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Gamedozer7

Gamedozer7

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  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460151#Comment_2460151

    A Killer you can mindlessly play shouldn't be very strong. He is easier to play than Ghostface, Pig, Trapper, Myers, and yet is stronger than all of them.

    Ghostface and Myers both take time to get there power going and have a higher skill cap . Trapper takes time and map knowledge to play correctly and I haven't played pig so I can't really say anything on her. If anything the windstorm may be need to tuned down a little but he is completely loop able and take about 2 seconds to uncloak giving you time to get in a good position.

    I'm not including add on because he does have a couple that I can see been problematic

  • @MrCalac123 said:

    "Randomly" Every Wraith I've gone against has been a toxic sweatlord.

    Wraith is really good and REALLY easy, means even a monkey can pick him up and at least do somewhat decently.

    He's too good for how easy he is. Why bother with Ghostface or Pig when neither have half the amount of pressure or stealth that Wraith has? It's a joke.

    God for bid the killer just want a chill game. No they need to play sweat lord nurse if they want a chance to do anything. He's really not that strong He's a low skill cap but he's not super strong so he doesn't need to be difficult. He a killer you can kind of turn your brain off and still have a decent game

  • @Shaped said:

    Do you enjoy ez games? People that you stomp feel similar to you getting stomped.

    It is true tho, when I played killer my games were mostly like that and something in between was the most enjoyable experience. When everyone gets enough points.

    It is nice after you've been stomped 2-3 games in a row. Its like a refresher

  • @SloppyVoldemort said:

    I've also seen some shady killer behavior in the past. I play mostly console and when you check the end game screen, it's always people from pc (you can see because of their names) that have some shady stuff.

    Like, totally no tracking perks, but knowing exactly where you are when you're in a locker (way before bbq could be activated) and that sort of things.

    I played a freddy match yesterday where he knew where I was at all times. He hooked i was in a locker he made a be line,I heard him coming so I hid(not injured) and he came straight for me. He had no tracking perks yet I couldn't hid from him

  • @Pulsar said:

    Your conclusions are correct but your reasoning is wrong.

    The average Killer match is very stressful, much more so than Survivor, that's simply the nature of the game.

    Most recent updates have included some form of nerfs to Survivors.

    They have also made a few maps alot safe. I've got some nice 3 gens but they were next to killer shack and 2 LT walls in the opposite direction.bi couldn't do to much because if I actually got a hit they would run to one of the 3 super safe time consuming areas and I would definitely lose my 3 gen I lost it eventually. But lately I've noticed alot of safe tiles really close to each other and most of the gens are really safe as well. I'm not a good killer im alright but I also don't want to stress and sweat every game. Like playing wack a mole as the huntress and some survivors at a window. It was so fun and they even could of all escaped but gave me a 4k during EGC

  • lve wanted to play like 100 games as huntress and see the number of times I get certain maps but I really suck at huntress

  • @Crazewtboy said:

    This is going to be more of a rant, but feel free to add to it!

    I am so tired of the map selection in this game, mainly when it comes to killer. There is over 20 different maps in this game yet somehow I seem to always get the same 3 and I'm sick of it. Allow me to explain:

    I've been playing Huntress a lot due to the fact I want to prestige her, I've been trying to learn Trickster (which I am slowly just giving up on) and I main Billy. So explain to me why when I play these killers I get Midwich, the Institute or Hawkins, 3 of the worst ######### maps for these killers. It is starting to feel like the game does it intentionally although I know that isn't the case. I don't know if it is just my RNG but please for the love of dear Lord increase the chances of getting the other damn maps. I'm so tired of losing survivors because I can't throw hatchets over the loops, there is too many obstacles for the chainsaw or there is enough objects to dodge Trickster's blades. I don't even get to use my power half the time because the maps just screw me and I end up getting 2 kills if I'm lucky when every other map I can consistently get 3 or 4 kills. I hate the fact that I feel like I have to use map offerings just to avoid getting screwed by map selection.

    I swear I feel the same way like there is a map priority for certain killer.

