Galklife
Galklife
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/929730#Comment_929730
I think i got a cure for your sickness, play killer for a while. I'm sure after the third blackpip because of a hatch escape in a row you'll change your opinion.
bruh i have over 900h on killers, and without carring about ranks, killing, slugging, using slowdown perks i have to run selfsandbag build to not be in red ranks
bruh, just git gut
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@FriendlyGuy said:
Slugging is a strategy so why dafuq should killers bw punished for wanting to win?
"why killer should be punished for wanting to win"
why surv should be punished for 4min because some sweaty derp thinks 4k or 0k,
or just find hatch? and close it after hook?
@SteelDragon said:
its not really "sweat for the 4k" If the killer earned it they should get it, also especially in red ranks a 4k is usually the only way to pip
killer earned kill so hook that 3rd surv and close hatch/find 4th surv? btw since when rank means sth?
and if finding 4th surv takes you more than 2 mins its not 3rd surv fault youre bad and want to build up your ego
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40%/60%
surv rank 1 because you cant de-rank, killer purple ranks because i can use build which helps me de-pip with 26k bp <smug>
if you would guarantee me playing only on green ranks i would play 80% surv but playing vs killers that tunnels because with their skill thats only way they can hold red ranks, im done (camping and tunneling should be newbies trait but funny enough there is less tunnelers/campers within green rank killers) + im tired of holding m1 (its not fun after 2,4k hours) and i just want to loot and cleanse 5 totems ;/
killer is pretty chill to me, maybe because i never cared about outcome (well for me depip is blessing soo) just give me my 24k bp+bbq, maybe only time when im kinda stressed when i rly want to kill ######### that is running infinite window
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i got called tunneler many times when i got 1st kill on 9th hook (literally everyone was on deathhook)
Edit: but to add some not only survivor pepega stuff
killers in post game chat are typing "nice genrush" after 9min gens xD (i know timers because im recording my games)
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/927259#Comment_927259
The game is alive because of the steady content stream and the ability to get licensed characters. The game was literally going to die right up until the Myers dlc came out. It not only brought old players at the time back, but brought in fresh players and increased overall retention. SWF was never a driving factor of how this game has survived. It was in the game and due to game's reputation of being buggy, difficult to matchmake in, and not having particularly interesting content it was in the same position as Deathgarden.
The entire landscape of the game changed with the introduction of licensed content. They got more revenue, retention, and player gain that has steadily increased till now where it has sort of plateaued.
you can think this way but there is a reason why there is hell a lot swf between red rank and R15-20, because someone brings friends
and this game grew much more thanks to being able to play with friend than because of any dlc (maybe all of them combined) would do without swf and you know why? because friend is telling friend look there is (random dlc name) in game, wanna play together???
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4men slug/just 4k on 5 gens is good because it shows killers skill
5 gens in 5mins are bad xd (in most cases killer is semi afk anyway)
interesting
i saw more 4k's on 5 gens than 5 mins 5 gens xd (from both perspectives, and i dont run slowdown perks or slug excessively) and ofc on same EU redranks as you guys (adding this so you wont add "my red rank survs/killers are better than yours)
someone told "i have 5min gens every second game" (maybe its your fault buddy?)
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@BruhMoment said:
https://forum.deadbydaylight.com/en/discussion/comment/903540#Comment_903540
Dude ironworks is so awful. That single window is so easy to get to yet so rewarding for a survivor. When you think about it, it's like the shack window. A long wall on one side and a slightly shorter wall on the other. The difference is, the walls around the iron works window are MASSIVE, wasting way more time for the killer to maneuver around. However, in the area on the other side of them there are usually one or two generators. This makes this prime looping material as survivors can just work on gens and loop the god window whenever you get close.
shack window you can mindgame (if survivor isnt good) but this window is dumbproof (3,5 year and its still in game)
and unlike any other "infinite window" this window is always there and always open to the center of map xd i dont get why devs at least didnt turned building around so its open but to the end of the map not center xd
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/927205#Comment_927205
I don't care if you play with friends or not.
