Galklife
Galklife
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/953275#Comment_953275
I'm playing on PS4. Here it's like this: No matter which rank you play killer on, no matter which rank you play survivor on, you always have instant killer queues and you have to wait a couple of minutes to play surv.
There is a lack of high rank killers, yes, but there is also a lack of people playing killer in total.
on PC in EU red ranks: survs have to wait about 5-10mins(depends on hour), killer que almost always instant, purple about the same because purple and red ranks are sharing players (because purple killer is getting red rank survs, and purple survs are getting red rank killers)
low green killer que time is higher(about 2-4min) surv que time is fast (up to 1min i guess) at least it was like that before christmas
dont know how it is on low low ranks
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@BaldursGate2 1min in purple as surv? thats kinda rare for me i have 3-5min in purple on surv
but que time depends on platform, server/country (some countries have more killer players some have more survs) , time)
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queue times will be better if devs would make pipping as survs harder or changed back SWF MM change
@BaldursGate2 this game used to have 10min que in red ranks but for killers and devs kept making easier to pip as surv, and now survs pretty much cant depip (unless tunneled,they are afk killer is afk, or killer is super bad)
and now maybe majority of killers around green ranks but because of "great" changes majority of survs are purple and red because you pip like crazy
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game is extremely unfriendly to new players, lets make it more unfun for them :) because killers cant handle pressure
but in same case i can tell lets make DS base kit because it will save survs perk slot just to not be tunneled :) (sarcasm btw)
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@Frank_Sriracha said:
https://forum.deadbydaylight.com/en/discussion/comment/952741#Comment_952741
Red add-ons are very rare, and thus very powerful. They have a right to be. Moris are balanced. Period. They have to be powerful to be a killer equivalent to keys. Tombstone Myers isnt fun to play against, but the game literally depips you for playing it optimally.
My gripe is that survivors don't see any consequences for using braindead/unfun strats like killers do, making it the optimal way to play. If you don't think survivors have more power than killers you're just not playing correctly
wait so youre trash talking instaheals but red add ons are fine because they are rare???? bruh
moris are ballanced?? how??
killer is getting red item every bloodweb (if its hillbilly his getting ebony mori every bloodweb, if its huntress shes getting ebony or 1shot hatchets, most of killers have 33% for ebony, 33% of good red add on and 33% of bad red add on) HOW IS THAT RARE??? if you play with bbq you pretty much have full bloodweb per game. HOW IS THAT RARE? my 100 ebony moris on hilly are rare hmmm (and im not even hillbilly main)
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god windows or i live calling them "definitely not infinite window" are such a pain, 1 time devs TRIED to fix them and now most of those windows have 50% chance to spawn xd and ironworks windows was untouched
you told "survivors dont get trashtalked for genrushing? well how often do you see "gens go too fast" posts? there is crap ton of killers that have problems with gen speed (well im not one of them) but im only showing you its not like noone trashtalk survivors here, if anything there is much more killers whining about survivors being op than survivors whining about killers
and when youre talking about instaheals/keys killers have their own BS stuff (mori, half of red add ons, add on combos like insta saw, tombstone piece etc) in beautiful world all of them would be deleted but we're living in this world and play in this dbd and possibility of devs fixing all that is impossible, because this game is casual friendly and those add ons are made for fun and can make so many giggles but ppl around red ranks are getting sweaty (i mean "competitive") and abuse everything to win xd and that is so sad i want to have chill games without tryhards on both sides but there is nothing i can do ;/
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1) rework maps
2) rework ranks/matchmaker
3) remove bloodlust (maps are fixed in 1 so its not needed anymore)
4) keys and moris nerfed
5) small noed and small DS built in ( noed activate if gens were done faster than 6mins, and DS works untill next surv is hooked)
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bbq, whispers, enduring and 4th slot is depending on mood, sometimes dev hope, sometimes haunted grounds (i didnt found my 4th core perk just yet)
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yup genrush doesnt exist, its excuse used by killers to blame when they lost
ofc map desing is a thing but even then killers should be able to tell "i didnt downed surv in 2min its normal that 3 gens popped" (because you can tell it "i was afk for 2mins") no mather if its maps fault or your (killers) you didnt done anything in 2 mins(example) xd
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/945581#Comment_945581
1.) That depends on the person, and you'd have to show me statistics for this.
