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Friendly_Blendette

Friendly_Blendette

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  • First one is great other two look a tad bit simalar to existing ones imo

  • @RK67 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042290#Comment_2042290

    Myers cannot be compared to plague and oni due to his playstyle. It is unfair to compare him to them. Myers is a semi stealth killer depending on your playstyle.

    I guess you only have gone against weaker myer players. If you can mindgame survivors well then even your best vaults can be countered due to increased lunge range at ew3. Mirror myers and pwyf myers,tombstone myers cannot be underestimated as well.

    how does the extended lunge help at all at say shack almost every safe pallet stays self. His semistealth is useless as tier 1 is awful if you have any idea and a 16m tr doesnt do much with this like spinechill. Myers best part is hisw tier 3 but thats invalidated by the existance of oni and plague. Also saying "oh but he has these addons" like most killers have an OP addon like Oni with the top knot making him unloopable in the big angry and huntress with iri hatchets. Also mirror myers gets dunked on by holding W and spinechill even though he is one of my favour killers.

  • Unbreakable, BT(but honestly just get rid of its collosion and its fine), Dead Hard, Deception (not strong but making a perk around a coinflip is dumb design), Spinechill (honestly just make it not in the killers terror radius).

  • @RK67 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042252#Comment_2042252

    In my opinion Myers is not weak so he isn't on the list. True he is an m1 killer but there are so many ways to play him with unique perks and addon combos that it's not worth calling him weak compared to other killers.

    https://forum.deadbydaylight.com/en/discussion/comment/2042068#Comment_2042068

    Myers has snowball potential especially with infectious fright. He is mostly late mid to end game killer.

    Oni an plagues snowball makes myers completely irrelevent and if you want stealth play GF Wraith or Pig. Myers is stupid easy to loop in tier 3 he has no help when Oni runs at mach 3 and plague has range.

  • @bjorksnas said:

    causes clipping issues, killers used to be able to mash their faces into walls and corners to see through with their old 90° fov so it was decreased to 87° to mitigate the problem

    Some killers can do it on temple go on the stairs and jam you face into a wall mainly with blight you can see through walls

  • tbh im shocked myers isnt on this list

  • @Chchchcheryl said:

    Well you have the typical boring #########

    Ruin undying tinkerer etc.

    BUT

    This is what I've been running

    Pop

    Dark Devotion

    Knock Out

    Bam Bam

    With double blighted animal addons (crow and rat) the idea is getting a dark devotion proc down with your m1, with knockout to hide the body so you dont lose pressure from the slug with a TR and using the super speed blighted animal addons to go and get a jump on someone, I've found it to be quite effective!!

    STBFL is actually kinda underated imo get a hit at a tile and while they are running to the next tile you can catch up almost instantly and down stupid fast

  • This thread aged very well

  • Fun fact the DBD matchmaking is made so your teammates are awful but your opponent is a 3k hour god

  • I actually enjoy going against what I refer to as fun hackers the ones that bring people to the top of chapel and out of bounds and #########. However I ######### despise playing against people who hack either very sneakily or blatantly to win.

  • he is just boring imo and he is the biggest piece of clickbait BHVR made

  • I was playing blight on saloon turned a corner and just saw a claudette standting in the bush nodding then crouch and urban evaded away. I gave them hatch just for that interaction lmao

  • Me too I am actually excited cause it might be less buggy. Then I was excited when the midchapter got delayed and look how that ended up.

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041872#Comment_2041872

    'Does the killer seem stressed about gens' you're joking right?

    How in the 7 shades of hell are you supposed to know they aren't stressed? Does the killers face just look calm or something? They could be raging like hell and you wouldn't know a single bit.

    Trapping gates early? Well if they are near a gate and have okay pressure you might aswell take a few seconds to trap it up? Why wouldn't you, its called using your power to good use.

    They could be waiting for DH? And in all my games of dbd I've never seen a killer wait for noed. Especially as the survivor could get to a strong pallet in that time of 'waiting for noed'. If anything it's a stupid idea to do, you're giving the survivor time to get to a safe place.

    Is the killer ditching chases to protect their precious gens or do they know if they let it go they can just snowball.

