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Galklife

Galklife

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Galklife
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  • 1st this game isnt competitive xd

    but ok let me kinda analyze that video:

    1st game: organized "esport" team did 5 gens in 8 mins (and most killers on this forums are crying they are playing vs op SWF and have 4min games, #GITGUT)

    2nd game: over 14mins for 5 gens

    that only tells me: if killer want game to take longer he can, just stop whining and learn how to apply pressure xd

    and everything on map that IMO is survivor sided

    but tbh i dont know tournament rules so it may be sth thats changing everything

  • @Cheers said:

    Clearly you're stuck in a lower rank. I never find campers in rank 1, even when facing killers that are purple ranks. Also camping is a legitimate strategy that can be countered with ease.

    right because R1 killers have upgraded facecamping to tunneling off the hook for "efficiency" (and i mean killers that are dropping chase just to down and pick up unhooked surv)

  • @GodDamn_Angela said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184630#Comment_1184630

    Rank only shows how long someone has been playing. It takes a little longer to red rank as a Killer but it doesn't actually reflect anyone's skill at the game.

    i know but tell that to killers that sweat their asses off to be in red ranks haha

  • i played 5 soloQ games vs: red, green, yellow, red, red killers

    and sad fact is the only difference were perks, red rank killers had bamboozle to help them press W,

    their playstyle was exactly the same: find and camp/come back straight to the hook to tunnel unhooked guy, (no obsession in either game) yellow rank will tell "im bad killer so i tunnel to get kills", red rank "its effective strategy" hmmm

    in chase it was exactly the same (except red ranks were using bamboozle) it was funny to see red rank killer going through windows in 2 connected T/L walls xD in both cases chases ended on BL 2/3 or dedicated(server) hit

    btw some red rank killers are so used to getting DSed they dont even check if there is obsession and count 60 sec on my body anyway xDDD

  • just play singleplayer games for life or only multiplayer with friends xd

    OR JUST GROW UP??

    couple of bouncing pixels are pissing you off?

    oh and btw maybe you didnt heard about it but taunting your opponent can also be called a strategy xd (because most players are kids and fall for easiest taunt on earth)

  • imo there is just more killers because of 1,5x bp and killer is always getting more bp + bbq i easier to get than we're gonna live forever

  • youre running head on because its FUN perk, if you dont feel like its funny to hit killers with locker its not perk for you,

    about exhaustion only reason i think it is exh perk just to not activate lithe or sprint burst right after stunning killer

    about 3 seconds this perk would be too op if it would be instant (and im telling that as someone who often plays with head on +quick and quiet)

    + if you run bond you dont need swf you can see where surv is looping killer find locker and bang

  • are you ok?

    killer camps? bad (agree)

    killer is tunneling? bad (agree)

    killer is leaving hook? and you call it bad????? are you ok buddy?

    bbq has a lot of counterplay if you dont want to be seen, but if you do that you may convince killer "every surv is nearby, time to camp" xd

    i may agree bbq with killers that has high mobility is strong, but w/e its still better than being camped/tunneled xd

  • aside from matchmaker being dog crap

    youre playing on R10 with 1 perk and its weird for you to meet ppl with perks?

    "meta" "playing other killers to get bp for other killer" its not meta its called USING BRAIN because its not like ppl are saving 1mln bp AND THEN they buy/invest in new killer/surv so they have playable build?? you can play on lvl 50 killer and gain 1mln bp for his prestige xd

    if you expect this game to support lvl 1 characters in midranks, GL with finding game that supports that and even if you will find this game (highly doubt) that game doesnt have as small playerbase as dbd

  • @Dolls said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172027#Comment_1172027

    Why is it terrible? You come in as mates. You leave as mates.

    ok imagine that kind of scenario: youre survivor and get tunneled off the hook and green moried, so you have to sit and watch 3vs1 lobby? or just casual tunnel and watching 3vs1 for 5 mins xd

    maybe that was brutal example so lets look at those "mates" i came into the game, you have 2 immerse piece of ...(players) that dont do anything in game only hide, you die because killer cant kill sth he cant see (and if killer doesnt have whispers he wont find p3 claudettes in corner that dont even dare to come close to gen) and you watch 2vs1 when both survs are hard blending and literally are keeping killer hostage because both survivors just wants hatch xd and waits for killer to find other surv

    and btw about waiting for your "mates" that is already in game and its called SWF, so now youre going to tell all those killer mains here SWF is more fair than soloQ?

