Friendly_Blendette
Friendly_Blendette
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/3035173#Comment_3035173
Yeah you have to fake a shot a lot more compared to old Slinger, I actually picked up Slinger after the nerf and the shots since they can’t come instant a lot more baits have to be used, which can lead them for a later shot.
I find this to be really stupid. They nerfed him because baiting shots was boring to versus and now he is more reliant on baiting shots. The nerf entirely just feels dumb.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/3032599#Comment_3032599
That’s like weird to me though, Deathslinger is one of my mains and I can still end chases like super quick and he personally doesn’t feel that clunky to me and lots of gap shots are still possible, I think the biggest issue has become hold W, 4.4 and 32 meter TR was what hurt him the most and why I always run M&A because otherwise that happens very dumb decision should’ve been at most 28 meters.
Maybe it comes down to playstyle but as someone who plays a lot of FPSes flicking is my ######### and without the quick scope its no longer really a thing. Gap shots are still possible but mostly if survivors just aren't paying attention. Like if I see a slinger ready their gun on the opposite side of the haybales on coldwind I know he is going to go for the hole.
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@Seraphor said:
Considering that currently buying a perk from the SoS merely unlocks it on the bloodwebs, while buying that perk for the first time will now unlock it as a permanent perk at Tier 1 on all characters, that first 2,000 IS is definitely more valuable.
If you wanted the perk at Tier 3 on all characters, you're playing 6,000 IS to save yourself potentially hundreds of thousands of BP on levelling those characters. Instead of grinding out 2 specific perks on 30 different characters, you get it on all of them instantly.
IF, big ifs. Considering how many perks you will now already have unlocked on characters automatically, you're likely going to go into the new system with half of the grind ahead of you than you have right now, and grinding out the Tier 2 and 3 versions of those perks will be remarkably easier.
The time it takes to P3 a character (especially now since you wont lose youre build each time) will be much much faster than the time it takes to get 6000 shards. Just never play that character and dump BP into them if you really hate a character that much but want their perks. Shrine will only be useful for liscenced killer's perks imo.
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The inconsistencies around revealing exposed is wild
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035109#Comment_3035109
yeah doesn't plague corrupt vomit not reveal it but huntress hatchet does?
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3034333#Comment_3034333
Ah I missed it when I read the patch notes. Well rip Botany. Another of my favorite perks is dead.
Dead? This is a buff imo by far. 50% heal speed with no conditions or drawbacks is amazing.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3034940#Comment_3034940
Hmm, i dont really feel like reading a whole library worth today
May I intrest you in some Slinger bugs then?
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- • Hex: Devour Hope does not get revealed to Survivors when they are injured by the Nemesis' zombies.
This one is another weird bug that doesn't feel like a bug. I don't even own nemmy but I wouldn't have expected the zombies doing something by themselves to reveal their perks.
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Oh many times I went through an Oni, Blight, Twins and Billy phase and Im starting to consider Huntress next. Oni was just the most fun killer I had, then I won Blight in a giveaway and fell in love with him, Twins came along then and they just felt fun and then when healing became more prominent and more coordination from MMR I swapped to Billbert. Recently been getting a strange amount of Huntress dailies and Im finding her kinda fun so maybe I will try to learn her well next.
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3033103#Comment_3033103
Here's the difference. Can you spot a DS/DH user? Can you say "oh this survivor doesn't know how to loop, doesnt know how to do anything, they must clearly be using DH/DS to carry them". No, exactly. I don't even run DS because it's not that often it'll proc. Yes I run DH like everyone else but if I didn't have it I wouldn't drop THAT far in mmr. It maybe gives me at most 3 health states a game. Rarely is it even 3.
Eh yeah kinda. Ill see steve sprinting halfway accross the map to a pallet he wouldn't make then the almighty E comes in.
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His best addons.
Thats it. His basekit is fine.
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@WeaverReaver42 said:
Most people seem to be talking about him from the perspective of how he's unfun compared to before. But as someone who only played him after the nerf I can say he just isn't fun compared to other killers right now in general. Even trapper at least can lock down a specific area and put pressure there (albiet not as effectively as I'd like), but deathslinger feels like he tried to be a jack of all trades without being good enough at any of them for it to be useful. I've tried gen pressure perks, perks that reward basic attacks, I've tried a combination of the two. He just isn't fun as he is right now.
Oh yeah compared to other killers he is still in the bottom areas of boringness to play and probably the worst in terms of frustration for me. I think myers probably wins out on the most boring but even then getting good slugs feels fun.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3032627#Comment_3032627
Urgh, yes. I bought him this anniversary with the discount, and I got my teeth kicked in in any game that wasn't versus babies (and one bully squad, but that was because they weren't doing gens.) He feels so bad to play. Clunky as hell, super unforgiving hitbox, punished for missing more than any other ranged killer. Man desperately needs some love. I want to like him, and his design is cool as hell, but his gameplay is horrible.
Sadly I got to play him when he was still fun to play as. Snapping onto a survivor and quickscoping them was so damn satisfying now you gottahold your ADS up for 3 days before its ready to shoot.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3030279#Comment_3030279
10 stacks? You clearly know alot about killers.