The game wasn't designed to be played with friends. PERIOD.
I play Solo and swf when my friends are online, and the difference is night and day, you care to aknowledge or not.
this game wasnt designed to be alive after 3,5 years (noone expected that) and this game is alive because of SWF
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/927009#Comment_927009
Holy crap the amount of entitlement and bs in this post is mind boggling.
Just of the top of my head some things that make SWF completely broken compared to solos.
1 person find ruin (while being chased). The entire teams now knows where it is.
2. If you are being chased, the other 3 can safely work on gens without any risk of you bringing the killers towards them, like solos.
3. Feeding information about which pallet has/hasn't been used, so no one will run to a unsafe area.
4. Is the killer camping? "Yes, gen rush boys, he's here".
The amount of information shared is what breaks SWF.
Don't need to use a perk slot for things like kindred or bond, just run the standard BT,DS,DH,Adre 1 year old build over and over again.
It's ok to prefer one side over the other, bit completely disregarding how broken it is, is just playing dumb.
hahaha you selfburned yourself xd and showed your entitlement xd
i run bond in my every single surv build with solo and when im SWF xd
dont tell me its not buff for you when you know noone of your teammates will die in 15 sec because they're not bots or they will just do gen (without info " killer is on me" because THEY DO GENS why do you need info "killer is on me"? JUST DO GENS)
or you dont have to play 3vs1 because random is afk or die on 1st hook, or DC xd dont tell me thats not happening in at least EVERY 3rd game when you play soloQ xd (and there is no 2/3man swf in your lobby) or random is throwing game because he wants to do archives (edited)
and why im telling youre entitles AF? because you treat SWF like semi professional team xd because its not like ppl play games to have fun and chit chat xd , ofc info about totem will always leak out (even without comms because most likely he will send me text msg where it is) but you know what? i dont use ruin on killer since august 2018, its not my problem, just git gut and dont use ruin, (btw from time to time im using haunted grounds 😈 )
just git gut so you can win and dont blame ppl for wanting to play with friends
Edit: give me perk "youre immune for teammates DCing(3vs1 games)" xd
edit 2: when soloQ players wont have to play games when its literally 3vs1 or someone is throwing game for archive, then there will be less swf, but untill then ppl will play SWF just to have NORMAL GAME without worring about 3vs1
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SWF is most of the time scapegoat for explaining why "i almighty killer main could lose" xd
imo biggest strenght of SWF is not in voicecoms (like most ppl will cry about here, just give them a minute) but you most of the time will have 4 decent survivors so you wont have random running it down, or suiciding on 1st hook
and tbh thats main reason why i play swf just to not have random in team that will solo throw the game xd (i play without comms)
so its not like SWF is strong, not having survivor or 2 that will throw game is strong
edit: and most of the time when i play soloQ and play with 3 decent survs, we're getting called "SWF" just because we're decent and can coop
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depends on whats your definition of SWF
1swf with voicecoms
2or my swf without voicecoms but swf because i want to know i dont have Pepega in my team that will solo throw game
in 2nd case every soloQ buff will buff 2nd case
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ok thats my little list:
GF - using m2 removes bloodlust (couple times GF marked me when he had BL2) "im so sneaky with bl2" xd
huntress - iri heads, and i see it 2 ways 1st: 1shot after certain distance, 2nd when target is healthy it gives him deep wounds (more slowdown) but in that case, remove -4 hatchets penalty, and she needs 2nd red add on
(i know forever freddy freddy was nerfed) but i still dont think using his m2 (pallets or puddles) and bloodlust shouldnt work together xd
thats pretty much it i just hate ppl abusing bloodlust (i know because of maps its needed in game, but when im getting bloodlusted on unsafe pallet im like "nice mindgame, BL2")
and imo all 3 are pretty reasonable
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i dont use it on killers that i feel like i know how to play them (like wraith, pig, Billy and back then i wasnt using ruin on old freddy i miss him) and i dont use it on nurse (even tho im bad at nurse) but nurse is strong enough to win without it if i lose that means i was just playing bad on nurse that game
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im using my items because i want to have only flashlights in my eq on my main survs
i do the same with my main killers im using all useless add ons so only good stuff is in my eq
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"The only objective he failed was sacrificing the survivors to the entity, which should punish a killer with a black pip, not a depip."
