Gamedozer7
Gamedozer7
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- Gamedozer7
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Comments
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He's definitely my favorite killer. His early game game be to slow and cost you the game be he always has the potential to make a 1k into 3-4k at any moment his t3 is up.
I do wish they would make his stalk regenerate on survivors
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@ImBrakingBike said:
https://forum.deadbydaylight.com/en/discussion/comment/2440498#Comment_2440498
Yeah I was trying to add some things to try to make it a little more balanced (even though it's difficult to balance anything in this game lol). That's why I was thinking about that Exposed effect for the rescuer, it works as compensation for the safety of the unhooked. An easier target for the killer that would be putting themselves at this risk by going for their teammate.
Make your chose does that already no?
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@[Deleted User] said:
He requires muscle memory and map knowledge. He is hard to learn, but I'd say nurse is harder.
His skill ceiling is never-ending, you will never be perfect at Blight.
But once you get the basics, you will start to see how strong he is in map pressure and chase 🙂.
He seems like he's one of those kinds of killers. I like how he seem fun to play though even if you have no idea.
I'm playing on console so there is also that
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/274180/rework-or-remove-haddonfield
Honestly, I really like Haddonfield. Of all the maps, this one reminds me most of the movie. Plus I think it's pretty cool that there's so many inside/outside locations. And its one of the more unique. It's not a nameless "outdoor" place.
Have you played it as killer
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@PsychoTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2439626#Comment_2439626
true. especially so if you play killer on degen hours (midnight - 5AM) is all 3-4 man SWF death squads.
You commit to a chase, 2 gens go down. You don't commit to a chase and go to a gen they are working out, and they go immersive and hide.
"he's chasing me around killer shack, you can go do gens"
"he left me and is heading is this direction, watch out; ill work in this gen in the meantime"
real fun stuff
Right its crazy. I don't even like to play killer during those hours because they are like 3-4 minute games and just getting stomped
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@Ghouled_Mojo said:
I was wrecked a few times last night. I wasn’t really playing well because of things on my mind and i was just going through the motions. There were no casual survivors it seemed.
I find that at night the sweats come out.
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Actually I've heard alot of killers feel this way. I personally hate it which is sad because I'm a huge Halloween fan.
Ps Myers needs a buff
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@GoodBoyKaru said:
The matchmaking system is bored right now so it's entirely possible they aren't SWF at all.
You might be right I mean I get it like 3/5 games. I made like one mistake the game and got wrecked i committed like 15 more seconds to one chase then I should of. The other 2 hooks were under and minute
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@Dr_Loomis said:
Console is still a complete mess.
We're talking console, not pc. Playing on console is absolutely appalling. Unacceptable.
I'm seriously considering retiring from DBD once I've finished the current pass (at level 36). Might not even bother with Pinhead either.
I spend far too much time on this with sadly little in the way of rewarding enjoyment.
I've seen pinhead game play and there is so much going onscreen I'm afraid it will melt my ps4. I'm not spending any money untell it's enjoyable again
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So I need to run noed more often to make it worth it for you guys. No problem I got you😁
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2436993#Comment_2436993
I can't blame people for being frustrated, but I can blame people when they never think what work goes behind certain things.
You release something, people buy it, but it is not working as good as intended. To fix that issue, you have to spend tons of money and lots of time to first diagnose the cause, then other lots of money and time to fix ths issue.
If they can't simply diagnose the issue, of course they can't solve it.
I think most peoples problem is lack of any kind of communication. We're working on it can be they no there's a problem but don't know what it is to they have identified the problem and a fix is on the way. I personally don't plan on spending any more money on a game that is almost unplayable. Survivor doesn't seem to bad but when I play killer using powers seems to freak it out and I lose chase because I am now looking at a wall for no reason
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@TheVolgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2435107#Comment_2435107
Okay, there are 4 perks directly related to finding totems, and then the map item but again the point has been missed the perk should exist it rewards the killer for playing poorly.
Dead hard sprint burst adrenaline all award bad play as well
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Do bones or if you see someone go don't to noed leave.
