Gamedozer7
Gamedozer7
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- Gamedozer7
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Comments
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@Shaped said:
I sacrifice myself once in a while if killer hardly got anything out of the game. Even if we farmed I insist on being sacrificed if the killer is letting someone go. It just feels wrong.
I mean if killers can give me the hatch once in a while, why shouldn't I respond in common?
This is the attitude to have you don't have to pay it forward every game but every once and a while. If there was more of this the game would be a better place
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@C3Tooth said:
Its sad that despite I never tunnel, most survivors die at 1 Gen left or gate powered. Result that I have more than 25k BP, while each of them have 12-15k BP (if dead)
The main BP source they get is by escaping. This is why I never willing to die for killer. I lose 5k BP for killer to gain 2000(?)BP that already more than mine.
If Survivors BP increased, there would be more people willing to give sacrifices.
I understand but I do think the killer should make more because most of the time they have to at least cover there add on. Survivor BP gain is a joke and does need some kind of increase
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You book my snoot im going to book yours back its only fair lol
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@DarKaron said:
And then I get those guys who sit in the gate just to butt-dance at me, and when I go for a pity hit, they leave just before I get the chance.
I think they're pretty freakin' dickish.
I normally get them as well but it was nice to see them be nice. I even had them t bag and clicky clicky and be a jerk at the exit gate when I let them go because I felt bad they had and instant dc. But there not all like that I've had a few be cool
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@ShakeyGames said:
I'm a rank 10 survivor atm and being paired with rank 20s who got the game 10 minutes ago.
I loop the killer into oblivion & get flashlight saves 10x a game, which is fun, but my teammates are terrible and fail a skill check literally every time they touch a generator.
Is SBMM back or something?
I'm a killer main and mine is the opposite im rank 12 and I get groups of 2-3 purple and red and a yellow. Then when I play survivor also rank 12 i get pair mostly with green and yellow ranks. But that's dbd match making for you
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2446555#Comment_2446555
I shiver. It was so bad once that everyone gave me a free hit at the exit gates because they knew I was going for the daily and didn't land a single blink. Rofl. I just skip that one now to save myself the embarrassment.
My Huntress is lit though. I destroy even with whatever her default perk is. The one that gives extra blood points for chase.
I had the same thing with my huntress they stayed at the gate and was like no hit us its ok we feel bad
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You mean I can practice my nurse or huntress and not look like a baby killer lol
I want it btw
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/274791/oblivious
Your practically saying you wanna buff Oblivious status to "Undetectable" status.
My only thing is that if you think Spine Chill shouldn't work while Oblivious, than do the same thing to Undetectable status
I always wondered if I'm undetectable how come spine chill detects me?
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I play on ps4 and believe me I feel this issue.
Btw I love the plague when she works
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@Nathan13 said:
Moris- NO idea how they’re gonna change them again but hopefully they’ll be more useful.
keys- i’m hoping they make them open hatch only when all 5 gens are done. No more skipping the objective.
I seen a video where they talked about the reworks and they are supposed to tie into each other but thats all I've heard
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@The_BiggCheeze said:
All the exhaustion perks, a survivor getting damaged, a survivor getting unhooked, anything happens and it'll kill your system. What makes it worse is that on your end the server doesn't detect anything, so if a survivor runs away during one of these lag spikes, then their scratch marks or blood will not appear at all until you can move again, so you can straight up lose a survivor over this.
I've lost so many chases over this or went through a door and then 1-2 seconds im back looking at a wall. Well guys I was done with that chase.
Pinhead looks so cool but I won't buy him on if can't even play half the time.
Not to mention dead harding half way across the map because I froze but the got dead hard and like 2 seconds of movment
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Getting hit as a survivor. And dead hard is super op on last gen
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Ok I don't run it on her and just wanted to make sure I was making the right call
Thanks I am it
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@[Deleted User] said:
What is NC?
Nurse's calling
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2442388#Comment_2442388
The thing is that i think i actually saved time by doing this and at the same time secured the 4k.
Thats more than enough to justify it imo. Maybe you did save time maybe you didn't idk I wasn't playing that game you did what you though would work best and it did
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2442321#Comment_2442321
Yes, you are correct. But she is one of the few killers that can still compete with even this.