1st hook mori:
failed sacrificing (100% failed) (2nd emblem) at most Brown
less chases (~50% failed, just check how Billy is punished for 1shoting 1/2 chases, pretty much same is with mori) (4th emblem) maybe silver
less hooks overall (66% failed) (3rd emblem) silver or brown?
deathhook mori:
failed sacrificing (100%) at most brown
same chases as normal game (up to iri)
less hooks (-33%) gold
key depends on how game looked and most of the time when you can use it in game that means game is close to end so you had enough time to get your surv emblems (which are way easier to get because its pretty impossible to not pip as surv)
its not unfair, its pretty smart imagine what would happen if mori would give you pip xd (those mori climbs would be real xd) and key has a lot more counterplays unlike mori (im not telling key is ballanced, but it has more counterplay than "just dont get hooked")
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if you expected new rank reset to fix that, youre rly new to the game
and dont worry about playing vs red rank survivors, survivors pipping system is such bs they are pipping up pretty much every game (even semi afk survs) so there is even more bots on red ranks than ever, and new rank reset only makes them dont drop from red ranks so soon (if not now) majority of survivors will be in red ranks (except those that play like 10games per month)
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/920545#Comment_920545
The same should happen to survivors then when they escape with a key. Yet the opposite happens
well i guess you didnt think this through, survivors job is to escape, killers to sacrifice not just kill xd (guess why you dont have emblems for slugging ppl to death)
and in theory survs can kinda punish themselfs because of using hatch (not key but hatch) because they didnt got points for gens/gate/less chases/less healing
but your argument is so op, "im punished so should survivors be",just type without even thinking what youre typing, kill ppl on deathhook instead tunnel after 1st then you wont be that much, surv can wait for hatch on 5 gens (waiting for teammates to die without doing sh..) and escape via hatch (with or without key w/e) he wont pip but survive, its not that hard to think bruh
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@kate_main said:
https://forum.deadbydaylight.com/en/discussion/comment/920502#Comment_920502
But the point is that I dont think its fair.
You should be guaranteed to black pip at least when killing all 4 of them.
not when you mori them xd why you should get rewarded for 1/2 of your job as killer you have half of chases, 1/3 of hooks, and entity likes sacrifices i dont see reason for you to pip or safepip with ebony, you can safepip when you mori them on deathhook
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i love how you start topic "you can argue with me but i wont change my mind" youre so open in your crying about swf
wanna kill game? just delete swf then you wont have game to cry about
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and thats how matchmaker is forcing you to play swf (even without voicecoms just to play with ppl you know you can rely on)
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no mather how dumb or bad or good you think styptic/needle are rn, i like 1 thing, now there is no insta picking up survivors from ground, i can deal with BT in bottle, but at least there is no "hey you downed him? heh nope"
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/918219#Comment_918219
Who finds sabotage to be toxic? It's literally a survivor not doing anything
i got facecamped many many times for sabo
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/916395#Comment_916395
I don't think a competitive horror game is meant for chill-out time. People can be phobic of anything anyways, needles, knives, fire, etc...
