Galklife
Galklife
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they just want to make ppl happy in their minds(dude they should be politics, they have same opinion about masses),
get free skins? they will be happy, (screw ppl that grinded them, there is much more ppl that will get skins), screw exclusives
literally next day
Hey do you want EXCLUSIVE skin that will be only available when you will log in now? (pls play game, dont be mad)
after a year
Hey do you want FREE skins that ppl were grinding with characters they have lvl 1?
and the cycle continues
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ok so now tell me how making grabs killer sided wouldnt be abused during facecamp ? (just open 20 YT tabs and wait)
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@Decarcassor said:
All of theses things have been suggested before, including making Blinded survivor unable to see the red stain. Nothing ever came of it.
Blindness and Hemorrhage are forever near useless status effects tied to perks and add-ons that seems to treat them like they are incredibly valuable. And nobody understand why.
blindness isnt useless in normal game but it have to ramp up (3 stacks on 3rd seal) but blindness on normal powers is useless indeed, but ofc swf with comms makes it pretty useless
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@xxDeathwishDW said:
https://forum.deadbydaylight.com/en/discussion/comment/1363296#Comment_1363296
Ah, another problem, thx for revealing... "Funny?" funny. Yeah. Funny in a horror game. That's another problem. The survivors don't scare from the killers! Is that make sense to you, my friend? The survivors shouldn't be have fun with the killer. They should scare but the community was so toxic, so they all changed as you said.
I looked the gameplay of the old game. Everyone was hiding and trying to escape but not that long looping. There were balanced maps.
The old DBD was better. Now it's mess.
wait so in your opinion survivors should be afraid of the same thing for after 200h? can you name me the game that you can play over and over and over (for 200h and still be afraid of the exactly the same thing?) if you want to still be somewhat scary play hag or GF (jumpscares)
Edit: hiding is one of playstyles xd dont expect everyone to play as you wish (hiding isnt fun in long term especially vs some perks/killers, and hiding is just SELFISH because if killer wont find you after you unhook he will just tunnel unhooked guy, or youre just not unhooking ever oh wait you want others to be afraid not you xd )
If you came here to be afraid, to play a Horror game, why are you playing Killer? its not horror for killers? right now youre just telling ppl "you dont play the game how i want to be played" deal with it, this game evolved over 4 GOD DAMN YEARS
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and again someone has opinion "im almighty killer main so survivors should be afraid of me" xd
dude game has evolved and both sides upgraded their playstyle
you cant hide vs doc, you cant hide vs legion, you cant hide vs some perks etc etc so ppl learned how to loop and discovered its funny??
i like how sometimes i read posts "survivors never learn, or survivors cant adapt" but when they do its always <surprised pikachu face>
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only change i know for sure, billy is getting add ons change (no red add ons) and im pretty sure tuning guide will be purple so i guess its nerf in some way? i dont use it anyway so <shrug> i like using only brown add ons
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@JAZC_CR said:
https://forum.deadbydaylight.com/en/discussion/comment/1335188#Comment_1335188
wao so many new stuff out there, are any new tier S killer there? i feel bad for nurse, was my main in 2019, what happened to SWF? i hear many time a go they gonna nerf or something, devs do something? what about new survivors?
S tier nah (still nurse S+, billy/spirit S) but some more A(freddy/oni)
they forgot to add: WELCOME ON DEDICATED SERVERS now as huntress you will hit someone that is behind wall and miss someone in front of you :)
about SWF nothing much changed(quality of life buffy), and soloQ feels even worse than before(so survs are pushed into SWF to not have braindead teammates)
Matchmaker is in worst state it has ever been so wait for new matchmaker because as rank 19 you can get full red rank lobby. But when i play survivor im always asking myself "which rank is it" and do you know what? most killers i thought are green rank were red rank.
And fun fact, now most of licensed characters have skins to buy (rip LF, freddy, quentin, bill)
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1 time i played vs killer that took ebony (4 soloQ survs btw) and tunneled off the hook
thats our post game chat:
Killer: I have to use Mori to counter keys
I: but noone took single item into the game
Killer: But you can always loot it
I: So you moried every surv off the hook just to make sure they wont loot key without plunderers??