    Honestly I wonder if survivors notice the same like do they get huntress 60% of the time there on lerys?

  • @N851 said:

    It's just annoying being rank 15 and going against purple-red rank survivors that run meta perks and play like jesus.

    I feel the same im floating between 12-13 because I get a bunch of matches filled with purple and reds

    Someone said its because there's not enough killers and thats why killer q times are quick

  • What did the survivor do to earn SB,DH, UB,etc...

    Need can only be used ones(maybe) during end game the survivor perks can be use multiple times throughout the whole match including end game and they didn't earn them

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452051#Comment_2452051

    He is fine though. Yes, sometimes you won't be in a position to counter him. That is the case with every killer though. The problem with Wraith is so many people don't understand how to counter him.

    You just need to pay attention. Like I was playing on the swamp and I heard heavy breathing and I knew it was Myers before I ever seen him. I almost never get caught out by wraith because I rotate my camera and look for the shimmer

  • If the killer kicks a gen survivors must leave that gen alone and find a different gen

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2453183#Comment_2453183

    Well you asked us in your title, so it was hard to see as a joke.

    Cool that you don't think so though.

    If you're uncloaking around corners, then you're pretty much doing the best you can with that Add-on combination.

    If they get grabbed like that then you certainly did good, but i wonder what their perspective looked like.

    Did they look at their corners, did they listen for your noises that aren't the Bell, stuff like that.

    I don't think they were using there ears at all I would uncloak and they would be sitting on the gen still or slowly walking when I came around the corner

  • @Boss said:

    While the combination indeed allows for the best chances to get a grab on him, it's not impossible at all to avoid it.

    • When you know it's Wraith, always have the most focus on the corner that's closest to you. With that Add-on combination, he will most certainly fully uncloak behind cover and the corner you're closest to needs the most focus because if he comes from there and you're watching a different corner you're probably getting grabbed.
    • He still makes a LOT of snarling/growling noises, try to listen for them while repairing. (The Generator noises covering his sounds is kinda the point: The further you progress, the harder it'll be to hear him.)
    • Wraith can avoid Spine Chill if he wants to, but it still doesn't hurt to have it on just for him. Sometimes Wraiths misjudge the distance and will only start looking away after they entered the 32 meter zone. If SC lights up even once, if it's against a Wraith then that's potentially bad news. Premonition is actually the better choice if a Wraith successfully avoids SC.
    • Check for his shimmer anyway. Doesn't matter if it's not infinite anymore, it's still 20 meters and a bunch of Wraiths seem to not even care to use objects as cover during the approach. (Your cloak is only a stealth TOOL, guys! It's not complete stealth!)

    Wraith OP? No, i don't think so.

    At most 1 Add-on is problematic.

    This comes from a Wraith-only player though, so take that opinion however you want.

    They weren't doing any of that.bi was uncloaking around corners and stuff like that.

    I was jk I know he isn't op

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452041#Comment_2452041

    Thematically, it makes sense, but it was one of those minor changes that by itself was fine, but then combined with the buffs he got after, became overkill, because now survivors need all the forewarning they can get. And to make it worse, survivors get like no points for wasting his time, just as with Victor because of bad design choices lol

    Yeah idk what's up with the trapper in that regard...just make trapper bag base kit already!!!

    Oh no he would be to op if he started with 2 traps

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452183#Comment_2452183

    sorry I thought you said the unhooker ran at you… either way, my comment was based on DS being used at other times away from the hook.

    My bad. They yeah I haven't seen it used like that since old DS(the flashbacks)

  • @danielmaster87 said:

    Sometimes you just can't win as killer, even after you've given it your bloody all. The combination of survivor skill level, map RNG, perks, items, and gen speed can just be too much in the survivors' favor.

    I've had a match like that on cold wind i tried everything but I walked away with like 7 hooks 1k. The next match the survivors 3 gen themselves on Haddonfield and I mean a sick 3 gen like I can watch all of them from each gen

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452009#Comment_2452009

    @Gamedozer7

    The unhooked loses his DS the moment they unhook. It is no longer possible to do that.

