Friendly_Blendette
Friendly_Blendette
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Its a decent perk but most of the time there is just better perks to run instead
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@BeardedScrub said:
For this game to be "balanced" most killer mains are asking to be able to kill 4 survivors most matches...
Even if you get 4 kills HALF of your matches and 2 kills your other matches, that averages out to 3 kills per match. That means 3 out of every 4 survivors won't make it!!!
In what world is that "balanced"?
In solo q, I don't know if our squad makes it out alive even 10% of the time. And in a full squad we maybe make it out 20% of the time.
When you get a killer with certain perks and add-ons, like Freddy, Spirit, even the Hag with her traps, these killers can be virtually impossible to beat.
Then we have killer mains on here whining all day because they are getting t-bagged...
If you aren't getting 2 to 4 kills every match (meaning the game is balanced towards killer) then you absolutely suck.
Of course we should nerf DS, and if we keep the game in the state it's in, n I'm okay, but please, if you are going to nerf anything survivor, nerf the traps of the Hag, nerf Freddy or the Spirit.
Yes we have a problem with q times. That's the only reason why they cater so much to killers. They have to or the game won't survive so I'm okay with it. But killers: a successful match isn't 4k or bust, and again, if you aren't getting 2k or more in most matches, you suck, even my friend who's new to the game can play underpowered killers and get 2 kills each match
Ok this post kinda seems like telling survivors to not expect to escape.
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@[Deleted User] said:
That would be so gross lmao
Just have a bunch of victors in it and charlotte just grabs on and shoves it in her victor pouch
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two words. scratched mirror
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Imo he is the worst killer in the game
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DS and Object both need a change but since DS can be broken even out of a swf id say that
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Only if they used like DS or BT to be able to do it
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Pig is just too much rng either everyone can get them off like instantly or nobody gets them off and they all die to them
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Its already a bad perk so itr literally helping survivors is just dumb
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like he is a bit underwhelming compared to other so maybe a small buff especially to his addons would be nice but all in all he is a pretty good killer and is fine
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I know its probably unpopular but i love the docs one. the laughing can get annoything though.
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Yes it would be a neat little reward for getting a 4k and it also makes the moris easier to see on killers which would be nice since htye took a lot of effort
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Imo in difficulty from easiest to hardest its SWF, Killer, Solo
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Spirit and Oni both look absolutely sick
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I like to play as them but hate playing against them
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She is really stong but not OP.
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@RayrafLPP said:
The first clip is busted everybody that says something diferent is heavily biased.
the second clip is tunneling in my eyes.
I think DS should be like 30 seconds but if you get slugged in that time it should add 40/50/60 seconds.
Its not fun to get farmed without BT just to be slugged for a minute. Its not the laruies fault in the second clip.
Its the teammates fault + you tunneled her.
This is DS how its supposed to work.
I the game is all the survivors vs the killerwhy is it the killer fault that they went for an unsafe unhook. Why do they need to be tunned for punishing survivors for playing badly.
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@Mandy said:
Can you be more specific in your comments please. It's really hard to take feedback on board when it's just "this is awful" without any explanation of why it doesn't work.
The post has 2 images comparing how much mroe compact the current UI is. Like you just have to cehck 1 corner to see gens,your power and survivors instead of 2 seperate corners and the top center
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@Liqhtninq said:
Ruin & Undying paired with Tinkerer was way more troublesome than DS.
I mean that was 3 perk slots and UB DS SG give survivors a minute of invincability and you cant even camp the slugged guy cause SG
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@Teacyn said:
While Monstrous Shine (or maybe Insidious?) is probably the actual worst killer perk in the game, Knockout is definitely close. It is completely useless against SWFs, is hard countered by Unbreakable (and I guess No Mither/Soul Guard, but those are vastly more situational and lol No Mither), and even in the case where there's no hard-counter in play, it's still a waste of a perk slot for the most part. All it really accomplishes is slightly annoying solo queue survivors. Aura Blindness is not an effect that works particularly well under ideal circumstances, and Knockout can't give you those even in a perfect scenario.
Perhaps it could be re-worked to slow Recovery (not being healed by others though) and crawling? Though I worry that would just encourage killers to slug even more than the game already does.
Yeah its not the worst but the worst designed since it literally punish you for being a solo
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@SaintDorks said:
I run It with deer stalker...Fun times
Not for the survivors
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@Aven_Fallen said:
I would say that Insidious takes the spot because it has no strategic use other than camping. Knockout at least can work on slug-orientated builds on Nurse, which does not make it fun to go against and it does not work against SWF, but it is a better use than just "Ok, I camp that Survivor while not having Terror Radius".