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1170193#Comment_1170193

    Because I define Piping as a win. As survivor I dont need to survive to pip, also toxicity from a killer is much more easy to take then the other way around.

    As a killer in Red ranks I need 3 10 hook 3k to pip.

    Survivor is way more relaxing because mistakes are not punished nearly as hard as a killers mistakes

    "mistakes are not punished nearly as hard as a killers mistakes" those mistakes only makes you die and get camped/tunneled

    + imo most frustrating thing in soloQ surv is, randoms can pretty much ruin your game (and its pretty often nowadays) like not unhooking you, dying in literally 10 sec to wraith (its not uncommon to see random getting hit THEN drops pallet killer has enduring, random runs away from loop, then killer after enduring stun catches him in 5 sec) and so on.... afk randoms blending in corner when there is no killer nearby, selfcaring in corner vs sloppy legion, cleansing vs plague (even tho she has now 1 fountain base kit you still shouldnt cleanse when shes not using it xd)

    just take your time and those kind of thinks in most games will make you regret your decision, unless you will just join selfish surv gang in that case you will just make issue bigger

  • tbh 1,5 year ago i moved from surv to killer because soloQ is unplayable, and i play enough games on survs to be on purple (my sanity allows me to play only couple soloQ games per month) and now im playing mostly killer,

    as wraith main with only sloppy as slowdown, never killing before 7th hook, am i red ranks? nah, do i care if i 4k? nah give me my bbq and bp

    but ofc when i see some piece of .... surv that only runs infinite window or runs OoO i make sure he wont leave game, but aside from that nah

    if youre telling me surv is more relaxing because you dont care if you survive why care about outcome of killer game,

    but if you find holding m1 relaxing, give yourself 500h of holding m1 and you will change your mind

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1159446#Comment_1159446

    As someone who mains Nurse and used to main Pig, I can tell you without a doubt that Pig’s addons are stronger. Nurse has two addon types that are viable: range and blink recharge. Pig’s are almost all serviceable, with the exception of the addons that cause more skillchecks. Pig’s addons straight up buff or slightly modify her playstyle, while most of Nurse’s are counterproductive and useless. There is no comparison.

    "counterproductive and useless" you can call almost every fun perk/add on xd head on, pebble, OG dev hope 1, etc

    why ppl thinks all add ons needs to be boring and straight buff xd

    im maining pig and wraith atm, pigs addons except 4 that are supporting crouch, +1 trap, green +1 box, purple for box and timer (are imo too op and i almost never use them because i get natural head pops sometimes anyway) other than those 8 add ons other are just bad (status effects on that makes you want to tunnel trap xd, or 1% more skillchecks, or faster putting traps if you ever needed that, and ruleset that makes ppl wants to do gens xdd)

    and lets be honest nurse doesnt need add ons (even those for recharge) shes still strongest killer (if you know how to play her) + what kind of strong add ons you want? +blink? lul you have your red add on, + new omegablink? lul (btw you still have range add ons but not as op) post blink fatigue? its till there, i almost never saw nurse with other add ons before nerf (it was always no add ons nurse or range/+blink nurse), so its not like they took any addons that were used

  • because its nurse and still ignores every single game mechanic? and dont need much help?

    basekit rework was unwanted but add on rework was needed for those ppl that were playing almost only omegablink nurse and 3 blink nurse,

    and you want to talk about bad add ons?? check pigs add ons

    boring add ons?? check freddy (just example)

    repeatable add ons?? check wraith/freddy (just example)

    nurses add ons that you mentioned arent boring or just copy paste with small % increase xd

    so youre telling me add ons that change your gameplay are bad? how????? so youre telling me mirror on myers is bad?? but its funny xd

    not every fun thing has to make you stronger xd, if you want strong add ons there are couple and from your post i guess you would use only those strongest so why would you need more add ons that you wouldnt use because they wouldve been weaker and boring???

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1157827#Comment_1157827

    Your friend would be an exception, so you’re telling me my GF was so unlucky she faced 3 really good players who haven’t had time to rank up at all and all happened to play tonight and together?