    No the unhooked ran at me knowing they had ds and I was taking a chase with 2 health states still or DS.i knew they had it why else would you body block off hook

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452122#Comment_2452122

    I wanna see that. Because I really believe that you're wrong.

    https://forum.deadbydaylight.com/en/discussion/comment/2452127#Comment_2452127

    Sadly, a non-swiffer queue would split the playerbase too much, but some MMR adjustment for swiffer might work.

    It would be nice to know if it was a swf. That way you could make the decision to use the meta build against swf and maybe some non meta or meme against solo or even a 2 man isn't to bad

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452020#Comment_2452020

    Well you figure you can pull people straight off generators with a lot of stealth killers that you can see. Even I get caught off guard by a Wraith zooming 200mph around a corner. If you commit to a chase as Wraith you have no tools to help you during, you're just an M1 killer unless you stealth and try to speed boost cheese your survivor. Yes you can block pallets and windows but you're not supposed to stay up forever against a slasher. You're buying time. That's just part of the game.

    If survivors heal really fast against a hit and run wraith, you lose your pressure. If you take a while to down someone as a committing wraith, you lose your pressure. People complain about wraith, but then you show them an experienced Nurse or Blight/Spirit and they chill out.

    There's just a really low skill floor for bing bong boy. The other three listed have a learning curve so it doesn't feel so bad when you go down against them.

    I normally run super speed or quick uncloak

    But now that I think of it your right I spend a bit to much time in chase with him if its not the right tile

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452022#Comment_2452022

    He was, which is why I agreed with the direction of buffs, other than the 'true invisibility' change that they threw in there. But I do also think they buffed the numbers ever so slightly too much, to the point where it's basically a free hit for the wraith at most loops.

    I honestly don't know, I'll have to think on it, but it needs to be something less frustrating for both sides for it to be any good for the game, and I doubt we'd get any meaningful changes to him anyway now.

    Idk the true steath kind of makes sense to me. What is your problem with the stealth? It can definitely seem like he gets free hits depending on the loop and maybe the length of the dash is a bit to long.

    I agree I don't think we'll see any real changes because you know the Trapper still can carry only 1 trap

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452016#Comment_2452016

    Honestly you don't, lol. If the wraith knows the power well, he can deny you pallets at every loop simply by spamming his power. I feel like he needs a secondary power for chase, and the invisibility only for engagement as it really does feel obnoxious since they buffed him (buffs I agreed with overall, except for the 'true invisibility')ever so slightly too much.

    But before his buff he was completely add on dependent. What would you suggest for a second power?

  • @Heartbound said:

    You need to be good in chases to deal with Wraith, and a lot of people just aren't. That's all it is.

    Wraith is going to find you and get the first hit, and he's either going to run away and hit and run or commit to downing you. If the Wraith commits, you need to stay up while your team does generators. Not everyone can do that.

    But with no bell or red stain they were running into stuff and didn't know how to react at all it seemed. I'm not to much of a hit and run kind of guy myself

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451623#Comment_2451623

    @mustang

    Not sure if you were following the context in which I asked the other member. I didn’t mean old DS, I meant new DS. A survivor cannot touch a gen unless they want their DS to stay active.

    As for the other examples, I don’t see how someone flashlight clicking trying to get your attention means you have to pay attention to them. At that point it is obvious that they have DS and they are just trying to get downed by you, so you can lose focus of the other survivor. This is like beginner killer 101.

    I’ll gladly down them, and continue to chase the other survivor. That is 2 survivors not on a gen. So that strat doesn’t work on good killers. They are trying to get a situation in which DS CAN work. Also, depending on how I am paced as killer I will sometimes take the DS stun just because I would rather deal with it then, than later when a gate is open or when they are forced to trade and no longer have it.

    My point was that DS has to follow step 1/2/3 , you cannot bring DS and expect to get to step 3 while skipping steps 1/2, unless it is a very situational scenario.