Killer: yea
some ppl are just 4Head, and most of them with every lose (in their minds lose) they lose brain cell out of frustration that someone dared to defeat them in video game
but it goes with both sides (but i guess since infinites are gone so 4Head survs dont have such way, give survivors bloodlust to abuse oh wait)
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Yes ruin is good perk,
BUT its not bandaid for bad earlygame
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@MamaEagle said:
https://forum.deadbydaylight.com/en/discussion/comment/1312703#Comment_1312703
So what your saying is the biggest reason you want killers to be banned for going afk is because it affects your rank? "YOUR" rank being affected is the only real issue you have? Because I saw you put that the survivors wouldn't be able to interact with said killer, however that doesn't keep the game from going on nor should that even matter as it seems the community is full of people hating the other for their side of "killer" and "survivor." Going as far as making really nasty builds to troll the other with and then teasing them and trash talking them for an easy win when half of your team was red ranks while the killer was a poor rank 16? I find that ludacris to even think your rank would be anything worthy of reporting a killer who gave up honestly. However your answer doesn't answer the question at hand because it's not a final answer from someone who helps create the rules
wait? where i wrote i care about caring about my survivor rank??? are you sure youre talking to me? you didnt read what i wrote or didnt understand it at all xd
1st where i wrote i care about rank on survs?
2nd i wrote i care about interaction with killer (real gameplay not m1 simulator) when you want to serve me m1 simulator with afk killer
3rd where i wrote im bulling baby killers?
4th i wrote about troll build on killer so i wont rank up, where i wrote about trash talking??? or bulling other killers by being killer with troll build??
5th " however that doesn't keep the game from going on" but afk in game as wraith does?? or my for fun wraith build that lets survivors PLAY NORMAL GAME but most likely without dying(because i dont kill before 6th hook)
6th community is divided i agree, but i play both and hate when ppl are trash talking 1 side for doing X but they are fine with X on the other side
ARE YOU SURE YOU READ WHAT I WROTE??
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" Finally it would make the killer be able to walk away and take a much needed breather."
Did you think about break from the game? Thats the true breather.
Or just you should stop caring about outcome of the game?
Survs get crap for depiping but killers can do what they want?
And quote about XP is just sad, you know doing gens isnt fun? Funniest part of the game is interaction with killer and youre taking that away!
If i feel like deranking on killer im using my special wraith build (3 perks and 2 add ons are working against me + BBQ) so i will depip(most likely, but got quite a lot of 4k's too) and get almost guaranteed at least 20k bp + BBQ
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from surv side it looks the same, after break i played vs ebony mori then iri heads(with pudding) then ebony mori,
you can only see "toxicity" from other side if youre playing just 1
btw legion that tunneled with ebony, after game wrote "keys are in the game so i can use mori" (noone had key)
there is bunch of toxic killers and same amout of toxic survs, and instead of somehow fighting with that ppl are just getting toxic themselfs so they wont feel unfair playing vs toxic (thats bad logic but popular, unfortunate)
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1310446#Comment_1310446
Agree, BBQ is the best by far but in the meta for now I think it's 1.BBQ 2. Corrupt intervention/pop 3. Whispers.
Metagaming is not my thing im using perks that are covering my weak sides/let me play agressive, BBQ and whispers (to track survs, somehow i have to find all those blendettes), enduring so i can be agressive on pallets, and rotating perk depending on killer (M&A, dev hope, haunted)
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1310113#Comment_1310113
Really, you like whispers? I couldn't tell by your profile picture lol.
whispers is 2nd best killers perk (1st is bbq)
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i dont think killers that posts those kind of threads would run whispers(imo whispers users are smarter), so gl finding last blendette when she have to do gens to get out
and when you say hatch is 2nd chance so is EGC i cant count how many times i died to EGC because killer didnt had to break god pallet, he just have to keep me in place for 2 mins. Both sides have their late game 2nd chance
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well you used argument "swf" well what if killer is bad and it took him over 3mins to down 1st surv? (i mean surv was decent and killer didnt dropped chase like he should) when i get chased 1st and i loop as safe as possible (rarely, most of the time im getting hit because i want to do 1 loop more or punish killer for respecting pallet), so survs should be punished because killer couldnt catch 1st surv (or change target) ? and only thing they can do are gens?
and about killer part i dont use add ons on my mains(pig/wraith) and i have games with 4k on 4-5gens on red ranks as well as no kills (with about 6 hooks) its all about matchmaker not balance itself.