2.) Rank reset while taking a step back from the game will bring you down. And again statistics. You have to factoring in if the derank wasn't the intention or not. It may very from person to person.
3.) That's something to ask the devs.
4.) Because it's commercial suicide if it didn't exist. The game would suffer a lot more if people couldn't play with each other. That doesn't mean it's not broken. It's so broken that the devs literally have to balance around it.
5.) They can ONLY see items. No add ons and no perks. Plus it's 1 v 4 you can aspect the killer to get more advantages like this.
6.) As I said before, that has to do if people WANT to be competitive. It's not about how far people want to go it's about how far they are willing to go. Besides if you sell apples, but people don't want your apples it's still an apple.
7.) I don't know how this contributed to the discussion but my guess would be to give you something to work towards if you come back from quitting. That's something you'd have to ask the devs.
8.) False. Terribly false. Being Competative means using your BEST resources. Being Competative isn't about getting better its about being as good as you can get. It assumes that you and you're opponent are on equal skill, so you want to up your chances of winning with such add ons, for both killers and survivors. Also calling someone sweaty because they want to win more than you do is immature.
9.) Because there aren't a lot of killers. As far as fun goes losing as a killer is a lot more miserable than losing as survivor.
Also where'd you get those stats at the end?
where im getting my stats from? i sometimes check worst teammates profiles and indeed they have 130-200h and R1,
i hit my 1st R1 as surv in within 130h (and i had rank reset in between and i dont consider myself as prodigy) it was over 2 years ago and now its even easier to pip for survs
but to summarize those points
rank system doesnt support competitiveness (because its dropping good players from high ranks)
maps doesnt support it also
option to play with friends too
they can look at survs profile to check swf or hours
still not competitive show up
best vs best but you dont want best from survs which is swf (because survs stuff is butchered by now)
devs dont support competitiveness (ballancing around casuals)
so yea, this game is competitive ;)
from where i took that last 5%? sory it was way way way way way too much
4% of players got R1 surv achievement
2,3% got R1 killer (and you can easly guess ppl can have both) so you can easly assume 5%
but now its getting funny not every surv/killer which hit R1 wants this game to be competitive but i can bet my money every surv and killer that plays enough (if you want this game to be competitive you will play that much) will hit R1
so now those 5% is shattered to (probably) below 1% (or not even sure if 0,1% or 0,01%)
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/945744#Comment_945744
I play killer like you, or at least try. I aim to hook everyone once first for BBQ stacks then start in on second hooks although by that time the game is almost over against a decent team.
If I down someone after gates are powered I generally let them out as I feel they have “earned it,” at that point. Also as a survivor player too I know how huge those 5000 escape blood points can be sometimes
yup thats the point, play how you would like other players to play with you
but i like that thing when emblem system works with my playstyle in that way (on killer)
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im trying to keep myself on R7-8 (+i have smurft too but about it later)
on survs i cant find way to play to not rank up (because of constant buffing emblems for survivors) so im stuck on red rank if i play
but on killer sometimes im playing sandbag wraith (3 perks and 2 addons that are handicapping me) or just normal killer but not killing anyone before 6th or 7th hook (and i never use ruin so it lowers gatekeeper anyway) or there are games where i dont kill at all (to not rank up)
why i do it? on surv to meet way less tunnelers, red+purple add on killers and tbh in over 2/3 of my escapes i have with item (almost 2/3 with new looted item) so when i dont loot anything good a lot of time i let killer kill me (if i feel they played fair)
on killer, games are slower so i can play playstyle i love which is hooking 6 or (its not that rare) 8 times before someone is dead. And you cant tell my de-ranking is toxic or anything, if you dont kill survs before 6th hook they had a lot of time to get bp/play the game, and emblems are supporting my playstyle i dont use slowdown perks, dont slug (gatekeeper is crushed), dont push kills (2nd emblem is crushed), ok 3rd and chaser i have almost every game gold+ but 2 emblems cant carry you to pip
why smurf? i have rank 17-20 friends, i wont make them play vs red/purple rank killer xd i dont want them to quit game because killer will sweat, and ofc i dont play serious on those ranks xd most of the time i let killer kill me
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there is reason to rank up to green/purple (to not play vs baby killers/survivors)
but there is no reason to be in red ranks (well if youre not "competitive" player, youre getting punished for being there)
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/945632#Comment_945632
It's more of a fact like: the survivor has wasted enough of the killers time, any more will punish you kind of mentality. The fact that a survivor could, in theory, loop a killer for 5 gens is a bit much. Survivors are supposed to be terrible in a 1v1 against a killer... that's why there are 4 of them.