I think you should allow her to see scratch marks when phasing and give some kind of notification when she phases.
But there should be strong killers in the game. Not every power should be equal. Trapper inherently is weaker than spirit. Idk why people have a problem accepting this.
I just don't know I've even been watching some content creators that have thousands of hours struggle to track when phasing. She can see scratch marks but they are just so unreliable to use as a main tracking tool
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2442366#Comment_2442366
Or just wait 3 minutes and make sure they don't hide when i come back for their bodies, specially with the no sound bug when they are on ground and even waste more than those 3 minutes and a potential escape.
I personally would of taken the 3k and started a new game. But if you want to dedicate the extra time to getting the 4k thats cool i get it there's time where i feel like i deserved the 4k but someone was hatch camping or what not.
Just to clarify i feel letting someone bleed out its a bit scummy it only my personal opinion and I don't think your a scummy person for doing it
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2442350#Comment_2442350
That has happened to me multiple times but wouldn't make much sense since it was the slugged guy that was near hatch, not the one that i was blocking. I was just making sure there weren't any weird Unbreakable shenanigans, or him hiding for 10 minutes, etc. I felt that i deserved the 4k and just had to wait 3 minutes to do so.
Could you of down the one you were body blocking and hooked the other before the second got to hatch?
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@vacaman said:
I am a killer. 2 last survivors alive, one slugged at the other part of the map, hatch very close of him. I found the last survivor crouched on a corner, i go to him and bodyblock him until the slugged survivor bleeds out to secure the last kill 100%. I get 4 man reported in endgame chat by the swf group for "keeping the game hostage while the game is still progressing".
My questions: Would you give another chance to your opponent playing chess when you have him on check mate? And do moderators check the content of the report or does it go by volume of reports even if they are false?
Bleeding someone out isn't against the rules but as a kilker main I find it kind of scummy it takes someone 4 minutes to bleed out. But thats my opinion
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@Clevite said:
When you can play all other killers proficiently, then you will understand how OP spirit is.
I can play her with basically no sound. But I never was a stridor spirit and mained her a long time.
But, if you are new, you may struggle. Try using grandfather's glasses and it won't matter if they have IW.
But, trust. When you can play trapper at red ranks on console and compete, well Spirit is a walk in the park.
I was a spirit main from her release I loved her play style. I played her so much I didn't even want to play her for a minute.
I also never used stridor it messed with how close they were to you been so loud.
Thats kind of the point of a top tier they should be problematic and change the way you have to play against them. Is she perfect not I like the idea of getting a notification of some kind when she phases. I have been counter played as the spirit plenty of times but not been able to hear footsteps on any indoor map or somewhere where there is grass makes it a complete guessing game where the survivors are at
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2440686#Comment_2440686
I have almost all the perks in the game.
Corrupt, leaves you with 3 perks and slowdown early is nice, but they can just spawn at a different gen and it's basically useless.
Thanat, only good on snowball killers or plague.
Ruin- hex totem, enough said.
PGTW- not great, have to go out of your way within 45s to kick a gen. This can waste as much time as you gain.
Surge, good with pop, but not great otherwise.
Overcharge- ok I guess.
Thats kind of my point to make slow down perks useful they have to be pair with a second slow down perk which is already half the killers load out. With ruin/undying most bring PGTW as a back up to when they get destroyed so thats 3 of 4 perk slots just to slow down the game
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@Crowman said:
Use father's glasses since it shows you blood while phasing.
That only helps on injured survivors plus saying you have to use a iri add on just to make her power usable is kind of bs
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442005#Comment_2442005
Scratch marks are bugged, they have like a 2-4s delay before appearing.
Scratch makes have been bugged since launch honestly. they have made improvements but are still unreliable at best
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2441475#Comment_2441475
Yeah, when it got changed to not effect healing, it also got changed to effect cleansing.
Taken from the Wiki: "Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5 % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 16/18/20 %."
Its why once I get the perk, I'm going to try Thana, Thrill of the Hunt, and the coming Hex: Plaything in a build on Legion.
