Gcarrara
Gcarrara
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- Gcarrara
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π Good job!
For some reason it looks like they're underwater (Spongebob style), which makes it even more peculiar! (Looks to me of course... Don't take it as a fact π)
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Congrats! I always appreciate people that cosplays as the characters they're playing as. π
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I'm personally not interested in those either. I used to do them a lot on their previous iterations, where they were longer and used to give more bloodpoints.
Lately i just go in with whatever i want to do.
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Nice Perks concepts! π
Numbers aside that i think could use some tuning, i'm only a bit confused by the first one. Can you clarify what do you mean by killer Aura? Is it only considering other perks that shows the killer aura? Or maybe you meant terror radius? Because Killer Aura is quite situational, so it doesn't look like that much of a downside as long as you don't use other perks that do that.
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It has a nice synergy, since slowing the gen down with thana will make it so more hex skill checks will appear (since it takes more time to finish the gen), making it more possible to have some of them regress the generator.
With that being said i personally think it is not too powerful. Ruin is still an Hex, so once the totem is gone, it will break the nice slow down. Curious to see what others think about it tho'.
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"Fine, I'll do it myself"
- New Thanos build. All Hex Perks, all 5 hex totems will be destroyed by the killer for a limited time huge power-up. πͺ
Jokes aside, I really like the concept of Killers making their choices with this new mechanic. π
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Interesting Idea! π
At the beginning, i used to take only the teachables i liked. Alas, that was not possible after some changes that made it so you had to take 2 teachables out of 3 if you want to max out a character without missing out on a perk per level.
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As survivor I pretty much throw away the game because of laughs when i manage to trick a killer by entering a locker the moment after he just checked it. Cool stuff, too bad i just can't keep playing seriously after i manage to do that. π
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I'm not sure how balanced that would end up being, but it's definitely an original idea that could switch things up! π
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He's clearly playing Left 4 dead: The Sacrifice campaign.
This time he's sending Francis off the Bridge to power up the generator, for sure!π
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Interesting Ideas in here. I like it! π
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I usually do unless the survivor did something that irked me off. π
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I've always have been a fine, and would love to have it in DBD. Sadly it's animation would be quite out of the ordinary and the power would be too dependent on Survivor awareness (Coms will make it hard to balance it).
Still i'm happy to see around other The Thing fans! π
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Even though i'm personally not a fan of bees and wasps, i've to say i like your concept! π
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Very good job, I love it! π
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Ok thanks for the clarification. So this doesn't actually encourage gen rushing, since people would need to do other things to go full stack.
It's an interesting concept for sure!
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Interesting idea! I'd love to hear more on the Perks. Also if it would be a chapter with a Survivor I'd love to hear on that too! π
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@EntitΓ Just to be sure i'm understanding this right, and to better clarify:
Your idea makes it so only the first of each mentioned action will give a token to a survivor right?
So if as a survivor i do 4 gens, i only get 1 token for the first gen i did, right?
Because if so it would actually push every survivor to go out of the way to atleast cleanse a totem, do 1 heal, and get 1 safe rescue since it's the only way to get all 4 tokens. Did i get this right or it doesn't matter and they can do one action multiple time to get all token?
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Ohh very nice. This was hard indeed, but you came out on top! Good job! ποΈ
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Interesting idea. They do indeed leave an husk behind when disconnected!
Still this would work only on survivors, since without a killer the game ends instantly.
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Hello! Injured state does not increase the survivor speed compared to healthy state. This is of course not considering the sprint they get once you hit them.
There are some perks that lets survivor have extra speed for a limited amount of time, but that's not related to them being injured. π
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/562939#Comment_562939
It is, but people said it didn't make sense when he came out because they didn't realize it was a term from the movies.
Ha, who watches end credits anyway, right?! π
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@BBQnDemogorgon said:
@Gcarrara @SmokePotion Can 100% confirm you're right this is a term used in the movie this freddy is from.
Devs didn't just make it up they either watched the movie and wanted to make it a mechanic or were told/asked to.
Thank you for the confirmation. I did not see the movie in English, so the term used was different, and as you know sometimes translations are not well done. Glad to see they translated the term in the right way. π
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/562896#Comment_562896
I'm glad you guys were okay!
That reminds me when I was out on vacation with my family in Croatia and there jellyfish. Not lethal ones, the tiny ones that burn you a lot.
I decided to go grab them with my googles and well, it did end up burning me and my cousin. Also I jumped into the ocean with my phone when my cousins dared me to jump into the water on a colder day.
It was a old Sony, with the keyboard in fact, way before smartphones. The battery exploded 30 minutes afterwards.
Ohh now that you mention Jellyfishes... I've got a good one for you all.
When i was a kid, me and my cousin loved to do water battles. One day there was a general warning that many small jellyfishes were found in the waters. We, being the stubborn kids we used to be, ignored it. Went into the water and start battling again... Well, somehow we got a jellyfish between us, and other than the water we started splashing this hidden jellyfish too to each other.
After a few seconds we started to feel on our whole body the result of it...
