Friendly_Blendette
Friendly_Blendette
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- Friendly_Blendette
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Comments
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Ok and? Want me to post a 0k as nurse against 4 perkless addonless survivors?
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@GoodBoyKaru said:
I feel famous :)
Also duck!!
https://us.v-cdn.net/6030815/uploads/GZVU61MPQ5DY/20210907-102750.jpg
Duck
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@indieeden7 said:
I'd maybe say Wraith however most people who complain about him seem to really only have a problem with his all seeing add-on, which I think is justified.
Also isnt wraith on the chopping block as one of the killers getting addons tweaks. Wouldnt be surprised if that gets dunked on.
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Under the assumption that it is only a few addons and not a majority.
The Hillbilly - nerf to everything. every single addon is now speed limiter effect and doom engravings bonus charge time and spiked boots bonus stun time. Seriously idk he needs a full on addon pass almost none of his addons are even close to usable in their current state like almost all of them would need to be changed entirely
The Nurse - nerf to recharge and range, change to iris and purples
The Shape - Say bye bye to tombstone piece probably some changes on the amount of bonus stalk required for the purple hair
The Hag - Buff to shoe, nerf to mint rag and nerf to shackles
The Oni - hopefully buff to his other iri that isnt glove and a nerf to topknot
The Blight - Alch ring nerf, maybe nerf to crow/rat and buff to some of his purples like summoning stone and that skillcheck one
The Wraith - all seeing nerf maybe also bone clapper and coxcombed
The Pig - Nerfs to timer and crate maybe a buff to amandas letter
The Ghost Face - Nerf to his recharge rate or just changing his detections. For something that isnt a whole addon pass he has way too many ######### addons
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Ah ######### here we go again.
*flashbacks to the entire first page being about Blight and flicks*
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514941#Comment_2514941
It’s expected. He’s never going to be top tier cause he can’t teleport or go through walls
Moreso that he has no mobility a power thats easily countered by one of the current meta perks and is severly outclassed by hag.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2514940#Comment_2514940
To be fair, there is no where but up for Ghostface.
Oh you want marked survivors to suffer from hemorage. Maybe increase the distance you can be detect from fro 100% extra deviousness points. No? not tickling your fancy? How about his new iridescent that gives 5 seconds of undetectable when you are revealed. Perhaps BHVRs magnum opus, you move slightly faster while leaning.
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514856#Comment_2514856
Iridescents
Goblet - Makes you Undetectable when standing on a trail. Awful for what should be blatantly obvious reasons. You shouldn't be standing still. If you want to do that, play Insidious Bubba.
Seal of Mettatron - When sending a Survivor to a cage, see the auras of all Tormented survivors for 6 seconds. Niche at best. The best thing about it is letting you see where the cage goes for but a brief moment. The issue is that usually when you torment someone, you're usually in chase with them and then downing and caging immediately. It also suffers from the downside that Tormented Survivors will seek out the Cage because uncaging someone removes Torment.
Purples
Crimson Ceremony Book - Tormented Survivors suffer from Hemorrhage status effect. There's already a big trail of barbed wires on Tormented Survivors so not really worth.
Lost Memories Book - Survivors affected by Rites of Judgement suffer from Oblivious for 15 seconds. Any Survivor effected by trails is usually either already being chased or too far away for those 15 seconds to really matter.
Rust Egg - Survivors affected by Rites of Judgement suffer from Blindness for 60 seconds. Also niche for similar reasons - if they're effected by trails they're usually being chased by you. This perk is sometimes helpful for making sure one or, if you're lucky, two survivors can't see where you hook someone until things get dangerous for them, but usually the unaffected teammates can make the save regardless.
Scarlet Egg - Increases Killer Instinct duration. You already said it sucks and it does.
Greens
Burning Man Painting - Considerably increases Punishment of the Damned (the ranged attack). One of his best ones.
Misty Day, Remains of Judgement - Another ######### Killer Instinct add-on.
Tablet of the Oppressor - Considerably increases Rites of Judgement usage. This one's actually not so bad and I like using it when I feel like I'm missing too many shots.
Valtiel Sect Photograph - Considerably reduces recharge time of Rites of Judgement. This one's just okay. Don't really need it if you manage your Rites well.