Say you're chasing the last survivor and they extend it past 60 seconds (through their own skill). If the hatch is closed, it's a waste of their time, if it's open, it's a last desperate race to the hatch. It should feel desperate...
I think it's ludicrous how easy they are to use in comparison to other perks... especially that SB glitch where you can hold it for later. This prevents that.
It doesn't even have to be during a chase. It could be just running for one minute causes exhaustion. Wouldn't it cause it normally?
I would ask what rank you are at, since I think this change would be balanced at red. But, then again, people will argue because they can. I even suggested a huge change to the original concept that would make the concept way weaker. I would easy make it 45 or 30 if that makes it more ok in your eyes, but that would make it too strong.
so penalizing survivors because they are better than killer they are facing xd
right now we have killers that are abusing bloodlust (not even trying to hit on pallet loop but waiting to get BL2) why would killers need more help than that? if they will get even more help they wont ever learn when and why you should drop chase in area where is 5 pallets left while chasing good surv
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no?
almost only ppl that wants it to be added are killer mains that wont have to deal with:
A) kids that shouldnt play this game (i met 13y.o child with 2k hours)
B) ppl that dont even speak english xd (if you sometimes check post game chat if youre near certain country, ppl are writting with their letters)
so you want to give ppl tool that they wont use to have excuse
btw "I'm tired of getting steamrolled by a 4 man SWF " its not like survivors can say the same "im tired of getting steamrolled by killer with ebony mori or with best possible add ons" and because youre killer main youre not noticing that other side xd
i play both roles (1400h on survs, 1000h on killers) and i meet much more ebonys and red+purple add ons (or just best possible) as soloQ
soo how we solve other side of the coin?
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@TheCrookedMan if dbd isnt casual game but competitive answer me those questions:
1) how there are survivors with 100h in red ranks (and those 100h players are bad af)
2) how there are survivors with 2k+ hours in rank 17 (without deranking on purpose)
3) why the same map can have twice more pallets than same map generated in next game
4) why 4men swf is allowed
5) killer can prep agains survs but survs cant prep vs killer
6) show me "pro player" that lives only from money from dbd tournament (not streaming)
7) why monthly rank reset exist (its existing is better for casual players) and i know it was nerfed but you know how much comminity is against it
8) how fair are killers red add ons (because most sweaty i mean "competitive" killers are using best possible add ons, and if you assume this game is competitive they should get better without them so they can use it in tournaments KEKW)
9) why survs soloQ in red ranks is such a mess ( its so hard to find good survivor)
there is maybe 5% of playersbase that thinks this game can or could be competitive, and this % is too small to work with, we cant even have other gamemode because playerbase is too small xd
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@xRem main problem is when you tunnel/camp 1 surv, that 1 surv have trash game and is pissed (have fully right for it) even if you tell him but your 2 teammates escaped, his answer should be "should i care about randoms that farmed me escaping? do i have bp for that? do i have emblems for that? nope"
and thats the biggest issue as killer youre playing vs 4 but every of this 4 feels game as solo unit and "coop" game treats you like solo unit because nothing (except coop actions) isnt binded to teammates xd, you will be face camped by bubba? sucks to be you just let him facecamp you for 2min because your random teammates needs it(btw you wont get ######### for it, no bp, no emblems just waste 2mins and probably half of this game to help randoms) and ofc you should take killer 2mins to help them but problem is with you not getting anything from that xd
