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Galklife

Galklife

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Galklife
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  • As long as definitions are correct thats 100% true,

    if someone is doing gens while 1 surv is hooked, 1 is chased yup

    if killer is ignoring everything (survivor bodyblocking his way so he has to m1 him and then still follows unhooked guy)

    then yup both are equal

    BUT there are some exceptions:

    killer cant catch surv for 2 or 3 mins (there is nothing to do for survs) and if you dont expect 3 gens to pop after 2,5min when you still cant get a down (or hit multiple survs) ... what do you expect?

    surv after being unhooked is shifting straight through center of the map ... what do you expect? or when youre doing gen on killers face?

    those terms WHEN USED PROPERLY are equal, but both sides are so blind and are throwing them all the time to make excuse of their death/losing gens

    I got games when I killed 1st person on 9th hook and i got called tunneler, same when i was surv and killer killed on 9th hook random called killer a tunneler xd, also i got games where i did 5 totems, plundered 3 chests gens were done and killer was telling "nice genrush" tell me what else to do?

  • Playing old Freddy (pre rework) vs 4Men with 3x medkit with instant 2UP :) back when picking someone up from the ground would wake them up (and you cant hit survs that are not sleeping)

    But in the end i won this game by slugging them all

  • @IOIOO said:

    Honestly literally every game you will be facing survivors with thousands of hours and as a wraith main I can say wraith is unplayable without top addons. I just wanted a fun game but always giving me the best survivors, its so annoying. This is why people play trickster to derank, they want to go back to mid rank and face normal people.

    If you think "game always gives you best survivors" you're delusional.

    Also wraith right now is pretty strong xd you literally have green add ons built in. I used to play no add on wraith on red ranks way before that nerf xd.

    If you find that many "good survivors" (which is joke because over 90% survs in this game are bad, yes in red ranks too) that only means youre not that good of a killer as you may think.

    Imo with current matchmaker you can get every rank survs when youre in green ranks.

  • @GlamourousLeviathan said:

    I play Hag kinda of often and I can tell you that there is no perk more annoying than Sprint Burst in the hands of a smart player. Hag's gameplay consists of sitting in a area of the map and setting a web of traps there. A Sprint Burst player will just run to other side of the map whenever you come close, without triggering a single trap.

    yup thats why i wrote about SB not getting nerfed, also FL (that are thousands time more common) can counter Hag thats literally obnoxious

    @Demohugz said:

    OoO is the worst perk for both Hag and Trapper if they also have a flashlight.

    Small game isn't that useful from when i have used it and it's so rare it's not a problem. The thing is you're often moving your camera around a lot so unless you're just looking forward and small game goes off you will rarely know which direction the trap actually is.

    yea thats also why imo that angle "QoL buff" is more placebo buff than anything, ping just tells you there is totem/trap close in that direction

  • @BuffySummers said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104980#Comment_2104980

    When I said destroy, that was in regards to Hag. As you can destroy hers with a flashlight. Disarm was aimed at Trapper and trigger / destroy was aimed at Hag. :)

    oh sorry I Pepegad there haha

  • @BuffySummers said:

    I am by no means a main of either of these killers but I’ve played them both a lot. Perks don’t really bother me, but what does get to me is when you are against a team on mic and whilst you’re chasing somebody and setting traps, their friend keeps disarming / triggering / destroying them. You basically become an M1 killer for the rest of the match and it just sucks the fun out of it.

    You cant destroy traps anymore. And about comms info about trap placement agree, also totem counter that will be "generously" added to perk that is build in swf comms while sacrificing other "feature".

  • @notlonely said:

    Not a Hag main but I have BBQ tier 3 on her and I use her when I want easy 4ks: I barely see Small Game and I'm not bothered at all by users of the perk. I mean, Hag could use some counter play. As for Trapper, I do think it's worse for him since disarming a Trap is more punishing that triggering a Hag trap: she could get in range and teleport in time.

    Disarming Trappers traps is more punishing for trapper for sure but traps without darker add ons are easy to spot anyways and pitch black traps need a counter (imo)

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102126#Comment_2102126

    Note: it is reduced by 5 degrees. That's narrower, not shorter. It gets more accurate as Totems are cleansed.