It was not pleasant, oh not pleasant at all... π«
Luckily they were not dangerous, but we got burns all over our body, including the back. π
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MIcrosleep was the term used in the movie if i do remember right. During Microsleep Freddy used to appear and disappear randomly, which is basically what happens during the microsleep phase if he's within 32-16 meters.
Just wanted to give some context, don't know if you were already aware of this. π
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Looks awesome! Good job ποΈ
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@TunnelMeHarderDaddy I fixed those for you and deleted your other post. π
In these last days this forum is having some issues, that's why you were not able to edit them yourself. It's only temporary.
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@CashelP14 said:
@Gcarrara the question is how many bosses have you beaten by yourself and who has been the toughest?
Oh, i'm quite a hardcore fan at those. So i definitely beat all of them solo atleast thrice, probably more. (My first blind playthrough is usually done without summoning, if not outright offline to not get hints from messages).
Toughest? Mhm can't say for sure. I quite remember False King Allant, 4 Kings, Nameless King, Fume Knight giving me troubles during the first playthroughs.
Excluding normal playthrough, Ceaseless Discharge has been a real Nightmare on my Extreme run of Dark souls 1. Extremely Aggressive, always able to one-shot me, movesets i never seen before, and immune to the fall trick. And that health... It devastated me and almost made me give up.
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I like this draft. π
So does he have 3 powers? (2 passive and one active?)
Bit confused about that part.
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I like playing as a Doctor. And i like playing against Myers (even though Ghostface might take that position). π
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No worries, all is good! π
And yes, i can close this thread for you.
See you around!
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Some people just want to watch the
worldtotems burn! πJokes aside, interesting idea there!
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Just to give some context: A lot of other killers lose their powers when they get pallet stunned. Like Plague, Legion... So this made it consistent to ghost face too.
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Moved to Fan Creation. ποΈ
Also, this is definitely a peculiar concept! Sad that i don't know well the context to fully appreciate the picture! π
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The nerf was already announced before, should not be anything new.
@PhantomMask20763 you can read the latest patch notes here:
FEATURES & CONTENT Feature - Added the ability to rotate characters in the lobby. Feature - Added new menu and lobby music. -
I already moved your topic. Generally speaking, the Bug Report section is only for reporting bugs/glitch of the game. π
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Here you can read more about it ποΈ
https://forum.deadbydaylight.com/en/discussion/73367/down-vote-reaction-is-gone-again#latest
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Ohhh looks good! Please post the finished work, i'm interested to see it. π
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@JAWS_BDSM said:
https://forum.deadbydaylight.com/en/discussion/comment/560265#Comment_560265
Miss Peregrine's Home for Peculiar Children.
The movie and book weren`t perfect, but that creatures are awesome.
You should also listen to movie`s OSTs. They are awesome, especially
"Barron`s experiment" "Hollow attack"
Ohh interesting. Will need to see it. Almost forgot about it since i saw the trailers! π
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Ciao Skairipa, e benvenuto nel forum Italiano! π
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Grazie per la segnalazione!
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@JAWS_BDSM said:
https://us.v-cdn.net/6030815/uploads/429/SYI56IHBUD0X.png
They have extremely strong tentacles in their mouth, which are used to attack their victims.
They are also invisible to normal people, only their shadow can be seen.
Although they are not very strong, they can break doors and shatter wooden walls. They rely on their invisibility to sneak upon their prey and suddenly attack her, reveling themselves in process.
Or slenderman.
I just want something humanoid and monstrous.
Mhm, which movie is this from?
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Well, i'm not expert so i can't comment or help much in that regard, but do know that i love it! π
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@Cryssness said:
Anzi, mi correggo da solo. Si potrebbe fare che il Malus anti rush sia legato al rank del killer. Il killer deve essere da Rank 10 in su perché sia presente questo malus nelle sue partite. Tanto fino a rank 10 da killer ci si arriva abbastanza easy, e così non si penalizzano i survivor alle prime armi ma anzi, si penalizza il premade, perché se gente di rank 15 magari, gioca con gente a rank viola trovando killer da rank 10 in su, si becca il malus che invece non avrebbe giocando con gente del suo stesso rank. Che ne pensate?
Interessante. Riguardo la tua menzione SWF però considera che con i premade può succedere quello che dici tu, così come potrebbe succedere il contrario. Ovvero che il premade viene matchato con un killer di rank più basso. In quel caso verrebbero avvantaggiati tutti.
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I'd love to get the alien from "The Thing". π
But i'm aware it would be way too hard to put in, especially its parasite/imitation behavior. π
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@Cryssness said:
Esattamente, fino a che ovviamente non viene distrutto l'hex totem legato al perk :)
Per maggiore chiarezza, potremmo chiamare in questo caso Ruin, il perk vero e proprio, mentre il malus applicato per 120 secondi ad inizio game lo potremmo chiamare Anti Rush.
Capito, grazie per il charimento! π
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E cosΓ¬ inauguriamo questa sezione! π
Giusto per capire meglio, cosa succederebbe dopo che passano i primi 120 secondi e con la presenza di Ruin?
Ruin continuerebbe ad esistere e gli skill check buoni fanno regredire del 3/4/5 anzichè 8/9/10 %?
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Nice work! I see you've been working on this for a while. Really interesting, and i like also the perks ideas! π