Pretty sure they are refering to 8 stacks + the new default attack animation being equivalent to 2 stbfl stacks
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/3030292#Comment_3030292
Only big nerf he really needed was a cooldown on canceling his ADS similiar to Huntress or Pyramid Head
I would much rather that then a cooldown while ADSing. He just feels unresponsive not to mention his gun models are the buggiest #########.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/331267/off-the-record-is-once-per-game
You could just hit the Survivor after they get unhooked
Won't this just encourage more tunneling and camping then?
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I tried playing slinger and now Im regretting buying his cosmetics so much. 10 quid for the fun outfit only for the killer to be gutted. Haven't really played a single fun match so far but slingers have all been unfun.
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@lauraa said:
Hes far more useful than Sadako
Sadako at least just feels weak and if you like m1 killers she can be played just like that slinger just feels bad to play as. Like he isn't even one of the worst killers imo he is just boring and feels horrendous to play as. I cannot play a single match of him witohut feeling like giving up midway through. It also weirdly feels like they queue up actions because sometimes I ads press fire mid animation then it fires when the animation is over. It just generally feels like ######### to play and isn't fun in the slightest.
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@Seraphor said:
On one hand, no. Exhaustion was implemented purely as a way to limit the use of powerful chase perks. It only exists to prevent survivors running a Sprint Burst into a Balanced Landing straight into a Lithe followed by a Dead Hard.
That said, if chases are survivor sided, and these perks are pretty much always in play due to how powerful they are, I don't see why it couldn't, or shouldn't be reworked into a chase-limiting mechanic.
Killers are receiving a few minor buffs that will help them in chases, so now is probably not a good time to be suggesting it, but if those buffs don't go far enough, or it does ever become more survivor sided, then...
Exhaustion could prevent the use of fast vaults, turning all fast vaults into medium vaults, or reduce the speed of all vaults by 20%, or something like that. That could be a fair trade for using a powerful chase perk prior.
Hmm I dont know, medium vaults and fast vaults are a make or break in a chase and exhaustion perks are not equal at all for example head on would not be worth no fast vaults especially sinces its already not easy to pull off. I think they should just look at the perks than exhaustion as a whole.
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NOKK FACE REVEAL?!??!?
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/3030374#Comment_3030374
I swear if I finally pull off the perfect cross map billy chainsaw and it connects just for a survivor to dead hard and not go down I'm gonna DC and uninstall instantly 😂
hahaha its gonna happen you'll be like 5 meters away too close to change directions and the start of the animations gonna play xD
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3030310#Comment_3030310
No lullaby, not dependent on locker placements to rearm, better interaction with m1 perks, makes squealing pig noises when you hit him with a palette, chuckles a lot.
His terror radius is only 8m smaller than the lullaby and typically the lullaby isn't that impactful, especially since the last chapter being locker dependant feels like a non issue, I'll give you the m1 perks but they seem to be phasing m1 only perks out with stuff like blood favour and dark devotion, makes angry rabbit noises when you hit her with a pallet, has a great singing voice.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3030322#Comment_3030322
Nah, this is useless.
The point of Nerfs is to nerf Perks, but they should stay playable. But BHVRs design decision for this Midchapter was to nerf Perks to remove them from the Loadouts.
It is a shadow of its former self (which is deserved )but still useful. Nurse blinks on you deadhard and let her go to fatigue, huntress hatchet coming your way deadhard is still gonna work against it, almost maxed knives vs a trickster once again a deadhard, pyramid red line showed up deadhard, arist about to launch her crow deadhard. I think you are starting to see my point. Against killers where its predictable when you will take the damage state I would argue its even stronger since you get the on hit speed boost. Versus M1s it is much much weaker but against powers as long as you are good with the timing as most of them either have a limited time to hit you(blight, nurse), can't be canceled(billy, huntress, trickster, twins) or have some kind of warning beforehand(artist, PH, twins, demo). Personally I think survivors who can use it well and time it well will get a lot of use out of it.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3030314#Comment_3030314
Yep. Another Survivor Perk in the bin.
I mean it doesn't seem useless imo but the point was to get people to stop using so it'll work pretty well in that regard
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@BadZilla said:
https://twitter.com/DeadByBHVR/status/1541510821439758339
It's not worth using anymore lol.
mission accomplished I guess.
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@Phasmamain said:
Yeah he literally requires way more skill than nurse yet provides 1/10th of the reward
He never needed a nerf at all imo
He requires more skill than Huntress imo but has 0 major advantages over her. Like name a single thing he can do much better than Huntress. I genuinely don't think theres any. Huntress has him beat in range, ease of use, hitbox, downing, higher ammo capacity, more efficient reloads, better play at pallets. Slinger has a slightly shorter wind up time and faster projectile.
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@DaddyMyers_Mori said:
I wonder who is worse: Billy vs Twins vs Deathslinger.
Billy can be fun, so probably either Twins or Deathslinger. Both hurts you when you play them.