dont get me wrong i understand that kind of situation and most of the time i down unhooked and go for the other guy (i know its not optimal play etc but i dont care if i win or lose i just want to have fun game and kinda care about other players fun because i know how unfun it is to be tunneled because random came back to your hook with killer and farmed you on his face)
in the end play as you want but if you focus on killing 1st surv fast dont expect to be praised for it by survivors, well tbh sometimes when i kill 1st guy on literally 9th hook of the game im getting called tunneler xD, but most of the time ppl in post game chat are like "gg rare fair killer" or "gg cute piggu"
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A full group of 4 experienced people with comms ~hmmmm
i meet ebony mori with full red/purple add ons as soloQ surv way more (% wise) often than your fear "A full group of 4 experienced people with comms" and yes both are "red rank experiences"
you cant 4k every single game xd (i know its shocking for you), and there is another shock for you survivors dont escape every single game(which should be easier) even in 4men swf on voice coms (survival rate for 4men isnt that high btw)
but i bet you recently got your ass kicked by swf and now you came here to cry about that
and before you will tell me im hardcore surv main i have around 1000h on killer wraith/pig main im not using ruin/noed/pop on red ranks
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about comment about 9k shards for each character <shrug> because you will play every killer with lvl 1 and every surv (which are only skins) sooo <shrug> at least in this game you have way to get it for free
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/942081#Comment_942081
I never said it should be a passive perk, or a full match long perk tho
but yeah, they would need to make sure you cant synergize with other slow down perks, tho freddy's add-ons were not too much of the problem here, it's more of everyone slapping 4 slowdowns (and well, even after the patch forever freddy is still a build)
i know but it would end up like that ppl would take ruin, new perk, pop and sth, instead of ruin or pop or new perk
new alternative perks its 1 idea, community will implement it in way worse way (as always)
+ its hard to make new slowdown perk that would make you unable to run other slowdown perks with it
i saw many (not freddy) killers with build: ruin, pop, DL and thana its YIKES because why would use perks to catch survs 20sec faster xd
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There wont be next slowdown perk like ruin, and you know why? because of the exact same reason why forever freddy was nerfed ppl instead of using 1 or another would use both which is overkill (as forever freddy was) and because ppl abused that, freddys slowdown add ons are trash (i liked to use at most 1 at a time)
even now you hear here and there from mods about killers stacking 3 or 4 slowdown perks in build, so i would rather see nerf on stacking slowdown instead of 2nd ruin
i dont use ruin on my mains since 1,5 year, and im fine with it, you just have to get used to it, 1 or 2 gens will pop on your 1st/2nd chase who cares after that (if youre not bad) you will make survs busy
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this post title doesnt match what you wrote
whats similar between DS overperforming and tunneling without obsession? (i know killers are more likely to tunnel if there is no obsession)
i would like to see that kind of data but im more than confident its impossible to gather so precise data(ok we can find games with no obsession, but how can do show surv was tunneled? (bp? there is a lot of survs that dont do damn thing, or afk or kill themselfs on 1st hook)
but if youre talking about overperforming
aside from abusing DS (locker DS) (because we cant separate that in data)
if you count uses of DS most of the time its vs tunnelers (i know now 100000ppl will tell me i got DSed but i didnt tunneled, its you but there is crap ton of killers that tunnel of the hook ....)