    I still dont get why Trap part is getting removed, If argument is "because it counters 3 of 23 killers" its sick joke, spine chill hard counters every stealth killer and its not getting nerfed (Im not telling it should be nerfed but its obnoxious how 1 counter is good but other not)

    Im using this perk in my everyday build (only taking it off when im doing perk challange or going for head on build) I never noticed anyone else using this perk. Why BHVR is nerfing (by removing literally Half of its usage) perk that almost isnt even used ... (or maybe my Escape rate is too high so in "big data" its too op), BHVR is really afraid of niche perk that counters 3 of 23 killers?????? (while spine chill is ACTIVELY WORKING vs every and HARD COUNTERING GF, Wraith, Pig, Tinkerer, to some extend spirit)

  • Im using Small game in my everyday build ... WHY is this perk getting killed? ok lets list stuff:

    Yey totem counter FCK YOU SOLOQ use perk :)

    Sharper angle per each totem destroyed i mean its not useful at all because angle was already ok

    About traps .... Devs are you telling me when im using perk that works against 3 of XXX killers its bad? next spine chill nerf because it works against GF and wraith?

    Trapper can have black traps, about Freddys pallets DIDNT YOU MENTIONED while showing them "here is a counter to it small game"???

    Did i had too big escape rate or what (so made escape rate with small game too high) and you decided to nerf it??

  • 1st "luck" in matchmaker

    but other than that huntress used to be quite popular/fun to play on PC

    also i know some ppl that came back to Huntress after playing Trickster "look im doing 8 times more dmg" haha

  • I see that often when 1 or 2 survs are just crouching around being useless for long period of time.

    Even I, if im hooked for 30sec and i see 2 survs crouched not doing anything for those 30 sec (killer cant be on them both at the same time) im doing 1 kobe try and not struggle, this game is lost anyway. In that case youre not even sure if you will be unhooked, you will have to do all the gens because matchmaker paired you with ppl that are afraid of everything.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2046863#Comment_2046863

    My point was that with indoor maps you can't realistically get the 15+ meter distance requirements on indoor maps due to multiple factors.

    For example in the huntress' case door frames/low roofing actively hinders her ability to do long distance shots as she needs an arc which the maps aren't built around giving her.

    The large amount of LoS breakers means that there's almost no situation where you'd get a line of 15+ meters to even attempt it even without considering the other factors.

    Yea indoor maps were, are and will be big problem for huntress (and most of the time its hard to get normal shot not to mention long one).

    But imo (and noone has to agree with that) red and purple add ons should make you play in different way than normal, not just be "free" win or simply power boost. I like what mirror does, amanda letter, 2x engraving and stuff like that, . Ofc with most of those add ons you want to play map offering but its fun (at least for me)

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2046714#Comment_2046714

    Iri coin is so underpowered that no one uses it and could be baseline and it wouldn't effect his overall power.

    Remember as @ukenicky said making it distance based would mean it would be useless on maps like "The game" or really any indoor map.

    Iri coin is a FAILURE of an add-on which is why the devs haven't even pretend to think it would be a good idea for iri hatchet unlike other change ideas.

    Maybe you dont know but Slinger has range limit xd and has to bring them 20m+ to himself ...

    Meanwhile there is bunch of Huntresses that are going for crossmap snipes with bbq or just when they see surv on gen.

  • Most tryhard combo? Nurse + LF or nurse + Trapper

    She brings survs to other, and that other is camping them to death

    Funniest? Tbag duo Piggy and GF

  • Your post is quite contradictive "What keeps aggrevating me is that near to no if not all meta survivor perks have an outplay counter strategy." While in same post You wrote "DS isn't as much of an issue since I don't tunnel 90% of the time." (wow DS has counterplay/ way to be useless), I can bet survs with unbreakable (and playing normally) dont use their perk in over 50% of their games. DS and Unbreakable can just not be used in game isnt that their counterplay? 0 use from 2 perks, even if your STBFL has counterplay (if obsession notice that) you still get use of it.