    I've had someone unhook right after I hooked them hit the other they had bt and the unhooker ran at me so I took them out and took a DS for it. Now both BT and DS was use offensively

  • @Hex_Llama said:

    I feel like the spinning has gotten worse lately?

    I'm used to the thing where the survivor suddenly swerves off camera and I miss them, or the thing where the camera suddenly turns and auto-aim decides I want to hit a pallet or a wall or something... lately there's a new thing where we're in an open field, and the survivor stays on my screen the whole time, but then my camera jerks to the side and I miss, and I literally don't understand how or why.

    This just happend I was swinging at a meg going for a pallet vault but apparently auto aim thought the bail of hay was a better target and swung my camera left

    Its actually happen many times this is just the most recent

  • @FentV1rus said:

    I understand the Calm Spirit one being bad for making a survivor basically useless for a period of time, but I don't understand your reasoning for the Clown challenge? I did this challenge on my first attempt, and still 3k'd. I rarely play Clown (he is still level 40 from when I unlocked his perks). Not that it matters, but I was red rank and playing against all red rank survivors when I did it. This challenge was very easy.

    I didn't get it twice now even with the survivors cooperation because someone dcd on there first down and I was just crushing them so I played nice and all 3 of them ran from on and stood in the other multiple times

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451234#Comment_2451234

    Around 6400 hours. But again, most of them are on Survivor. But nowadays I play both sides pretty equally.

    And thats the problem your game knowledge and experience is way pass they average player base your knowledge on survivor alone tells you how they are going to act when you play killer.

    Now I have about 240hrs most on survivor and most I put in about 2yrs ago before I took a brake. I started playing for fun leveling who ever I wanted it worked just fine untell about green gens started flying and I had no meta perks because I didn't know I would need them.

    In my personal opinion the problem is that rank 20-12ish the game is very killer sided you really don't need any skill or game knowledge to win because survivors suck they wander the map and you run into them and they have no clue how to loop or use any resources properly. So as a killer you don't really learn anything because the survivors aren't doing anything for you to learn from. But then around greenish survivors start to loop right and use resources more correctly and as a killer you end up with a wide variety of skill levels on survivor where they can properly loop and things to where your trying to just now learn stuff that they had 8 ranks to figure out

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451206#Comment_2451206

    In my opinion, Killer is pretty easy. Like, I would consider myself as an average Killer at best and I enjoy playing Survivor more, still I did not manage to get Rank 1 as Survivor last Rank Reset, but was Rank 1 as Killer pretty quickly. And I 4K most of my games and I am really not good at playing Killer.

    I always think if I can manage to do well as Killer, someone who calls themselves a Killer Main should have an easier time than me.

    https://forum.deadbydaylight.com/en/discussion/comment/2451210#Comment_2451210

    Double Pallets can spawn on rare Occasions if the Minimum number of Pallets are not reached after placing all the Tiles. So if you have a lot of T/L-Walls or Tank Tracks, Tiles which dont spawn Pallets, but have not reached the minimum amount of Pallets, the game will spawn Double Pallets.

    Honestly its only been like 4 times in the month I was more poking fun at it.

    What are your hrs if you don't mind me asking

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451127#Comment_2451127

    Because Survivors had even broken Stuff. If we talk about the Launch:

    There were double as many Pallets.

    There were WAY more Windows. E.g. Ironworks, the upper Floor, every Window was open.

    There was no Bloodlust and no Entity Blockers, so there were actual Infinites, Spots where the Killer cannot catch Survivors.

    Some Maps were bigger.

    Some Structures got reworked a lot in 2020. E.g. Ironworks again: there was no Doorway next to the Window Downstairs, so it was a Window where you had to vault 3 times for the Entity Blocker to kick in. So basically, you were unable to chase Survivors there.

    BT worked for both players when it was introduced, so both had BT (even tho, the mechanic was different, back then you had to heal to get out of the "Endurance"-State (Endurance was not a thing back then).

    Brand New Parts completed a full Gen.

    Syringes healed two Health States, Styptic Agents healed one Health State, both instant.