    It is a waste of your power to be trapping gates early

    Also the whole waiting for noed is when you know a gen is bout to pop weather it be tinkerer, you passed by it. If the survivor makes the pallet in the 5 seconds you wait then they would have made it with the speedboost form getting injured.

  • Great soo are survivors gonna start looting all 3 chests constantly stacking on gens becoming terrified when they hear a TR and cleanse every dull totem on the map?

  • @DawnMad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041858#Comment_2041858

    I don't think it would remove the pressure to unhook since they still need to do it, not doing it means they are one person down until they do so, but I may very easily be missing something so I definetly agree with 1m30sec thing, I think that would be a perfect spot for the hook timers. Enough for 3 people to do 5 gens if the killer hard camps.

    https://forum.deadbydaylight.com/en/discussion/comment/2041880#Comment_2041880

    Leaving a survivor and hoping their teammates let them hit stage 2 isn't a strategy, it's the survivors throwing the game. You will never see this in a coordinated team who knows what they are doing, unless you camp.

    I never said leaving survivors to hit stage 2 is a strategy I said proxy camping is and I stand by it.

  • @thefallenloser said:

    Still don't understand why Dead Hard needs a nerf, as the same argument could be made for all exhaustion perks. Their intent is to get extra mileage. Just because a survivor can loop one extra time does not make Dead Hard overpowered. More distance can be made on all the other exhaustion perks, especially Sprint Burst, which is more versatile and powerful than Dead Hard.

    Dead Hard is fine.

    Dead hard can be used jsut for distance to a good pallet. I ave been E keyed into a strong pallet hundreds of times.

  • Just ignore the unhookedc bgugy and spend the extra 3 seconds finding the unhooker. As soon as the unhooked guy touches a gen he lost DS so then you can tunnel if you want.

  • @DawnMad said:

    I've done this suggestion a while ago, but I think in the games current state this would be an even better change. Especially with Tru3 mentioning it a couple days ago too I think more people will consider this.

    Currently, unless a survivor is playing with potato teammates, hook timers have no purpose other than to give the killer the option to camp. Think about it, if there wasn't a 1 minute timer on the hook the rescue wouldn't be any less urgent since the game is still going on and you are 1 person down until you get the save, but camping would be completely nonviable since survivors can do generators without any pressure. Additionally this would get rid of all the hook suicides people do to dodge DC penalties.

    And if you are worried about being left on the hook all game, we can give a "Give Up" button after a minute of staying on it.

    numerous times I have been patrolling gens and the guy i hooked on the other side of the map hit 2nd stage. Its a punishment for survivors that dont care about their times. Also proxy camping is just a general strategy killers use and I see no reason why it should be nerf. its like saying you should nerf splitting on gens

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041854#Comment_2041854

    So your saying I should instantly assume they have 1 of the however many killer perks they are? Just because I didn't notice one of them?

    There are many perks that don't always show as obvious as others.

    Some people might now even use one of their perks that well.

    Whereas let's compare to DS.

    We know from the fact there is an obsession in the game that DS is likely. Its not guaranteed but at least its a hint.

    We know someone might have DS based on their behaviour after being unhooked? It's not 100% but its likely if they are not looping or jumping in a locker etc.

    These perks have hints and liklihoods of being used.

    There is no way you'd know if they had noed unless you're trying that hard to determine a 2% speed bonus lol

    NOED also has a likely hood. Does the killer not seem to stressed about gens, if its a trapper, hag or demo are they trapping gates pretty early. If they are in a chase do they wait for the last get to pop before hitting. Do they seem to care about dulls. NOED has plenty of indicators.

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041826#Comment_2041826

    Yeah but it don't matter. They could have noed and that's it.

    And still manage to get at least one kill. Unless the killer is insanely bad or someone manages to find a random hex during endgame it's over for someone whether it be you or your teammates..

    If you only know 3 of their perks by the endgame you should either leave asap, start doing dull or find the dulls then after the last gne check them for noed

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041832#Comment_2041832

    So you say this point,

    Yet killer mains complain about these 'crutch' perks daily and have a rant about how they should be nerfed etc.

    You can't win with some people can ya?

