
You know, it was extremely rare for me to meet someone who hated playing against Old Freddy. Most were actually happy, because they thought it was going to be an easy victory. I always did my best to prove them wrong.
As for Billy, in my experience some of his add-ons were a little bit unfair, but that can be debatable. Still, nothing will ever justify Freddy's rework and Billy's nerf. Nothing.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2206922#Comment_2206922
That's hilarious. They were probably all rejoicing that they were playing against a Bubba that wasn't camping, and then that skull appears on the HUD.
But yeah, it's a pretty good strategy for killers who have a damaging power that doesn't count as an M1 hit. I'd be curious to know if the Pig's ambush dash or the Blight's lethal rush reveals it or not, since those are kind of in a grey area of being M1s but not basic attacks. I know they don't benefit from Exposed, so...
It sure was! I can only imagine their surprise and panic after witnessing Meg get killed by a perk which they didn't even know it was there!
As for your question, I believe Pig's ambush doesn't reveal it, but I could be wrong. I haven't played Pig with Devour Hope since 2019, and who knows what has changed.
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@MadLordJack said:
They shouldn't, and based on me having to run into a crossmap chainsaw to save my... Less-than-skilled dead-on-hook teammate, Billy's Chainsaw definitely doesn't reveal Devour Hope.
However, it's a lot more complex that yes or no, because for a while there certian powers were bugged and revealed the Hex totems while others didn't, and if I'm being perfectly honest I'm extremely paranoid that not all of the killers have been fixed.
But I do run Devour Hope a lot (I never take it off) on Huntress and people don't seem to panic until I've just Mori'd a survivor, so...
I did it with Bubba, revealing the Devour Hope only when I already had 5 stacks. The sheer panic that followed was hilarious!
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@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2203343#Comment_2203343
Same, i mean they could add a skin for Freddy so they have his original look (Robert Englund) also tuxedo Freddy! I would also like a skin before he was burnt Remake Freddy.
As for the survivor, Quentin actually looking like the actor and add Nancy OG and remake into the game but of course it is down to the licensing and all that stuff. Also having his sweater to the right colours.
You know what we truly need? This:
Just kidding. I actually like the remake, but I wouldn't mind having an OG skin. I mean, Freddy is the only killer in the game who doesn't have a single cosmetic, so pretty much anything would help.
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2205328#Comment_2205328
But why so, if I may ask? I mean, if you don't think he is OP, why would you hate facing him?
It is difficult to explain, but there is just something about him that gets on my nerves.
Not to mention his broken reveal mechanic.
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There are countless things I would like to see, but the option to play as Old Freddy again easily takes the crown for me.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2206182#Comment_2206182
How many were bubba's
None, thankfully. But I had to deal with Wraith, Spirit, Nurse, Huntress, Freddy and even an Oni who came out of nowhere.
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@Sindel_Lover said:
https://forum.deadbydaylight.com/en/discussion/comment/2206168#Comment_2206168
Being camped/tunneled sucks. It's one reason I don't play survivor very often anymore. Besides me being bad and solo, it's really unfun to be tunneled right out of the game.
It sure is. And I am not one to complain about tunneling, but by the Entity today has been rough.
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Yeah, matchmaking has been kinda weird. And honestly, no one is in a good mood today.
I am getting tunneled...
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Honestly, I would bring back the old, slower killer animations and then actually nerf gen speeds to compensate.
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Freddy has been my main ever since I first started playing DBD, back in 2018.
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And here I am, once again, to show my support. I really hope this thread take us somewhere. After everything Old Freddy mains and Old Billy mains had to endure it is about time we get our killers back.
Never lose hope, my friend, even when everything seems lost.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2205928#Comment_2205928
This is essentially how Freddy's old Dream Transition worked. Skilled Freddy players would mindgame by walking one way, then back the other way, knowing that survivors would see them intermittently. The same thing could be done with this version of Spirit, except that she won't have to wait for the full duration to elapse and can end her power at any time.
Precisely. Unless you had Pill Bottle, of course, but this might be a topic for another thread.