1st we need better matchmaker with locked builds, so MM could count build into semi mmr (example killer without add ons would get easier games like no swf, and team made of 2+ soloQ wouldnt get mori or purple/red add ons) and we need locked builds before MM to do it.
Ofc 4men swf would feel bad about playing vs op stuff over and over, but its still better than giving those killers to soloQs, and same with no add ons killers, give those to soloQs. Will that solve everything? No. But at least you can expect what you will get from your opponent.
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A) make it like deathslinger (but then what stops you from camping hook from X meters away)
B) or just make it so it blocks you on 1 hatchet only
C) rework it so it would make sth different
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@Bovinity said:
Me over here at Devotion 0, player level 40 or something, listening to everyone say that you have to be at least Devotion 1 to not be a newbie.
I dunno, I still beat up red ranks. Level is just time played, not an indication of how much you've learned.
ofc player lvl is just playtime,
but if someone doesnt even have devotion 1 (im not telling you dev 1 means anything but it means player is new to the game) and some ppl didnt played in similar games (or watched streams), hes clearly newbie
and now we're getting to the point where someone that is clearly new to the game is demanding to 4k with hard killer (when he is new to the game, not to mention killers power having one of highest skill floor) and with trash build xd
if now he demands 4k when hes newbie, what he will demand from the game when he will have P3 full perks and over 1k hours? 4k on 5 gens every game?
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your DH bug would be ok if only latency wasnt crap and half of the time you get exhausted on the ground
about ranks i can agree with MM being awful BUT current emblem system is pushing survs into red ranks (to the point its hard to depip), so all survs are pushed into red ranks xd emblems for killers are working i would say okish, but survs are just pushed to rank up (remove safetypip for survs when)
you missed a some of killer perks (but ok you played killer so you didnt noticed them, about surv perks, from listed ones imo you can nerf all i never used them but in exchange i would like to see some killers meta perks nerfed as well like: CD on infectious fright, less time for Pop, slowdown not stacking (i mean thana + dying light or thana + mangled not stacking only higher % slowdown works)
i know fair killers still get toxic messages in post game chat but same goes for soloQ survs from killers, dude my build: bond, small game, inner str, plunders and its funny how killers tend to hard tunnel when there is no obsession in the game so no DS (so killer is rewarding survivors for not using meta perks via tunneling crap out of them)
Edit: Both sides are problematic but if someone plays 1 side he can only see 1 side of it, and you still have to remember there is 4x more survs so you have 4x bigger chance you find douchebag
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there is no way it will be worse than matchmaker we currently have, let them at least try
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"i must buy" you dont have to buy anything xd you want not have to xd, most meta builds you can do without licensed characters
it all depends on which character you want to play xd watch some gameplays of licensed killers and decide by yourself
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imo you should hit lvl 70 rift before you buy it, because if you will hit lvl 70 anyway you wont lose anything
i know you would like unique things in rift i would like it too (there is a couple of unique skins there) but from what they showed they use rift more like way to give players charms than skins, and tbh i can get it because atm skins are their main income and from business point they cant give best skins in rift because rift itself cost less than single full outfit
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If you dont like it just dont buy it?
DBD battle pass( is only pass i know) that gives you back 100% money you spent to buy it xd and its like that 3rd rift in row xd
so if you spent 1k AC over half year ago you got 2 full rifts bought this one and you will get 1k AC back xd, ofc there are re-colors but there is some recolors of AC only skins xd and you get charms that you cant buy (and maybe most of them are bad) BUT you can use 3 at most anyway xd im using both 70lvl charms and if i will get 70lvl this time(i dont feel like playing dbd since PepegaSlinger is in game with his quickscopes) i will buy rift again why BECAUSE ITS LITERALLY FREE, as long as youre not 4Head and spent those initial 1k AC
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1240812#Comment_1240812
Bloodlust will stay until its purpose is irrelevant. There are still maps with loops that any non Spirit, Billy or Nurse cannot catch up efficiently without Bloodlust.
bloodlust main purpose was to deal with infinite windows
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+ for nerfing those windows
i dont mind smaller map
-for deadzones
bloodlust is still in game -.-
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3rd tried it on agi + iron grasp trapper
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1235028#Comment_1235028
Thank you for cherry picking. Wonderful way to continue a discussion. Let me repeat what I said.