There is no legitimate reason to pander to a small group of people that would be upset about something that scares them in a game that is intended to be scary.
you lost me after claiming dbd is competitive
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Killers:
dont you dare to touch my totem
dont you dare to sabo my hook
dont you dare to head on stun me
for each of those i was facecamped before
Survs:
in 3vs1 you have to let us escape
dont use franklin
dont slug
dont bodyblock to get down (i got "-rep bodyblocking" because i cornered surv as plague and make them fully sick -> down)
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3,5 year ironworks window exist there isnt more iconic broken thing in maps (except haddon overall)
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stressful kinda killer (if you care about outcome, i dont)
but when you play survivor you feel helpless (because you have to rely on randoms and on killer not being jerk)
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/916425#Comment_916425
"about 1st ppl will do gens and instead of slowing down game it will promote smashings gens (from surv side to see boxes) and tunneling trap (from killers side)"
I don't think it promotes tunneling at all but it does actually put more urgency on the survivor to get the trap off. This sounds good to me.
"about 2nd i like to spam roar while crouched thats so funny you can kinda talk with survivors via roar and 1, 2. Her roar spam was already nerfed because of dedicated servers"
I mean that is funny, but the roar is like the #1 change she needs if nothing else. It IS what ruins her ambushes viability.
"3 i would like to see that, but making POV outside of killer isnt that good"
That isn't what I'm implying, simply higher view point so you aren't looking through the grass but above it.
"4 NO!!!!!!!! dont feed those noed pig gamers xd for long long time pig had terrible opinion because of those guys (even now ppl tunnel only trapped survivors) imagine EGC with fresh active trap, are you sane? traps are meant to slow down game not to give noed pig free kills"
If they do that they aren't using them all game and giving up a lot of pressure. I don't want an entire killer balanced around NOED, that doesn't sound like good design. Even so, they can just know to cleanse totems against Pigs.
"5 rly skillchecks? you want to punish baby survivors?"
I didn't say impossible skill checks, just slightly harder. Skill checks right now are a joke with how easy they are. They literally serve no purpose on the boxes right now other than extra blood points for landing them.
Both your changes would be nice but they address none of the issues that are holding Pig back right now. Pig is definitely not in good shape, she is quite weak.
well if you use her dash when you sneak up on someone then yes early roar is telling surv youre charging but A you should be close enough, B you can stand up and hit survivor instead, and thats what i call "play more certain killer and git gut at it"
1 survs already have strong urge to take hat off they dont need more of that
2 dont ruin fun things xd (devs destroyed enough ingame memes)
3 i know what you mean but devs loves word consistency so they wont do that
4 "they give up pressure in early" and you forgot to add: to get free kills in lategame xd you still can play lategame pig on last gen if you know how to manage generators as pig, there is reason why devs made that change and i fully agree with that, "late game" pig (if that change wouldnt happen) would be as "fun" as 5 totem old prayer beads spirit. And dont make here talk just cleanse 5 totems as soloQ player on inside map vs just wait 60sec for DS 4Head.
5 i know they wont be impossible but smaller skill checks will hit hard on newbies and be pretty much ignored by survs with 300h+ and traps are already hard to manage for newbies, dont make it even harder for them
She isnt weak, she is solid high midtier killer and if you think different you should watch Scorpionz or Tofu or someone else that know how to play pig (without ruin) but Scorpionz is pretty much best at it.
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@Blueberry said:
- Rule Set 2 base kit
- Move the roar on her charge to when it lands
- Raise her view point while crouched
- Revert the trap changes at end game
- Make skill checks on her boxes much harder
im maining pig so let me comment that
about 1st ppl will do gens and instead of slowing down game it will promote smashings gens (from surv side to see boxes) and tunneling trap (from killers side)
about 2nd i like to spam roar while crouched thats so funny you can kinda talk with survivors via roar and 1, 2. Her roar spam was already nerfed because of dedicated servers
3 i would like to see that, but making POV outside of killer isnt that good
4 NO!!!!!!!! dont feed those noed pig gamers xd for long long time pig had terrible opinion because of those guys (even now ppl tunnel only trapped survivors) imagine EGC with fresh active trap, are you sane? traps are meant to slow down game not to give noed pig free kills
5 rly skillchecks? you want to punish baby survivors?
