FriendlyGuy
FriendlyGuy
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Comments
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Legion and Plague will grow much stronger. And you aren't forced to use Ruin anymore ffs.
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"Fixated" and "Inner Strength" are my favourites. I'm really disappointed by "Mindbreaker" and "Surge" tho.
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I think it's not fitting the ethical rules of many countries to cut children with chainsaws in half or eat their head. Adults are fine tho.
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Yep i even thought about using "Dying Light" instead of PGTW, but the debuff is too low. 5% should be fine. Maybe a cap of five stacks then. The stacks should stay, even if the obsession dies.
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Hag, Huntress and Plague A-Tier, Doctor C-Tier and it's kinda k.
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Devs nerfed it to 24 metres, it' s bad anyway. Yeah they can do that 60 seconds thing, still won't use it i guess. xD
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The counterplay against the Demogorgon is a bit like Billy and Huntress. Players will get used to it, but it's like every other killer except nurse and spirit: They're playthings if the survivors are decent.
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I did all my adepts like two month ago. Deranked to yellow ranks through reset and just tryharded till i got em all. Pretty annoying though.
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Oh boy please let stealth killers be undetectable. OoO has been overpowered long enough.
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@Financial_Stability said:
First off, let me say that the victory cube was the closest thing we had to a meaningful ranking system. It judged you off of hooks and or sacrifices depending. So, if you 3k'd but hooked the last guy a bunch, you got points for that. Or if you hooked 2 survivors once to death, you'd get full points off of that towards your pip. Now, you don't get rewarded for your efficiency in sacrifices.
Let me ask you a hypothetical question:
Who's the better killer:
A) A killer who 4k's with many hooks
B) A killer who 4k's with fewer hooks
Personally, it's Killer B. He takes the least amount of time to get equivalent results. Bam, he knows how to manage his survivors. Killer A on the other hand more than likely went off and chased anyone they saw with no method of attack. He'd go straight after someone else after hooking a survivor or chase the rescuer when it might've not been the right choice to do so. But of course the Emblem system is going to say Killer A did a drastically better job.
Efficiency should be a factor taken into consideration when judging a killers performance. You're out to do your job, and doing it efficiently is in almost every case the best option.'
I'm sure there are a few out there who will say "This promotes unfun gameplay. Will only lead to more camping, tunneling, and..." you get the idea. My response to this would be, "Of course there will be people who do something like over-committing to a chase, but can you really be angry at a player who believes they are genuinely using the most effective strategy to win the game? Is it toxic? Is it because winning is fun, and losing is unfun?"
What do you think?
And the survivors are just playthings for the killer i guess. The actual emblem system gor a few problems, but rewarding the killer for many hooks is none of them.
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@Atrushan88 said:
@Mister_Holdout While you call OoO toxic, it has a benefit to the killer as well. What about Insidious, which has no benefit to survivors and is even more toxic?
You really think OoO benefits the killer in any way? No, really no. xD
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Met some low ranks that needed to speedhack after i killed two of them legit with Bubba. The two people speedhacking escaped, but it was ok they just couldn't take a loose and got a permaban like two weeks after that.
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Those "long loops" can cost you the game as killer if every survivor uses it. The only ones that can really deny it are Spirit and Nurse. Every other Killer can be hindered in some way by the survivors or is still to slow in what he's doing.
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It's an for most killer uncounterable longing of chases. "Dead Hard" should be double the current exhaustion time to be balanced.
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Guys the addons are getting reworked, stay calm. Mid Chapter patch i guess. I just hope they don't do silly things with her base.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/681697#Comment_681697
https://forum.deadbydaylight.com/en/discussion/comment/681697#Comment_681697
Possibly cause DH is trash, its only good when the killer has good ping which is impossible to get for console players and has other competition that's better than it.
Sorry for the double quote
For console that's true, sadly.
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A definition for a balanced game by the devs would be nice. What is the perfect state of killers? What is the perfect state of survivors? How the emblems should work? Things like that.
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/685037#Comment_685037
I think that is because he is fun to play.
On PS4 maybe yeah.
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What's with that big Wraith piece? He's not good...
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I don't dc as killer even when two OoO are going against my pig. Never noticed too much killer dc's as survivor tho.
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@immortalls96 said:
Even spirit struggles with all the God windows on the map..and nurse has a hard time blinking properly with the houses plus the los breakers
As base nurse only really big maps are problematic. With addons there's nothing that can stop me as nurse.
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Killer: Derank to yellow ranks to do my adepts without fifty tries.
Survivor: Teabag on the exit gate after successfull DS.
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I'm a nurse main and i'm very good against nurses as survivor. I know the movement tho.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/683234#Comment_683234
sorry but there's nothing to discuss. if iron will isn't evolved, the spirit has the upper hand every chase regardless of the survivor's skill. and all u need is basic game sense and a headset to achieve that dominance
(still no proof)
If you are not able to adapt, maybe move on to another game.
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You need an objective, survivors actually want to do before gens. If you don't got "Ruin" at R1 vs good survs, three gens will pop while your first chase. Period.
