Friendly_Blendette
Friendly_Blendette
About
- Username
- Friendly_Blendette
- Joined
- Visits
- 1,388
- Last Active
Comments
-
@Mandy said:
A lot of time it depends on the map for me, if it's a farm map I can lose the killer more easily than I can on other maps - corn blindness is still a thing. Also depends if I'm injured or not - blood trails can be a lot easier to track.
I'd say around 15% is about right, and that's entirely dependent on the perks I'm running. I find I do lose killers more if I'm running perks such as Deception, as they do stop to check the locker if I time it correctly and that gives me the time to get away.
I'd also say I lose chases as a killer around the same amount of time.
Ooh did you get moved up to BHVR tag. Congrats :)
-
@humanbeing1704 said:
eh the game is still fun for the most part
although ever since what they said about survivor mmr my teammates have been intentionally leaving me behind more and more
Doesnt help that it is confirmed to be a better idea to ditch anyone on the hook because as long as you escape you win and even if you unhook them and run the killer for the entire EGC and die to EGC its a loss for you.
-
Had to? Almost never. Wanted too because there was an injured survivor or a survivor in a less favourable position? All the time
-
@Clowning said:
That's actually hilarious, I've not thought of that. But what can we do, as the Lead Dev said - There's just too much nuance to make an effective system!
There's just too much nuance to make an effective system!
THEN DONT POUR EFFORT INTO A SYSTEM YOU KNOW IS GONNA BE INEFFECTIVE.
-
there is a forum feedback place which this probably belongs in
-
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2554879#Comment_2554879
Didn't Demo got nerfed? If I remember correctly BHVR nerfed his Black Heart and Barbs glasses add on because it was strong on Chases.
And IIRC this was before demo go his addonpass and basekit buff.
-
@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2554845#Comment_2554845
They wish they can have a 2K as Killers against Comp Teams are even struggling to get a Kill.
Good Examples of this are:
Tru3 (Wraith) vs Oracle - https://www.youtube.com/watch?v=q3J-WImbQIs
Dowsey (Twins) vs Oracle - https://www.youtube.com/watch?v=4f4GXiJPYmk
CoconutRTS (Huntress) vs High tier Players - https://www.youtube.com/watch?v=35vBSv7zPGw (His build was not meant to win though)
Ok why not get a video of a comp player going against Oracle. Xenos 4ked with Demo and nerfed Billy. Just because you or a streamer cant 4k against a comp team doesnt mean nobody can.
-
Nurse and Blight there ya go.
-
I dont get why people are saying oh but TF2 or Overwatch dont get updated. Those games had their time where they were being updated frequently too. Like oh yeah DBD gets more updates than Halo Reach maybe just maybe cause that game has ended its development and the company has moved to other projects??? The most comparable to DBD is probably Siege, close enough age and simalar content cycles.
-
Because we cant repair gens sadly. But yeah you have no reason not to throw games except wanting to play the game.
-
We are always right but hatch escapes doesnt effect MMR (which I also said should be the way it works)
-
Blindness is even worse in that regard.
-
Play Twins and eat a 3 second stun then have be booted back to the other side of the map cause the survivor pressed E. Imo the issue is almost every killer is punished badly for missing their power (Billy cooldown, Twins kicking, Blight and Nurse Fatigues, Oni, PH, Huntress, Pinhead, Slinger, Demo, Pig, GF losing his stealth with a 30 second cooldown. Also Shoutout to Trapper for DHing through traps.) and in a lot of situations Dead Hard guarantees a miss. Idc about DH on like myers like sure you got to that pallet but I prefer it to say SB or Lithe but on someone like Demo its just really annoying.
-
@LegionMainsRCute said:
Obviously MMR was released with 5.2 however many people have complained about it including YouTubers such as Demi and Otzvada. What does the community actually think do you think a cat could have done better or do you think BHVR got it right?
Doesnt work. Encourages sweaty DBD which is really boring imo. In a game as imbalanced and rng dependtent as this it is near impossible to accurately determine "skill".
-
@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2539781#Comment_2539781
I see. So, you're saying that for that second that Feng was kind of behind me, they occupied the space that I would need to throw the pallet down? And because of that, I couldn't. I could see that.
I'll try to upload a video of when this happens to me alone. It started with the Cenobite patch, I think. Lots of strange pallet behavior, and I know they made that one change.