Is 4 second really such d difference when cleansing?
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2440663#Comment_2440663
Which is why I like Pinhead right now. The secondary objective needs to be completed, or the entire team suffers. Sure, it needs to be tweaked, but the passive nature of it is nice.
Exactly it doesn't have to be some extreme change just to slow the game down a little. Saying that a killer has to run slow down perks just to there is enough time for them to play isn't a good thing
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2442190#Comment_2442190
Your chase wasn't between 40-60 seconds, your chase was twice that. You just got outplayed by the survivor you were chasing.
Um no they weren't i would of drop chase at that point. Now on that point the 3 chase i spend about 20 seconds to long and left it because I didn't have a hit after a good minute and the last gen popped.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2442081#Comment_2442081
That's generally the first chase, when you have the least pressure. From that point on, you have one on the hook, one in chase, one rescuing/healing, and one on gen. That's a 66% reduction in survivor objective speed, and they have half the game left to go.
Lots of people like to point at the 'first down = 3 gens scenario', but I think half of them don't realise what that actually fully entails. Plus, if that weren't the case, think of what camping would do in overall game balance.
After this about 20 seconds later I got in a chase a gen pops(1 left) the unhook happen i get a hook. So I'm at 2 hooks 4 gens done and my chase were between 40-60 seconds
What did I do wrong or what could I have done to not have 4 gens pop in 2 min
Don't just say run perk A or run perk A/B combo i don't have ever perk on ever killer
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@PalletsAndHooks said:
Par for the course is 2 gens done on the first hook.
If you're finding more gens are being done on the first hook, you need to work on your loop game
If you're finding no or one gen done on first hook, someone is doing bones or looking for chests
If you're not proxy camping or tunneling, you're giving the survivor every opportunity. You don't need to ignore a hook.
This is not completely true I found a survivor chased for a minute or so hooked them 3 gens pop. I was maybe 2 minutes into the match probably less
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2442095#Comment_2442095
https://forum.deadbydaylight.com/en/discussion/comment/2442087#Comment_2442087
I have my doubts if it is a bug. The Pinhead PTB doesn't have nothing about fixing it, even though it's been almost a month that way.
I'm with you on this i think is a shadow nerve.
Is it me or does sounds seem more quite as well. I have never used stridor on my spirit as well
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2441997#Comment_2441997
Not really. There's plenty of killer players that can win matches without tunnelling.
But I am saying that gen speeds are a necessity due to tunnelling and camping.
Look when 3 gens pop in one chase tunneling becomes necessary i don't have time to 3 hook at that point. The only way for a killer to apply pressure is to remove someone out of the game.
Most the killers like that have 2k+ hours and they are generally playing people that aren't as skilled as them
There's also 7 different gens on the map how come you guys will keep going back to this partially done and let it regression a little and go and do one of the other 6 gens on the map?
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2441987#Comment_2441987
You're very welcome
We need more of this on the forums
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2441982#Comment_2441982
You want to get off gens to cleanse it though. It’s only as good as the killer can use it
I can sorta agree with that. I feel like you can just sit there and knock it out instead of looking for it
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2441972#Comment_2441972
Yes, that's exactly why gen speeds need to be as fast as they are. To prevent camping from guaranteeing 2K+ scores.
And with some of the perks we've been getting, I'm not so sure anymore. Lethal Pursuer, Deadlock, NOED... I think you could make a facecamp build that'd be very difficult, if not impossible to counter.
So we're are in agreement that tunneling is a necessary evil if gen need to go that fast survivors need to be able to disappear out of the game just as fast
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@DwarvenTavern said:
https://us.v-cdn.net/6030815/uploads/S5EDDWBKTGAO/20210819-083818.jpg
Sleepy kitten.