'Devs should never have allowed SWF to be a thing, at least without serious consideration into how to balance it.'
You have an asymmetrical game based around the lack of information. The player needs to gather that information during the match, from interacting and experience. That is the nature of the game. To give survivors the power to negate that via comms, without first implementing some form of balancing to equalize all parties involved, was extremely short sighted in terms of balance.
I'm not against SWF, at least the idea. I'm against how little they've done to make adequate balance changes.
its not cherry picking, THEY WONT NERF SWF in any way that would satisfy killers which are asking for swf nerf (i dont want swf nerf i want soloQ buff so more ppl would play solo), they wont nerf swf at all because thats their main way to get more players
imagine if strong swf nerf would happen, ppl that were playing swf just wont play game xd so you will have much less survs, and not only those swf will stop playing, those players that played half solo half swf will stop because their swf friends stopped
most killers that are asking for swf nerfs are those that in PBE patch notes saw prove thyself buff but they didnt saw 2/3 men gen nerf
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fixing swf? nah
banning ppl for toxic comments in post game chat - i would love to see that
why im telling there is no "fixing swf" because there is nothing to fix?
1st they wont remove or nerf it
2nd they wont buff soloQ (i know they are talking about it) because:
a) when there was bug that made survs see ranks of your teammates they fixed it because they didnt want you to know before game youre gonna play with rank 15 teammate when youre in red ranks
b) on soloQ on mobile you can see your future teammates perks (unless que is instant) (i know i know you can tell we dont have locked build before game but whats the problem to lock build and in the same time be able to lvl up other character or just dont touch anything) most ppl would love to see that, but we wont get it
c) remember when ppl were asking to make kindred basekit for soloQ? devs told no
soloQ is too weak, 4men swf is too strong, but noone is willing to even slightly buff soloQ, soo amount of swf will only go up, because soloQ is miserable
@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1234987#Comment_1234987
In a game like this? They have fun at the killers expense. Toxic or no, that's just how it is.
Devs should never have allowed SWF to be a thing, at least without serious consideration into how to balance it. Not really sure how you can even balance it in the first place. Devs have shown they don't really know either. At the very least, they could just bump up the bp gained by killer and solos, depending on how many members are in the swf. If I'm going to be bullied, I'd at least like to be paid for it.
"devs should never have allowed swf to be a thing" so in your opinion "devs should let their game die" because without swf their game will die, (party game without being able to play in party) xd
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as much as i would like to see that BUT
because of BUG survivors were able to see their teammates ranks and that was amazing BUT devs fixed that bug why? because some players dodged lobbies because they didnt wanted to play with R20 teammate as purple rank xdd aside from that even on mobile there is option to see your teammates perks (before game)
but nah devs dont want to give survivors info about their future teammates so do you think they will give killers info about that? even now killers are checking profiles and are dodging if they see 4 friends in same lobby or hours (i was dodged hell a lot before i hid my 2k hours)
tbh they should at least tell killers AFTER game how big of SWF that was, just to clear some killers minds because there is bunch of killers that thinks he plays vs 4men SWF every single game
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survivors are bullies
killers are meanies
go back to kindergarden
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we almost dont have soloQ rank 20 survs (because most new players play game to play with friends) and because of amazing (sarcasm) brilliant (sarcasm) swf matchmaker rule change lobby with 1x rank 20 and 1x rank 8 surv will go to rank 8 killer because swf is op (joke) so rank 20 surv with voicecom sometimes = rank 1
:)
lets see how "new" "batch matchmaker" will work
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You told youre relying too much on Spine chill
and spine chill is hard countering stealthy killers
i would tell stealthy killers are relying too much on built in stealth without trying to think more about their gameplay (like not looking at surv or even some of them dont even try to hide behind objects but they have their status and they think it should do everything)
on killers im maining wraith and pig and after spine chill is messing up with my 1st try, 2nd try most of the time is free grab/ free hit
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maybe you have sth in your name or in your profile that makes killers want to mori you??
at some point i was dodged at least 3-4 times before i found killer that didnt dodged lobby that continued for month then i made my profile private and almost noone is dodging me now
even on red ranks there is bunch of p.... that check profiles and dodge/mori survs with 2k hours xd but its funny when red rank killer is dodging red rank surv xd like where do you expect me to be if not in red rank?