so most of the time usage of DS would tell you how many killers is tunneling but if you want to check survival rate it will increase even if you only count lategame DS when gates are open and you were freshly unhooked
DS helps you escape (maybe not from game but to make chase longer so your teammates have more time to do gens and maybe more of them will escape), noed helps you down, ruin helps you win overall (gatekeeper) meta perks are meta because they have strongest influence on gameplay, im not fan of meta perks but what can i do, only play around those
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/940034#Comment_940034
Why do you need to take the time to say rank is useless? It is literally the only way to get decent teammates and if OP likes to be at the best rank, then just let him
i met as many as useless teammates in R1 as in green rank (but red ranks are even more immerse)
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i got it via shards, i wanted Yui and i guess i took oni because i have all killers so to keep with it
i didnt considered changing my killer mains (wraith/pig)
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If you think rank matter cherish that moment it wont last long
rank doesnt mean anything you cant even tell now it just means how much you played in this month because of new rank reset,
so since you wanted to be R1 now you will stay in red rank till ranks rework, enjoy
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wraith and pig
my ex mains: pre reworked freddy, hilly, doc, bubba (from latest to 1st ever main)
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Quentin (useless perks, dont like character, delete badham) and tbh you can take killer as well
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/938465#Comment_938465
My post was a sarcastic jab at op. Basically his end goal is to get addons as base so we can get new addons so they can be stronger. Because imagine prayer beads, before nerf, as base. Or insta chainsaw Billy?
your post wasnt sarcastic enough to get it (its harder to get sarcasm from text than from voice + remember ppl dont know your character so they cant guess + there is a lot of ppl that would tell that dead serious) and not only me didnt noticed that
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/938454#Comment_938454
So they can get more addons to make them more powerful
but you know even if they would buff basekit of any killer they should nerf every add on so their powerlvl with add ons will stay around the same to not increase kill rate even more?
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@ProfessorDunwich said:
So many killers are add-on dependent. Wraith is probably the best example. If he has the right add-ons, some would argue he is top tier. No add-ons, low tier. Every killer should be able to stand on their own without any add-ons. Some can, like Billy and Huntress. Most cannot, with Nurse being added to that pile. With survivors, keys, toolboxes, and med-kits give you a bonus, but you can do quite well without any of them. That is exactly what killer add-ons should be, a bonus or interesting effect.
wraith top tier with add ons, ok now stop smoking and dont take what certain streamers tells as given, imo wraith is midtier with good playstyle (im half wraith main)(with bad playstyle you will suffer) but top tier because of add ons? how silent bell or windstorm can compete with 1shot hatchets, insta saw, wakizashi + sth else, mintrag hag, perma T3 myers xd
if you want add on dependant killers: doc, trapper: because base range for doc is bad, and trapper with 1 trap is painful
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because survivor emblems are depending on killer performence devs kept "buffing" survivor emblems + if remember correctly they need 1 less point to pip
and after all those changes surv almost cant depip unless: surv is afk, surv is hard tunneled as 1st surv, killer is afk, killer is so bad he cant hook 3 survs during game
and if any of those situations didnt happened GJ as surv you pipped xd, or at the very least safety pip (sth is wrong, change my mind)
imo they should remove safety pip for survivors
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/937663#Comment_937663
Yep cause I don't play games to give up and quit like a baby. I play to win and I'm not leaving the game until it's come to a conclusion and not cause I gave up.
too bad for you, dbd isnt competitive,
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/937673#Comment_937673
You're arguing things I never said lmao. I never said you were a survivor main. I never said I have a problem with SWF.
The point was SWF were abusing the MM system to get baby killers to bully. So BHVR changed MM to prevent that. Since the killer has no choice in the level of survivors to be paired with or whether or no to play against SWF, they put the decision on the SWF groups. You know going into the match that the system is going to try to match you up with a killer that's the same level as the highest survivor. If survivors don't like that, they have a choice not to participate.
never said hmmm
"I never cease to be amazed by the entitlement mentality of so many players in this community." and literally pointing at me xd
from what you wrote i think you met many lobbys that hurted you it didnt even needed to be swf and you never noticed swf that didnt done any harm, just move on and let ppl enjoy playing with friends, because telling SWF is making ppl avoid rank system to play vs middle rank killers remember red rank survs dont even have to be good (and most of them are bad) so whats wrong with that? and you know whats main issue with your opinion? being kinda blind about surrounding because most swf are green + red which would take purple rank, and now because of swf change purple ranks are getting full lobbies of red ranks instead of green+red (im talking about lobbies before week ago), so youre literally telling: its better for purple rank killers to play vs full red rank lobby instead of green + red (because of SWF priorities right now), if now youre going to tell me "im arguing things you never said" that only means you dont know how ques looks like and youre acting smart
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/937605#Comment_937605
https://forum.deadbydaylight.com/en/discussion/comment/937612#Comment_937612
I never cease to be amazed by the entitlement mentality of so many players in this community.
well i bet you never played dbd with friends, FeelsBadMen
i have over 1000h on killer so ofc im entitled survivor main (and yes i didnt done typo, over 1000h on killer)
just get better on killer so you wont fear swf anymore? or get used to not being able to 4k every game?
