Gcarrara
Gcarrara
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- Gcarrara
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Comments
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Grazie per la segnalazione!
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Ciao, potresti mandare i log di questo tuo amico che ha il problema?
(Vedo che siete su PC)
I log li trovi su:
\AppData\Local\DeadByDaylight\Saved\Logs
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Grazie mille! Questa qui era stata giร segnalata qualche giorno fa anche! ๐๏ธ
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Grazie per la segnalazione!
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Ok guys, it's clear we got different views and opinions here. Let's try to discuss it while respecting each other, else there is no point in having an open discussion about it. Also let's all try to look at them with an open mind. ๐๏ธ
One never stops learning, that's my motto. ๐
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I've always loved the idea of having some way to reduce the sounds made from footsteps. I always thought it would be interesting to have it linked to lightweight, but your idea of making it a different perks works too! ๐
I like the concept of Lone wolf, interesting to see how it would play around. ๐๏ธ
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Interessante. Oggettivamente รจ un argomento di cui non si parla molto. La Shack nel corso degli aggiornamenti (specialmente all'inizio) ha subito cambiamenti. Credo che il motivo per cui non sia oggetto di grandi dibattiti sia il fatto che abbia il 50% di possibilitร (su alcune mappe 100%) di essere il posto piรน pericoloso per un Survivor dove farsi atterrare, e di conseguenza non puรฒ essere troppo vantaggiosa per i Killer.
Sono curioso di sapere cosa ne pensano gli altri a riguardo. ๐
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Thank you! As i already said in some other instances, if anyone of you notices an increase of positivity in the forum, or finds it better clean or organized then...
โค๏ธ๐๐
And as some of you know already, do not think that we like to dish out punishments, or that we get paid based on them. ๐
Sometime it's the only way to prevent a handful of people to ruin the experience for hundreds or thousands of others.
All in all, I'm really happy about the situation we're having here. ๐
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I'm scared of Bees and Wasps. ๐
When i was a kid i got swarms following me in more than an occasion. Also I don't care what others and experts say, they can be really aggressive for no reason at all. ๐ค
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I'd love to have this... More mori and animations! I only hope it won't get out of control with things that do not fit into DBD. ๐
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I mostly switch up because i'd get bored after a while. I like to change! ๐
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/578754#Comment_578754
Woah, that looks really awesome! I have a personal Tree village but it looks no where near as good as that!!!
"Tree village? What is he talking about?"
*looks back at the bottom of the image
WHAT THE ACTUAL?!
๐ฎ๐ฎ๐ฎ
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I like the Wraith one. Poor dude had an unlucky life ๐ฅ
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Good job, i like the Perks, especially the last 2. I feel like Life of the Party is in a weird position. It looks like it includes the Unnerving Presence perk of the Trapper, so it looks like a direct upgrade.
This is of course if i'm not misunderstanding what you meant. ๏ปฟ๐
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https://us.v-cdn.net/6030815/uploads/050/I8OUNNPELT1Y.jpg Here is me with my Oogie Boogie skin behind my new Ghostface.
WAAAZZZAAAPP!
I love it, good job! ๐
Nice work also for the tree and the villa! ๐๏ธ
Also i'm a scrub so i don't know very well Minecraft. I can't really appreciate the scale of these works... I suppose they're way bigger than what it looks like, and let me tell you, it already looks like huge. ๐
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Also be aware that there are some addons that reduce the range from which Ghost Face can be revealed. Maybe you faced some of these addons? If stacked together you really need to be close and can't reveal him from afar. ๐
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So the main point is to preview the different parts ot different outfits to see how they blend together, right? (Since this is not possible and you usually have to guess, or ask someone else who have them to show it for you)
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Let me say i love the idea. I'm not sure it being a perk would be the best, but i love the mechanic. Who knows, maybe when the Entity will improve its ways to create scenarios to best immerse survivors (to increase their hope for survival) it might actually make sense to see these extra things! ๐
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Ciao! Cerco di chiarire un po' i tuoi dubbi e le domande. ๐
In breve: No, non รจ piรน possibile ottenerli, e sรฌ, era legato alle prime versioni del gioco ed ai prestigi.
