Galklife
Galklife
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its my 5PM eu soloque (todays)
so its not only nighttime issue
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@smart212 said:
so basically im a rank 16 killer and almost get a match with swf that have various rank. like red rank, purple and they have one player with yellow rank that intentionally on purpose, so they can bullied and get killer with yellow rank too. Do BHVR consider bug and this unfair matchmaking. Thank you
well how do you know each time you get red/purple rank its SWF?
thats my soloQ game, and its not rare for me to get into R17 lobby right after R1
so according to your knowledge im playing soloQ to bypass rank system?
nah mate, Matchmaker doesnt works and until MMR system (all it does is hiding ranks, imo) you will see rainbow
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Both are pretty good overall i would say Oni is stronger but Billy is was stronger in 1st min on the game (which is probably most important in match)
Sometimes when game goes bad getting power on Oni might be hard (spawning far away from survs, or one surv you met is in super strong set up) and then as billy its easier to start 1st chase faster and to eventually drop chase and look asap for another surv.
And do finish it off, Onis add ons are way way better than Billys without add ons they are quite even, but with add ons Oni is for sure better
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1822186#Comment_1822186
actually casual could be like the blinds in league were before premades could also fill up a lobby in ranked, which was the last time I touched league. let the troll with friends fill up casual. and keep the ranked mode for solo and maybe duo... sure ranked in higher ranks on league got sweaty too but generally if you didn't play enough to worry about it then ranked was basically a way to take a break from the chaos of blinds. current dbd queue is essentially the chaos that blinds in league were.
introducing a solo, Maybe solo/duo restriction to ranked in dbd and shoving the swf bs into unranked mode would do the game some favors since eventually most people would settle into their elo and even killers would have a better time especially if they knew how to intentionally play down a little sometimes to not rise up too easily in neither hidden elo nor displayed ranks. the unranked mode being the only to allow twf could also run based off of a hidden elo only, no ranks, like the blinds in league. to avoid either side blatantly shitting on noobs constantly once they've done it too many times in a period of time. Let it slowly decay over time so that returning to the game after long breaks will be easier also.
but you know they cant do swf only in unranked? if all swf's would go there:
A) there would be too little survs in ranked
B) and no killers would be go to gamemode where only 3-4men swf would go
so on both ques, que times would get much much longer xd
also imo tryhard nurse/spirit cannot be beaten by soloQ, and majority of SWFs can be beaten if you tryhard enough (and ranked would be for those type of ppl) beaten even by normal killers (like demo, bubba)
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i could same about soloQ surv on red ranks (ruin/undying, before rank reset 6 of 8 games vs spirit)
but tbh i dont find red ranks too pleasant place to be in on both sides. On both killer and surv im trying to be in green/low purple rank (so mm wont take me too often to red ranks) and my playstyle helps me in keeping my killer on green/low purple i have troubles with keeping surv there (its too easy to pip as surv, and there is no way to play a game and depip) on killer i just have to not run slowdown and dont kill until i get 7 hooks (and unless survs are pepega you will safety pip).
Im just sick from meta gaming: survs will do gens on your face because they have DS, ignore surv on hook just to do gens, or just camp safest windows in the game. Killers will slug for 4k in almost every single game, play spirit,nurse use ruin/undying, iri add ons
and between those sweats i am... with my bond,small game, inner, plunder or whispers, bbq, enduring (and 1 perk depending on killer) wraith/pig main
casual gamemode when? so ppl that think this game is competitive or rank means sth will go .... themselfes in their own sh..show called ranked que (limit casual gamemode to yellow items)
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@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821633#Comment_1821633
Disagree as a survivor can throw themselves at the killer depending on the situation and force them to slug/grab them thus activating DS or making UB possible.
https://forum.deadbydaylight.com/en/discussion/comment/1821035#Comment_1821035
I also would support this change even though I don't have an issue with totems with detectives hunch, but thats just me and Undying would still be protecting Ruin so I see no issue.