    DH biggest counterplay is latency (and thats why ppl started using DH for distance which removed basic DH counterplay like baiting hit with m2), but i wouldnt mind nerfing it (i dont use movement speed anyway). I know its kinda lame to use it as counterplay but isnt both of your killers already countering it pretty well? Oni with 1shot, and huntress with exh hatchets? (if in your opinion youre playing vs 4 DH every game 1 add on removes 4 perks), BTW I hate exh hatchet when im using my head on build ...

    BT has counterplay, you either wait 15 seconds or just kill surv that unhooked (if unhooked surv is protecting him just wait 15 sec, dont be dumb and press m1) also BT can give you 0 value in game (as surv)

    So there are games where BT, DS, Unbreakable user wont use single perk

    But i get it when squads are using those perks its overwhelming.

    Also from my surv and killer PoV I noticed if you have 2 or more survs with at least 2 perks from list (DS,BT, Unbr) its swf. Its funny to see (in my games) how typical soloQ group doesnt have more than 1 person with 2(or more) perks from this list. Perks made so its less unfun to play soloQ are used by swf not soloQ (at least from my experiences)

  • tbh at least they were doing gens, it isnt rare for me to go 2nd phase when survs are crouching around (across whole map)

    and ofc in that situation im not struggling

  • I only tunnel and proxycamp only OoO users, they dont want to play game in normal way so im not gonna give them normal game.

    Other than that? i dont do it

  • Bunch of times (across thousands of hours) i sold out immerse survs to the killer never got banned.

    Im running bond, and if i will see someone crouching in corner for 40sec straight when killer isnt near im gonna sell your ass to the killer, because that kind of player is as good as dead teammate.

    Too many times i saw surv sitting in corner when i ran to a gen, FINISHED IT ran away (and that surv is still crouching around) and im not talking about below R10 survs

  • im using inner str, its faster (im doing bones anyway)

    but selfcare isnt bad, BUT big chunk of bad players are using it (in bad way on top of it) and for a lot of players looking at those P3 claudettes going to map corner (waste time) just to press m1 for 32 sec (waste time) and go back (waste time)

    i bet if you would see good players with SC (and only those) you wouldnt feel that bad about perk BUT most of those players doesnt mind being injured (newer players do)

  • if you play 1st time freddy or 1st time spirit, freddy is better

    BUT if you want to learn and spend 10 games learning, then spirit (also you have to have decent headset, it helps a lot)

  • if i plundered green+ flashlight i will look for hatch and then do gen with clear path to it,

    if i didnt plundered green + flashlight i couldnt care less about escaping, i will just sit on gen (unless i have grudge to other surv, but its rare)

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970646#Comment_1970646

    My favorite to play as and against is doctor, I just think the mechanics are fun. I don't see him very often at all. People sleep on how effective he is (pun intended)

    Yea if as doc you mastered your timings and when survs can press spacebar (to start vault) youre probably destroying everyone,

    BUT ppl are lazy ... and want max power with minimum efford and thats where Freddy comes in with max power and no learning curve,

    If someone want to be lazy and dont learn how to play they shouldnt be rewarded for that (similar example are killers that are crying over flashlights when good killers are enjoying 3+ FL in lobby because they wont do gens, and they wont get single fl save because those good killers learned how to play around it and get advantage of that, bad killers are using lightborn xd)

  • @DwightFairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1965064#Comment_1965064

    NO

    If survivors can have attributes and abilities they HAVE to be interchangeable and earnable

    If Laurie or Quentin's abilities are good it makes them pay to win, as they are licensed.

    Also, say, Claudette's ability is better than Meg's, then no one would play Meg.