Le 3 parti dei cosmetici Legacy potevano essere acquisite soltanto durante i primi tempi del gioco prestigiando normalmente i personaggi. Il motivo per cui oltre ai classici costumi insanguinati si riceveva anche una parte Legacy era dovuto al fatto che inizialmente era molto piรน difficile prestigiare rispetto ad adesso, in quanto era necessario spendere molti piรน punti sangue, e le tele insaguinate erano estremamente piรน piene rispetto a come sono adesso.
Gli sviluppatori ad un certo punto hanno deciso di rendere piรน semplice il processo per salire di livello e prestigiare, snellendo le tele di sangue e richiedendo quindi molti meno punti sangue in generale.
Per far contraddistinguere perรฒ coloro che erano riusciti a prestigiare nei primi tempi quando era estremamente piรน complesso, sono stati introdotti i costumi Legacy, in coppia come ricompensa ai classici costumi insanguinati.
Si รจ solito chiamare "Legacy" i giocatori che hanno almeno una parte di costume Legacy, a testimonianza del fatto che sono persone che hanno speso molte ore di gioco nei primi mesi di vita di DBD, e che quindi si presuppone abbiano molta esperienza.
Ora come ora, รจ impossibile ottenerli. Inoltre i costumi Legacy sono disponibili soltanto per i Killer e i Survivor che erano presenti fino al momento in cui c'รจ stato lo snellimento delle tele di sangue, ovvero Survivor e Killer originali + Capitolo 1:
Dwight, Claudette, Meg, Jake, Nea, Cacciatore, Spettro, Mandriano, Infermiera.
Per farti capire quanto fosse difficile livellare e prestigiare, รจ rarissimo che qualcuno (personalmente non conosco nessuno) abbia i costumi Legacy pieni di tutti i Survivor e i Killer (nonostante ci furono interi mesi come tempo a disposizione prima dell'aggiornamento che snellรฌ le tele insanguinate). ๐
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It's an interesting idea! I like how it could play out during a match! ๐
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Ehy! ๐
I'll drop here a thread which has all the infos you need about the game reports and what you should do:
Hello, good people of the fog! We now have a team Associate Community Managers, as well as an updated in-game report system.As you can read there, for harassments that are done in post-game chat you just need to report ingame. Evidences sent through support ticket are not mandatory.
You can see which other categories requires support tickets for evidences on that thread. ๐๏ธ
You will see there also how the Ban progression system works. So even if you do meet a player in the following weeks again, it doesn't mean that nothing happened to him. Maybe the temporary ban expired!
I hope the situation is clearer. ๐
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Krampus is an original idea, and i like your take on it! Good job ๐
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Interesting. It is true that sometime i don't know if i should wait for an answer, or if i'm wasting time because everyone left. ๐
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It was after a rank reset. This Legion chased me for the whole game. He also didn't know how to use it properly and kept hitting me when frenzied, giving me a lot of free sprints.
In the end when the gates were opened, after realizing I looped him for the whole game i felt bad, really bad. So i went towards an hook and started pointing it. He refused to hook me. At that point it became a gag. I WANTED to die on that damn hook. He WANTED me to live. In the end he managed to carry me and drop me in a specific way at the border gate that i automatically escaped once he left me on the ground. ๐
A funny conversation followed in post-game chat around that whole situation where he felt like a bouncer and I got kicked out from the entity party + some suggestions on how to improve his playstyle with Legion. ๐
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I thought i was slick for standing next to a pallet and waiting for the Killer to come by and get stunned. ๐คฃ
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It's basically for the reason you guessed. ๐
The more the time goes on waiting for a match, the more the rank restriction is loosened.
Enough waiting and you could end up with a way higher rank difference too.
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Happy happy B-day! It's always nice to see your positivity around the forum! ๐
Have a fun day ๐๏ธ
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Nea gets another vote from me...
I really don't like her. ๐๏ธ
Oh wait, we were talking about Survivors, not Killers? -
Did you do this? It's a really cool drawing!
๐คฃ I'm dying! You're bringing back so many memories!
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Another great job! ๐๏ธ
If it does help you, as a not expert at all i don't see any problem with the legs or the coat! So do not think too much about it! ๐
And that spirit... Damn!