If survivor is throwing himself into you, and giving you free down, then take DS and tunnel his ass off the game whats the problem? if you got initial down for free that means chase started as if you didnt got free down and also hes injured without DS.
I dont tunnel on purpose in any case, but if someone is so obvious with their DS/unbreakable I tunneling them out of the game he wants to use antitunnel perk be my guest you will be tunneled
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its not about "non meta build" its about killer being AFK xd dude how blind you are?
dude killer is afk for 5min and holding m1 isnt funniest part of dbd xd i would booli someone that makes me mindlesly hold m1 too i want fun chases i want to do sth in game xd if youre going afk screw you
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tbh my experience is way different i feel like no matter what i do or not i will always pip on survivor, do 1 chase (~50sec), 1 safe unhook, 1 heal, 1 gen, 1 totem and dont die in 5 mins, gj you pipped, and if anything i would make it harder to pip (there is way too many survivors in red ranks)
i find it impossible to depip as surv, unless: Killer is afk (or just cant do 1 hook in whole game), or killer just tunneled you out of the game
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I would wrote your "typical response" but also adding dont change lore of already existing characters? and my boy dwight is only lockersexual
I dont mind LGBT characters but i want them as new characters (so ppl chosing their main will know everything beforehand)
And if you want to tell "why would they care about that" you can always ask why do you care. (i know you might not ask that but i met bunch of ppl telling that to me as argument to make dwight x david a thing) xd
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some ppl want new perks (right now almost all perks dont work)
some ppl already found their mains (we have ton of killers already) so they dont feel like buying new killer
some ppl dont want to buy buggy AF character
some ppl dont like their desing (like myself, i hate how they look) i didnt met anyone saying "wow i love the desing"
this killer isnt licensed (licensed killers are more popular on patch)
there is more reasons than just 1 word "weak"
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Can we just get better matchmaker so:
a) survivors wont have to play swf to have at least decent teammates (that can unhook you, wont sit in map corner or selfcare vs legion)
b) big groups wont play vs baby killers
Also when im talking about better matchmaker it would be great to not have 50% of survivors playerbase to be in red ranks because its close to impossible to derank.
Next, bonus info would be nice: totem counter, kindred, pings (like "im in chase" or "i need healing")
As we all know getting 1st chase is most important i would add small speed boost for killers (before starting 1st chase) (that would be even stronger for killers like trapper or hag because their set up would be much faster because of that).
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It might be hard for you but there is way more red rank survs than killers (its not 4:1 ratio its way more than 4) and when survs are queing up Matchmaker to find them game has to look for lower rank killers (it used to be up to 8 or 6 ranks diff)
To those who are calling Matchmaker biased towards survs (you dont even know what are you talking about, just pure hate to survs is dripping from you).
Rank doesnt show your skill. It only shows how much someone is playing game.
Ofc you may say if someone is playing a lot he should be better, but thats not the case. Ton of ppl are not using brain when they are playing games (so called Autopilot) they dont get better, but because rank system is so bad its awfully easy to pip as surv (as long as killer gives you fair game its impossible not to pip even if you die). And that creates big difference in surv/killer ratio in red ranks (because if youre not tunneling <bad word> you have to use brain to do sth in the game as killer)
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we're back to talk about balance around soloQ or swf on voice coms?
if you make it longer, soloQ wont be able to handle it (if you will get mobile killer and camp totems)
swf might be able to start totems at the same time so it will force to break at least 1
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im running bond and when i see random getting unhooked running to dead zone (far map corner) to selfcare i want to die on 1st hook (and if thats vs Legion im doing that)
im running bond, small game, inner str, plunderers
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head on and cleansing 5 totems when killers has noed
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that tournament didnt change anything in my eyes.