Yellows
Cinderella Box - Moderately increases times trails stay in the environment. Can be useful but typically niche.
Forgotten Tape - Moderately reduces recharge time. Again, just okay.
Leopard-Print Fabric - Killer Instinct. Ass.
Spearhead - Duration increase. Again, it's okay.
Wax Doll - Moderate Punishment increase. Still pretty good.
And all the browns except Black Strap are pretty weak.
4 "just okay" addons, 2 good addons and the rest are all garbage. Pyramid Head could use a look at his addons. And his perks for that matter.
I would say Seal is a lot better than niche if you keep people tormented a lot it can replace BBQ in most builds. Goblet IIRC you can sitll move as long as you are walking in trails but Im not 100% certain I dont play much PH and rarely use iri addons. A lot of his other addons like recharge and duration arent good but they arent bad. Like they are just nice to have equiped. I do agree all of his purples are ######### but I dont think he needs a full addon overhaul for just his ######### purples and killer instince.
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514669#Comment_2514669
Pyramid Head has, like, 90% awful add-ons. Sadly he wasn't listed as one if the killers for this pass
Really I feel only the killer instinct and some of the purples are useless.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2514118#Comment_2514118
Well he is in the top 1%, if you think otherwise, i don't understand :).
He isnt. He plays the game well but not really really well. Maybe like top 5-10% at best
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Probably not. Most killers dont need all or a majority of their addons changed except like Billy and GF really.
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I dont even get why it needs a downside. Hag starts with all her traps I dont know why Trapper has to be crippled to do it.
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Only changes to some addons. My guess is just tampered timer nerf maybe crate nerf but I doubt much else aside from that. Amandas letter maybe. I would say they should look at her like hemrage/blindness ones because all of those except the exhaustion is pretty useless but considering how much of them there are across so many killers I severly doubt it. My guess is Crate Timer and Letter.
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99 the gate. Congrats BW no longer exists.
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BAG BASEKIT. IT ONLY TOOK 5 YEARS. POG
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@Sickerton said:
Topic title. I want y'all to get your theorycrafting hats on for this one, I'm sure there would be tons of unexpected interactions given the cast and their various abilities.
Just off the top of my head: Plague with Oni. Don't cleanse and stay broken, feed Oni his super mode. Cleanse to avoid Oni steamrolling you, feed Plague her super mode.
A funny one which came to mind was also the idea of Myers and Deathslinger sticking together in a trial. Deathslinger spears and reels in Survivors, but doesn't actually take his hit until the very last second. He actually is primarily fishing for his buddy, who could then stalk them at point-blank for the entire duration of Slinger's chain hold.
Legion would become one of the best killers. Pair Legion with a Nurse or Blight or Twins or Oni or Huntress or Slinger or PH or god forbid Spirit with them. Basically any killer who used to need 2 hits to down now only needs 1. I think Legion would be better than Plague because of the info he provides assuming you can KWF and he injures people MUCH faster which with like a nurse or blight is better than them being injured for the rest of the game and legion can injure them for the rest of the game more or less. Chaining a lot of stabs would be massively easier if there is 8 survivors.Worst killer probably ghostface since he doesnt change at all.
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One of the best designed maps imo. Plenty of oppurtunity for the killer to create deadzones by breaking pallets around the cars or the swing/bench loops. Gens are easy to patrol as you can hear them by just walking down the street and the action of the game happens in a relatively compact aras.
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His power is high skill low reward so he can feel unsatifying to play.
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New survivor Ji Woon Hak with their perks.
Showstopper. Press the active ability button while crouching to throw a knife. If the killer is hit by a knife they are slowed down by 0.5/1/2% up to a maximum of -5% movement speed. Once you stop crouching showstopper goes on cooldown for 60 seconds.
Main Event. While in chase with you the killers is blocked from hearing loud noise notifications or seeing auras.
Restock. While holding a fully depleted item enter a locker and press the active ability key to replenish charges. This perk restores 1/1.5/2 item uses. Ignores Addons.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510065#Comment_2510065
At least you got those 2🙂
Yeah but it was in my like first week of playing. Had I been in a game like that recently I am taking my 5 min penalty and getting the ######### outta there haha
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@Aneurysm said:
I'm with @Friendly_Blendette , plans sometimes don't work out for things which is disappointing but it happens. But bhvr do the same thing again and again which is to cease discussing it entirely and ignore any and all questions about it.