    DS when introduced activated shortly after Pickup, no Unhook Requirement or anything. Later they changed it that only the Obsession has it shortly after pickup, other Survivors had to wiggle for 35% of their Wiggle Bar. So you might not have been able to pick the Obsession up, if there is no Hook nearby to dribble them (dropping them to avoid the DS) and even if you were able to dribble, it was so time-consuming.

    Exhaustion was not a thing, back then a Perk like Sprint Burst was on 20 second Cooldown which also went down while running, so every 20 seconds the Survivor had Sprint Burst.

    With Self Care and We Will Make it you were able to heal yourself faster than the recovery time of the Killer.

    Vault Speeds of Killers were WAY slower, meanwihle Survivors were always able to fast-vault.

    Those are just some things. And even then Killers were able to get Kills. Players who complain nowadays that Killer is hard really dont understand how easy it became. I am not saying that Nerfs or Buffs were not deserved, but saying that Killer is hard (or some say it has became harder or unplayable, lol) is simply wrong.

    Just because something op has been neft doesn't mean its not still broken or problematic(nurse) saying survivors are weaker now then ever doesnt mean they are not still super strong. Plus they just buff a bunch of maps and put a bunch of safe loops next to each other.

    Oh and I've seen a few double palettes make a appearance not many to be fair.

  • @DaWeezerd said:

    https://forum.deadbydaylight.com/en/discussion/275346/killer-just-isnt-good-to-play

    Take a break or play something else is pretty much the appropriate response

    But if he comes back to the same problem what goods a brake going to do?

    I took a 2yr brake and its not as bad as it was then most of the same problems exist.

    Have meta or 1k hours or your going to have a stressful killer experience

    The grind

    Broken MM

    Super survivor sided maps

  • @TGB said:

    And the queue times certainly reflect the high demand for the role......

    Whether it's the hatred of basically every map in the game, from maps where every tile is LT, double LT, or cabin, or maps where there's probably actually 40+ windows, or maps where every gen is totally safe and inside a house, 2nd floor or basement... i.e. MAPS that just feel like an auto-loss...

    Or games that are going fine, struggle on both sides, then BAM, all of a sudden everyone escapes. Guess they had a key, maybe even found it in a chest...

    And god forbid simply going against good Survivors, rather than Survivors that run into you all game because they don't know what a terror radius is... And feeling the sheer helplessness of an actual 4v1 video game...

    It's just not fun anymore...

    And don't say something like, "Take a break," or, "Then play something else."

    These types of responses don't properly bring attention to the game's legitimate issues. Because like I said, the fact that Killer queues are instant 24 hours a day really speaks volumes. In a game where you need 4 times as many Survivors, but there are always enough to instantly fill a lobby...

    Please just... stop... being dumb with this game...

    I feel the same what I left for about 2yrs I came bad about a month ago. I hit green ranks like a week ago and is been super efficient players ever since. My longest q is 2 minutes(normally instant) and the I get 2-3 red or purple ranks and I just lose i cant keep up with them they are way more skilled and have more time invested and its normally 3/4 of the team

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448135#Comment_2448135

    If I were you, I'd swap to survivor side for a while. The experience will also come in handy for when you go back to killer. Heres what you should do:

    Play as many survivor matches as you can, swf or solo que, it doesnt matter.

    Save your iri shards. You'll need them for the shrine of secrets, either to get your hands on more meta perks, or just more bloodpoints.

    Do your rituals. Self explanatory.

    Complete the tutorial if you havent already. Free bloodpoints.

    Run bloodpoint farming builds on killer/survivor.

    Then, you need to pick a killer and STICK WITH IT all your bloodpoints, and I mean all of them into that web.

    Do these things, and you will not only have what you need to take on arduous red rank play, but also the means to use survivor tricks against them.

    I have a problem with that last one lol but I do the rest plus archive

  • @Jasix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448363#Comment_2448363

    Where did I say that? I actually said the opposite. Reading is fundamental. I find killer relaxing and less stressful. Your comment makes no sense in relation to mine.