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How to play GF:
Step 1: Get in a game.
Step 2: Get revealed through multiple walls
Step 3: DC.
Step 4: Repeat.
He's not good, just move on to another killer.
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@artist said:
more of killers like spirit (offering no counterplay in a game of equally skilled players except in the form of perks) would kill this game for me
Oh boy.
Spirit got lots of counterplay, please stop pretending she doesn't. Ok another way. Get some proof that she got no counterplay and we can discuss.
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De-mo-gor-gon
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You know you can juke nurse? But yeah most maps are kinda trash.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/681236#Comment_681236
You're clearly new to the game...
Right?
No i'm a red rank killer mate. That's why i know about DH and Ruin. New players think DH is trash.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/681236#Comment_681236
Bbq...busted?
You know everyone only uses it because of the double bps right?
Yep. That's why it should be removed easy like that.
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How bout "La Llorona"?
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Adrenaline needs a little nerf, only the duration of the sprintburst.
BBQ is somewhat busted, just remove BP bonus.
Dead Hard is way too strong against certain killers, maybe double the exhaustion time.
Ruin needs some change. It's basically an objective on high ranks and way too powerful on low ranks.
NOTE: new perks excluded
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Hardcamp is like not often, but "tunneling" or also "doing the objective"? Yes im every game.
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Classy Trapper. Was big fun back in the days.
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Should be a normal perk with five stacks. Easy like that.
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I mean you can't blame it completely on the game and you can't blame it completely on yourself (most times), if you loose in DBD.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/677440#Comment_677440
I don’t have a clip, but I do have this DH fail on a laggy server.
https://us.v-cdn.net/6030815/uploads/271/SACUE4XX1W8J.jpeg
P.S. DH has no counter play when used for distance but it’s still balanced. :)
No. DH is op, should be one time use in my opinion. People would still use it, because it can make a chase last forever.
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Some problems there, but many balance too.
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Legion is fun, but weak af. I 4kd with him many timed he's viable lul (kappa).
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1. You can see when she's phasing, the sharp glass in her body glows. You can see moving grass around you too. You can hear her footsteps. What more do dou want dude?
2.There are multiple mindgames to mess her up as survivor. When she's phasing drop a pallet and then Q&Q into a locker for example. Or walk back the way you ran before.
3. There are actually two perks that work wonders against spirit: "Iron Will" and "Spine Chill".
Don't cry about her being unfair, learn to adapt.
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Huntress :)
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I'm ignoring it. It's pointless to waste energy for toxism.
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Knew it! (you tricky motherlover you)
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/674041#Comment_674041
Please, I have 4k'd against some of the "best" SWF stacks in the game. Monto's squads, the "depip squad", and many other full rank 1 lobbies with multiple streamers in them.
The "depip squad" was the most satisfying of them all because they actually disconnected against me, which I found hilarious. Tombstone myers will do that though.
When I see SWF is when I break out the mori's, tombstones, beads spirit, etc etc. It's a different game but I can assure you that camping is still an integral part of it.
In fact my favorite tactic years ago used to be just facecamping hooks with wraith an a mori, the second they get unhooked bam mori. Not BT procs, no DS procs, and with a good angle they can't bodyblock your hit at all. Just instant death. Try it sometime.
Ghostface does exactly the same thing, and it works against any SWF group almost just as well unless they are all running object of obsession.
Prove. I can't believe that. 🤣
Even Solos at rank 7 understand, that you don't go for saves in Bubba's Basement. SWF just genrush facecamping idiots. They're on coms remember (me).
Define camping. Staying near a hook because you know that a minimum of two other survivors is near is no camping. Staying near a hook for no reason is camping.
I'm actually playing in red ranks too.
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I got my black bride nurse and Kate "Aloy" Denson.
@Delfador said:
I do, I shouldn't but I do.
With a pudding and BBQ, my spirit games give me something like 70-80k bloodpoints. 2 games = 150k bp.
In order to get 2k shards, you need to play something like 50-55 games. It is a really bad trade but I just can't control myself. It would be better if I tried to get a piece of cosmetic with them.
I just bought adrenaline for 150k bp though so nope, I am gonna continue to buy them.
I also think that the amount of BP you get from the shrine should be higher. 350k for 2k shards and 500k for 2.7k shards would be great. It also might force people to buy bloodpoints with their shards and cosmetics with real money.
It's the same with my BBQ+Puddin games.
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I'm being lucky with the RNG in the last weeks, can't complain.
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Got an survivor with OoO a few weeks ago, i played wraith and he was one of the two surviving players. He dced in the exit gates to derank.
I usually just report those people, because it's just bs. The only reason to dc is a bad killer connection. And i'm talking about that drop-a-pallet-teleport-five-metres-back-and-get-grabbed-for-two-minutes-before-getting-teleported-into-a-hook-sh!t.
The good sh!t.
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Killer: all farm maps (burn the corn), Blood Lodge, Lery's
Survivor: probably the new map xD
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You think that stops them from working? Sweet xD
On topic: Even WITH the 32m radius these killer perks are still situational. Buff em for live version please.