    And where are you getting 16 games, it’s 4-5 pips max. I go from rank 4 to rank 5 survivor and am back to red within an hour or two. You don’t go from 4 all the way to 8 for example.

    "where are you getting 16 games, its 4-5pips max" 4-5 PER RANK xd i guess math for you is hard so let me explain it to you :)

    after new rank reset my friend is in R17 with 0 pips and to not be deranked to R17 again he needs to be at least in R12(lowest green rank), and count with me :) from R17 to R16 you need 3 pips, from R16 to R15 you need 4 so its 7, R15->R14 +4 so its 11, R14->R13 +4 so its 15, R13->R12 +4 so its 19 (well so its even more than 16 because i didnt count R17 pips),

    so youre telling me EVERY good/decent player HAS TO PLAY over 19 games per month? you bought the game, became good so now even if you dont have time/youre done after 4 games you HAVE TO PLAY?? i played this game for 2,5 years had 2 over 6months breaks (ranks back to 20 because it was old rank reset)

    and let me tell you this for a lot of players (with hundreds hours) after playing 5-10 games of surv soloQ are done with game for another month because its so painful to play, and ofc you can tell why you tell "a lot of players" because pretty much 80% of my dbd friends on steam are like that xd (i have about 50 friends that play dbd) and every single one has over 400h xd, even i became killer main because i cant play surv for more than 4 games per week because soloQ with 3 potatos is unplayable(but on surv im keeping myself between purple and red but that may change soon) that 1 i mentioned earlier has over 2k hours which he hit like year ago and since then he got like 100 more (100h in year)

  • smurfing is 1 thing, but rank reset exist and you can tell its only up to 4 ranks, its 16 pips (16 single pips or 8 2x pips) but here comes spicy part, when youre soloQing in yellow ranks you might die on 1st hook, be facecamped and noone will ever try to help or your team will just die in 30 sec (because if you take what supposed to be yellow rank surv and killer, killer should be op for them)

    and here is shocking fact for you not every good player has time to play over 16 games per month per role, for example i have friend that is pretty good looper (he know how to 5 gen loop bad killer) but since spirit came out he doesnt play that much, and he is hard stuck below rank 15 so you will tell him "just play more games"?

    matchmaker being ass is another case, BTW shouldnt we get beta version of new matchmaker "batch matchmaker" ??

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140534#Comment_1140534

    So your analysis is do nothing? No, something should be done, despite what you are saying here we should balance to a point where both sides of the spectrum can enjoy themselves, and if killers have certain extremely strong addons then they should be nerfed. It is simple, why is it so hard to ask for everyone to be happy? I know it can't be perfect for everyone but do you really think that this is how this game should be? Killers feeling like an uphill battle and survivors feeling like invincible juking gods? No it should be quite the opposite, Killers should pose a threat to EVERYONE, each and every one of them, this is a HORROR game, and should be treated as such.

    my analysis is they cant do anything xd, because lowering skill cap is worst thing they can do, and they cant make holding m1 longer (because that wont fix anything, just high kill ratio will be even higher)

    "why is it so hard for everyone to be happy?" because its impossible?? we're not living in perfect world, do you remember old event where survivors got 2nd objective (drain juice from flowers)? and instead of playing game normally with 2nd objective they drain them and then asked killer to kill them? or perk ruin that was made to help weaker killers but every billy, spirit, nurse ran it? or slowdown add ons on freddy? if players wouldnt abuse crap out of stacking slowdown those add ons wouldnt ever be nerfed(now are dog ....) etc etc

    devs had a lot of great ideas but community abused crap out of them, and youre telling me there is perfect solution that makes game ultra ballanced (when "strategy" where killer tunnel crap out of 1 surv and then play 3vs1 normally is still a thing)

  • i get what youre saying but that has other side of coin

    "As a side note, I am asking these questions because I really do like DBD, I want to be able to play any killer and feel no matter the map or caliber of survivors I have a fair shot to be able to get a 4k despite what placement they are on some tierlist. I don't want every killer to be juiced up to the point of insanity either, just having the ability to play leatherface and feel I have the same chance at winning as say the spirit would be nice to feel and make the game a whole lot more fun for killers."