But I would be happy with Knockout getting a totally different effect, but this is unlikely since it got changed quite recently.
I mean insidious is definetly a contender but I have seen it used in some niche situations. eg in endgame builds for hiding so they dont know what killer you are until its too late. or maybe for making sure you get the last survivor by using it while on top a hatch. Like definetly bad design but I still feel that making the gap between SWF and solo bigger is the worst design.
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@DontNerf said:
Ever heard of noed?
I mean it is badly excecuted but you clearly see that it is meant to be a perk that forces survivors to do secondary objective. And at least it doesnt single out one group of players, that has it the worst imo, and make life even worse for them.
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@MadLordJack said:
Monstrous Shrine has no value unless you camp the basement, and even then it's value is so negligible that literally any other perk is better.
its got no use but it doesnt make the game feel way worse to play against
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@Slashstreetboy said:
Of course. I love DBD, I very much like the team overall, and I think if they had the choice, the game designers would have loved to delay the release a little bit.
I´ve been through worse times with DBD, and I like the direction the game is taking on several levels.
The few very glaring issues which urgently need addressing (Object, Killer Power disparity, SWF balance vs Soloq balance, Haddonfield/Asylum) will hopefully be dealt with in time ( I´d appreciate sooner than later, though).
Give these guys a break, I´m sure they love their product as much as we do.
they literally said they werent gonna change object lmao
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Also wdym give a donation. Its a paid game. I gave a 20 euro dontation and also bought the rift myer and bubba. Stop treating BHVR like an indie studio DBD is a pretty big game.
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The rest of the game is still playable. Tell that to my boy legion being broken or unbreakable shack pallets.
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I would like robin and hopper for ST but tbh I prefer og chapters than lisence
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I dont like this meta at all since it so dependant on luck its either 30 second in and you have 2 perks or the whole game goes by and ruin is still up.
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@Pipefish said:
If you have the opportunity to tunnel someone out of the game. Do you or do you try to spread it out. I know getting tunneled is no fun on the survivors end but neither is killer on large maps when you move at 110% speed and the survivors are gen rushing you by splitting on gens. Assuming you say you don't, what other strategies would you recommend, be much appreciated!
kinda depend if the survivors are decent, its a bad map, I'm not having a good day or if there is a key or OoO then yeah I would probably tunnel them if I knew there was no DS.
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Sounds cool but a bit strong. One of the things with hexes at the moment is how unrliable their spawns are and being able to chose where to put your totems is a really cool idea but I don't think being able to respawn totems should be basekit and object will be even more annoying if it now not only gives their team wall hacks and ruin killers like trapper or hag but not it also ruins hexes. Cool idea but OoO needs to be changed and undying should have the ability to let you rehex totems so it isnt base kit.
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Beast of prey would have to be a hex and also nerfed because that sound brokens you can literally just run behind them without attacking for 30 second and then mori
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@batax90 said:
I dont know what you guys are talking about this game is not that much of a grind. You only need to level each character to level 40 after you need to level tgs bloodweb close to 240 time for 1 character and it cost more or less 50k bp to change the bloodweb so in the end its only need more or less 12 million bp for 1 character
You can easily get to tier 40 and not get perks you want. I got leigon to tier 50 and only had thana tier 1 and the tier 1 I got at tier 46. 6 extra level from his last teachable to get the first level of a perks and after 4 more levels I didnt get the 2nd level
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Bloodweb is also way too rng I had 0 decent perks on legion until around tier 25 when I got BBQ and I didnt get thana till tier 46. I prestieged him and still only had thana 1 since it didnt appear on any of the tier after that but at level 6 of the new prestiege I already have thana 2.
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@Zaytex said:
I agree, they should be removed since they're unhealthy for the game, but I doubt the developers would do it with the money and effort they put into it, especially for the kill animations.
A change for them would be the most likely outcome, which should be something like:
Keys: Only allows the holder to escape. Opening the hatch now has an animation of 2-3 seconds, which can be interrupted by the Killer hitting you, so you can't just escape in his face.
Mori's: Only become usable once every survivor has been hooked at least once. Removes the aspect of tunnelling with a mori and gives the survivors a chance to get out.
Ideas by Otzdarva, probably the best we could get.
I think they should make the yellow mori basekit then remove all of them. That way they keep their animation and getting a 4k is more rewarding since you get to see the cool animation.