    Lol

    I think NOED should be nuked and Im a killer main I just like to point out the flaws in peoples logic when they say killers have whatever perk when survivors have like 20 perks that do the same things

  • D strike stops you from being tunnel simple as. If you are sitting on a gen in my face and hoping in a locker every time I come near you I aint tunneling

  • I think its dumb that they would nerf trickster but other than that chapter is looking dope

  • I stand by the fact that tunneling is the killer equivalent of "gen rushing" only genrushing doesnt exist and aparently tunneling does. They are both literally just focusing on doing your objective as efficiently as possible.

  • @xXCAM3R0NXx said:

    I think I'm the only one that actually agrees with this post.

    I've encouted numerous killers who are just doing poorly at a trial. Then all of sudden gets a 4k from no where.

    Yes noed can be easily countered my doing bones.

    However, first you have to find all 5, take time to cleanse and for what? The possible chance of them running noed?

    If they do have noed and they're bad

    = Okay fairs, you've countered it and able to win

    If they have noed and they're good

    = Hooray you cleansed all the Totems... But oh wait it dosnt matter because the killer has 4 gens left and one survivor is already dead... If only you could of helped and done gens instead of wasting time finding and cleansing totems.

    If they don't have noed and they're bad

    = Easy win that's all really

    If they don't have noed and they're good

    = You've just wasted about 2 minutes of your time finding and cleansing totems for a perk they don't even have. Now you've left 5 gens, people already on death hook and the killer has a ton of map pressure...

    NOED isn't powerful in terms of its ability.

    It's powerful in terms of its uncertainty... If we know they have noed then we know we need to cleanse ALL the totems... If not then it allows us to actually do our goal which is to escape.

    there are a bunch of survivor perks like that. Do they have DS, do they have UB, do they have BT, do they have DH

  • NOED is an annoying perk and I think it should be removed but its not op the killer plays with 3 perks for the whole game

  • @nursewannabe said:

    When we said the twins were an unfinished killer, we meant that exactly this was missing

    Exactly this is the interaction I with lockers I was talking about, idk where they got this whole idea of letting Victor open it from.

  • @ManWithALemon said:

    I like to imagine Victor dies, Charlotte opens up a new locker and has to pick her favorite [totally fully grown big adult man guy] before just casually yanking him out and shoving him back into her gut.

    Did your brother get punted into the stratosphere? Don't worry! With all new locker Victor the entity supplies you with endless brothers!

  • @Moxie said:

    Today, I read the words "Victor pouch". I'm dead 😂 @Friendly_Blendette

    What else would you call it :)

  • @swager21 said:

    ew i can imagine that little fetus sleeping in the locker waiting for her. it would be funny if a survivor got into the locker and you just heard screaming and saw the locker shaking

    A buff to iron maiden it enrages the victors so when you get in it makes a loud noise notification and deals a health state

  • MMR is gonna make this problem even worse. As killer it will be impossible to get past a certain MMR with some killers and as survivor you will just go against spirit and nurse and maybe a blight somewhere in the mix.

  • TBH i just dont like that there is 7000k bp cosmetics clogging up my BW but other than that its fine.

  • Trapper: Does not feel like it fits with the character or the game at all

    Wraith: A nerf to wraith. Really lmao

    Billy: ######### with people's muscle memory for no reason isnt a good idea

    Nurse: Yeah I agree she is good as is

    Myer: 120% during tier 2 feels weird and do you really need to make tier 3 even worse than it already is compared to Oni

    Hag: Yeah maybe you cant put them on hooks but other than that she is pretty fine. Remove the flashlight BS though.

    Doctor: That is one of the worst ideas I have heard. Imagine getting downed because baby dweet cant hit a skillcheck. Also in 99% of games this is a flat out nerf to him since skill checks are stupid easy to hit.

    Huntress: Same as nurse she is in a decent spot but remove iri head

    Freddy: Teleporting between lockers sounds janky at best, going to sleep near exit gates and hatch is so useless. Old freddy was awful and they would need to buff him if they are bringing that power back

    Leatherface: He is in a decent spot balance wise and its not like thise change discourages hook camping

    Pig: So you give survivors a 3rd healthstate by putting a trap on them. Sounds like she would be even worse even if you do buff the hambush.