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@SpookyMeerkat said:
https://forum.deadbydaylight.com/en/discussion/comment/1223321#Comment_1223321
I think the "policing" comment he made was more brought on by your condescension than your point. But it's hard to find anything else through the many "matchmaking unfair" posts. If you're the anti spam police, I direct you to the main culprit.
The points that you made are things all games with chat run into, however they all still feel chat is important enough to ignore those things for. Language barriers are everywhere (not just EU) and you don't need to be fluent to make callouts, just know some choice words, trust me people aren't that dumb when they actually want something.
People without mics still get the benefit of other players callouts, so it's still an improvement for solos.
If someone is being annoying or you're streaming, just mute them. Note how I didn't say "make the game only possible with comms" just to balance for it.
I disagree that most people would turn off the chat. I also play R6 Siege where having a voice chat is incredibly useful for callouts. People keep it on just for the info so they can play their game better. You on rare occasion have to mute someone sure. But those two button clicks are totally worth the info in the many other rounds you play
comparing R6 to DBD xd
games with voicecoms hmmm friday the 13th had and died, last year hmmm died, League of legends got voice coms but were smart with it and only premade had it (but even after adding that most ppl are using discord because you can talk with ppl from outside of game)
most ppl would turn it off or never used it, and only thing that all survivors would get from it is nerf xd and whenever some random guy ask about it on stream i only see negative answers soo
if you want opinion of more ppl (instead of me having different opinion than yours) just do poll on forum, but you should add "its only to survivor mains" (because you will have "survivor nerf" inside and most killer mains will auto pick it), and make it like that:
Do you want built in voicecoms with randoms (but survivors will be nerfed because of that)?
Yes
No
I will mute it anyway
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@DeadbyDeathGarden said:
https://forum.deadbydaylight.com/en/discussion/comment/1222257#Comment_1222257
Sorry Idea police, didn't know we weren't allowed to think alike at times. Sorry sir!
dude we have like 2 or 3 those threads per day xd just use 5 mins to scroll at most 2 pages xd (im just teaching ppl to think before literally spamming) its not idea police its antispam police xd
@SpookyMeerkat said:
https://forum.deadbydaylight.com/en/discussion/comment/1222257#Comment_1222257
Woah dude, I have been coming here on occasion for a while now. Not a whole ton, but here and there. I just haven't seen any people talk about this in my time here. Sorry I set you off so bad right in the first sentence though. Wasn't trying to be "special" with my legitimate question. I didn't think I was the only one who thought about it, I just said I haven't really seen people mention it and gave a detailed explanation of why I think it's a good idea.
ok so let me answer your question, why built in voice comms would be bad:
at 1st youre assuming ppl would talk to you in english (maybe youre from NA but in EU its not that easy there is plenty of ppl that cant/dont even try to type in english in pre game and post game chat, and IMO its harder to make someone speak in english)
2nd youre assuming everybody has good enough micro to use or just are willing to use
3rd do you think most ppl would like to hear 13yo child or ppl that are literally living trolls?
4th not to mention fact that streamers/YT hate voicecoms in game (random shouting N words etc)
i can promise you majority of players would perma turn off this crap and just be punished for that xd
i live in east EU and i dont want to hear in every 2nd game those 2 magic russian words :)
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ok i guess you're one of those that thinks noone ever gave that idea, just find other post about it and read 1000000000 arguments why that wont happen/its bad idea, if you want i can copy paste one of my comments to those but still read forum instead of making 1000s thread about same idea
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wait dbd has competitive traits??? how?? just because its PVP and has wincondition?? xd like thousands of games??