In my opinion by far slinger. I have played a lot of Billy and Twins and they are both bearable to play. Never got to experience old billy but in his current state he is fine although overheat can be annoying often and when you first start learning him the bump timer is terrible. Twins had their slugging capability neutered which makes them significantly worse overall and when they cooperate in pairs securing downs is a challenge but at least its still fun to actually play as Victor. Slinger just feels boring and unresponsive to play imo not a single aspect of him is fun except he is a cowboy. I cannot think of a single redeeming quality for slinger other than being a yeehaw man.
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Sometimes on twins I run crowd control. Thats about it.
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@Nos37 said:
Coulrophobia only affects healing skill checks. No?
Either they left out the word healing in their update by mistake, or they left out the insane buff if it does affect repair skill checks.
its only healing but still gonna be fun to have claudette ######### up her 80 second selfcare,.
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I wouldve prefered to get like a BP or shard reward even.
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Booned is also censored lol
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Overcharge + the one sadoko perk. Issue is I dont have sadoko lol
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Dredge and Haddie confirmed on the website
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Myers 100%. He has the lowest skill ceiling in the game imo.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2948700#Comment_2948700
Haddonfield has a least some indoor parts. But the cornfield was just...
https://us.v-cdn.net/6030815/uploads/0EK13JXJKOG6/oh-john.gif
I'd say autohave or eyrie is probably worse at least you can kinda sorta hide in the corn
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@Leatherface1990 said:
literally ok.
Dead Hard and hold forward.
Decisive STrike and HOLD forward.
Borrowed Time and HOLED you guessed it.
Iron Will and HOLD forward.
WIndowS of Oppurtunity and HOLD FORWARD.
It's lotta FUNN
11!!
...are you complaining about goddamn windows?
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@Smuk said:
it is as each game…
Take a break. Play something else. Come back after an update or two.
Perhaps you will enjoy or most likely it will be tunneling, dh dh dh, ds, spinning in a circle. Pallet breaker simulator, strobing and tbaging. And you will happily close the game for next few months :)
Problem is I did that. I sorta stopped playing for this exact reason around artist midchapter I come back and the game is still as unfun :/
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I would just camo and hide from everyone
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It needs a gameplay rework more than it needs a graphical rework but its probably the map in most need of both of them rn,
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Sorry bro that wasn't a mistake it meant he escaped so its a skilled play.
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You already have pop so I would go for slinger with DMS.
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@Shroompy said:
Some people really don't understand "two player killer" huh?
It would be interesting, I'd be down to see something like it
So twins if they let another player control victor.
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@Marc_123 said:
Just played against a tunneling spirit with BBQ and NOED.
Got a 4k.
Camping and tunneling is truly high skill mmr play - no matter which killer.
Wait people have started complaining about BBQ now???
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@BabyCameron10 said:
So are we just going to ignore the flying Jake?
He is just vaulting the rock. Havent you played the new patch? Everything can be vaulted.
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@EntitySpawn said:
Probably didnt want loads of male characters, plus his silhouette is quite an odd shape and could look abit odd to people who arent aware of him.
All other silhouettes are quite interesting, huntress, hag and even nurse while billy only really has the chainsaw to draw the eye.
Plus billy is dead... RIP
Either way its either 3:2 or 2:3 one of thems gotta have the majority I really doubt that was deciding factor. Boring silhouette could be the reason but if he had been in the place of say hag the lighting would have shown his skin texture just like it does with hag.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2855238#Comment_2855238
Then they should not put Hag in either.
I would say that Hag has a higher player count than Billy on all platforms and probably espeically on consoles since she is also free like Billy and has great teachables that everyone says you should level her up for. I do agree that Hag is a bit of a weird choice though Doc would be better imo if they really don't wanna give justice for Billy.
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@[Deleted User] said:
Im wondering if they didn't add billy because trapper is based on jason and billy is based on leatherface, so they decided not to add them to avoid people thinking the game just has/mostly has copycat characters.
Yet they add the blair witch copycat? My guess is Billy just has ######### all players so they didn't want to put on of the least popular killers in the main artworker.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2854446#Comment_2854446
It's definitely not Myers. I don't know if I would even put him in the middle at this point because his addons are so crazy powerful.
one of his addons is crazy powerful the rest are either good or rely on survivors messing up.
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Myers imo.
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@UntilValhalla13 said:
I always thought Mikaela was Irish. XD
Likely Irish or Scottish. Reid is a scottish name but is also very common in Ireland cause of the plantations.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2851069#Comment_2851069
Almost no one plays around NOED (aka cleansing all totems), Survivors like to use their boons + also there is that Artist hex that punish people for doing bones.
Why do you think it is one of the most hated killer perk for survivors? If it was B or A tier perk. It can turn bad games into ezi 3-4K.
It doesn't at least not against good survivors. Good survivors either see someone get hit then leave or notice you are zooming then leave, if they are super balsy or in a SWF and really want to save the 4th guy they will find the totem and avoid chases at any means.
NOED is hated for being a 2nd chance perk and everyone hates second chance perks. Current DS is not an amazing perk yet still you see killers hating on it. NOED feels unfair cause out of nowhere the killer is faster and can one shot with no prior warning or any skill throughout the match.