    Clown: Laughing gas sounds intresting yet unfun to go against. Having 3 bottle would be pretty clunky so maybe just replace antidote with laughing gass

    Spirit: Sounds great I think while phasing her husk should move but like every second it just appears in a new spot. Turning rate while lunging sounds intresting and skillful but htey should make it much faster and with a different hitbox like blight since I think it would be stupid easy to juke.

    Legion: Twins is an example of why this is a terrible idea and as an almost exclusively solo player having an entire killer just locker from me would be awful.

    Plague: Once again nobody has missed a skillcheck since like 2 days after the game release

    Ghostface: Great idea I also think if you grab/down while you are in stealth it should recover instantly if it was a grab/marked survivor and like 50% if they were just injured or you have devour or noed or something

    Demo: Doesnt need a change really aside from his addons. This just seems like a nerf to a fairly mediocore killer.

    Oni: I thought the whole point of this thread was adding more skill to killers this just removes all of the skill from oni lol

    Deathslinger: He is infuriating enough to go against with monitor having that ######### but even worse basekit would be a nightmare.

  • @DoritoHead said:

    There should be a claw machine full of Victors in the locker that Charlotte uses as the reload animation

    idk man doesnt really fit with DBD's aesthetic. Unless it was some like entity themed one in which case that would be awesome

  • @QwQw said:

    I just imagined Charlotte doing Trickster's reload animation at a locker with Victor.

    I was thinking more simalar to huntress but whatever floats your boat.

  • I want yellow mori basekit but they are fine as is imo.

  • Wiggling is not meant to help you escape its to stop the killer from always hooking hte the basement.

  • Knowing not to have hope in the developers

  • @En3ermost said:

    Now I can't but imagine Charlotte picking a Victor from a locker, examinate it like it's some kind of toy and put in on her belt like Huntress does with her hatches. Thanks.

    Exactly what I had in mind. There would just be a shelf with like 5 victors on it and she picks it out looks at it the way huntress does then shoves it in her pouch.

  • @MegMain98 said:

    I guess every killer should have to reload their power at lockers.

    Blight gets his serum at lockers. Nurse gets her blinks from lockers. Spirit gets her phase ability from lockers.

    *This is completely satire by the way*

    Blight reloading serum could be cool. Maybe if you are against a blight you can go into a locker steal the serum and start running at mach 1.

  • Cool Idea but Frank and Julie sound a bit busted. The other 2 sound really cool but maybe remove hemorage blindness exhaustion and deep wounds from Joey hits since deep wounds is a pointless thing that has no reason to exist, blindness is unfun in solo Q and useless against a swf, hemorage is just hte most useless effect in the game and exhaustion is a pretty boring perk too. Also it should go away after like 2 minutes or if Joey hits you again.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2018734#Comment_2018734

    The head on hitbox and Victor's hitbox will combine nicely to stun the killer from the shack lockers even if they aren't in the shack at the time.

    Exactly what I'm thinking just have the survivor automatically lock on the the killer and throw a victor at them.

  • @MojoTheFabulous said:

    ######### hell this is weird to picture and absurdly amusing.

    Im glad you like my concept. I just felt it would be a neat interaction to have more killers interact with lockers in a meaningfull way and also it fixes the issue of the Twins getting victor back in like 5 seconds when he gets kicked.

  • @Pulsar said:

    Whenever you have Iron Maiden the Survivors run out covered in Victors.

    yeah they come out with a victor attached would be funny. Like you are just playing against a nurse with iron maiden and suddenly you have to crush victor or give the nurse killer instinct on everyone near you.

  • @Aneurysm said:

    Big deception nerf as the victors will just fall all over the floor when the doors are kicked open.

    Head on is now a survivor hitting the killer with one of them.

    Iron maiden switches from causing exposed to just straight up taking a health state as the angry victors start biting whoever got in with them.

    Hmm yeah maybe deception and entiring a locker could just be ther survivor methodically taking 1 out kicking it and repeating until the locker is empty then either hiding in the locker or using deception on it.

    I like the idea for head on it explains how you can get those 3 mile away headons a lot better.

    Iron maiden also is a neat counter to Inner Strength now but I thought the victor would priobably be tired after their previous trials so they might be sleeping

  • Yesterday I got 5 games in a row where I 4ked or 3ked and didnt pip in a single one of them

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