    Abilities and Attributes sound amazing but DO NOT MAKE THEM CHARACTER SPECIFIC WHEN YOU CAN NOT EARN EVERY CHARACTER.

    right now there is only 1 character with "special ability" its called blend (guess about which character im talking about) and i wish to see them less (as both surv and killer)

  • Because of ppl like you i have to hide my hours, and hide my friends list (even tho i dont play recently) ...

    soloQ has to play vs what matchmaker gives them but killers are nitpicking vs what they want to play xd and then they are <surprised pikachu face> when most ppl have private profile because killers are looking for easy games

    Im playing killer quite a lot especially recently (because Matchmaker is dog ....) never checked profiles (im not that bored with fast killer ques) will i lose 1 per 10 games because i didnt checked 4men swf with high hours? yea (Im wraith and pig main and dont run ruin/pop) but i will easly win 8 next games and 1 will be even (its avg) why would i care about playing 1 or 2 SWF per 10 games when i play vs 4Head soloQ most of the time?

  • my build for over a year now:

    Bond: well im mainly soloQ (even on swf i like it because noone of my friend is tryhard non stop spaming where they are), also better you are with bond more info you get from it (its not only about teammates nearby)

    Plunderers: Gib me those purple flashlights

    Small game: I like denying Noed (and seeing killers DC after they realise they dont have it), also i didnt stepped into trappers trap in about a year

    Inner str: Since i always do Bones free 8sec heal (sometimes even in chase) is super useful

    I have tons of hours and imo if i would play with all meta perks it would be unfair

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1963283#Comment_1963283

    I at least wanted one pity kill. Everyone but one survivor had dead hard and the other three were trying their hardest to shield him. And the one person I managed to kill sends me hate messages. Cant win no matter what lol

    if that was red rank party vs R13 killer it was Matchmakers fault, not deadhards or theirs (for trying to save their friend), just move on (you cant fight it)

    if they were that altruistic i dont see the issue(huntress exceeds in chain hitting),

    also in your mind deadhard is godlike perk that makes survivors permamently unkillable xd (thats not the case especially since desync is huge),

    about them being ...holes there is bunch of ppl like that(and i love killing them) but if you were tunneling their friend 1st (imo its kinda normal for them to Tbag i do that too, if killer is focus 1 surv im gonna taunt you to change focus or trigger you),

    and i have question about your logic, you hate Deadhard (you didnt mentioned other perk, and DH was mentioned bunch of times) why your primary goal was to kill only person that isnt using perk you hate hmmm, if someone is using OoO im killing them 1st, if someone is forcing DS on me(locker on my face), im killing them 1st

  • its because hard mains wants to blame sth for their lose xd literally everything is beatable if youre good enough (even sweat squads when you take 3k as a win)

    but its better to tell this game is survivors sided but as "very good killer" Kappa i win vs almost everything right?

    same goes with survivors you will always find survivors that will tell you game is killer sided and X killer is too OP (i'm maining wraith/pig and i met bunch of survs telling my this killer is OP)

    its all just excuses xd game was and will be (after fixing desync) in most ballanced state it ever was

    but you cant see it because of Matchmaker soloQ is mixing rly bad players with decent and making those decent players not play soloQ (with teammates that wont even unhook them), and kinda force them into SWF. And then there is even bigger % of potato players in soloQ and bigger % of SWF. Im not telling SWF isnt beatable (because it is and its not as hard difficult as ppl make it look) but if as killer you meet soloQ lobby youre gifted a win (im not calling it 4k because im not slugging for 4k and im fine with 3k + hatch), and im telling you that from my Killer experience (since soloQ is unplayable i switched to killer)

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959717#Comment_1959717

    https://forum.deadbydaylight.com/en/discussion/comment/1959725#Comment_1959725

    Actually come to think I have done that a few times without really thinking about it. Just keep seeing the same person and it's like "Hey you're injured and your team mates aren't. Plus this other team mate can loop for eternity. I'm just gonna secure this hook. Yes I see this other person beckoning me from the safety of a pallet. No I'm not THAT stupid."