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@Inspire said:
https://forum.deadbydaylight.com/en/discussion/273500/stranger-things-perks
I'm assuming that the perks will become non-teachables, but the perk icons and names will be changed.
I really hope so because it would suck to have perks that can only be obtained in the shine. I still feel like it might happen
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@[Deleted User] said:
There will be new generic versions of them available in the shrines of secrets. If you own the stranger things characters you can still get them as normal.
Thats what I thought its just crazy that the shrine will be the only way to get those perks
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Netflix is going in ro some kind of gaming it could have something to do with that as well. At least I'm hoping
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@JawsIsTheNextKiller said:
I got it first time. I think I only managed one hook the entire match though. The survivors knew what I was trying to do and let me get it at the exit gates.
Thank you nice survivors!
Well you are a lucky SoB. I've tried at lest 3 times and failed is so frustrating
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@StardustSpeedway said:
I managed to do it a couple of matches ago. I had to basically throw the game, but I managed to get it for sure at the exit gates. Throw purple bottle then throw yellow bottle, wait til it turns yellow and then hit them. I tried so many times to try and farm it with survivors, but they didn't seem to understand lol.
I used the same add on you did, which was to make the intoxicated duration last longer.
Ok I lost all 3 matches as well at tried to convince two of them to farm but they wouldn't farm either. Its just a pain then ok I guess ill keep trying to brute force it lol
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@TAG said:
For the moris, the yellow one still sucks, and the other two don't seem like healthy design. For the keys, I can't tell if you're being serious or not with those numbers. How the hell is the game going to spawn 50 hatches?
Why are moris an unhealthy design you can't use them unless they are one death hook or the last survivor?
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@Thrax said:
incentivize and since
sorry but I don't mind being that guy. I don't like having to assume what a person means without reading further.
My bad thanks for the correction👍
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2431170#Comment_2431170
It's as mean as Unbreakable Decisive Strike :p
True and I didn't say I wouldn't do it 😏
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@War_Priest said:
Okey, so i was playing a round as killer, everything is going normal, untill i pick up a survivor, and as im trying to hook him, i get that i was disconnected from the match, or lost connection to host. (forgot to take a pic of that). i get this screen. and i have gotten BP from the match
https://us.v-cdn.net/6030815/uploads/TY2YNOFP7RNB/#########-1.jpg
But then i get to this
https://us.v-cdn.net/6030815/uploads/HN6EEP0QB780/#########-2.jpg
and before i get told my internet cut out, i checked that (wired, and i actually have a trace running from my ISP for testing, and they could tell me when i phoned them, that at no point was my connection to the internet lost.
so im at a real loss as to what the hell happened, and why im for some reason apparently punished for what i assume is the server derping out
If your pc they can ddos you. What i understand is hacking the server and dc the killer
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Well my doc doesn't have it yet but when he does thanks for the tip.
The grind is real
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@[Deleted User] said:
Iron Maiden and BBQ and Chili 😏
Now thats just mean lol
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@SimpingForKyoraku said:
https://forum.deadbydaylight.com/en/discussion/comment/2431125#Comment_2431125
Yeah, I understand. I run it on every killer. However, just know that camping will lose you games. That's enough motivation to leave the hook.
Yes it will I only camp if I catch someone with the gates open and I'm trying to secure me a 1k. But I have lost a good amount of time running around the area going was it lockers or is someone here lol
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2431113#Comment_2431113
XD the thing is ... there have always been sound problems in this game.
Tell me about it. Itz really noticeable when you use head phones.
But one the topic they need to fix it because IW is meta and its almost impossible to track by scratch marks alone
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@SimpingForKyoraku said:
It's 40 meters, and yes. Bbq isn't really a tracking perk, it's just for bloodpoint gain. If you want a really good tracking perk, run the Ghostface perk thrilling tremors.