Nurse is the best killer if you want to learn
Spirit is worse nurse but much easier to learn
other killers cant play vs good, tryhard 4men (good =/= tryhard)
maps are soooo RNG based (about 8 pallets vs 14 on same map) xd
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i doubt you would get banned for horrible ping unless its "lag" that makes you down 3 survivors in split second (i had that kind of "killers" about 6 times in 300h since dedicated servers)
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ranks doesnt matter = true
ebony mori isnt supporting that point
from what i know ohm is in dbd since forever (he easly has 2k+ hours) so why wouldnt he get 4k
original statement is true (even devs agreed with that) but your arguments are soooo poor
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1st why would they add new stealth cosmetics when they nerfed a lot of those (green Tshirt is a lot brighter etc)
2nd why ppl think about stealth only in way of invisibility cap xd when i was starting with DBD i was hiding behind objects (and running around those on urban in circles with killer) thats way more funnier than sitting in dark corner as dark character xd be stealthy colorful meg or someone else (now there is bunch of colorful skins)
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i didnt followed any posts about fnaf BUT ppl crying over fnaf (both sides) wont change anything, they wont give devs rights to add them and if devs will be able to add them (and will think it would be good addition to the game) they will add it without carrying about random X forum user.
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agree, their report/ban system is soooo bad
if only there was 1 thing that is in most multiplayer games i play, report feedback (recently i got steam feedback and i only reported 1 kid i met in dbd for nickname)
you wont get anything for reporting those players ... and devs dont even want to give us satisfaction about someone getting banned ...
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1486323#Comment_1486323
Scott jund also admits that killer has basically no chance to win against good swf.
He also basically said that all the killers other than spirit and nurse are essentially crap and that is why he is scared of the mmr system because he will not see any other killers.
and he also says its less than 1% of games or even less xd same you can tell with games where killer takes best add ons and ebony and tunnel off the hook like douche bag (which is much more common) <shrug>
btw you think this system will work? how cute you still believe in devs Aww
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If they are jumping into locker when youre right behind them (without breaking LoS) that means they know they will get hit and maybe you will swing and they will dodge incoming m1/m2 (its not as weird as its looks like) 360s are easier to counter (PC player here), and survs get better shot at dodging m1/m2 with locker
ofc DS exist, and Q&Q shouldve been used after breaking LoS
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well i guess there is plenty of crazy ppl on both sides,
pig isnt op xd
"easiest stealth" tell that to GF that isnt slowed, have that on demand, and can remove red light in jungle gyms
dash in most cases isnt used combined with stealth (pretty much always its better to uncrouch and hit/make grab attempt) because of your roar SB user can outran you xd, but in loops her dash is nice, you can counter it but she can outmindgame you
in soloQ some add on combos might be too deadly (because you wont tell your friends " guys i see 5 boxes dont pop a gen"), for swf its fine (but its always bad if pig is trying to tunnel your ass) imo hook should pull timer a little bit back
and pig absolutely NEEDS global ROAR add on.... and addons like GF that makes your crouch faster .... not zzz add ons like blindness, exh zzz
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combine tinkerer with ruin and mobile killer and after tinkerer buff you will get quite strong combo
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@Nickeh said:
https://forum.deadbydaylight.com/en/discussion/comment/1440509#Comment_1440509
No one in their right mind is suggesting to buff DS for any situation. I think this is where the major disconnect between us lies.
And you keep saying ideas im presenting are bad; im not presenting change ideas, im presenting how this rework would exacerbate all the issues people already have with this perk.
DS needs buff vs tunnelers (and situation you presented was tunnel so it should be strong vs that)
i agree DS needs nerf when youre not tunneled, but it also needs to stay as powerful (or even more) vs pure tunnelers to give them a lesson
no one in their right mind (well there is bunch of ppl here and even mentioned Scott) is kinda assuming you have right to tell what is normal and what is crazy, but i guess you dont know how reworks works xd you pull power from one side and buff other xd (nerf in cases vs non tunnelers, and buff vs pure tunnelers)
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@Nickeh said:
https://forum.deadbydaylight.com/en/discussion/comment/1440462#Comment_1440462
People's complaint with DS is the 60 second window. Pausing it in the TR means you only need to last 30 seconds in a chase to make it stronger than the current version, it also gives you infinite timer once you're downed.