Console optimisation, disconnection "husks", the early game mechanic, hit validation, offline bot matches etc. When nothing happens and people start asking about it there's just silence from every platform. No question on these topics makes it into the Q&A's either.
Is that lying? Not really but it's not remotely honest or particularly pleasant way of doing things. BHVR aren't the Mafia, they don't need a ######### code of omertà.
The early game mechanic was actually adressed it just took a whole year. 5th anniversary livestream they said they werent planning on adding it anymore.
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A lost of them are like predropped pallets that still leave a strong window behind which I dont think they should be. I think they should be like predropped pallets that leave a weak window behind. The game is the one map where I feel every single wall has no reason to be there. Saloon the walls in room of death should all be solid except the one that leads straight onto the balcony so its just a window. I once accidently broke the infinite wall when trying to pick up a survivor(im the break your spacebar until you pick them up kind of killer) and thank god the 2 survivors left didnt know how to use it.
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@Mandy said:
@Mr_K is correct with the way the MMR/SBMM is working. If you've got a high MMR with a killer, there's no way you're going to be put with people at a super low MMR that would be unfair as you still have a baseline knowledge of the game mechanics, tiles etc. So it would be incredibly unfair to put you against new players, even if it's with a killer you've never played.
If you're playing with a killer that is new to you then your MMR won't drop too much if you're already experienced with other killers - it'll be less, but it won't be low. It will take some time then before the MMR on that killer balances out.
As for the other things mentioned in this thread about "lies", sometimes things have been mentioned that we're working on or even just in the planning phase - these get jumped on and people expect them to be implemented instantly. There's no lies - we're working on things, it's just somethings don't happen as quickly as we all like, other things come up, some things are put to the wayside or in a backlog whilst something more necessary is dealt with. Or for whatever reason, something just can't be done. It's not about lying.
If something cannot be done why doesnt BHVR just announce it. Like it took them a year to announce they werent adding the early game trial warm up thing and I really doubt the decision was only made at the announcement. I dont care if BHVR goes back on their word as long as they say that they are. Plans change but the community is often left in the dark so I for one feel disapointed in BHVR when something they said would be added wont be just because they dont say anything for months or a year even. Lack of communication is the worst issue in my opinion. I feel the community would have a much more positive reaction to things if BHVR were more transparent wih their plans. It has only become worse recently as QnAs are more or less nonexistent and when I started DBD they felt near monthly. The reason people feel these are "lies" is because they never happen without BHVR ever saying they wont or giving any progress report on them. Like Im sure people wouldnt think they were a lie if BHVR just said "we are working on it in the background they are still coming but they may not be impletelmented for X amount of chapters." or even if they said "Our plans have changed and this feature doesnt feel like it would move the game in the direction we want" like even just saying they cant just like "Unfortunately due to technical restraints we wont be able to add this feature maybe in the future if the opurtunity arises again we will but dont expect anything". The reason I often feel disapointed in BHVR is the lack of transparency, all we have to go off is the options and questions in those surveys that never really seem to matter, things very vaguely being said in update notes like keys are being changed more but not even the slightest hint of how or when like surely they have some idea of what they want to adjust in keys where is the harm in letting the community know if it recieves a lot of backlash it would have only recieved more on release and maybe it is early enough for the change to be adjusted before too much time is sunk into it and one other thing that isnt allowed on the forums that isnt exactly reliable.