I'm still in the bp grind so I'm definitely running it. I just feel like it use to promote leaving the hook now like 7/10 times i end up catching some one coming for the unhook because BBQ didn't show any info and I was checking the area
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@Th3Nightmare said:
It has been since patch 5.0.0, when Spirit uses the power (Phase) the survivors when they run, these steps are NOT heard, is it a bug?
The spirit was op she need a nerf.
Btw im trolling
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2430014#Comment_2430014
Or make the hit an instadown. If a grab removes 2 health states, then the cancelled grab hit also should remove 2.
I supposedly happens because the survivor got off the gen like less then a second before you hit the grab but doesn't always show on the killers screen.
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@thrawn3054 said:
It's not a bad perk, but it definitely needs some help. I think a small number change would be enough. Change it heal at 66% speed instead.
You use to be able to bring SC and botany knowledge and heal in like 14 seconds during loops all abd
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2429768#Comment_2429768
It just forces the killer to swing, but just because they get a free "swing" doesn't mean they actually hit the person if they aren't still in front of you when the game makes you swing.
The dev said it was suppose to count as a hit. It makes sense if I'm that close to active a grab i going to land that hit.
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@Nos37 said:
I interrupted the injured Laurie as she was unhooking Jake.
Just kidding.
The grab was cancelled. Laurie took no damage state and got to walk away still only injured. The Jake got to walk out the door because of Stolen Time
This happend to me I was t1 Myers and walked up and grabbed the meg but it was canceled and she just ran off no hit no swing. I was like ok
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@Trickstaaaaa said:
Yeah it's just the new wave of players. They make simple mistakes, but at the same time they may not fully understand how the game works or the perks.
Some of them aren't tho before the mmr hidden rank it would be reds and purples doing it. Now that I think of it they were probably trying to bully me seen as im green rank
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@yobuddd said:
It’s never happened to me before, but now I’ve experienced it 3 times this week. The killer is friendly. He nods, he spins, he swipes at the air - gives all indications that he wants to farm.
Survivors all crawl out of the woodwork and take hits - lots of points for killer. We start healing up, but never get to finish because he suddenly decides to down everyone. Seems within reason until the 3rd and 4th survivors go down. Long story short, we all die on 1st hook, depip, and get very few points. Killer runs around acting like a jack-donkey while we die.
Why does it seem that this is becoming a trend?
I'm a killer main and I never trust the killer as a survivor you never know what they have planned
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2428651#Comment_2428651
Sometimes you kinda have to if the killer is camping or hook proxy in hopes of doing a one for one, I'd rather give my teammate a chance rather than not giving them one to begin with, even if they get farmed. In the endgame, you kinda have to rush hooks as well since the killer has nothing better to do other than camp.
Thats different im talking i hook 3 seconds later they unhooked or ill hook and some is right there trying to unhook before I even walk away. Like ouch my in game pride lol
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2428699#Comment_2428699
Yea, sometimes, especially if the farmer is really good, I'll rehook the farmed survivor out of spite because I know the farmer is expecting me to play by their rules. Just look at it by a case by case basis. For me, if it's down to 2 gens, then there is no mercy and I'll take any hook I can get.
It happens to me all the time ill identify there good looper and he's the one unhooking. 2 gens is my rule as well sorry if i tunnel you but someone has to go.
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@Huge_Bush said:
There are lots of bad players in Dbd these days. There are also lots of toxic bullies who like to mess with their teammates. Just look at it as them making the match easier for you. If you want to be nice, you can just slug the unhooked and go after the unhooker, but you don't have to. Personally, I'll slug and tunnel the crap out of the unhooker for doing that.
I do normally go after the unhooker or just slug the poor guy getting farmed. I am starting to feel as if that is just making the problem worst to be honest. It feels like they are doing it think they will be fine because I have to go after the unhooker and its more or less a free save
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@DuneT said:
You have the general iissue with Plague that the Vile Purge is highly susceptible to randomness in registering hits (especially on console). Now, depending on how exactly this bug/feature is influenced by these add-ons it could appear they do nothing.
But this is more due to the broken game play of Plague which BHVR either refuses to or is unable to fix for a long time now. Or maybe they don't even care? What I'm saying is, how can you expect proper performance of add-ons on a killer as broken as Plague?