    other side: i want to have fair chance to escape no mather if its LF or instasaw billy or wakizashi Spirit or iri head huntress :)

    this game is impossible to ballance around everything and they already gave up on that, now they are only buffing/nerfing killers that are "overperforming" and "underperforming"

    if killer wants surv dead he is dead no matter what he will do, so its bad if good survs can escape if they tryhard?? before ruin rework EVERY killer had above 65% kill ratio (even clown), now devs will get data how games go without ruin in almost every game in red rank, then after patch they will see data after toolboxes nerf and we will see that will come next (hopefully keys and moris rework at the same time)

    and unless youre rly rly bad those good teams (that makes you 0k or 1k) should balance out with full potato team (hell huge majority of survs is bad), but thats problem with most killers personalities if they 0k "this game is crap, how could i lose, unbalanced game", after 4k "thats how it should be" after looking at attitude of killers they dont feel good with 4k but feel bad if they wont, so whats the point of playing then? (ok small disclaimer i have over 900h only on killers and never push kills because rank doesnt matter anyway)

    and there is 1 big issue in balancing around good players, youre taking as given, good players/veterans are giving their all when they play xd i have ~1500h on survs and i think im decent but i dont push gens, im doing chests, 5 totems, some head on memes xd so should i get punished for playing more than others?

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1139539#Comment_1139539

    See, the thing is that a Killer who "should" be several ranks higher than me going super hard and then going super chill still isn't really giving me much to go on. I don't learn during the super hard portion because I am being thrown in the too-deep end, and then I don't learn during the chill portion because I am then being catapulted back into the too-shallow end. No real opportunity to swim at the level I'm at so I can make my way toward the deep end at a steady rate.

    i get your goal but current rank system doesnt support it in proper way (i know every game should support ppl that are trying to learn new role but dbd isnt) best example when im playing killer i meet more good survivors on green/purple ranks than in red ranks (as my teammates from soloQ or my "opponents" when im killer) same goes with killers, most red ranks killers are sweaty tryhards that are running every slowdown possible and almost everyone can tell they are worse than killers that are playing without slowdown and still have same results(but for example because of gatekeeper or chaser they cant pip)

    but enough of trash talking rank system, what do you want to learn on surv?

    a) playing vs good killer

    b) playing vs potato killer (difference in chase is gigantic but most killers are bad but are using strong perk/add on to hide that)

    c) just how to be good surv overall.

    in a case meeting me is good for you, you will get 2-4 chases most of the time (because i like spreading dmg)

    in b case well about 95% of killers will show you the way

    in c case use bond and watch other survs (but not those that are selfcaring in corner)

  • @TAG said:

    I can at least say that I would not want a game where the Killer is at a much lower rank than they should be. I also wouldn't want a game where it turned out the Killer never had any intention of actually trying to sacrifice/kill anyone.

    i guess different ppl have different opinions on that matter but tbh when i see so much sweat coming from killers sometimes that makes me want to play killer in most chill way possible

    i guess its going from 1 side (hard tunnel, camp, best add ons, slowdown) into other side (no add ons without "optimal"(BS) gameplay) but i guess i always loved that other side

    btw because of matchmaker problems i get both full green or full red rank lobbies, and do you know how in game i differentiate those 2 lobbies? red ranks jumps infinite windows like monkeys and will jump into lockers with DS, and pretty much aside from those 2 things both lobbies are equal (because most red rank survs without BS windows are trashes)

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1139441#Comment_1139441

    Yeah, I know when I play survivor I don’t like to “farm,” but if a killer two hooked everyone then let us leave I’d be thrilled. I generally try to 2-hook people although sometimes I miscount especially if there are twins or I don’t notice they let someone go to second stage on first hook.

    im not farming after 8 hooks im just alt tabbing (to wait for survs to do last gens), and 3 perks (BoP,Dis,thrill) are keeping my bp maxed out even tho at some point im not getting more bp

  • i do it on killers too (mainly on wraith) with farm build: beast of prey, distressing, thrill, bbq

    8 hook games without single kill (well maybe sometimes i will kill some piece of bastard that run infinite window or is using OoO) but aside from that i usually dont kill survs and im hanging around R10

    slow games where i play as fair as possible, its so fun for me (and i doubt survs feel bad about not being tunneled/camped or playing vs wraith almost without perks)