    I find it the opposite. I like playing killer more its just not fun at some point

  • @ImBrakingBike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448114#Comment_2448114

    I'm a purple survivor and I get all the red rank killers, at first I thought there were not enough killers out there, then I found out the lower-ranked killers were being matched to the high ranked survivor. The matchmaking is just.... meh.

    It makes it not fun when half the team is way more experienced and skilled plus full meta. Leaving those players to alone is free gens but I don't have the experience to outplay them is its kind of a waste to put to much time into them

  • @Jasix said:

    See I think killer is WAY more relaxing. I do what I do and that's that. I don't have to worry about finding totems, rescuing survivors, potato survivors, immersed survivors, etc etc etc... I just go out and try to sacrifice people. I earn way more bloodpoints as a killer because I know I can spread my tasks out into the different emblems. When I am a survivor it is either focus on gens...or focus on being chased. As a survivor it is hard for me each month to get back to rank 1 - hard meaning it takes about 3-4 sessions. With killer I am back to rank 1 in 1-2 sessions easily each month.

    I just keep getting these stacked teams I've played another 4 and all 2+ red or purple and I've even dep pipped to 14 i don't understand. I play survivor im also rank 12 and I get greens and yellows that are mostly potato. I don't get why I can't get some of those when I'm killer

  • @UncleStabby said:

    Yeah, unfortunately killer is the least fun/most stressful role in the game. Thats just how it is.

    When it boils down to its 4 on 1, 4 loadouts against your single loadout and theres like, a 95% chance that you're power isnt that great either, especially for a new player coming back.

    My advice? Run an anti loop killer and a meta build for every match you play, because from here on out thats what the survivors are gonna do. Do NOT try to be creative with your builds. Do NOT try to have fun, because you won't.

    Edit: Forgot, in case you don't know which killers are anti-loop, Nurse, Deathslinger, Nemesis, and Huntress all have decent anti loop.

    Executioner, Demogorgon, Pig, and Trickster can be utilized for Anti Loop as well, but its much more difficult to pull off.

    I'm trying but I don't have full meta on any of my killers I have some of them spread out amongst killers but not one really has a full meta build so I lose kind of bad and get no points which makes the grindy grind grinder

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447789#Comment_2447789

    If you play a ton you will learn the spawn locations. Only a handful of maps have pretty random spawns.

    And I do frequently use lethal pursuer or discordance; both of which can have you in your first chase in 10-20 seconds of the match starting.

    60-80 seconds you will probably be in a really rough position if the survivors are slamming the gens. By then camping the hook isn’t really viable anymore and you will need to get people off the gens.

    There's also some levels like the swap where it can't be help because they are huge.

    I don't have all the killers or perks let alone thousands of hours so I can only do what I know pretty much.

    As for camping like I said its a dumb strategy unless the survivors feed into it thats killing them selfs on hook. And if you camp me you going to have to put a tent up and chill because well be there for 2 minutes.

  • I find 30-40 a little quick most the time given they normally get it can take the killer anywhere from 10-20 seconds to catch up depending on where they are. 60-80 is more responsible because the time it take to find the first survivor( assuming your not running lethal)

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447734#Comment_2447734

    I mean most of the time they are half state before corrupt intervention is over. The gens are not even available to be done when I’m typically in a position to be killing someone off if the early game goes well.

    I will gladly trade 3 gens for 1 kill every game, because pop goes the weasel carries super hard in a 3v1 3 gen situation.

    I run moris all the time still, so if someone is camped to half I can finish them off quickly. I hit BT as they come off the hook so if they try to locker DS me they run out of mend inside the locker and fall out into being mori’d.

    How long does it normally take you to find and down a survivor from the beginning?

  • They keep buffing them as well and whats with double pallets

  • I play by a two gen rule. If there is only 2 gens left i have to eliminate someone because 3 survivor with only one gen is a sweat fest

    I mean 3 survivors on gens

  • @Inspire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447722#Comment_2447722

    And what do you do when that survivor you tunnel ends up running you for the entire game. Because anytime I try tunneling they just pre-drop every pallet and all the gens fly by.