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Wow, really interesting ideas! I love the powers a lot. Interesting to see also how it would look. ๐๏ธ
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Really interesting ideas! Good work! ๐
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Just saw this. I can see you put a lot of effort into this! Really good job, i like it!
I see so many ideas about killers being able to posses puppets/dolls/objects. It's a really nice concept! ๐
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That was a nice read, and i like the concept! ๐
About Tactical Cloak, can you explain better? Compared to the Wraith Cloak, what would be the differences once Fully cloaked?
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Good job! It is really nice! ๐
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Interesting concept. ๐
It would be fun to have something happening for the Birthday of a Killer and a Survivor too. Maybe always playing the related map could get annoying after a while, but an increased chance of it happening would definitely make it interesting.
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The 23rd of July!
Here the news that mention it! ๐
https://us.v-cdn.net/6030815/uploads/651/L968BGGU0DAT.png People of the fog,ย The Dead by Daylight team is happy to announce the upcoming release for The Nightmare rework. -
@OMagic_ManO said:
A camping Leatherface got me with his chainsaw, he saw there to block my friend from being unhooked as I sat under her, jokes on him I had Unbreakable, Dead Hard, Borrowed Time and Prove Thyself, so I picked her off the hook as I jumped off and I took the aggro and lost him with a nice Dead Hard.
Nice play there! Also you got the 3 perks right for that job too!
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Well, i used to love Sprint Burst.
Now it is the one i usually never use.
Nowadays I go with Balanced Landing (if tier 3), or Dead Hard. ๐
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You're welcome! Happy hunting! ๐
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/573604#Comment_573604
I feel bad every time a survivor does that.
"No take it back! Don't waste that perfectly good med kit!"
Yeah right? Especially when one of the reasons i let them go is if I don't feel like making them waste the item they have.
Like, am I a joke for you? ๐ถ
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EDIT: Ninja'd ๐
Basically yes, Infectious Fright triggers the instant you down someone, so is taking into account the increased terror radius that you have from Monitor and Abuse during a chase.
BUT, depending on which killer you're using, if you down an unaware Survivor or a Survivor that doesn't run triggering the chase, you would have the decreased terror radius of Monitor and Abuse, so it can be a doubled edged sword. Mostly depends on what killer you want to use it on.
Furtive chase is a nono for Infectious Fright.
If you're wondering how Furtive Chase and Monitor and Abuse works together, well if you have max tokens on Furtive chase tier 3, and Monitor & Abuse tier 3, then you get a permanent -8 meter Terror Radius both inside and outside of a chase. Really nasty and sneaky on stealthy (low TR) Killers ๐
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People that reports you are just confused and think you're using another exploit. What you're doing is not an exploit as others have pointed out, so no worries about that. ๐๏ธ
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I do look up and down while i'm crouched. It makes the nod really visible, and it is kinda funny to look at too. ๐
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Ehi, ok i'll need some clarifications to better understand. Sorry if i'm going to make obvious questions. ๐
Are you playing on PC? If so did you jump into the PTB?
When you said "did something happen", since when are you talking about? When did you notice this change?
Also I think you are aware of this but just to be sure: pipping requirements now scale with ranks. The higher the rank you are, the tougher it is to black pip, pip and double pip.
Just wanted to throw this out of the way to be sure we're on the same page.
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I personally mostly like the grind for items, offerings and addons. I don't like it that much for Perks, since it can hinder my creativity of trying out new builds. Other than this issue, i'm fine with it!
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@Spookemuptwitch said:
https://forum.deadbydaylight.com/en/discussion/comment/568889#Comment_568889
what is your profile picture from?
It's False King Allant, from Demon Souls. The only boss that actually left most players with a lower character level after killing him instead of a higher level like all the other bosses. ๐
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I lost a game once because in a desperate attemp to unhook a survivor with BT, i failed because it prioritized the crawling survivor that decided to go under that hooked person. ๐
If the game is not finished already, I always suggest people to crawl away from hooked survivors. If not, they create a big favorable situation for the killer where they have 2 incapacitated survivors under control, with the great chance of a third one arriving to rescue. If the crawling survivor goes away, it will force the killer to either camp on the hooked survivor, or to follow the crawling one, leaving the chance to rescue atleast one of them.
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Interesting, it's been a while since i saw a totem placement like that on spawn.