Her name is Smudge and on her belly she has a white arrow
Now I feel better thanks
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2440687#Comment_2440687
Old ruin was way worse than people think and was an active hinders to the game. It completely destroyed new survivors while being terrible against good ones
New Ruin makes you never want to get off gens though
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@RaSavage42 said:
It's funny how often Ruin gets cleansed within 20-30 seconds of the match starting but other Hex perks are left alone
So to get use out of Ruin killers have brought Undying (just to see it get nerfed)
To get the most out of Ruin is a gamble (hoping it stays in game long enough- and finding survivors on gens)
Also Pop does takes too much time... as does Oppression, Surveillance (to get full use)
If base regression was raised even a little bit that would help and making Brutal 50% (one kick) that would be even better
This really bugs me people say just run ruin undying. I have to take up 2 perk slots just to slow down the game
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2440775#Comment_2440775
Yeah, but camping would also be affected, since its only counter is genrushing and leaving ASAP.
Here's the thing if onside start completing objects quickly then the other side need to do the same.
Camping is dumb tactic the only survivors can make work by feeding into it
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@T103 said:
Ok, so we have killer’s like Blight, Nurse, Spirit and maybe a few others that can keep up currently when in the right hands, what happens if we increase the time to complete a gen?
Those aforementioned killers will be nearly impossible to play against, that doesn’t sound like fun to me.
First don't increase gen speed instead add a mini objective. You can then bring them down to an ok level
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2440710#Comment_2440710
One's a choice, the other is not. If gens go slower, what'd prevent killers from camping and tunnelling even more, since they're now even more effective?
I never said camping that is a dumb tactic imo. Tunneling happens when gens go by so fast the killer has to remove a player to create pressure
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2440702#Comment_2440702
Yes the answer is grind (kind of because grind is pain) so I really don't know give yourself time and effort you'll get there eventually
Thats kind of my point its not always as simple as just use perk A or B. I didn't even see ruin on my p1 spirit tell lol 35-40
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@Firellius said:
It's a direct consequence of tunnelling and camping. Gens have to go that fast or else killers would be practically guaranteed a win with dickish moves.
Or gens go so fast the the killer has to tunnel to keep up with gen speed.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2440682#Comment_2440682
I mean there's plenty of gen perks that killers can use not just ruin
I got pop on a few killers anything else I don't believe I've unlocked yet. So what do I do now?
Ps i know the awnser is grind
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@justbecause said:
Just use perks
I've had ruin for awhile no and only 3 killers have it. Not everyone has meta perks on all the killers just saying
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It sounds like its most the teammates fault but it's the killers responsibility to make up for your teammates mistakes.
To make a point one time I got called out for tunneling with og Freddy do you understand how bad of a strategy that is?
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There needs to be a second objective imo. Like needing a part to finish the last 10% of a gen or having to do something else because I don't think making gens long is the right awnser I hate doing gens when I play survivor
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@PhantomChimera said:
Their are several companies out there that sell Gaming PC's. Have you tried that fix?
Or they could fix the game for the system I bought it on
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2440623#Comment_2440623
LOL yeah he's always spooky.
Ghostface is like an annoying little gnat, Pig can scare the ######### out of me with her dash, but Myers is always menacing and startling.
There's something about him just standing there that freaks me out im like just stab me already I can't take the suspense
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@meatisadelicacy said:
I still love going against him
Right like just chilling doing this gen... omfg how long you been there just watching me.
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@ImBrakingBike said:
https://forum.deadbydaylight.com/en/discussion/comment/2440594#Comment_2440594
Yes! I had to google it because I don't have the Pig yet :P
But it's a similar idea, only instead of being a "punishment" from the killer, it's more like self-sacrifice from the rescuer.
What if the unhooker SB away then leaves you to find the unhooker though
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@TacitusKilgore said:
I reccomend playing him whenever you just want to have fun, a lot of players will tell you hes one of the best killers in the game (which he is) but you should never play a killer just because they have a high potential to win. Blight is an insanely fun killer and he has a ton of wacky techs you can do to get downs, i reccomend learning some of his techs so you can maximize your options at every loop, i find it to be a ton of fun trying out techs with him whether or not they work. You'll feel like you gain 50 iq points every time you pull one off and thats incredibly fun.
I can only imagine i seen some potential things i though I could do when I tried him. I need to watch a video to see some tricks.
Thats why I played spirt she was the top console killers and I really enjoyed her game play but right now she isn't fun I feel like it's an actual detriment to use her power rn, you can see them and you can barely hear them breathing,foot steps don't work im trying to find a new fun character