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@LordEmrich said:
@Galklife How about if you don't want to play the game just don't play it? You're like them people in MOBAs that wanna surrender after we've lost two turrets. Just play the game. Unless you're the last Survivor left there's always a chance you could still win.
and youre like kid that will refuse to surrender with open nexus for next 5min because of 1% chance and 1 of 100 games you will win but it will take like 500min in total to get single win
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/937586#Comment_937586
Other than matchmaking bug, the change to prevent SWF using lower rank survivors to get a lower rank killer that they can bully is a great change. New players can still have fun by not grouping with with higher rank friends for a while.
just dont play with friend that made you buy this game 4Head
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/936744#Comment_936744
I’ve de-pipped for escaping when the killer only got one hook
but when killer hooked 1 surv, hes semi afk (so bad he almost count as staying afk)
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depends on soloQ or swf, and how good killer is
(taking avg killer and soloQ):
hardest to escape legion (because my teammates will selfcare for 40sec just to get tagged after 5 seconds) and plague (because randoms will cleanse) and im telling all this about "red rank soloq survs" (btw recently i noticed my friend with 2,8k hours only surv player was cleansing xd because he didnt know it gives plague power)
easiest: clown or bubba
in swf:
hardest to escape: spirit or freddy
easiest: legion and plague
if killer is good:
hardest: nurse, hag, huntress(but mainly because of dedicated hitboxes)
easiest: plague
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@ZoneDymo said:
did you seriously make a threat about 1 persons salty reaction to your game and use that to generalize all killer players and play some victimcard type stuff?
but thats how solid 30% of ppl on this forum do (but most of the time its 1 bad game of streamer and instead of thinking he made mistakes, its games fault)
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killers and survivors are changing places, now there is 4 killers vs 1 surv and killers have to regress 5 gens before surv will burn them with flashlight to death
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- Since when rank means anything? as surv as long as youre not hard tunneled or afk you wont de-pip
- There is plenty of 130h players in red ranks
- At least they are doing gens (most of my "teammates" are looking for ruin for 5min)
- Just find ruin so they can stop tapping Kek
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@ImmortalReaver said:
https://forum.deadbydaylight.com/en/discussion/comment/933966#Comment_933966
If you think this is even remotely balanced, you're a biased survivor main.
i didnt needed to click link to know from which streamer it is (most links from killer sided comments leads there) but he isnt even that good killer xd
btw since he claimed wraith is 3rd or 4th best killer because he learned how to play him xd (im half wraith/half pig main since year ago and always have good results)
maybe every killer is good if you pay some attencion to him and learn how to play him??
pig is rly strong killer if you know what youre doing (hes rly bad on pig and his build is also very bad) if you want to see good pig player look at scorpionz on twitch but there is a lot of ppl that will wont like him because hes not hiding behind ruin or not top killer mask
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@limierr said:
Ok for me if :
1) You lose all survival and objective point ( as you did the opposite of what you should have do and there is perk to avoid slug).
2) The killer get compensate for that : chase, deviouness and sacrifice.
3) The trap door can open only after 15s as you die (in order to avoid to offer a free escape).