If you're going to be rude, at least be right.
yea you just threw random thought without giving thinking about circumstances
and again you threw "ppl complaint about 60 sec" without any thought but there is 2 types of complaints 1st is from ppl like scott (that dont tunnel) and 2nd is from pure tunnelers that are waiting over someones body with timer
with 1st case chase is better (because they wont follow you around to increase timer) and as killer you have control over timer
2nd case are happy because they can wait over your body for 60 secs with timer (and noone is questioning slugging should stop timer)
and about your 1st quote(i wont call it argument) you assumed killers wont manipulate TR just to remove that timer xd (for freddy it will be always 15 seconds(edit, it will be only 15 sec if you got hit via BT), wait its now 30 but still, btw you didnt noticed that change xd) nemesis exist, wraith, GF ... there is a reason why deep wounds were changed into running from TR
and again when someone is chasing you for 60secs (and because of that youre in TR) does that mean youre not tunneled? answer it! all we're doing here is finding way to make it stronger vs tunnelers and weaker vs killers that dont tunnel (and youre telling me omg it will be stronger than current) <surprised pikachu face> its goal of a rework??
edited: nvm about freddy, freddy would only work with BT hit
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@CrusaderNella said:
https://forum.deadbydaylight.com/en/discussion/comment/1440385#Comment_1440385
https://forum.deadbydaylight.com/en/discussion/comment/1440395#Comment_1440395
The two types of views on this. Either it is broken or underpowered. No one seems to find a middle ground.
but that other guys idea was kinda stupid?
if you ran killer for 1min does that mean hes not tunneling you? (your DS is 1 health state that you would be lacking during that chase)
ofc with TR thing you could argue you can just follow killers TR so you will have perma DS (yea but youre not doing anything during that, youre living afk)
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Basically you took quite good idea from Scott and added like 3 thrash add ons xd
changed it to 15 secs and binding it to TR xd (freddy, GF, wraith LOVE that idea)
it should be 30 sec and chase/downed are pausing timer (i know killer can break chase but its not as easy as TR + its still 30 secs)
wiggle bar? rly? such useful perk oh wait hooks are so close (and without swf that will bodyblock you wont use it)
tbh after binding it to chase i would add option to use it after each hook (i know some tunnelers that will take DS once just to kill someone ASAP and 3 hooks someone in a row)
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1420256#Comment_1420256
The fact you mention Bloodlust as a negative for survivors gives away the fact you've never played killer.
Going into blood lust means the chasing is already taking too long, 3 gens will be popping any second.
oh sory i never played killer (i have around 900h on killer and i would love to turn bloodlust off)
sory for not liking safety wheels,
sory for not liking when survivor is punished for playing good,
sory for not liking when killer is just bloodlusting you on unsafe pallet,
bloodlust was made because of infinite windows (most of them are gone) but it stayed because bad and casual killers needs help to deal with survs (because they are too lazy to learn how to/dont play enough to learn that)
the fact that you like bloodlust means youre either casual or bad killer
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Agree with @Alphaphalt
cages are not meant to be ALWAYS a good play (i like to call it braindead play) you need to think when you should use them (game is encouraging you to use brain, sorry)
topic "PH is useless" but you mentioned only cages when they are not even his main power xd
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if survivors have cooldowns HMMM yea unlimited vaults oh wait 3 per window, unlimited pallets oh wait Kick it
what else youre doing in chase? running? oh wait killer has bloodlust (thats kinda timer on you as surv)
stop crying about every single thing, its your 1st multiplayer game where devs are trying to balance game? your main never got nerfed before? GET OVER IT AND MOVE ON
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cages are good but its not always a "good play" (and i love it, its not mechanic that you "just use" because it cant backfire)
you use it when you know there is surv nearby so you can start next chase ASAP,
you use it when you know all survivors are nearby,
when you think you will get DS'ed, its plenty of uses
sometimes its too hard/not worth to make survivors get tormented so you want to save tormented for mini mori i guess
about hook perks well if BBQ would've worked, BT and DS should've work as well so just dont use bbq on him if you want to use cages all the time
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turn off post game chat?
