GeneralV
GeneralV
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- GeneralV
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@Sonzaishinai said:
I loved playing old Freddy.
The twins incapacitated status effect would have been perfect for him. Would solve so many issues
"The twins incapacitated status effect would have been perfect for him. Would solve so many issues"
Nice to see someone who also thinks that way!
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2462871#Comment_2462871
So if the survivors staying, it's a good excuse for killer to DC huh? Smh
Well, nothing is a good excuse for a DC, but I would say this one is understandable.
Survivors staying usually creates a very frustrating and boring situation that not everyone wants to deal with.
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Okay, you got me...
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I didn't even know those maps were disabled...
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@CaulDrohn said:
The Old-Freddy nostalgia in this forum is really mind-blowing.
Against your clueless soloQ survivors, it was ez pz to win, as with every other killer. But against skillful teams, who knew how to deal with your power and how to exploit its limits, old freddy was just so PAINFUL to play. Trickster-in-High-loops-painful. How everyone of the Old-Freddy Hype-Train seems to have forgotten this is beyond me.
We never forgot his weaknesses, however, they were much less of a problem if you knew how to play him properly. And not many people knew.
I've always said that he could have used one or two buffs and QoL changes.
A full rework? Never!
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As a killer, it was my pre-existing love for Freddy and how unique he was when compared to the rest of the roaster.
As survivor...it is hard to say. I don't know what made me main Claudette for a very long time, but I am thankful for it. She was an amazing character, always there for my survivor trials.
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I do, always have and always will.
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I don't. Not anymore.
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I am not playing DBD anymore, but, right before I left, I was playing exclusively because of my eternal love for what this game once was.
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Right now it would be impossible to do it, but Nurse + Old Freddy would be a devastating combination.
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I had no idea it even existed.
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This thread is amazing.
And I like your 2018 profile picture. You are lucky to have one.
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I disagree. In my opinion, DH is the only perk in the entire game that needs a nerf.
The fact that it completely saves you from a situation where you clearly deserve to go down is already bad enough.
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I haven't played Overwatch for long, but I remember that receiving the news of its sequel was not pleasant at all. I believe the same goes for DBD.
However...
As I've pointed out on another thread, if the release of a sequel meant that the older versions of the game would be playable, then I would support it.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2457348#Comment_2457348
I'm the same way with Pig, I love the character. Used to play Freddy although I dropped him now that he's so boring. I don't blame you for leaving, sadly
I left because DBD is no longer that precious game I fell in love with, back in 2018. Therefore, I have no reason to stay.
If something unexpectedly interesting happens, I will return to the Fog.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2457319#Comment_2457319
Yeah he's so boring and uninspired now. It's a shame. Who you maining now?
I am not playing DBD anymore. But before I left, I still mained Freddy, as my love for the character is stronger than any change.
I also played Hag and Pig :)
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2457333#Comment_2457333
I guess we just have two different things we want from events.
I like events that aren't intrusive to gameplay, that don't force either side to act like a dick to get event points.
It's not fun getting tunneled out for no reason other than the fact that you got a Lantern.
I do however have fun when it's more of a celebration of the event and we all just get to have fun as we normally do, but with decorations and an extra objective that isn't parasytic to gameplay (Like the anniversary events). I do adore these way more than those other events.
Because getting crowns is an extra side objective that you can go for that doesn't screw you over in your games. Once you get it, you got it. Well you need to escape as Survivor but you get what I mean. No one can really take it away from you when you get it.
Well, lets just agree to disagree, my friend.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2457324#Comment_2457324
I don't really mind that.
I can basically play the game normally, and get free ######### in the background.
The only stress that ever comes from these events are often my teammates being too braindead to do anything.
I absolutely despise that event and everything related to it. I hate it almost as much as I hate Freddy's rework and The Realm Beyond, and that is no easy feat.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2457309#Comment_2457309
I like to play to win for the most part. And that does include getting those lanterns.
But bare with me for a second.
There was nothing more frustrating than seeing a Killer destroy a lantern you've been holding onto the entire game and escaping without it. I would've played Killer for those events but Killers got jackshit for points to get the tokens.
It's the same thing with the Pustula Blight event too.
No one was playing the game, they were all sucking the flower dry. It was basically an "Early Game Collapse" or a buffed Corrupt Intervention. It was also because those pustulas are always in short supply. Someone is going to get the short end of the stick, and I'd rather it not be me because I wanna go back and playing as I normally do again.
But for Killer it was easy, just do your objective. Hook Survivors.
Which is why if they do events like these, please PLEASE let it be part of the objectives instead of... Well this.
It could use a few adjustments, on that we agree, but I still think they are better than ######### Eternal Blight, whatever the hell that ######### was, as it can hardly be called an event.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2457288#Comment_2457288
Yeah I think old Freddy had some fun aspects that could be brought back
As someone who played him exclusively for a very long time, I agree.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2457299#Comment_2457299
I certainly would not like to play the Moonrise event again if I can help it.
Mainly because it never felt good to play.
To get lanterns as Killer, you need to specifically tunnel people who have it and glow.
And that makes playing as Survivor even more tedious and frustrating as by virtue of the fact that you glow, you're going to be targetted by the Killer who wants the lantern too.
Truth be told, it never bothered me.
I think it depends on how you approach events, and the game itself.
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@DelsKibara said:
You guys are expecting too much from BHVR for the events.
I get your disappointments, and they are valid given what the events were like before.
But I also remember how painful those events could be.
I forgot the exact name exactly, but it was a Blight Event where you had to collect Pustula Petals and escape as a Survivor to get Syringes to unlock cosmetics with.