1 youre talking about emblems or bp? with emblems i can agree on taking survival away
2 compensate for what? if you want bp just hook him? if you things which you get from hooking (bp and emblem) just hook him? (btw if you 4men slug you wont pip and get less bp anyway)
3 i can agree with same amount of time as sacrifice takes (and killer gets notification surv is doing that)
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@FriendlyGuy i love how you make me repeat myself 10 times but ok (irony btw)
"And slugging for the 4k is completely fine if you wanna do it. The last survivor can just stealth for the duration of the slug." and sluged surv is getting 4 exciting minutes of being being kinda afk but not completely
but i guess since rank for you still means sth(even tho you dont get anything for that and on other side there is almost every pepega that plays game more than 50h per weak) arguments about fun wont reach because youre "competitive gamer"
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/932111#Comment_932111
Nobody. Literally nobody played every single of his matches without slugging. I only slug if it's really needed, if i play trapper or billy more and if i play nurse like never.
The killer power contributes massively to the best playstyle of the killer. Billy is extraordinary good at slugging, so some people play slug billy.
The only thing you came up with is, that you don't like and need that "noobish" playstyle. Fine, no problems here. But insulting people that do it and crying for nerfs to a playstyle, because it's "wrong" and "toxic" for you, not cool bro.
Aside, you said you use meme builds to derank, so ######### should you know about red ranks m8?
bruh but all this post is about excessive slugging xd maybe you dont know difference between normal slugging and excessive
ok let me tell you, excessive is when killer going out of his way to slug :not because of DS, not because he saw other surv or he want to gain some time .because most of the time if its slugging not one of those 3 most likely killer is slugging for slugging (either to start looking for last surv, or 4men slug)
and you should agree with me, when youre slugging DS you dont slug him for 2min, or when you slug because you saw someone (he should be picked up before 2 min mark, most likely even in 1min) and if you slug for 4k so often youre willing to defend that you should know how often that surv is bleeding out (ofc you may run bbq or surv may not move) but its not that rare for that surv to never be found again and bleed out xd
its not like someone would give up because of slugging DS (since timer for that option is twice longer than DS)
right now youre acting literally like those survs that thinks if you find them 2nd time(after hooking someone else) but within 60sec (and they use ds) youre tunneling them
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@Deadeye but its give up option when youre slugged for 2 mins (so unless killers go out of his way) that option is unavailbe for you
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tbh now i know i was kinda harsh but amount of time on this forum i was told to "play some killer" or "play some surv" is scary, to the point ppl stopped telling me why my idea is wrong (which most likely is about removing unfun parts of the game, or improving QoL for 1 side) i have over 2400h and around 1400h on surv and 1000h on killers, and someone is telling me over 50th time (by now) to play X role because i dont agree with him xd
well 4k assumption wasnt him but in the begining of thread i wrote about this change for times when killers are 4men slugging or slugging for 4k (because only in those cases surv is slugged for more than 2mins) + you wont slug someone for 2 min if you see someone right after downing 3rd person, you have go to out of your way to slug someone for more than 2 mins, and i dont like that kind of slugging
slugging for DS or to not tunnel or because you see other surv is good, but going out of your way to slug is boooring
edit for some typos (like i forgot to add word, because in my mind it was there 😅 )
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thats why im running bond to see claudette selfcaring in corner and dying to bbq before she waste 32sec
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@Deadeye welp there is no arguing with someone that thinks if you want QoL buff for one side that means that person never played other side (that kind of argument from @FriendlyGuy is insulting as well, because he cames up with idea EVERY killer slug for 4k like he does xd and its weird you dont sweat, argue "you dont understand my role" is funny and no mather what i tell he wont listen after that claim)
he is arguing "you dont understand my role" to someone that dont use slowdown or excessive slugging to win, and in his mind its impossible to win this way (so you can assume its impossible with his current skill)
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dude im playing wraith with distressing, BoP, insidius (btw it doesnt counter brown add ons) and bbq, with brown add ons that dont supress my TR and i decloak after break animation
men if you have problem with ranking up without slowdown AND slugging, maybe youre the problem?
im wraith/pig main btw
edit: i love how ppl (especially entitled killer mains) reject possibility of someone being better than them and not needing training wheels such as ruin (or slowdown perks overall), ofc entitled surv mains have their own problems like "i died because i was tunneled, and i wouldnt die if he didnt tunneled me " xd