what i would change:
1 1 trap more (5 instead of 4)
2 change add ons so there is more add ons that supports crouch (GF has add ons to crouch faster)
pig is in rly good shape atm and ppl that dont want to acknowledge that never tried to have fun with her crouch, dash. Not every killer have to be equally strong and unfun to play against as spirit (because most of those changes that makes survivors die much more often to traps, and thats not the point of traps)
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step 1 make killers based phobias
step 2 they have to DC vs every killer that gives them anxiety
step 3 future DC penalty will make them unable to play game
step 4 pretty good job so far
imo Emetophobia isnt as popular as arachnophobia
btw im not afraid of small spiders (i can take small spider from my room and put him outside) but when game has spider that is bigger than my character i feel super bad (couple times when game had too long part with those spiders i quit game, or ignore that part like boss in conan exiles) and i can tell you right now, i would DC or minimalize game and wait to die instead of playing this
edit: i already know someone with coulrophobia and she has to dc vs every clown sooo if devs wants to add more phobia based killers they have to add some sort of protection (like "i dont want to play vs this killer") ppl play games to chill, not to stress out
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/914374#Comment_914374
It can happen when someone prestiges a killer and doesn't have many perks to choose from when they start to level back up.
i know it can happen but most of the time those killers have all perks on 3rd lvl
+ feeling when killer killed you because he had noed 1 is ughhh so bad (since i played when noed 1 and 2 didnt had 1shot)
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@Aura_babyy i know a lot of ppl that already use mori on deathhook, but its still better to make killer camp to deathhook (and most of the time someone will snap surv under his nose and then he will DS him)
and even if that wont happen killer will have to waste a lot of time, instead of getting time by moring someone off the 1st hook
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@Blueberry yea + those stats dont cover most important thing (to me) how many hooks killer made, because most of the time i get 6/7 hooks before 1st kill, and i know that stat would be way different with most killers here, and imo that would show kinda ballance, because 1 kill after 6 hooks =/= 2 facecamped/1hooked kills
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@Blueberry yup i detest noed as well and when i see top 4 killers with ruinoed i want to puke (and sadly thats pretty often)
noed needs rework but can you imagine how much big chunk of killers would cry about it?
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@Blueberry said:
There is a vast gap in power between killers that's true. You don't see it in the "stats" given because all those weak killers run NOED because of how weak they are and it artificially makes them look like they're doing better than they are.
weak killers run noed because (players) on those are bad xd i stopped using noed about 1,5 year ago and since then im maining both pig and wraith (arguably weak killers) and still be on whatever rank i want (i have now maybe 800h on both of them)
edit: you just have to learn how to play those killers its not just plug and play on same lvl as spirit or billy
but lately i saw more and more spirits and billys with noed and you wont tell me its because they arent in top 4 its because players likes to have 1 perk that will give them kill or even win them lategame
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salty swf are doing that? most of the time its 2 soloQ kids that are waiting for you to find random (from their perspective) and let them jump hatch xd
its not uncommon for random to wait for you to die, because if he would do gens you would find him 1st and random would escape
and when its about swf most smart swf would hide 1 surv near hatch and other on the other side and make him lure killer there
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where to start @ThisGuuy83 killers already have too high kill ratio (devs wants kill ratio be around 50%) and instead of nerfing killers overall they are nerfing those that are overperforming(nurse, spirit, freddy) btw thing with oni it was BUGFIX it wasnt intended, about legion i still like them better now than before (i like to be much faster)
and your "fair ballance" is pretty entitled, because instead of asking for buffs you asked for "fair ballance" which freddy just got and i can guarantee you if killers wouldnt abuse slowdown stacking those add ons wouldnt ever be nerfed
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wait so youre mad because not only they keep their 6 rank rule but even avg of survs ranks was your rank
hmmmm just dropping it here (it was soloQ btw) 3 days ago
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@Shredder32 so it sucks for ppl who cant find ppl or dont use whispers, but even then killer is getting free win
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@Thatbrownmonster better nerf Bill oh wait survivors are only skins
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@Aura_babyy 6 or 10sec tbh i dont rly care, dbd ballance team would have it on their heads, at least that needs to exist
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i would change mori to be on deathhook or after killer make 4 hooks (but surv still has to be hooked 1 time)
for keys i would add 10sec opening animation so its impossible to open it midchase ( most frustrating use of keys is gone) and i kinda like the idea to make purple key for 1 person
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@Waffleyumboy i know right? and both buffs are to counter 2 things both sides hates the most
extremely fast gens (without adding more m1 job which is boring af)
being tunneled off the hook
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ok so if youre telling me "just cleanse 5 totems because you have 100% chance noed is in game"
with same logic make DS basekit "just wait 60sec because you know he has DS" (well we can eliminate locker DS tho)
i would rather see sth like: if 5th gen was done before 5-6min mark noed would activate but in the same time i would add mini DS too (like 15sec but unslugable)
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/907277#Comment_907277
Do you have any thoughts about how you would imagine a whispers thats worth picking for your loadout?