Same thing with the Red Moon event for the Lunar New Year. Both of these I had a lot of fun doing, but I also remembered specifically hating playing the game during this period for those cosmetics.
Personally, I don't care if the events stay the same. And it's just a couple of community "events" and bonus BP. Maybe I just have a different perspective on this, but I don't want to celebrate the game by constantly hating playing it just to get a specific cosmetic I wanted that looked cool.
I still have that Huntress Outfit to this day and I wear it constantly mixed in with other cosmetics I've accumulated throughout my time playing this game. But the attempts, the trials and tribulations, the painful painful games I had to go through to get that cosmetic is one I won't forget as it genuinely got on my nerves to play this game for more than a couple of matches.
By the Entity, our experiences were complete opposites, then. The Moonrise event was awesome for me, certainly much better than this poor excuse of events that we now have.
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@Tekno_Badger said:
I like this. The power recovery boost peer sleeping survivor might need tweaks but this seems interesting
Oh, glad to see you enjoyed it!
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My dream survivor? That is...an interesting question.
Mine would be a long time survivor who has been stuck in the Entity's Realm for as long as she can remember.
In terms of appearance and costumes, she would follow the same aesthetic as the original survivors (and early DBD in general), but inclined towards the killer's, indicating that she is on the brink of insanity. Her Prestige would consist of wounds inflicted by different killers (Freddy's claws, Billy's chainsaw, and the list goes on) and A LOT of blood.
Backstory- As I said, a long time survivor who can't take it anymore, and is very close to switching sides and becoming a killer.
As for perks, I have no ideas yet. Maybe I can think of something, eventually.
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They could go for a pure Halloween aesthetic instead of the whole Blighted thing, just like the 2017 Halloween event...
But who am I kidding. It will be another disappointment, just like everything that has recently happened.
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In a way, all of them have. It is up to the player to decide if they want to do it or not, and then deal with the consequences.
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Nope.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2455850#Comment_2455850
To be honest, you don't need to make that big a change for a hypothetical third Freddy rework. @GeneralV has a concept that is pretty much spot on for how you'd want to do it; old Freddy, but just adding Incapacitated to old Freddy's Dream Transition and adding new Freddy's generator teleport but with its cooldown working in reverse - the more survivors asleep, the slower it charges. This is to stop softlock situations where Freddy stops people from waking up by teleporting to gens near survivors auras.
Old Freddy was underrated. He wasn't particularly strong, more around the C tier or so, but his main catch was that he had a completely unique style of gameplay, akin to Hag or Nurse. Many people couldn't (and didn't bother to) learn the kind of macro, ambushing playstyle of Freddy, so people labeled him the worst killer based on one of his major downsides. Like if people called Nurse bad because she moved slower than survivors.
Thank you my friend!
I aimed for a perfect power for Freddy, and it warms my heart to see that I might have succeeded.
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I would say Pig, if RNG doesn't help you.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2448791#Comment_2448791
Honestly I’ve never seen a community who hates their devs more than dbd
Same. Not that it isn't justified sometimes.
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@ZaroktheImmortal said:
https://forum.deadbydaylight.com/en/discussion/comment/2448676#Comment_2448676
Raises the question of why bother having it if they're not going to make it worth aiming for.
Prestige cosmetics are, in my opinion, better than everything the store has to offer.
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"This forum will defend anything this company does"
Most people here would beg to differ, except like one or two.
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Nope. Basement is fine.
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No reason not to.
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It is not against the rules, but it is such a scummy move that you honestly do not deserve to play the game if you do it.
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There are a few things you can do, but it remains to be the most boring and unfun strategy in the game, which can hardly be called a strategy.
Pre-dropping should disappear and be replaced with the good ole' conventional looping. Period.
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You know what? Yes.
Tinkerer could see a change, like...reverting it to its original version. Only a few killer will be able to use it, but it is going to be fun!
Some people here might remember what I am talking about, as it lasted for quite a while:
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2443746#Comment_2443746
You dislike every reworked Map. But most people like them, and I have never read that someone does not like the reworked Crotus Prenn Maps in particular.
Well, at least you know one soul who dislike the reworked Crotus Prenn :)
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Yes.
No.
No.
No.
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@Aven_Fallen said:
"If the Devs really want to keep it this way, at least make the animation less clunky and make Victor un-kickable after a successful hit, this would fix their main issue against coordinated teams and make them better overall."
I think you did not understand at all WHY the Devs implemented this change. It was to lower their slugging potential. Not saying that this is the best solution they did, but making Victor immune to getting crushed after a Down would be the complete opposite and just buffing their Slugging Potential.
But I have to agree on Crotus Prenn, thought I am the only one who does not like the Maps after the Rework. Way too much Junk lying around.
"thought I am the only one who does not like the Maps after the Rework"
Forgot about me, my dear friend?
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2443550#Comment_2443550
Mozzie, right now killers kill well above 2 survivors on average. If you're not managing that yourself that's you bud. How easy do they have to make killer for you personally to get more than 2 kills on average?
Well, you can make the game scarier for survivors without touching the balance aspect, but I suppose that is not exactly this thread's topic.
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@[Deleted User] said:
More like the GOODBYEgorgon am I right? 🤣 😂 🥲 😐 😥 😪 😭
Demogorgone.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2443533#Comment_2443533
yeah pretty much this. Killers should be powerful but overpowered is a bit much.
We agree on this one, my friend.
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The "overpowered" part must be looked at with caution, but the idea is not wrong.
That is the game's premise, after all.
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Honestly, not a lot.
Save for a few exceptions, the cosmetic store has always been pointless, in my opinion.
Prestige is enough.
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I would rework Freddy to get him as close to his on-release power as possible.
My idea is this:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
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Way too big of a company to care.
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Cat.