a lot of ppl that are playing this game are just bunch of 4Heads that dont care about other side feelings
if you play killer its obvious you will notice it from survivors side (because you dont have contact with other killers in game)
if youre playing surv (soloQ) youre meeting 3 other survs and 1 killer (still you meet 3 times more survivors) so still you have 3x bigger chance you will find ######### survivor (sand baggers, afk wall lickers, someone that will ignore you on hook or just flame you in post game chat)
its just pure math, if youre meeting only survivors you have 0% chance you will play vs toxic killer, if you play surv you still have 3x bigger chance to meet ... surv
and about post game chat, thats only way survivor can be toxic, killer will just tunnel crap out of you or facecamp you xd (literally ruining your game) and you wont tell me bouncing pixels are toxic and are ruining your game, killer can deny you from playing a game, surv can press shift (pretty even trade right? its sarcasm BTW)
im not telling you when survivors are toxic in post game chat its because of your gameplay BUT it same goes for killers (you get tunneled out of this world/camped) without your fault, just because killer has bad day or hes showing his anger from last game (on innocent survivor)
i wish you could turn off chat during specific game and only for this post game chat (sometimes you know, youre playing vs salty b.... but when thats happening just leave without reading a word?)
playing PVP games with chat require mental fortitude if you dont have it, dont play a hero, turn it off, its sth that almost EVERY league player will tell you, turn off chat and do your thing xd
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@YaiPa said:
survivors still crying out because devs nerfed old BnP, like it was a fun and interactive mechanic.
someone: game is getting boring because of lack of interaction between survs and killer, and survivors main objective is getting more and more unrewarding, boring, longer (even tho for game health it should be 10sec longer)
typical killer main: SURVIVORS ARE CRYING ABOUT OLD BNP
dude get a life, find a brain or stop drinking sea water
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billy is getting nerfed, bubba is getting buffed, and youre asking about survivors nerf?
ok billy is 1 of 22 killers, and that nerf was small, so lets nerf survivors in small way and make that nerf 1/22 of normal small nerf, and then buff them about 1/22 (because bubba was buffed)
dude 1 of 22 killers was nerfed (imo small nerf, i have to play it to tell more, but i dont need to miss my chainsaw 3 times to down survivor) and you want huge nerf on survivors xd GET A LIFE
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items are not toxic,
way you use them might be,
is mori toxic? itself not, is tunnel mori after 1st hook toxic? imo yes (im moring ppl only after i hook every surv 1 time)
is forever freddy toxic or 3 gen doc? imo not BUT noone wants to play against that and dont expect ppl to play in normal way.
You shouldnt care if ppl thinks X is toxic, word toxic in DBD community is heavily overused (some ppl behave as its their 1st multiplayer game)
for majority of killers community bouncing pixels are toxic xd
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im Dwight main but other than him i have P3 maxed only female survivors (yui, feng, nea, jane, kate, meg, claud)
i will give you proper reason
dwight? he's meme character, and i love my outfit on him
girls i would rather look at female character for hours and hours than guy (except dwight, he's cute)
as surv you see your survivor all the time (especially when youre bored while doing gen) so i want to watch sth cute all the time
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@Bovinity said:
https://us.v-cdn.net/6030815/uploads/UIAS1A6GMJKQ/image.png
It's weird how they always say, "Just playing with friends" but the friends are always 3 red ranks and a rank 18.