  • my core build on killer: whispers (free), enduring (billy is free), bbq (ok its $ dlc, but bubba was my 1st main so i didnt felt like buying perk), and 4th perk is depending on mood

    + you should know, every killer is kinda unique and different perks supports him, EVERY SURV is the same xd so you dont need anything special xd

    so youre telling me role with over 10 unique characters is more expensive than role with 1 character and XX skins? hmmm

    btw if you dont want to pay just wait for shrine xd

    + remember 3 of 4 top 4 killers are F2P xd

  • you didnt wrote about role (ranking up on surv/killer) so i will describe for both

    on surv you WONT get much better teammates, your Que times will be longer (after R10), and killers will be more sweaty

    on killer you will get faster que, but your games will get faster (most survs will be as bad as on R15 but they will be "better" at holding m1) so sometimes you will lose to team that dies in 10 second, but also you will met much more SWF (because of swf matchmaking system)

    oh and btw, if on killer you're still on rank that gives you players from around your rank (+/- 5 ranks) try your hardest to keep that rank because at some point, at some rank you will be paired with full red rank lobby (i feel bad for those killers, and its a shame that devs still didnt changed that after many months)

  • its not pay to win, its pay to get it faster (when it comes to BBQ WAY faster), every perk can be in shrine (except newest DLC)

    and when it comes to killers, nurse is strongers (Free), spirit you can get via shards (or pay to get it faster), billy is FREE, huntress is FREE, all killers from top 4 are FREE (or you can get them for free)

    my core build for EVERY killers: enduring (from billy = FREE), whispers (FREE), BBQ (it was in shrine like 4times, but bubba was my 1st main so i dont feel like buying only perk) and 4th perk is rotating sloppy butcher (free), nurses calling (nurse is FREE), haunted grounds for memes (you can unlock spirit via shards)

    so if you have time to grind you can unlock hell a lot of things (except licensed characters but even then you can wait for their perks in shrine) but devs cant sell licensed content for free (even 4Head can understand that)

  • @Pulsar said:

    If a Myers get Infinite Tombstone, it is ENTIRELY on you and your team for not doing gens.

    Iri Heads should lock you to just one hatchet.

    Red Head's Pinky Finger is fine. Clown needs a rework tho.

    Mirror Myers moves at 105% movement speed.

    https://forum.deadbydaylight.com/en/discussion/comment/1113203#Comment_1113203

    So are you saying that instant repair BNP, actual instant blind flashlights and instant heals were fine and balanced?

    I have already addressed the other add-ons for Killer. Despite all the buffs and nerfs, the game is still Survivor sided when you add in SWF or good Solo's against a low to mid tier Killer. It certainly is way better than 2016.

    im just upset they are doing 1 thing aside from other,

    if they would nerf surv add ons and killer add ons (almost over year ago McLean told 1shot huntress will be goner soon, soon almost year ago) neither survs or killers would be upset, but because they are nerfing similar things one after another both sides are mad at devs (imagine what will happen if devs nerf moris without nerfing keys or keys without mori and after year other side would tell but xxx is balanced wasnt nerfed year ago)

    infinite tombstone yea its almost whole team fault, but infinite tier 3? or 3 stbfl stacks + normal tombstone with 99% T3? your 4Head teammate will give him stacks/stalk and you will pay for it, that idea is good only if teams are balanced but not the case in 90% of games for soloQ xd (you get 1 good team per 10 games at least in my experience)

    i dont mind mirror myers (shift + W is countering him hard) + after changes spine chill works vs him (thats dumb)

    im not telling old BNP or 2 up medkit were healthy for game, but neither is 1shot hatchet, perma T3 myers, and some add on combos (insta saw, sketch + temp timer, and so on) only unfair combo for survs is commodius + instructions and Socket but thats soon gone

  • @Rexis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113193#Comment_1113193

    I was well aware of that when I posted the comment, thanks for highlighting it to me again :)

    Show me a good Myres with Ultimate Tier 3 in red ranks who cannot easily 4k if he uses his Red addon

    while if the same 4 survivors using the red addons wouldnt change the fact that he will 4k :)

    is that balance?

