Ruin would be okay if there were alternatives
It's a strong perk, but what is annoying about Ruin is that 90% of the time it's in the killer's build, so what if there were alternatives to it ? I think it would make Ruin way more acceptable if people had other perks to do Ruin's job, like Corrupt Intervention (even tho no one uses it it's a good way to not play Ruin)
Plus, let's be honest, some killers just run it because they want Ruin in their build, even if they completely destroy the 4 next teams with moris etc. Just put it away, there's a few killers that dont need Ruin at all (Spirit, Ghostface when you play him well, etc).
Ruin being overused has a slow down perk (slapped with other slow-downs if you want to have 45m long games), a training wheel for killers, and useless sometimes but still there, makes it particularly annoying for everyone. So there should be alternatives. I don't have ideas yet but, it's a discussion, feel free to bring yours.
Comments
Ruin is needed on almost the entire roster. It's a passive slow down, no hooks needed (like pop). Corrupt intervention is only good on setting killers, if survivors are smart they can just hide the entire time, cleansing totems maybe, then start the match after 2 minutes.
You want an alternative way to slow down gens with minimal effort? CI exists, maybe something that slows down survivors who work together even more?
That's what I'm talking about
I want the devs to create new "Ruins" to make Ruin less needed
That's not what I meant you're getting it wrong
I want new STRONG slow down perks, that can do Ruin's job (since everyone always slap Pop with Ruin it doesnt count for some reason), it can be a challenging perk too, not a free slow-down for everyone
it would be like, i don't know, creating a strong Dying Light for example ? or something that makes each kicking stronger, something like that, that would be interesting
by the way, people are sleeping a lot on how strong Surge + Surveillance can be on some killers (but i wouldnt recommend it on everyone of course)
Those already exist silly
If you mean a passive perk, then it's impossible. In case you didn't already understand it, almost every perk they released in one year it's token/requirements based. There will never be other perks like enduring or brutal strength that give you a boost no matter what.
At least they will create another hex, which will be #########, like all hexes.
Already mentioned but pop is borderline useless for gen slow down you need to get a hook, know which gen is most worked on walk over to the gen than hit it congrats you've slowed ONE gen out of potentially three that are near completion depending on chase length.
CI as already stated just hide till it runs out proceed with the game as normal
Ruin isn't even that much better than the mentioned perks and honestly is arguably worse most of the time I think it's just a go to because POTENTIALLY you can get strong value out of it. But that's very unlikely it feels like habit for most killers to bring it because most of us know it's terrible lol
Why do people complain about hexes? You know there are perks to protect them right?
There are hexes to protect hexes. I'm not bringing MORE temporary perks to try to solve the issue that one perk is temporary. Not to mention the two defenses either hinge on bringing ALL hex perks, or are a one-off effect that can trigger while someone's injured and do literally nothing.
Hexes are completely RNG based, totems spawns suck, hexes can last roughly 20 seconds. Using haunted ground/thrill is a waste, if you play the entire game protecting your ruin you will eventually lose the game, while most killers need chase perks, you can't waste two slots.
They're not going to release two perks that do the same thing. For one, it's redundant, and for another, if a second perk were introduced that could truly replace Ruin, it would be no less bothersome to face. It wouldn't necessarily replace Ruin either, since killers would as likely as not just stack the two for greater effectiveness.
There wont be next slowdown perk like ruin, and you know why? because of the exact same reason why forever freddy was nerfed ppl instead of using 1 or another would use both which is overkill (as forever freddy was) and because ppl abused that, freddys slowdown add ons are trash (i liked to use at most 1 at a time)
even now you hear here and there from mods about killers stacking 3 or 4 slowdown perks in build, so i would rather see nerf on stacking slowdown instead of 2nd ruin
i dont use ruin on my mains since 1,5 year, and im fine with it, you just have to get used to it, 1 or 2 gens will pop on your 1st/2nd chase who cares after that (if youre not bad) you will make survs busy
And at the same time they can't release a new one and nerf ruin so they can be together without being OP, or they get screamed at for pushing PTW.
There's a total of 2 perks for protecting totems.
Haunted grounds, and thrill of the hunt. Haunted grounds doesn't even protect the totem it simply puts additional totems out there as distractions. Hope you get lucky and one gets done while you're chasing a fresh survivor so you actually get value out of it. Also hope you get lucky and they don't break the correct one right off the bat wasting your haunted ground.
And if you bring thrill well then might as well run all hex perks because if you're trying to defend JUST ruin you're not going to do much hooking
How will you not be able to hook survivors by keeping track of your totems?