i see many "competitive" killers with best add ons and slugging for 4k, its VERY competitive vs 4 solos xd
you dont even have 2 different que's for casual and competitive so ppl with competitive mindset wont use unfair things on casuals xd (yes i call best add ons unfair vs survs with no item, soloQ and casual perks) xd i would call tryhard swf unfair too(but only tryhard swf so its not as common)
my typical surv build consist: small game, bond, plunderers, inner str ofc playing on dog crap red ranks because i cant de-rank on normal terms (i mean playing game and de-rank) as i do on killer(just dont kill them and leave with 26k bp), so i cant avoid that sweat dripping from random killer that has to increase his selfvalue by winning in videogame
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1217335#Comment_1217335
Except at level 40 you've already gone through 80% of the grind. Not even that, considering Bloodwebs get bigger and bigger at higher levels
how come lvl 40 is 80% of grind? when before bloodweb change you had to get over 200 bloodwebs?? your match is questionable or for you lvl 50 means character is done, not maxed out
btw bbq and we're gonna farm isnt helping in farming bp at all xd if you want everything since the beginning maybe play different game
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@BigTimeGamer said:
Kinda funny how now that WoW is reducing levelling time by 70% DBD could be a bigger grind lol
remember after lvl 40 you get 2 perks per bloodweb xd they almost cut grind in half xd
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another post made by someone that is salty because he got rolled over by swf xd
1 of 10 games hurts his butt so hard he has to cry over it on forum
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how can you be afraid of same thing over and over and over again after hundreds of hours???? this game is a horror game for couple hours, and after thousands of hours only horrorish experience is surv soloQ (but not because of killer but awful teammates) or killer vs tryhard swf(pretty rare games) but i guess its not that kind of horror experience youre looking for,
about game being "too competitive" its sick joke xd this game isnt competitive at all, maybe there is group of ppl that are tryharding in this game (like from certain country where ppl cant speak english to save their lives), but other than that its pretty same as in most games (some ppl just wants to show how big D they have by tryharding in chill party game)
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buffing solos is definitely way to go BUT nothing will match SWF (i pretty often play 2men swf but without voicecom) and let me tell you this how can you give me as solo reliable teammate that i know he will do gens if killer isnt on him, or he will unhook me before 2nd stage
biggest problem in soloQ are 4Head teammates that wont do crap urban evade in corner, selfcare vs legion, cleanse vs plague (mainly i mean before buff), etc for me main advantage SWF gives you is good teammate xd that wont afk in corner while watching me being chased
about voicecoms i have double NO!!:
1st not everybody should be allowed to speak (TOS stuff, annoying kids THAT SHOULDNT PLAY THIS GAME BTW) and i highly doubt urban evading P3 claudette would ever listen to me or gave me good info,
2nd ppl that are telling "just add voicecoms" IMO are mainly from USA or countries where English is their 1st language, im living in central EU and i can tell you with 10000% confidence amount of players that would be using English on VC is less than 50% and adding to that certain country that is famous because of tryhard players and being unable to even type in english...
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/1202101#Comment_1202101
BNP is a free 25%, just saying. now with Ruin nerf its even ez'er.
so what? instasaw is free -36% charge time or -33% (depends how it stacks) xd do i think survs should know killers add ons before game? no? its enough killer sees items overall (btw and being able to check profiles is BS imo)
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imo pig only needs add on rework, remove 3-4 useless trap add ons (there is plenty of useless so its not hard to pick), and give her 3-4 add ons that supports crouch more, like GF has add ons that buffs his ms while crouched, im not talking about 110%ms but what if combo of 2 those add ons gave you 100% ms?
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@Gh0stDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1190276#Comment_1190276
I actually don't think you know but legion got nerfed and is actually one of the worst killers in the game, in my opinion she/he/they are only better that Clown and Trapper. But that part doesn't matter, I only wrote that I was using legion to say abaut how I stayed stuck on a window for almost half a minute
well tbh i played a Legion quite a bit recently and if you think bigger MS on FF or faster vaults are nerfs live your life and move on (i know mending got nerfed), but imo MS buff is way bigger for you than mending because if they are healing it doesnt change anything, if they dont and you still have problem with hitting surv 1 time <shrug>
well because SWF are holding M1 better than solo? if youre in swf does that give you 8% repair buff? nah
what hit me was you didnt mentioned in title "FIX YOUR DAMN MATCHMAKER" but randomly "fix game" xd im all about matchmaker change but you didnt even tried to search for info, but instead youre making 100000000TH killer post about it, for your info devs made new matchmaker and soonTM it will be tested (so stop crying and be up to news)
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1190276#Comment_1190276
I'd argue with your second point there. Ever since the Hex: Ruin rework most killers have been in one of their worst states ever. The only killers who I can think was better now then when they were released are Freddy and Ghostface.