    Yup I've been here where I need to eliminate someone and they almost instantly unhooked but the one off the hook was good and I had to abandon it or lose the game for maybe 1k

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447698#Comment_2447698

    It depends. Trust me, smart killers are going to camp if they want to win. That doesn't necessarily mean face camping the first survivor you have. But there are times where if you are trying to play optimally, it is the only play. And I am not just talking about end game either.

    Depends on what you consider camping most the time I hook some on i can see scratch marks nearby and look and normally find the survivor and then the rest of the team wants to show up and alot of people call that proxy camping when I'm just not going to give a free unhook

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447698#Comment_2447698

    That’s definitely not true. I win the overwhelming majority of my killer games at red ranks using this basic strategy:

    1. Get an early hook before corrupt is over
    2. Secure the nearest 3 gen to the hook, or it’s already secure depending on where Corrupt still is
    3. Camp/Tunnel the first survivor to death
    4. Snowball in the 3v1, through slugging, if too many gens got done during #3

    I literally camp and tunnel every game of DBD I play, and I will stop doing it when it stops working

    It takes you 2 minutes to camp a survivor to death thats plenty of time for them to finish gens and get out. At worst they need to open the exit gate and with 3 survivors its not to hard.

  • @Thrax said:

    We can't have nice things. Tinkerer makes it fun near the end of a gen! I don't run it enough

    I was in the shrine last week so I think alot more killers have it now

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447594#Comment_2447594

    Because one side only affects the other's winrate, while the other causes the entire game's concept to fall apart.

    Doing gens and camping are not comparable.

    I was talking about gen rush and tunneling they are both doing objectives effectively. Camping is a dumb tactic and will lose you the game unless survivors feed the camper

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447594#Comment_2447594

    correct me if im wrong but do we not get "toxic genrushing SWF" and "toxic tunneling killers" at least 7 times a day on these forums?

    Thats my point all gen rushing is are survivors completely objective asap which is not really fun for a killer and all tunneling is a killer completing an objective asap both are toxic by the others standards

  • @GentlemanFridge said:

    This constant drive for "optimal" play at the cost of another player's ability to even play the game is going to be the death of DbD.

    The problem is that is ok for one side to play optimal its just doing objectives but if the other side does it its toxic

  • @i_hate_dbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447510#Comment_2447510

    It's not the people who design the new killers, but the new killer is still going to be released and it will bring more bugs to the game. All they do is add more problems while fixing none. Ever since the Nemesis came out the game is unplayable on console, this is more than 2 months ago. So instead of putting more characters and perks into the game, maybe fix some issues first. But no, they don't care at all about their console players, only about the inside of their wallets.

    All console players need to stop spending money for a game we can't play over half the time.

    how much of the player base do you think is console?

  • @Aven_Fallen said:

    The people who worked on the new Killer are most likely completely different people from those who are trying to fix issues. Let alone that development of Pinhead started long before the Console Issues became so big (so long before the RE-Chapter).

    And well, you should not buy the Chapter on Console to prove a point. If the Devs are missing the income from console, they will notice that. If people are buying it, despite not being able to play... This does not do much.

    I honestly think pinead is going to completely break consoles. Look how bad it freaks out now then add in the chain hunt going on and boom constant freezing

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2447444#Comment_2447444

    I dont complain about Killer gain so much BP, Survivor gain is so depended on Killer.

    • Camp? 3k BP
    • Tunnel? May be 8k Boldness and thats it
    • Killer afk? Do a Gen a totem then leave with 8k BP.
    • Killer too bad? May be 12k BP
    • Killer too good? Not a chance to have 10k BP.

    The only way to gain many BP for survivor that Killer is great and decides to toy survivors (constantly chase, hit, down, pressure but not death hook)

    Which kind of suck because there's not always time for that. As a killer you make the mistake of spending to much time in a chase and boom 3 gens gone or 3 toolboxes and boom 3 gens gone and now for a killer is a sweat fest from then on and someone gets tunneled out and then everyone ends up with like 15k and no one had fun.

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