That makes sense I could of sworn i hit them a few time with the red one and they didn't get hit I was like ok maybe I didn't get tgem
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@Aneurysm said:
It definitely takes less vom to break them. Purple especially feels pretty busted when I use it.
Ok im not say i though I was good with her but man I suck with her then lol. I do play console. I really like her actually especially when they been stupid and giving me the red vomit(can't remember its name)left and right
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@D3spair said:
Title says it. 2nd match after getting a 4K with Nemesis with MMR on and this happens.
Generator popped at 19 seconds. (There's a bug if this happens counter and sound does not work properly Otz Video: https://www.youtube.com/watch?v=7CdIwSJRjFE)
https://us.v-cdn.net/6030815/uploads/KPRAP6B9V69I/image.png
Are Gen Speed fine then? Why is still not balanced out? IS this what I'm gonna face in future forever as a Killer with High MMR?
Brand new parts can suck especially 3
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2424250#Comment_2424250
If a player change their perk/character at the last second. Its up to them.
Its not really for that more for a confirmation that said perk is coming in. If you want to last second change you don't have to ready up and then change your perk really quick but I don't really see are other then to troll
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@[Deleted User] said:
The game doesn't really lay a lot of emphasis on the killing and sacrificing part, it's the players. Most of your rank points and bloodpoints are awarded through doing other stuff. The thing is killers want to stop survivors from escaping, because them escaping means they win so getting 4 kills is the only way to be the only one who wins.
Huh no I got about 9 hooks plenty plenty of hits and 1k and didn't pip. Now if I would of got 3k I would of
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@C3Tooth said:
Just showing Perks loadout of each player, that would help.
And you can't switch once you ready up. That way if I ready with kindred you know I'm using it
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2424220#Comment_2424220
Then you can see that both have changed and it becomes a funny little coincidence.
I'm all for. I'm not a high level survivor but I heard its rough solo q later so that has to be a way tome make it lest of a chore
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@GoodBoyKaru said:
It already exists, and post-game too. Unfortunately it's only for the PC versions of the game, which everyone seems to forget. I feel like pre-game chat for all should be standard, but also why not just show each survivor the builds of the other survivors?
I was thinking the same but then what happens when your like oh they have kindred to then you both you change it
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2423999#Comment_2423999
In game voice chat is a horrible idea with how toxic in game text chat can be.
I was think more about text chat. But everyone say its more likely to be toxic. I was thinking I could be used to to tell players your running kindred or bond stuff like that. As for no way to implement it like I said smite had pre game and in game text chat that works cross platform. But if its just going to be toxic maybe just leave it out
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@eloise said:
https://forum.deadbydaylight.com/en/discussion/comment/2424008#Comment_2424008
I play spirit so yes I will remind them because it's unfair to play with her without here the stepfoot
Right you literally have to use scratch marks and grass movement it can be brutal
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I play smite as well and there pre game chat is cross play. But yeah I do play console
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2423314#Comment_2423314
Well survivor also like variety, but need kindred and bond for solo q, BT for camping killers, DS for tunneling. Etc.
You don't have to run those you can switch it up it might be harder in some areas but thats how its supposed to be. Just like when I said as a killer if I go without slowdown im going to have a hard time keeping gens from popping so pressure has to be applied some how some where
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2423241#Comment_2423241
Corrupt Intervention, thana, dying light, POP, Ruin. There's a lot of slowdown perks you can use.
Gen speeds are fine for solo q.
There hasnt been infinites for a long time now.
And what if I don't want to run those atm killers also like to have variety in there builds. So if I'm running a build that doesn't have slow down perks I need a different strategy. I'll give you that they aren't ture infinites but badham and Haddonfield houses of pain, the main building in the one MacMillan level they are at lest 2 min chase for one hit because you can't mind game them they have to be brute forced.
Just so we are clear in most case I don't tunnel untell about 2 gens but once they're down to 2 someone has to go