    killer mains whined enough to nerf every single of them, "instablind op", "BNP op", "instaheal op", but tombstone is ok, 1shot hatchets are ok, 1shot after bottle is ok, perma tier 3 myers is ok etc (i wont mention add on combos)

    this game is easier for killers than it ever was and they still whine so much, this is just sad

    so i guess they wont ever buff those (because they just nerfed 2 of 3) ;/

  • nah i have better idea

    Power: throwing Bugs into survivors, which makes them perma slowed(more you throw on them, slower they are) and their map will render slower, downing surv is removing debuffs from him

    weapon(m2): spaghetti code

    m1: band aid

  • @CrassardStreams said:

    Overall this is a pretty solid buff, being able to just drop hooks in front of killers without wasting an asenine amount of time 99%ing them is a major change. Saboteur might actually be worth running again because right now it's absolutely worthless.

    This game IS unbalanced in survivor's favor but mostly because of maps + gen times and people straight up saying "just play nurse or spirit lul, just give them half the gens and try to 3 gen" and the devs themselves are "balancing for a 2K" which for most people doesn't feel like a win.

    Win or lose, people tend to think all or nothing, all dead or all escape. But that isn't the case and I think it throws a lot of people off.

    Right now, if you play a killer that can't cross the map within a moment's notice or requires set up for traps and stuff.. it's pretty damn rough, any m1 killer is also infinitely abused by stuff like ironworks, coldwind, haddonfield, etc. Ironically, I think Lery's is the best map unless you're playing billy/huntress. There are some pretty strong pallets but I haven't encountered a straight up infinite yet which is absolutely wonderful. You can move strategically and cut them off, or chase them normally, and they have equal opportunity to out maneuver you. It's not a "Oh no the killer saw me better run to Ironworks where they can't get me."

    Overall I like these changes but I have a suspicion they're going to be hella abused since you don't need to 99% hooks anymore and can just walk up and pop it off in front of the killer without basically any prior effort. It's gonna be similar to flashlight saves in that it's super accessible.

    These changes in a vacuum aren't bad but everyone's got DS and Unbreakable so you can't slug for hook to return, you can't hook more than one person at a time because DS lasts an entire minute and that's if you get them to the hook in the first place to even activate it lol. I'm curious what the game will look like in a month.

    if youre 2,5sec ahead of killer with survivor its huge buff, buff how often you will be 2,5 sec faster on hook (knowing killer will pick this hook) and by chance you will have toolbox you can sabo it, and thats why i wrote its buff for casual players, because if youre dedicated sabo player you wont be 2,5 ahead xd, and if killer will smack you progress will reset

    about balance i agree with map size everything else i wont comment (im wraith/pig main not using slowdown perks and never had problem with gen speed)

  • @NullEXE said:

    It got an insane buff when it never needed to be touched at all, but again we are making changes to create more of an imbalance gap between survivors and killers - honestly what is the point of playing Killer at all at this point?

    Oh right they have a few challenges so you HAVE to play killer to unlock lore - forgot about that.

    1st its not reddit

    2nd youre too obvious with your entitlement

    3rd so youre sad if survivors dont do gens

    4th i did all killers challanges before touching survivors xd

  • so youre telling me 4 ppl not doing gens just waiting to sabo 3 hooks is bad FOR ME? xd just slug them xd

    and no i never played vs SWF in about 900h (only on killers, and mainly between purple and red)

    ofc i played vs sabo squad (super ultra rare) to the point i hope its sabo squad when i see 4 toolboxes in lobby (i dont dodge those lobbys and i dont equip mori/add ons) xd

    tell me whats worse, 4 repair toolboxes or 4 sabo toolboxes? i will take 4 sabo EVERY GAME, EVERY DAY

    edit when i wrote 900h only on killers it doesnt mean i play only killers (i have around 1400h on survs)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1101508#Comment_1101508

    Almost no one sabo's now, hence the change. They said it's closer to like 2 or 3 seconds to sabo a hook. Does the legit concept of of that not convince you?

    I feel so bad for newer killer players that get matched out of their rank, suddenly they are not even going to be able to get a hook all game let alone a kill....

    well as i wrote it will be easier to sabo if youre already on gen next to a hook, but if you want to be dedicated to sabo, its impossible

  • @[Deleted User] said:

    NERF? Are you KIDDING? It's a MASSIVE MASSIVE buff.