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Tbh your post kinda shows why he was salty. There was nothing he could do. Even if he was amazing at the game on mothers dwelling with no gen defence and legion and he avoided tunneling or camping from the sounds of a 9 hook 1k. Losing because you got unlucky with the map never feels good. If I get beaten by better players I will say GG WP probably throw in a complement like nice headon or whatever but losing because you get haddonfield while playing backpack speed limiter bubba and someone saying GG kinda pisses me off a little bit but I still get that they are just tryna be nice cause like no it wasnt a good game I got cucked by RNG and ######### map design at the start of the match and was almost guaranteed to lose unless you guys literally threw the game. Like a fair match where I lose because I was running backpack bubba sure idc if its like any mcmillan or autohaven because at least those maps I couldve won if I played better but stuff like haddonfield or red forest or RPD it just feels like you are ######### from the start. Any loss due to RNG makes me incredibly salty tbh wether its a pig trap needing 4 searches and getting me or a match on haddonfield when you are running a meme build or like trapper. If you outplayed me: congrats good job :D. If I was running a meme build and you were running meta perks that kinda carried you: I dont care Im not gonna call you good at the game if I think I would have beaten you with a regular build but you are running into meta builds most games so I cant blame you and I chose to run the meme build myself. But if I lose to RNG I get really salty mostly at the game but when people say good game well played when I had to search 5 boxes on RPD and died to tampered timer my soul hurts just a lil bit.
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@[Deleted User] said:
Because with Dead Dawg Saloon, there was an uncleansable totem. That means there could be a hex perk that would not be able to be deactivated.
With the game map, those pallets aren't actually unbreakable, you just have to break them on the side they were pulled down on. So it's less game breaking than DDS.
But dead dawg it needs to be the killer running a hex and that totem spawning and that totem being picked as the hex. A pallet every game or a hex a lot rarer. I think its more gamebreaking since it happens almost every match.
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Your MMR will also effect other killers like if oyu demmr as pig you will lose slinger and twins mmr.
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People who dislike Twins just dont know how to play against them.
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@Pulsar said:
I'm fairly confident that I am retiring from playing Killer. I'm upset and worked up, so don't expect logical ingenuity.
I've tried to give MMR a fair shot, but most if not all of my matches have been miserable.
I've played around 50 Pinhead games, 10 Freddy games, 30 Nemesis games, 2 Blight games and maybe 25 of a variety of other Killers. I have routinely received the exact same Survivors, regardless of the Killer I play.
I have NEVER played Freddy on my account. I did not even own him. My first match with no perks and no add-ons and I get put up against a 4-stack I had just played as Nemesis. There is no individual Killer MMR, or if there is, it means nothing. I'm calling BHVR out on that.
The final straw was today. I've been trying to play Blight for days, but queue's are so long that I can't seem to manage it. I finally got into a match. I took one chase and 3 gens popped. Took another chase and two more popped.
Two hooks. 5 gens. Everyone gets out. Incredibly fun and engaging gameplay. Especially when I SAT IN A QUEUE FOR 45 MINUTES.
https://us.v-cdn.net/6030815/uploads/84YIZ7KFMJO1/20210920-230553.jpg
https://us.v-cdn.net/6030815/uploads/MN8IB1VXE6DL/20210920-230625.jpg
https://us.v-cdn.net/6030815/uploads/IOFFK9T5LUXS/20210920-230630.jpg
https://us.v-cdn.net/6030815/uploads/DWSQ52Z3YX1Q/20210920-230711.jpg
Those are their hours. Here's mine.
https://us.v-cdn.net/6030815/uploads/U5ADRXXA16YB/20210920-230715.jpg
I don't give a ######### anymore if the game is balanced at high Ranks. Just make it fun because Jesus Christ, this system sucks and I am pissed beyond belief that it went live without any changes to the game.
Ive heard it fluctuates by 200 mmr out 0f 1900. If you have maxed mmr on one killer a killer you have never played will be at 1700. Base is 1100.
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@CakeDuty said:
I'm not 100% sure, but I think around when the Clown rework came out people suggested that his yellow and pink bottles should have different ammo pools and the reason against it from a dev was that "it'd be too confusing for players to keep track of"
Yep I remember that too. But dont worry guys keeping track of chainhunts, where the lament configuration is, making a gateway, steering a chain and not walking into you own chains is sooooo ituitive and easy to understand or keeping track of 4 survivors infection, 3 vaccine cases, 2 zombies and a partraidge in a pear tree(too early?). Not a jab at Pinhead or Nemesis I like em just they think keeping track of 2 ammo counts is hard then release 2 pretty complex killers.