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Remember Me:
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I feel as if I hadn't played at all, as if I had waited on a lobby for nothing.
Fast-paced trials are the worst.
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There is a reason why I consider her to be my "secondary main". She is very fun, and rewarding, to play as.
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Ghostface is the most boring. Always was, always will be.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2204806#Comment_2204806
https://forum.deadbydaylight.com/en/discussion/comment/2205158#Comment_2205158
Nope, I don't mind at all. I agree with GeneraIV, the older versions of the maps might have had less depth in graphics, but they had atmosphere. Macmillian and its blue tint as a unique feature coupled with everything else just FIT correctly. It all just fitted perfectly together. Now, we still have them, but they have lost their charm, I made a post about it but I mentioned that the maps feel so lifeless. Link to that here:
https://forum.deadbydaylight.com/en/discussion/244299/the-maps-feel-so-lifeless#latest
Just look at the picture GeneralV posted, compare that image of the crotus penn asylum to the current one. The original is gorgeous, a beautiful place to be murdered at lol. But when you look at the new one, it does objectively look better in terms of graphics, but at the same time it somehow lacks detail (it's hard to explain).
The fog looks weird now as well, the moonlight cannot be changed anymore (I loved using the offerings that messed with it), and it looks cheesy.
What do I think the main problems are? Lack of color, lack of ambience, improper lighting, lack of vegetation, and lack of weather. All the trees look the same, all the grass is a little funky, and the. Look at current autohaven for example, it has the structures done good for the most part, but at the same time they seem out of place somehow because everything else is bland. There isn't really any wind blowing, the little vegetation it has just stays frozen, the clouds in the sky are just there and don't really move, and the lighting just doesn't suit it as it used to since it changed.
I personally think that it is mainly the structures are a big reason everything looks off. The buildings got some changes and do look better, but it's like the main structures (not tiles) of the map got a big upgrade and everything else got shafted.
And I don't mean to come off as rude or having super high expectations of BHVR, but I just miss the old feeling of the maps and would like them back. I also don't mean to sound like a know-it-all either. I mean this is just my opinion and I am not an artist, just someone who enjoys it (this game), I don't know what should and shouldn't be added to the graphics of the game.
So to summarize, the old maps were ALIVE, as they should be considering the super basic lore of the game. The entity creates a real (map) that is literally the exact same as the normal world, your home, but it isn't. The new maps, while they aren't necessarily bad, seem to have failed to give us that feeling. Not to mention it is hard to even enjoy the new graphics with poor optimization, which again thanks for looking into Mandy to see if there is any news on optimization.
So yeah, the old maps fit all together, they all were balanced in terms of everything said above, they had their own little details here and there. The new maps.. not really, they feel almost fake.
Well said, my friend, well said. And I agree completely.
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...
...Just kidding. I admit it is an interesting idea, despite my hatred for this killer.
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Agreed. From the most hated killer to one of the weakest... Legion hasn't had a good run in Dead by Daylight.
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@RetroKrasher said:
https://forum.deadbydaylight.com/en/discussion/comment/2204537#Comment_2204537
Can confirm. In my experience, SA SWFs are extremely good at looping and obliterating gens in less than 5 minutes. If they send you to a map they know very well and you aren't a nurse or spirit, or you don't play like an a-hole (mostly tunneling), you'll probably loose the match.
Indeed. Perhaps it is because the game has always been popular here, so there are many experienced players around. But maybe the same can be said about every single region.
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2204382#Comment_2204382
While I agree on the first statement, there is a huge, ginormous difference between a Ghostface and a Spirit. One is too weak, the other is too strong and pretty much uncounterable. If you are aware of your surroundings and prevent GF from making you an instadown, he is a M1 killer who, at some point during the chase, will be able to hide his red stain and TR. Spirit, on the other hand, is invisible. She is not something that requires skill, only guesswork and luck.
Well, the thing is I don't think Ghostface is unbalanced or OP, I just genuinely hate him in the game. I've felt like this since his PTB.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2205164#Comment_2205164
Darn I was a1/10 of the way done
Accepting the challenge already makes you the King of Blight.