    Like hook sabo is what made me quit playing dead by daylight for over a year way back before the last changes, and they are basically going to bring it back bigger than ever.

    This could literally kill the game for me and my interest in it entirely, and you call it a nerf @_@

    you will see after 1 month even less ppl will sabo if its not daily/challange

    even then i doubt it will stay like that after PTB

    and we still dont know 3 things,

    1) how long it will take for hooks to respawn (if its sabo for 1 carryied surv, or longer)

    2) how many hooks you can do with green toolbox

    3) sabo CD?

  • @Peanits said:

    8 seconds is a pretty hefty assumption. For the record, it's nowhere near that (actually closer to 2.5).

    I get being upset if you try something and it's not as good as it first seemed, but jumping to conclusions before you even know the details of it doesn't help anyone. At that point, you're making up something to be upset about.

    2,5 seems accessible but even then its impossible to do that before knowing to which hook killer will go beforehand (when saboing killers m1 is reseting that), if youre doing gen next to a hook and know killer is carrying someone and BY CHANCE you have toolbox you can sabo hook

    so its change making sabo casual friendly and bad for dedicated sabo

  • @DocFabron said:

    I agree that its a nerf but honestly I think it's fine. If you run a full Sabo, you shouldn't be able to deny hooks consistently AND blast gens at the same time.

    "and blast gens" yea 15seconds per hook ( + time wasted on running from hook to hook) is "blasting gens") xd waste 2mins to make almost safe zone and then you can do 2 gens (if killer wont chase you away anyway because you made noise with hooks) xd

    its not "gen rush" method its find other way to play (that takes more time than just doing gens) xd

  • @Sonzaishinai said:

    In seconds sounds more like it will be 2-3 seconds tops

    This will be a huge buff to sabotaging

    i can bet you it wont be as short, because devs are too afraid it would work xd

    well even if you want to risk and call 4seconds its still 4 seconds you have to be ahead of killer xd so you have to know to which hook he will go (impossible if youre in the middle of map)

    so if you want to be dedicated to sabo it will just be impossible, if youre next to a hook where killer will go, well it might work (but i doubt randoms will be smart enough to do it)

  • @TAG said:

    Sabo doesn't have a speed penalty anymore and are buffing sabo speeds in general, though.

    yea but still find 8seconds (i guess it will be 8 because devs wont risk making it lower) after you realise to which gen surv will be carried,

    @ClickyClicky said:

    Sounds like it's being changed so it's more accessible to solos rather than just co-ordinated SWF.

    99% hooks on 1/4 of map im doing by myself without SWF xd

  • "restricted to 2 players (ranked match)" maybe its new to you but we dont have other que

    and that "ranked match" doesnt mean crap, rank doesnt mean anything so until it will mean anything it doesnt matter

    its casual game not competitive, and rank is just illusion made by devs to give you reason to grind, so its more like "normal match" not ranked

  • i dont use meta perks on survs, and i dont use slowdown perks on killers i have over 2k hours so i can play without training wheels + tryharding is boring you dont have to win every game xd

    BT - i dont run with killer to hook to farm survs (ofc sometimes someone is camped but lately 90% of times when i see someone using BT is surv running with killer to me, and not because killer camped)

    DS - if i was farmed off the hook next to killer, and surv didnt had BT im like well surv doesnt want me in game, killer too, let me die on 2nd hook <shrug>

    adrenaline - are you suggesting randoms will do enough gens to use it?

    unbreakable - its like curse, you have it you wont be slugged

    DH - on dedi servers it doesnt work half of the time xd (killers still call it op KEK) + too many 1shot killers + exhaustion add ons, if i can choose between perk that works every 2nd game and head on, i will choose head on every single time

  • i would love to see it this way: Decisive strike will deactivate if another survivor is hooked when youre healthy or injured. When in dying state timer pauses until picked up (either by surv or killer).

    Because hour ago i killer camped body waiting for DS timer. But funny enough he picked surv literally after 55 seconds.