If you're defending totems you're not defending gens you might get a single kill and I say might cause you also have to be close enough to actually do something about them cleansing the totem. Once they see you have thrill they can literally just tap the totem then go away keeping you distracted
(Why they get a notification that you're running thrill is so mind boggling lol)
You're right that it should be a perk that cant have effects combined with ruin, or very risky to use with
well, just like corrupt intervention which makes me think seeing everyone that it's going to be the only alternative for a while
wouldnt it be cool if there was a thrilling tremors for totems ? like, the entity blocking the totems for 16 seconds each time you pick up a survivor ?
would probably be a very meh perk but hey, that would be interesting (if they nerf noed tho, cuz argh, that's free kills right there)
I don't think that's the right way to defend totems. Obviously you run Thrill so you can simultaneously pressure generators and prevent survivors from popping your totem.
I never said it should be a passive perk, or a full match long perk tho
but yeah, they would need to make sure you cant synergize with other slow down perks, tho freddy's add-ons were not too much of the problem here, it's more of everyone slapping 4 slowdowns (and well, even after the patch forever freddy is still a build)
Give it a cooldown like Thrilling ? I dont see it being super strong with a 40-60 seconds cooldown
You're missing the point though. Because survivors get a notification that you have thrill of the hunt they could literally just tap the totem and leave. And unless if you cut off mid chase because you're trying to get catch them out if position, too bad they weren't ACTUALLY trying to cleanse it they just wanted you're attention.
And against any coordinated SWF they'll know if they can actually cleanse it or not. The hex defense perks are just terrible and the hex perks themselves are bad. There's a reason you really only saw super high mobility killers running all hex builds lol.
Then it's a mobility problem as usual and not a problem with the perks themselves.
Disagree because you can't just UP the mobility of all killers. To make perks viable for all of them. The devs have already stated they want perks not to be killer specific and to synergize with other perks. So IF it was a mobility problem then you'd have to up the mobility on all the killers that are slow which would break all balance in the game and we KNOW that's not what's going to happen. So it's definitely a perk problem and not a mobility problem.
It's a mobility problem not because of killer move speed but because of map size. We all know many maps need fixing.
Fair enough I can agree with you on that.
The problem with creating an alternative to Ruin is that most killers are just gonna use both perks together. You see how people are slapping Ruin and Pop together, two extremely good slowdown perks.
Then builds like Forever Freddy and Forever Plague were created, which is basically two good slowdown perks and two minor slowdown perks stacked together. So imagine if they created another slowdown perk on par with Ruin. Killers would put those two on together and it'd be hell to play as survivor.
Instead the devs should focus on a way to give all killers better mobility to be able to put better pressure on survivors
Fix maps you mean?
Pretty much. They should use Coal Tower as an example for a good map. Small size, decent amount of pallets and jungle gyms.
true, maps like Rotten Fields, Cowshed or Grim Pantry are painful for all the slow/setting killers, but i dont see how reworking those maps will make people stop putting Ruin in every single build
Meta = Boring, but meta for a reason.
I personally think Hawkins is one of the best maps (killer or survivor) as it's filled with, lockers, unsafe pallets, falls, mechanisms, vaults and even a second floor, on a good size.
well not always, but ruin definitely is boring
I think its boring by definition, meta means everyone and their mother runs it, why even have perks when everyone runs the same ones all the time anyway?
Its just boring, variation is the spice of life!
yeah but sometimes, being meta is all about having a fun unexpected build soooo
look at the nemesis builds i mean, it's strong, and it's fun too !
It will make other perks more viable
uhm okay ? which ones then ? i dont have any in mind except thrill of the hunt because it was one of the discussions going on
what? no its not, meta is just about 1 build....the meta build, most effective tactic available...
Fun builds are fun but arnt the meta by definition.
oh yeah Surgeveillance will be stronger, Dark Devotion more useful... that's all i've got in mind
Yes all hex perks not to mention surge probably CI maybe Thrilling or Brutal Strength. Many perks.
ya mean facecamping noed is meta ?
well you're right on the boring point then
"CI" ? you mean Cruel Limits ? I dont think reworking Rotten/Cowshed would make it better, I think the perk itself needs a rework (terror radius instead of around the gen), and it would actually (lol) make Coulrophobia and Distressing stronger
Okay how is that bad? They are fun and interactive ;))
I didnt say it would be bad xD Just, the perspective of running them and them doing their job makes me laugh (as a clown coulrophobia Nurse's calling, i cant wait for Coulrophobia to have a purpose lmao)
Btw talking about Clown, reworking those maps would help him soooo much
Legion too would be better
i know but it would end up like that ppl would take ruin, new perk, pop and sth, instead of ruin or pop or new perk
new alternative perks its 1 idea, community will implement it in way worse way (as always)
+ its hard to make new slowdown perk that would make you unable to run other slowdown perks with it
i saw many (not freddy) killers with build: ruin, pop, DL and thana its YIKES because why would use perks to catch survs 20sec faster xd
But there are alternatives!
Like like.... Corrupt Intervention!!!
What they can still do gens in 40 seconds?
Umm....
How about playing killers that can end chases in 10 seconds!