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@dannyfrog87 said:
######### is the point in this? survivors aint blind. no not even worth bothering to code let alone design plus a cooldown lol ridiculous
It would be surprisingly useful at jungle gyms but yeah having a long coolodwn is too much maybe 20 seconds
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2506677#Comment_2506677
How many survivors left? How did the game end?🙂
3k. I just gave up and let them do the gens then got 2 of them in tier 3 during the endgame.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2500627#Comment_2500627
Ngl I'm gonna use the iri addon that makes you 115, change my name to "No hatchet #########" and just meme
Iri head too so you can dump all your hatchets faster.
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He just likes your cosmetics
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I think an hour an 20 minutes. I got a stupid 3 gen on swamp and some VERY stubborn survivors.
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They just gutted every part of him for no reason. Like aside from his chase music everything about him got worse. If you wanna go zoomies play blight. If you wanna go brrr with a chainsaw play bubba.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2506421#Comment_2506421
Yes but when you have absolutely every perk t3 all your getting at that point is items and you want them to be iri and purple as much as possible
Not really. A lot of killers best addons arent Iri or Purple.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2506533#Comment_2506533
I haven't either, this was definitely a one-off but they named their team, res settings, etc. in their bios which is why I'm so sure
Yeah luckily it is a very very unlikely thing to happen but like I guess what can you do just not let them play the game.
Tbh I have mad respect for the comp scene in a general sense. They took the games balance into their own hands. Have actual win conditions. Some of the matches can just be amazing to see some peoples strength with certain killers like I remember this game with Xeno as Demo and some of the shreds he hit were literally jaw dropping at how precise they were. Also vast majority of them just stick to their little corner of the game playing against eachother in KYF. Imo they get a bad rep by the community.
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I mean most of them dont play in pubs or at least they play cross off or solo Q. I have never come across a full comp team or even a SS of a full comp team not in a KYF
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@GuyFawx said:
Presitge increases your item quality rarity that is why you do it
Honestly worse in a lot of situations. Makes you bloodwebs overall more expensive if you want perks and a lot of killers best addons are green and below.
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Remember old Ruin Undying current is much better only 2 totems as opposed to between 2 and 4 depending on how lucky you got. Ruin is fine as is and Undying isnt that great outside of ruin undying and devour undying. Like 1 nerf to effect ruin undying is maybe when a totem is respawned via Undying it only has its tier 1 effect but even then it would make undying more worthless with any other hex. I feel tinkerer is the issue probably.
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@Zozzy said:
Thankfully the most annoying killers to face (minus spirit) are also annoying to play. Twins, Hag, Nurse, Billy
Billy annoying to face?
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probably something to do with the removal of reverse pallet stuns
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I feel Spirit has too many pointy parts to be a good hugger.
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Iri head was 3 instadowns from any range at any time. Clown has to actually m1 you.
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@Leachy_Jr said:
Bubba would give big bear hugs, too bad he'd probably stink.
Wraith needs hugs.
Slinger would give the best hugs.
I want to hug oni for other reasons.
Very rude to Bubba since all of the killers would smell TERRIBLE
Wraith deserves hugs along with like 50% of the other killers
Slinger is too lanky to give good hugs imo. It would be like hugging a stick
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Unerving/Knockout/Tinkerer, Plaything, Lullaby and Third Seal is the ultimate "you better be paying attention" build imo.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2503478#Comment_2503478
Got it Clown now wears bright green and has a pot of gold painted onto his ass cheeks you're welcome
I wouldnt mind Leprechaun chapter.
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2503252#Comment_2503252
Ain’t that the truth
Pls BHVR we have cool myths we swear. Can we pretty please have a more Irish themed skin 🥺
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503261#Comment_2503261
What about a Viking? Or is that more Norway-ish?
Yeah I would say Vikings are more scandinavian. I mean a monk killer or priest could be cool but not sure if religious killers would be something BHVR would want to do.
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20200630_164351.jpg@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2503267#Comment_2503267
https://forum.deadbydaylight.com/en/discussion/comment/2503253#Comment_2503253
Thank you both, as a reward, you get a picture of my IRL doggo.
https://us.v-cdn.net/6030815/uploads/INWYT9LQ4LC3/img-20150705-112001.jpg
My doggo with a large snoot