    And i know "killer wasted whole minute" but if we're gonna nerf DS in one way, we can buff it in other in which cant be abused. + you wont tell me "if killer is standing on top of your body for 60seconds youre not tunneled"

  • i have sprint burst in my loot build just in case if i get flashlight so i can use SB to FL save (after pick up animation change its harder to do FL save so SB is kinda making up for that)

  • @Accullla said:

    If you did 3 gens and got chased for 4 minutes you'd have a minimum of 11,750 bloodpoints (and that's not counting generator skill check bonuses). You either didn't get chased that long or didn't do 3 gens. With that in mind and the fact that your teammates (and the killer) are likely all new to the game I don't see anything out of the ordinary in the tally screen. As the only experienced player 8n this match its on you to carry your teammates

    i bet that chase didnt lasted 4min, hes exaggerating in same way as killer says gens were done in 3 mins but on my timer it was like 8min xd

  • with those type of teammates i think devs just tells you "you have to play swf to have fun" xd maybe not on comms but just swf to know you have reliant teammates that will unhook you, or do 1-2 gens per game (not even talking about "genrushing" just doing 1 fckin gen)

  • small game is almost always in my build xd and it works pretty well, you just have to know maps enough to think if totem spawn is on your floor or up/below xd and you can predict that on every single map + small game saves you from trappers (especially during 1st archive)

  • enduring, whispers (for grabs), bbq and 4th perk i change a lot (dev hope, haunted grounds, blood warden, etc)

    new ruin works pretty good on pig because survs cant 99% gens, so survs with traps will for sure be on short timer so they wont save or anything

  • @Hamtroll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051610#Comment_1051610

    You can't really bloodlust me. I run lithe specifically for that. If you don't kick the unsafe pallet, I will waste as much of your time as possible, and then lithe off to the next safe pallet. And I also hug the god window, and stay safe at all times.

    ok if you hug god window you should tell that in 1st place xd i shouldnt waste my time on you xd

  • @Hamtroll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051591#Comment_1051591

    Lol, nah. Not new at all. Badham is probably one of the safest maps in the game. There is so much for survivors to work with it is insane. You can run it for probably like 5-6 minutes straight and 1v1 the killer if you know what you are doing. I know it because I have done it.

    so you did that to baby killer, because every other killer would bloodlust you on every other pallet (except those 5-6) xd, and i bet that killer was just kicking every pallet you dropped, without even trying to bloodlust/mindgame you xd

  • @Hamtroll said:

    SWF is a huge factor in genrushing, especially when you hit the full red rank SWF's rocking 4x second chance perks each and a key + toolboxes.

    You can't slug, you can't tunnel, if 3 gens get done you lose the game, so your only option is to try and 12 hook, or 1 hook them all. But good luck 12 hooking on a map like Badham where there is a safe pallet every 5 feet.

    Add in perfect communication ("he's on me guys, do gens!") and it's super hard to put them down without a mori if they are even somewhat decent at looping.

    Maps like coldwind have so many pallets you don't even need to loop, you can just camp every pallet and still do totally fine if you are in a SWF.

    wait if you wrote "safe pallet every 5 feet" you just wrote "im new to this game"

    badham has a lot of pallets, but that map has like 5-6 safe pallets (2 in main building, 1 shack, 1-2 in small building with basement, and 1 in other house on floor) if you think other pallets on this map are safe, visit almost every farm

    and btw "4swf with 4x 4 2nd chance perks, toolboxes and key" i can bet its like 1% of games (on most ranks) and at most 5% at red ranks (btw on redranks killers with full purple+ add ons) aint that rare (vs non swf, non items lobbys too)

  • DL got reworked because it promoted tunneling

    and now you want thana to promote tunneling (for permament stack)

    yea devs will approve it for sure Kappa

    and about DC giving you thana stack, why do you need couple % debuff when youre 1vs3 xd why do you think you need buff in 1vs3 scenario xd (especially considering early DC)

  • about rift if you didnt wasted AC from 1st rift you can buy it again! xd and you should get it back xd you know you can use same AC over and over again? RIGHT??? or maybe you wanted AC skin and forgot about next rift so you have to waste real money again (and thats on you)

    about DLC characters,

    1st) all of them you can buy via shards,

    2nd) you dont need them to finish archives (they are just sideways)

    3rd) you dont need archives to finish rift xd

    why would you care about lore of characters you dont even want to buy via shards??

    if you dont want to pay, Grind. If you dont want to grind, Pay. If you dont want to do any of these dont expect to have everything xd

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