Yeah I would love to see the other clips and sometimes it is just DBD being a buggy mess but in that example yeah Feng being their blocked it from you kinda unlucky considering how perfectly she managed to block it.
-
@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2539716#Comment_2539716
If you watch the part in 0.25x, you will see that I did not move and the status changed. Additionally, I've had this same thing happen since one of the recent patches when no teammates are around.
And I don't understand how the teammate shifting slightly would affect it. Can you explain?
I did watch it at 0.25 and I didnt know if you were tlaking about the first time the prompt disappears because you left the range of the pallet or when your teammate bodyblocked it. You cant pull down the pallet because your teammate is occupying the space needed it is really that simple. Your teammate was in the middle of where you would be with the pallet animation so you cant drop it. And if its happened with teammates not around then it is some other thing I would need to see the clip for but this one its the teammate.
See where Feng is you dont have room to throw the pallet.
-
You moved a bit too far first then teamate blocked it.
-
Its RNG played on it the other day with 3 vaults up there.
-
@luvcraft said:
remember that every character has 3 perks: the really strong perk, the average perk, and the garbage perk. This is just witchy's garbage perk.
Explain to me where this applies to felix, yun jin or elodie.
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537965#Comment_2537965
Yeah but that would take away from others perks wouldn't it?
Likely would need a range reduction
If I could completely rework it I would make it a reverse counterforce. After cleansing a totem show the aura of the nearest totem for 2 seconds and give it a boost to totem cleansing speed for each totem remaining (so 5 totems maybe 50% then drops by -20% for each totem cleansed eg 1st totem is cleansed at 150% speed but hte 5th is cleansed at 50% speed). Bascially you find 1 totem then snowball off that but as you cleanse totems they take longer and longer to cleanse so you dont just burn through every totem too quickly given that it shows the nearest it needs some tradeoff to cleanse speed but at the same time I just feel having the choice of leaving the dull you know is there because you dont want to lose the cleanse bonus could be intresting but idk.
-
@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2461606#Comment_2461606
I love this logic. So using cheating software is not cheating too because both survivors and killers can install it?
Is using the harvester cheatin or landing on the tank tracks cheating? Both sides can do it and its just using map geometry its not cheating imo
-
@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2461956#Comment_2461956
Well i could not, still not the point it is cheating.
Well quite frankly you didnt try hard enough its literally just a matter of walking up there.
-
IIRC it doesnt evne show totems. If it just showed totems that would be good imo.
-
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537433#Comment_2537433
I made the flashbang like that to match resident evil 2 in that game it stuns all enemies I wanted it to match the game. Also I nerfed it to where now you need to repair 60% of the gen
Still unavoidable stun is a big nono Resident Evil and DBD are very different games NOTHING in them should match except maybe character models and voices. Even the RPD map which is extremely faithful has quickly become one of the most hated maps.
-
@Chilli_man2400 said:
Bite the bullet-when healing someone, being healed or healing yourself, all grunts of pain and healing sounds are suppressed. You and the person your healing auras will not be shown while healing. Failed healing skill checks do not trigger loud noise notifications. Only lose 3/2/1% of healing progress.
Flashbang-after repairing a gen for 80/70/60% the perk activates. Enter a locker and press the button to Create a flashbang.(flashbangs work different now, when you drop the flashbang, killers within 4 meters of the flashbang get blinded and stunned in place for 3 seconds.)
Rookie spirit-while repairing a generator, complete 3/2/1 good or great skillchecks to activate the perk for the rest of the game. While the perk is active, the auras of any regressing generator is revealed to you and others.
I like Bite the Bullet but I can see it becoming a better distortion by just tapping heal for a second after the killer hooks. No that flashbang change is ######### terrible. Unavoidable stuns? yeah nope. Rookie spirit being hit 1 skillcheck might as well have no trigger.
-
@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2536944#Comment_2536944
Playing scummy with good survivors doesn't work too. If u camp hook, 3 others just do gens and escape.
Op, good luck in future games.
Tunnel and proxy constantly never facecamp tho. If nobody is tryna unhook then leave it.
-
RPD is #########.
Pretty #########.
-
@humanbeing1704 said:
Isn't a medkit great still 2%? And same for self care p sure
5% IIRC
-
Billy limiter. No situation wqhere you dont just m1 them.