    Then they pull the surv off with borrowed time and two protection hits, but whatever!

    sometimes its better to get rid of gen bots that cant do anything other than m1 on a gen)

    also yea ignoring person who wants to be chased is best choice

  • how to stomp SWF? play strong killer

    how to win vs strong killer? drop soloQ play swf

    and cycle of hate continues

    Edit For a valueable answer:

    find weakest and punish better friends for helping him

  • I will play vs Slinger but i will hold m1 harder than vs any other killer

    I still remember slinger that just kept tapping m2 to zone me out of the gate (because there is no punishment for literally tapping m2 10 times in a row)

  • @GodLikeTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1956311#Comment_1956311

    Mmm, I once had a 50 minute game on swamp vs 4 clauds. I literally just left, because they were down to 2, and I literally could not find them.

    it might sounds weird but you could report them for keeping game hostage (if they didnt tried to touch gen for over 10min)

  • I bet all those P3 blendettes love swamp, outside of those? nah noone

  • @_HN_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1956193#Comment_1956193

    Hey! Would you look at that! He found his shift and . keys!

    I have a lot of argument, but sadly, none of them will work against your "facts"... because I dont have argument that work against non existant facts.

    Damn, your whole post was just a pretty bad bait and trolling attempt... how sad.

    Bad bait and trolling but out of 2 of us whose profile icon is in cage? and which one have more posts (so more occasions to be punished)?

    Me defending DC, when killer is denying you ability to play the game (even tho he already won so why would he care?) is bad because let me guess? you're doing that. As long as survivors wont get "give up" button when they are slugged for more than 60 sec straight I will defend DC when killer is sweating for 4k.

    Also denying facts just because I didn't used best form possible is just pathetic. you didn't denied anything what I wrote using facts/arguments (so i guess I'm right, because you would use those right?!).

    If you don't care about debating/using real arguments, I'm done with answering to you.

  • "why is DC for hatch still a thing" did you tried to think when it happens most of the time?

    when 1 surv is slugged on the ground because killer wants to sweat their balls off to get 4k and:

    a) he dont want to give him that 4k

    b) 4th surv is his friend telling him hes on hatch

    c) random wont save him anyway

    so why even be slugged and give hook BP to killer who wants to deny you ability to play a game you want to play? (but he will come back after 3 mins)

    i dont DC when killer is slugging for 4k WHEN HE KNOWS where last surv is (so he will get him in max 60sec) but bruh if i see random on other side of map and killer is leaving me to search for it, nah mate i take my 5min DC penalty and watch some streams (having 2 monitors is a bless)

  • " This is BHVR's way of dealing with the Pay 2 Win. If you had to pay to get Laurie and DS, one of the best Survivor perks, the Halloween chapter would likely be seen as Pay 2 Win"

    i mean that suggests there is P2W. Shrine isnt about P2W its just for ppl that doesnt want to spend more money and spending =/= P2W

  • i have all survs, and almost all killers (i dont have twins)

    buying them (via shards or money) didnt make me play them xd all of them i have on lvl 50 but for example i dont touch: nurse(daily only), hag, myers, clown, legion, freddy(post rework), GF, slinger, spirit (outside of daily), PH, plague i just dont like their powers (from one side or other, because for example i feel dirty playing spirit, its just too easy i have P3 50 spirit with all perks, freddy is just too boring, literally no learning curve post rework)

    survs are literally OG "legendary skins" but with perks ... (thats sad), im dwight main and have some maxed couple other characters (meg, claudette, nea, Feng, Kate, Jane, Yui, bill) but most of them i dont play even tho i maxed them i just have too much bloodpoints and i dont like overlvling characters (feels like waste)

    @NomiNomad said:

    The Shrine is outdated, but I don't think it's unsporting. It's the only way people can get perks without buying said chapter. This is BHVR's way of dealing with the Pay 2 Win. If you had to pay to get Laurie and DS, one of the best Survivor perks, the Halloween chapter would likely be seen as Pay 2 Win. How some people now view the Nightmare on Elm Street chapter as Pay 2 Win because of Freddy. And sometimes, I don't wanna have to level up Nurse to get Thana. I mean, I already did, but still.

    Jokes on those people, I bought Freddy when he was the worst killer in the game!