yea "worst state ever" without ruin hmmm its like ruin was there since beta, and not like gens were 60 sec, or like POP was since beta, or like sloppy/dying light were this good earlier, or bloodlust, etc... im playing this game since 2017 and if you played for long enough and still think killers are in bad shape youre not using brain sorry, i never used ruin on my main killers (atm pig wraith, earlier OG freddy and bubba) and i can do it, if youre now going to tell me "because you played for so long" and here i can tell you 2 G words that ppl here dont want to read
@Gh0stDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1190676#Comment_1190676
Well if they just fix some bugs,ban VPN users and try to fix matchmaking I think the game would more than just acceptable,maybe even good.
again you dont even search for info whats going on on devs side xd atm they are changing place where hit is registered in game (atm its on killers side, after change it will be on servers side, that will "nerf" vpn users), about matchmaker i wrote earlier, and "fix some bugs" well i guess you dont read patchnotes so you dont see section "FIXED BUGS" xd well i wish they would fix more, but dont behave like they dont fix anything xdd
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well youre new to the game i guess AND youre biased af to say "fix game" with "buff my side" in mind xd, game has so many bugs and those needs fixes, but you dont want fixes you want buffs xd change your wording xd
2nd killers are in best state they ever have been(maybe except nurse) xd if you feel game is unfair (not because youre playing bad) how would you feel when i started playing xd like 2,5 years ago xd or even earlier
i just hate reading posts from ppl that are crying only because they cant win (from both sides) xd not because sth rly is wrong, but because they didnt win xd do i think SWF is strong? yes, do i think killers in current str are strong vs most soloQ players(on every rank)? yes, do i think its possible to ballance game around every single playerlevel ? NO
and talking about legion and fast games, YOURE LEGION AND YOU DIDNT STALLED GAME xd excuse me but its not swf fault you cant slowdown game with killer that is made to slowdown game xd
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1185559#Comment_1185559
If you're playing solo queue at high ranks I find it incredibly hard to believe that you aren't seeing at least one DS per team. Again not impossible, but implausible considering it's one of the most meta perks in the game at this point.
And no, that doesn't just work in SWF. If survivors don't know to do generators while someone is being chased that's a failure on their part. You can't help a survivor who is being chased except maybe following for a flashlight save, the only way to hurt the killer is doing generators.
And please, I know solo queue survivors at high ranks know this all too well, otherwise I wouldn't have 1-2 generators pop in the first two minutes after I've done a couple chases. If they were all just panicking when I was chasing someone these generators wouldn't be popping.
And you even say it yourself, them farming is the problem, survivors shouldn't be helping a killer tunnel and instead going for safe saves. I mean, play the game better? I don't know what else to tell you here.
SoloQ use less second chance perks than SWF because many SWF utilize their advantage to bully killers for fun, it's pretty obvious when it's happening. Generators won't be going, but every pickup will be contested by a flashlight, someone sabotaging a hook, trying to pallet drop to get a save, but it'll be every single hook. I personally prefer this game because it's not that hard to counterplay this type of stuff (look at a wall, check around before picking up a survivor near a pallet, etc.).
i will do tomorrow 10 games and send you 10 screenshots because youre doubting so hard xd
and again soloQ are punished for bad teammates xd (thats summarizing problem, its too easy to pip as surv so 4Heads are in red ranks) atm its almost impossible for surv to depip(even on redrank) unless youre afk, killer is afk, surv is getting tunneled/camped (as 1st/2nd), 1 unhook and 1 heal = at least gold in benevolent xd thats too broken
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1185514#Comment_1185514
I dont know what you want to say by competitive but one thing for sure. The game suppose to have if not perfect balance at least a decent.
And i think just by analyzing high level plays from both sides helps to consider the game balance.
Tournament rules are mostly prevent cheese gameplay and there s a rule that allows teams to use comms. If im wrong correct me.
well i cant correct you because i never saw DBD tournament,
and about "suppose to have perfect balance" (i laughed a bit, sorry) in 1vs4 you CANT have perfect balance, especially since 1 side objective is skill expressive and other dont (as surv you can hold m1 as well with 100h as with 4k hours)
in normal Que you dont know vs what you will play (is it killer with red add ons? no add ons? mori? SWF? tryhard survs with 4 2nd chance perks? 4 slowdown perks? or just 4/1 innocent casual)
for good balance to exist you have a) good matchmaker, b)casual and ranked que with balance regulations
but because of player base we wont get B, and because of survivors objective we wont get A
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1185530#Comment_1185530
You have games at Red Ranks where there is no obsession? I'm not gonna call you a liar but I find that VERY hard to believe, as one can appear as long as ONE survivor is running OOO or DS, or if the killer is running STBFL, PWYF, Nemesis, Furtive Chase, or Dying Light. Not saying it's impossible, but implausible would seem fitting here.