-
Bombed hook while in chase then called be a facecamper. Or somebody said something in French and when I said english? they just said STFU like sorry for tryna understand what you are saying bro.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2535488#Comment_2535488
You know, maybe the Clawer was meant to be like - What the entity looks like? They share some similaritiies
Also Blister-head might've been a Teacher concept.
Yeah if I get my tinfoil hat on I could see Nurse originally planned to be like a direct part of the entity and that could be what she was gonna look like. REAL TINFOIL HAT ######### but eh.
-
@bm33 said:
I think the other designs were probably just random. In 2016 when the masks came out the only original DBD killers were Trapper, Billy, Wraith, Nurse, and Hag.
IIRC this was actually pre DBDs release so I could see some of these being VERY early designs for Billy or Hag or Nurse.
-
"His p3 has blood everywhere" congrats on getting your first p3
-
You know you are on the DBD forums right? We are legally required to complain
-
@[Deleted User] said:
Well, what could it be?
TOTH is about Totem information and slowdown.
Perhaps it could be a Boon that shows you how many Hex Totems are in the map + Shows the Killers Aura if they cleanse your Boon.
A boon that highlights all totems and survivors on the map while you are in its range?
-
For me the issue isnt deadhard its that so many killers are punished HEAVILY for missing their power and deadhard guarantees that. Against m1 I dont give a ######### about DH but against Blight or Twins or Slinger its an abosulte pain
-
Cause queue time are ######### #########.
-
@[Deleted User] said:
Surely this will be his best add on
You have to overheat for it so no. Basically throw away your power for an action speed bonus.
-
@Huge_Bush said:
Anytime he successfully spears someone, chains appear on all generators, even if they're being worked on, and either slows the progress while survivors continue to work on them or outright regresses the generator with the most progress for ten seconds.
he just gets pinhead to give him a bit of help.
-
She killed spirit and now gotta cement herself as the boss.
-
@TAG said:
Survivors have 60 seconds to find the Lament Configuration. Once the timer expires, the Chain Hunt begins. During the Chain Hunt clones of the Deathslinger start appearing and shooting Survivors and injuring them once he reels them in. The Chain Hunt ends when someone finds the Lament Configuration. The Lament Configuration is not on the map because that's Pinhead's schtick, stupid. :P
What if we call it the Lament Device eh? eh?
-
@CashelP14 said:
Tbh I just think that every map needs to have some sort of killer transportation. No idea what that would be but definitely something.
A McClaren 570GT?
-
Legion is just kinda hopeless. How can you improve run fast and injured people then do jack #########.
-
@truegod_10 said:
I actually would prefer him to be a 1v1 killer. The game has a lot of killers that thrive in the 1v4 and it gets boring to not have many that are great in the 1v1.
I would say the buffs he needs with these changes is either 115 speed and some kind of movement ability (like some kind of slide or pull like mentioned above but I think this is to similar to blight). They could also increase his lethality along with 115 speed to increase general pressure; maybe after getting two hits with your gun (he does load their blood) his next shot is an instadown without the need to reel. You miss you get screwed and if you hit you get rewarded.
"not that many killers that are great in the 1v1" we have been on an extreme roll of chase killer after chase killer.
-
@Zacharry100 said:
1v4...Deathslinger. He doesn't have a that kind of pressure he only have 1v1 and that is about to be nerf real hard.
Exactly how would you up his low 1v4 pressure.
-
@Rogue11 said:
Ok excuse me, Spirit needs to have her power trashed, but Nurse gets 3 blinks with no downside??
Edit: not sure if the blink recharge part means she gets charges back faster or slower. still think its ridiculous either way
It is slower blink recharge. and yes spirit needs her power thrashed.
-
@Duskk said:
https://forum.deadbydaylight.com/en/discussion/comment/2524750#Comment_2524750
They’ll never address unfun things for killers though.. got it.
Yep keys still alive and kicking never gonna be changed for the next 230 years yep no never buff killer always nerfs.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2524411#Comment_2524411
This is a misconception. Ghost face can stalk 40 meters away my friend.
Idm spinechill too much but on like the game where the ######### are you planning to stalk from 40m
-
@MissKitty95 said:
Oh killers will still complain they complain about everything saw a post about someone moaning about spine chill …
I mean GF gets hard countered by it.
-
BTL is meta chaging if people like medkits. It is REALLY bad with toolboxes. I made a post on it with commodus, spool and scraps.