i have whispers in my core 3 killer perks on EVERY killer, BBQ, Whispers, Enduring (4th perk most of the time is haunted grounds for memes and sometimes i slugged 3-4 survs in those 60sec)
whispers is strongest non teachable perk in the game and imo 2nd or 3rd if you count teachables but in contrast to many other perks it require constant thinking how you use it and it gets better the more you use it with EGC ingame whispers pretty much guarantee you kill, whispers make you waste less time looking for 1st survivor (btw most killers are using ruin because they cant find and catch 1st surv fast enough) and that perk its not that much in meta because as i told it require player to use brain while playing most players in this game want effortless profit like ruin, noed
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EGC cant be buffed because bloodwarden exist and EGC after closing hatch is meant to be killer sided (but it already dont need buff) but EGC after doing 5 gens is meant to not keep killer hostage + it already gives killer 1 EGC kill if he wants to keep surv hostage on pallet loop
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@Spooky13 you forgot
14. window vacuum,
15 insta gens(old old bnp),
16 half of the infinite windows (now half of buildings that had infinite windows have them closed/nerfed/50% to spawn or its ironworks of infinite)
17 Ballanced landing creating infinites
18 hook respawn
19 gens took less time
20 no exhaust (so you could run every speed perk)
btw if they would add vanila dbd that would be living hell for killers (even if they would have old ebony mori) except nurse
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they nerfed nurse, they nerfed spirit but dont you think they have to nerf high end of killers if they want to buff killers overall (/ nerf survs overall by slowing game down by 2nd objective) because if they buff killers overall high end of killers will be even higher and survival rate will drop even more (while devs wants 50%)
i will leave creator of the post alone he lives in his own world if he thinks 4k and 32k bp is a win and when i hear about that i see kid that tunnel as hard as he can and he cant "win" because survs kill themselfs on hook (so he cant get sacrifice bp)
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it was soloQ (randoms were at most 2men swf) so tell me more about getting max 6 rank range LuL
game was yesterday on PC
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its not wrong BUT:
if you save and go stealth, killers come back and see ONLY unhooked surv he almost have to tunnel that surv(imo its not even tunneling at that point)
i know it sounds weird but in this game survs have to keep killer busy and not ever killer will waste his time too look for immerse survivor so he will focus on 2 or 3 survs that he can chase so they will die earlier than they should
Stealth is viable playstyle but selfish af, on soloQ when you dont care about teammates (teamplay game btw) it will work, but i suggest not to do that when you play swf especially when your friends arent that good in the game (im ex stealth player but now i have most hours and had to learn how to loop to buy time for less experienced friends because you cant throw all killers attention into new survivors)
and dont take that personal but when after 6 hooks i met P3 claudette (or in brown clothes claudette) im doing all i can to not let her escape (i hate selfish blendettes more than anything in this game), im not gonna camp you but when i will have choice between other surv and you i will choose you