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Imo there are more important things that need changes first but my opinion was to swap her iri addon that give her the ability to see blood to be basekit and then make scratch marks be her iri addon this mean to injure someone you either have to chase as a 110 killer or rely purely on sound it would also make healing more important
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I want deep wounds to be more meaningful not just injured with a timer that basically never runs out
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Yep matchmaking is wack
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Wait if you were going to let him escape why not just give him hatch
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I think DS need to be heavily nerfed so it disables when the survivor does like literally anything like gens totems sabos healing etc. Sure it can become basekit then. Also imo unbreakable needs to be basekit without the recovery speed boost. By default you sohuld be able to pick yourself up once per match.
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Tunneling is the killer version of gen rushing. Its literally just kill rushing. It might be unfun to play against but its a decent strategy.
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@exelse said:
Personally I think that rank should reset to level 20 each month. I know, I know. Unpopular opinion, especially for SWF.
I play as a killer a lot, hence my current rank - 12. However playing against survivors who are ranked 10 and up is not fun for me at all. I don't think I have enough skills to play against higher ranks yet game only resets me to level 17. I think it would be more fun (at least for me) if each month everyone started from the same level and then progressed if skills allowed it. At the end of the day, if you're a good player (both survivor and killer) you will get your high rank if you're playing well.
Sometimes it makes me not play for long just so I can get my rank reset. Just so I can enjoy the game more. It shouldn't be like that.
tbh unless its a SWF a rank 10 isnt much better than a rank 12 and if ranks went down to 20 thing would be even worse. Some sweaty iri head huntress with a mori would just have a great time moring ranks 20s and since they get entity displeased they dont even rank up and can stay there forever ruining the fun of rank 20s.
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Imo it is much more important to certain killers like Legion against injured survivors his power is useless unless you bodyblock since you cant even use it to catch up to them because you have to eat a 4 second stun and lose all your power I had a game on badam over the weekend where I killed 3 and it was literally just a hold W sprint to the gates for the last guy and my lunge right next to the exit gates was just a slight bit short and I definetly would have gotten him with BL.
Sure it might not be a reason to keep it on all killers but I think that dfferent killers should have a different max level of bloodlust they can get like top tier killers cant get it at all and lower tier killers can get to like lvl 2. Not only would this help killers without good powers in chase but it also gives the devs another way to balance killers.
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I would say balance so it isnt the same 4 perks on every survivor every game and so killers like legion, clown, wraith etc can be viable and useful more often. Though bugs are a close second because getting stuck in a hill is pretty annoying.
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@DetailedDetriment said:
I don't doubt many people will disagree with your suggestion, but I personally like it. This would be a great way to make his power more diverse, so he isn't just a Michael clone with some differences in the way his stalking works.
I would say to make the interrogation the same length as his mori animation, refill half of his stealth bar (effected by addons), and reveal survivors within a 48 meter range through killer instinct.
You could also buff the Outdoor Security Camera to make it reveal survivors by aura instead of killer instinct after performing the interrogation action.
Yeah I tink that having it shorter and not refilling stealth as much might be better since some of his less useful addons can now be changed to work on the interrogation and the buff to the security camera sounds good
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1763734#Comment_1763734
So basically an aesthetic change to Pallets and stuff based on which Realm?
Sorry, but i don't believe that that's what they meant by it.
I might be wrong im not op but I just hought he meant haivng something other than the same boring pallets on every map the way we have different hooks.
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@B_Random said:
https://forum.deadbydaylight.com/en/discussion/comment/1763837#Comment_1763837
Also, the picture isn't mine. I'm borrowing it from an artist, all credit goes to them. Also this thing is based on Jeff the Killer. Since people want Slenderman in the game, I thought why not add the second most known internet horror icon.
Don't also judge it for it's source, just judge if the idea seems balanced enough.
I think that the power might be a bit unbalanced a killer with both stealth and extreme snowball potential seems like it might be a bit to good. Also I dont think he should go to 3rd person while in stealth as that would probably be pretty disorientating and hard to implement
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I would like GF to be a stealthy killer and maybe give him an "interogation" where on a downed survior he does an animation then gets killer instinct on all survivors and ghostface becomes undetectable until their next attack
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Also his 3rd perk is just that one doctor one on steroids isnt it
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So its kinda simalar to pig with crouching and then a myers like other ability. Though I will say the design needs and overhaul since that picture looks a lot like legion and most killer can be described as a serial killer so maybe "The Stalker" could be better but he doesnt actually stalk so idk.