Well it's not your fault for not having DS, it is your team's fault for not one of you bringing it. 16 perk slots, couldn't afford one to slap on a DS to make a killer respect it at all times for all of you? Seems like a worthwhile trade to me.
If a killer has enough time to tunnel through DS and BT, and hook one survivor three times, and you didn't punish him by knocking out 5 generators and laughing at him from the exit gate that's a failure on your part, no one else's. Tunneling through all that should always end with a depip and a pitiful BP score for a 1k, otherwise you are rewarding the same kind of play you seek to eliminate from the game.
tomorrow i will play about 10 soloQ games (have to finish rift) i will do screen shots and i can send you, i even have old yt channel where i used to upload 1soloQ surv game per week (just checked last 6 surv games, in 1 there was DS and in 1 killer had rancor but no DS) (last upload 4 weeks ago, i can give you link you can check in game obsession)
and about 16 perk slots and only 1 for DS, well how in soloQ you will tell who would run DS?? im not gonna ask in every lobby xd
"If a killer has enough time to tunnel through DS and BT, and hook one survivor three times, and you didn't punish him by knocking out 5 generators and laughing at him from the exit gate that's a failure on your part,"
and again that only works for swf i wont put gun to randoms head "do fckin gen" xd when random sees more bp he is just going to farm hooked guy (even without bt) and help killer with tunneling xd
most of your statements are good in theory but in practice you need 4 survs to use brain and that happens almost only in swf (because you wont invite 4Head )
and btw i noticed funny thing, soloQ surv use less 2nd chance perks than SWF (and im not talking only about DS)
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1184376#Comment_1184376
God I hope so. It's not even plausible. 32K is the hard cap for a game for killers so anyone who believes a guy got 30k while facecamping is just gullible.
https://forum.deadbydaylight.com/en/discussion/comment/1184777#Comment_1184777
Really? Cause I could have sworn the whole reason to destroy Hex: Ruin was to allow survivors to do exactly this?
"WAAH! We don't want to look for totems! Great skill checks are too hard to hit! Generators take too long! WAAH!"
So now I'm forced into playing Spirit, Freddy, and Hillbilly over and over again or risk getting gen rushed to absolute death inside of 5 minutes or less.
I mean thankfully for me I like playing all those killers, but having a chill game with Legion or Clown? At high ranks? Not happening.
https://forum.deadbydaylight.com/en/discussion/comment/1185470#Comment_1185470
Yeah as a R1 killer, this is pretty much wrong.
Why would I break chase on someone I should be able to hook to down someone I won't be able to pick up?
We don't tunnel off the hook because we assume that every survivor has DS (and we're usually not wrong in that assessment).
Now if you would have said we slug off the hook at times then I would have said guilty as charged. It's one of the only effective ways many killers have to slow the game down at this point, and it's still countered by unbreakable or just getting a teammate to come pick you up.
In short, you don't know me, and you know nothing of my work.
https://forum.deadbydaylight.com/en/discussion/comment/1185489#Comment_1185489
Killers receive more bloodpoints because they lose their addons no matter if they win or lose herp a derp, it's to counter higher BP costs per match than survivors who can reuse toolboxes, medkits, and flashlights assuming they escape with the. Hell survivors can find items in chests, escape, and net items.
Seriously, just make it obvious you don't play killer and don't have a clue what you're talking about.
you would have a point but in most of my games there is no obsession (i can only remember recent soloQ and 8/8 games on R1 there wasnt obsession, and when i play swf we dont use DS anyway) xd
so i guess its my fault for not having DS (and that only shows how DS/obsession is important because if there is no obsession killers begin to play like ....heads because they see survivors dont run meta perks which should be opposite xd)
and even if you tell from short term value its better for him to finish his current chase, all those 4Heads know if they take out 1 surv from the game its almost free win and even tunnel through DS and BT