    Pay 2 Win in dbd XDDDD if only winning mattered xd bruh on survivor side you dont need BS perks to be in red ranks my OG build was SB, SC, Urban, we're gonna farm and hit R1 in my 1st 100h (back in 2017), now thats my build: small games, bond, plunderers, inner str, and i cant get out of red ranks (i dont want to be there), on killer: enduring, whispers, BBQ and 4th rotating perk(depends on killer) with same story as on surv (you might tell bbq is from paid DLC, but you dont have to run it, use other detection perk there is solid amount of them)

    you dont need "P2W perks"(nice joke im still laughing) you just need to get better so you wont have to rely on perks to carry your ass (because thats what strong perks do)

    about "joke on those ppl you bought Freddy when he was worst killer" i was maining him when he was worst killer and dropped him after his rework (because now hes braindead in use)

  • @Nathanos4402 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1931148#Comment_1931148

    I never really thought of it like that but it’s still bull. I wonder how long it’ll be before they actually fix matchmaking and throw killers a bone since without them there is no DBD. Thanks for the response!

    they wont fix it, when mmr will come, you wont see ranks (Becase ranks wont take part im matchmaker) so you will lose that red marker showing how much MM is messed up

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1912964#Comment_1912964

    it boosts chances but not that much, so boost their MMR, but not very much. BHVR has stats so they exactly know how much SWF is stronger and how much boost they need

    they also have stats with higher kill ratio than they want, are you sure you want them to pull that off haha (on literally every killer)

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1912886#Comment_1912886

    Voice comms boost your chances to survive no matter you're playing competitively or for fun, so survivors are always in better position if only average mmr counts

    it boosts chances but not that much, its super easy to catch bad survivors, and even easier to punish other survs for helping them like pushing that surv into dead zone, and hooking them in the middle of nowhere, and now tell me how "better" friend can save them without dying?

    i guess main point for you is telling "i have killer on me, do gens" but thats what survs should do anyways (even without that info) i wish my random teammates didnt hide in corners RIGHT AFTER GAME STARTS

    but again, just catch gen bots and punish others for helping them, or when you hook good friends you can catch bad survs

  • well you told "running hex perks" but most survs are just mad about ruin/undying combo, and noed, i dont think i saw surv mad about lullaby or dev hope hmmm

    also i wouldnt call it "toxic" if you think that kind of in game things are toxic youre a bit too fragile, but post game chat can be toxic AF (speech can be toxic, bouncing pixels or perks nah)

    but yea i can agree its unfun and boring to face:

    Killer (point 1 and 2) but also i dont mind slugging when there is 1 surv nearby (but i hate slugging for 4k when killer doesnt even have idea where last surv is, and you end up slugged for 4mins straight)

    Surv (point 2,3,5) but my definition of genrush might be different from yours (mine is about more agressive doing gens on your face with 2 teammates on hooks, not just when youre in chase with 1 surv and 3 others are free)

    Also IMO they should nerf pretty much all meta perks (from both sides), red/purple killer add ons, key needs 8sec animation, and remove styptic

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1907987#Comment_1907987

    Oh yeah sry i forgot that in this forum you can't make a comment if the buzz word of the thread title is not included in your anecdote.

    Edit: and for clarification, my comment focused on the "last second (key) switch" aspect of the title.

    maybe you think your comment was about last sec switch, but it was 1 sentence about key and literally everything else about how you got .... by Matchmaker

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1905692#Comment_1905692

    Yesterday I had a game of 4 last second change dwight from console. I am a rank 12 pc killer.I have my policy to never dodge or dc (except once in year 2 cause of the abuse of a fatshaming spot infinite). The trial lasted less than 5 minutes with only 2-3 hits and they TBagging, clicking and so on. So I went on a drive with Billy since I wouldn't even get my 4 chainsaw daily not too mention any hooks and they still stayed in until egc ran out.