Must be some weird demographic issue, I guess.
you/me and i guess most ppl here are perma red rank (because its easy to be in red rank on both sides) BUT your friends dont play this game without you xd (and maybe 10h per month) so they will be low rank xd i have a lot of friends i played with over 2 years ago, they dont play this game anymore (maybe once per 2 months)
its not demographic issue, its just game to play with friends
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1404071#Comment_1404071
survivors can abuse 3rd person camera, at every common loop there's a safe spot from which survivors can check where the killer is coming from. Not to talk about those all-seeing loops, like Thompson's house fences, where all you need to do as survivor is not being dumb.
the only things a killer can do is looping in a certain way, so that the survivor takes a mid-vault, or zoning, which doesn't always secure a hit.
are you sure you understand what i wrote?
as killer you can break pallet from side where survivor CANT run to other pallet (ofc thats not always possible) but with amount of dead zones its not that rare, many killers dont pay attention from which side they are kicking pallet (even when pallet is in clear dead zone, corner of the map they are kicking it from the side of wall)
as killer youre forcing direction how loop is ran, if you want to run clockwise survivor HAS TO run clockwise as well (he wont run to you) xd, so you can make it impossible to fast vault windows/ connect other pallets
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imo WGLF should get buff in this way:
for each teammate that escaped from match you gain 1 token(those tokens could ignore 4 tokens cap)
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@YaiPa said:
it's not even about the cooldown, it's about how loops work. A killer doesn't gain much advantage in knowing where pallets are, because survivors control looping. The only thing killers can do with this perk is trying to block the way to some loops, but it's such a useless perk for killers.
are you sure about it? as killer you can chose on which side you break pallet, in what direction are you running in jungle gyms or T/L walls
and you can decide ok lets break this pallet when survivor is on side where there isnt single pallet xd
ofc you may tell its survivor who runs 1st to jungle gym, but hes running away from you so as killer you can freely change direction at gym
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and dont forget on top of real distance between them and EU, bunch of them are using VPNs (and thats making connection even worske/better for them as killers)
we we're promised hits to be server over month or over 2 months ago (not sure which dev stream was that but at the very least it was in the middle of may)
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If you know someone has spine chill you can just look away and spine chill users are EASIEST to grab if you do that, because they trust spine chill so much they wont look around AT ALL
oh and i forgot GIT GUT, because sory if you want to nerf sth that has clear counterplay,
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if you hate self care so much ( #########, killer should love it) use sloppy or play legion/plague xd
hate DS/BT? play pyramid head,
dont want to play killer just to counter perks?
LEARN HOW TO PLAY AROUND IT xd
mass injure ppl so they will waste year to heal up, dont come back to the hook, look for a way to find other survivors fast xd
and lets be honest, you never mentioned locker DS as a problem with DS, so just stop tunneling xd
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i would love to give them dedicated servers BUT they already are using VPN so that wont change sh.. they will have server but they will still play on EU and NA because they will have much favorable ping for killer.
I bet survivors from Russia would love to play on low ping.
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im using small game for over 2 years, its better than detective hunch on almost every map (except the game and newest one)
but if you have no clue about totem spots, hunch might be better (if you get better with totems overall small game will be much better)
before ruin rework, small game was 100000% better because it helped you find ruin (without doing ruin gen), but now since youre not in such hurry to find hex, hunch is an option
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1388794#Comment_1388794
Since we're speaking in hypotheticals, if the killer decides to use it on their death hook, it's not cutting the game at all.
yea and i dont mind that use of mori(i would like to see Mori reworked to be on death hook), but problem is, almost noone is using mori like that ;/
when im using mori im doing it on death hook or after getting 4 stacks of bbq (and not by tunneling off the hook)
and with mori rework i would see key rework, remove green key (or make it brown), purple for 1 surv, red like now BUT add 8sec animation xd and when animation is starting it should give killer notification (and one of add ons that makes you save key make into not making noise, because those add ons are stupid)
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@theArashi said:
It sounds exactly like keys... don't you think?
so let me take key vs those moris, oh wait i dont see when mori is taken but killer can take mori vs key xd seems fair, but tbf both should be nerfed
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@Orion said:
A Mori makes it so the killer only has to win, at most, two chases, as opposed to three. That's not "cutting a game by half". If you're having problems with Moris, I recommend stealth.
if someone is tunneled off the hook, its bypassing DS, AND its 3 hits (2 for 1st down, and 1 for 2nd) instead of 6 hits (3x 2 hits for down) so yea its cutting game in half

