Gcarrara
Gcarrara
About
- Username
- Gcarrara
- Joined
- Visits
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Comments
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Nice one! Good luck with your band! π
P.S: I love your work with mori transitions!
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As of now, if i'm not mistaken if you hit a survivor you reset their stalking meter. It's not only downing them that resets it.
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Just saw this! Really nice concept!
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Nice find you got there! Interesting π
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It's a nice concept, it might need tuning, but it looks fun!
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I like the idea. Would definitely spook some unaware survivors! π
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Ehi, I'm moving this to the Balance Feedback subforum since this is not a bug. π
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Nice thread! And yeah, i can definitely see it as oversights on the entity's part while it tries to reproduce places of the world! π
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Nice ideas in there. Maybe the increase of duration of positive effects might be a little too much though.
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Very good one! ποΈ
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I like facing Doctors, but i can say there are some really annoying builds that can make it less fun if not annoying. This is true with others killers too though.
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This was a really interesting read. An original take on how to streamline the bloodpoint offerings! π
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Good luck with your adventure! Adept achievements for killers are not easy indeed! π
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Really good job you did here! I love it! π
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I'm moving this to Balance Feedback. Please detail more your post to specify that you're talking about Leatherface! π
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Yes, you will be able to use them after the event, do not worry about it! π
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Wow, that's a beatifully detailed work you did there! Good job! π
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Good job! I really like it. π
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π Evil! I'd love to see this sneakily implemented on next April fool to see the reactions!
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I can only imagine a 3 tokens Pop goes the weasel, and survivors seeing a 90+% generator getting obliterated after a kick... I expect a Nuclear Mushroom VFX on killer kick minimum! π
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Sure you're free to try and explain the lore or give your take on whatever aspect you prefer as long as you keep the forum rules in mind. Feel free to do it! π
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I personally like Pig more, but clown can definitely be a beast if you learn how to use the bottles π
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@martin27 said:
I tried using my shards to buy GF only to find there is no option to purchase him that way, is that intentional?
Yes, as of now licensed killers cannot be purchased with shards, but only with auric cells (or via steam store).
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This is an original concept that could expand DBD as we know it, not only for Freddy but for Killers in general. I like it. But it's definitely something that requires a good amount of work!
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@GrootDude said:
https://us.v-cdn.net/6030815/uploads/688/01YFGEAOWDLH.jpeg
https://us.v-cdn.net/6030815/uploads/773/4S95ZM9IHOVV.jpeg
https://us.v-cdn.net/6030815/uploads/569/TLY25IBZ7INC.jpeg
The Laurie and Myers one is my favorite.
I love how in the last one looks like dwight has a long tongue... Fitting with the whole "wassaaaaaap" meme regarding ghost face!
Anyway pretty nice mories you all got there! π
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I love the amount of work put into this. There are never enough of these lore posts, really good job! ποΈ
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Awesome idea! I can see you will improve a lot with all these challenges, good luck! π
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Thank you for the infos. Will try it out of KYF just to be sure it's not an issue exclusive to KYF. ποΈ
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I'd personally love to see it included in DBD! π
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That Chuckles is really well done, congrats!
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@Rizzo said:
Look at that trapper's ass tho! :^)
He's a sexy man after all! π
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I like the concept a lot! Would definitely be a spooky killer! π
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That's so cute! I like it, good job!
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Awesome Job! Very detailed! π
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@se05239 said:
Punishing lobby dodging when survivors are Disconnecting left and right for even the smallest reasons, sounds to me like a poor choice of prioritation.
I'd love to see a lobby UI element that shows who's in a SWF with who but instead of punishing killers for not wanting to play with the SWF, REWARD them for doing so instead.
You've already seen the anti-camping measures in place that punishes killers for camping but it doesn't actually do anything in reality. Killers who wanna camp gonna camp, no matter how much they get punished for it. Punishment for lobby dodging ain't gonna do #########.
I agree... Why punishing people who do not want to face them when you can make SWF something positive that Killers can look out for? π
With that being said i can understand where the others come from. It can be annoying to see constantly killers dodging the lobbies..
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Ahahah i like this one! π
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Mhm interesting. Is it a constant for you? Will check it out.
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Thanks for your post, I'll bring the feedback about your long queue time as killer to devs.
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Hello, I'm moving this to Balance Feedback, since this is not a bug. Do you have any suggestion on how you would change it? It would help out on explaining the reasoning behind your thinking!
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Jeff... And you know which Jeff... You perfectly know which skin of Jeff i'm talking about...
When i see it, i completely switch tactic and i go rushing generators with the others.
What? You never saw a doctor repairing generators?
Let's just go no further on this, or I'll get nightmares again...
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/552746#Comment_552746
Too bad chases can easily end when you're actually still in a chase but the Killer just has to break a pallet.
Sad truth... There probably needs to be a second condition there to prevent these situations.
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Ahahah these are amazing! Keep 'em coming! π€£
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Awesome, I love it! π
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Nice theory you got there. I can say you're not the only one to see the hatch with those eyes!
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The best suggestion i can give you: Don't let it affect you. You're not going to change easily people that are used to being toxic, and surely you won't be able to do it in those few seconds or minutes of a post-game chat. π
What you can do though, is to spread some positivity! It doesn't take much to make a day of some other random players. I know because a lot of time i got caught by unexpected positivity, and it sticked around way longer compared to toxicity ποΈ
That being said, i cannot deny that i got some funny moments from mad people too. π
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@Steve0333 said:
https://forum.deadbydaylight.com/en/discussion/comment/551638#Comment_551638
Or you could gain a token for each escape during a chase, you wouldn't need to get hit. It just needs to be something based on player skill and escaping the killer takes skill.
This way you would include also killers that can oneshot... Yeah interesting, I understand what you mean!
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Yeah makes sense. I was quite convinced you were thinking of those kind of scenarios, and to be honest why not?
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Really cool concepts! π
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Ohh another classic movie! Very cool ideas. It's interesting the first perk you created... I'm sure most people would say skill checks are a positive things that you want to increase, not decrease. But it looks like you're thinking of some other uses where the opposite is true!
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You're most welcome, and no problem! π