    In endscreen I saw why I should've dodged nonetheless against 4 rank 1/2 and from their simultaneous change I guess also a 4men swf. But hey 4 minute game against several minutes queue for them I guess.

    so youre telling me, because of last second switch to a key you managed to get 2/3 hits (i guess m1) and all that because of key? right?

    if you got 4 rank 1/2 its matchmaker issue xd not item xd

    also dont blame SWF, you just got thrown into lobby that was ready to go but their previous killer dodged

  • @sojalol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1906838#Comment_1906838

    Most people don't sit on this website every day reading patch notes. Also there is absolutely nothing in 4.5.0 patch notes that mentions them removing black pips ######### are you talking about.

    wait are you sure you know what are you typing, 1st sentence was "most ppl dont read patch notes", 2nd is "yea i read it and there was nothing about blackpip" but you didnt spend like 10 seconds thinking about what you read

    why would you care about black pips (that keeps your rank) when rank wont matter after 4.5 .... dude you either cant read, or cant think, or you didnt read it but still were talking like you read it. Feel free to choose

  • why you assumed ppl are optimizing their perks?

    its not esport dude

    just play with stuff you like...

    how optimal is my small game, inner str, plunderer, bond build on survivor KEK, or head on and Q&Q, inner and bond

    or how OpTiMaL is my whispers, bbq, enduring and 4th perk depending on killer, build on almost every killer?

    just use perks you like and have fun with,

    its casual game and most of the time of your survival or kills decides matchmaker not your perks xd

  • Im using 3 same perks on almost every killer, whispers and BBQ (i love those 2 tracking perks), enduring (i dont like respecting pallets)

    and 4th most of the time depends on killer, dev hope, M&A, haunted grounds (survs are so used to ruin/undying they will always cleanse), brutal str

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1905692#Comment_1905692

    For me it's simple. Don't play a map offering. I'll DC in the loading screen. Don't run OoO. I'll DC the second I see your aura.

    I just think those two things are severly busted and I'm kind of done tolerating them. Why be miserable playing a game, when I can just wait a few minutes and play a game that's more fun?

    i hate OoO users as well,

    map offerings? on killer i wouldnt mind as long as its not swamp/indoor map/ haddon, but i hate those on survivor as well haha

  • there is bunch of killers dodging for literally everything: 4 PC? must be SWF dodge, 4 console? must be SWF dodge, 2 medkits? dodge (its not a joke), key? dodge, loaded in full lobby with 4 ready survs? dodge

    and if you think its a joke its not, every case happened to my lobbies at least 10 times

    ofc there might be killers that are trying to snipe someones lobby (but at most i would count it 10% of cases)

    as much as i hate and despite survivors killing themselfes on 1st hook, or DCing after getting downed thats equivalent of killer dodging lobby because they dont want to play vs X... is it more harsh and punishes randoms? yup

    right now MM literally doesnt work, but back then when it somehow worked(before crossplay) (i had my profile with DBD hours public) i was dodged on avg 3-5 times before each game and those dodging killers (i guess 1st or 2nd killers were red ranks) made MM give me below rank 15 killer (it was at time when in mm rules was 8 rank diff at most and it worked that way) but because we had open lobby dodged by so many killers Matchmaker gave us random killers

    PC killers are going out of their way to check survivors steam profile(or even streamsnipe if you have ttv link) to make sure they will play vs bad survs/have easy game

  • @crowbarman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1905160#Comment_1905160

    Turning off cross play leads to 20 minute or longer matches in my experience as killer.

    how? killer ques are instant right now (ofc with crossplay on) and i doubt it would go that long (ofc at night or super early ques will probably be long)

    also weird but fun fact, surv ques are terribly long, but if you turn off crossplay(on PC) ques are faster (at least they were, when i was testing that)

  • a) if you dont like playing vs PC players TURN OFF CROSSPLAY... you can do it... no reason to rant about it

    b) so youre carring about Tbag when you tunneled 1st surv you met hmmm (i would tell its quite normal behavior, to make tunneler as upset as tunneled person), if they werent SWF they couldnt know even if they were why are you so sure he was blinding you just because youre console (surv can try to blind you mid chase just to distract you)

    c) yes you lost because of SWF, those Tbags and clicking flashlight gave them repair boost

    d) right now MM literally doesnt work, and every rank can get every rank, im purple rank right now (on both surv and killer) and on surv soloque i get red rank killers and R20 lobbies (right after each other) more times than purple lobbies, on killer i get red rank survs(and half of the games are still free 4k's because survs are dumb and surv rank doesnt mean sh) oh and if someone wants to hit on my current rank colors (for about a year im playing on avg 20h per month)

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