FriendlyGuy
FriendlyGuy
About
- Username
- FriendlyGuy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
It's bad for killers and survivors, let's stand together and pray till killers can kill the right people and survivors can survive the right nightmares again!!!
(make mm great again)
-
OoO destroys Wraith and Pig at the moment and there is no counterplay from their side. Just hope they'll make an dumb mistake.
The perk at all is bad designed in my opinion, especially with third party communication, but at least stealthy bois and guerls get a bit of support with 'Undetectable'.
-
Annoying, devs already know and it will get fixed soon.
-
Just remove the Ebony Mori, it's unhealthy for the game anyway. As a trade we could get rid of Keys at all too.
EDIT: Oh wait, some people think that keys are actually fair lol. With keys you can: open the hatch after the killer closed it (######### lol), open the hatch with only two (!) generators completed. And the most important thing is, keys can be found in chests. So even if you just go with "Franklin's Demise" everytime you see a key, survivors can still escape with it. It's basically the same problem with Moris. It shortens the objective of each side. The killer can use it at the beginning of the match, but he loses points and pips because of it. Survivors can use it midgame and just end the game with little effort. And they get points, even more points than through the normal escape way.
So yes, they are equally broken.
-
@Apple2o said:
I've camped out 4k's for maybe 14 of the 16 games I played on Xbox today, got tons of hate messages for it. When ruin is dead in the first 30 seconds of the game and by the time I down someone the first gen is done? Yeah, it's camping time. It's literally the only strategy at red ranks that I can think if you want 4ks. Maybe play nurse or spirit but nah, even I won't stoop that low.
Have fun with decent players then. xD Sweaty swf will have the gates opened after one of them died on the hook.
-
It's so funny to loop a killer without mobility for three gens with "Balanced Landing" on demn Haddonfield.
(pls rework pls)
-
Domuigeörgäün how bout that?
HOW BOUT THAT RÈEEEEEEEEEEEE
-
Yeah sounds pretty lit boi.
-
It's wether good or bad for myers. Many vaults, but no LoS over the whole map.
-
Sure let's do it. More BP for survivor.
-
Billy is very good, but he feels not rewarding against four decent survivors.
Nurse does. Easy like that. I am able to play Billy on red ranks too, but my nurse is able to destroy most teams without addons, so i go with her.
-
Ok so i go search the whole map with my new cool and good haste?
No thanks, i would change to Distortion.
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/673911#Comment_673911
Infectious fright, spies from the shadows and thrilling tremors are also better tbh.
Infectious Fright is scary on fast killers. Spies is basekit, if you got a good monitor and...eyes. :) Thrilling Tremors is weird, because people will hide from BBQ and it just shows you nothing.
-
Perks: Ruin, Discordance, Monitor&Abuse, Surveillance
Addons: Prayer Beads Bracelet, Mother-Daughter Ring
It's one of the best builds in the game.
-
PTB is for testing. Brutal swf pony ride is a nice limit testing area.
-
Spine Chill is not affected by Oblivious or Undetectable.
-
Icarus:
1. Mettle of Man
2. Balanced Landing
3. Selfcare
4. Left Behind
For items an instaheal. Now get in a chase. Go up a high position and get slapped to go for a flight. :D
-
Don't cheat on Trapper! He got such a beautiful and caring smile. :)
-
Meg being a bit silly. 🤣
New Scoops Ahoy Steve will be a nightmare for me.
-
Bond. Simply nice ######### for soloq.
-
@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/672201#Comment_672201
He should work like Freddy. Up to 16 meters from a survivor he is slightly visible in his cloak. Out of 16 meters radius he is completely invisible while cloaked.
That's actually a decent idea m8. Some of the addons (a few should be base, so it's np to get some new) could mess with the visibility range.
-
Love the new chase music, especially on the new map. Such a good atmosphere.
-
Your profile picture...is that...no...it can't be...damn it's an immersed Claudette!
Jk's aside you're right about that. Keep up the spirit!
-
You what?
YOU WHAT?
YOU WHAAAAAAAAAAAAAAAAA
No really leave him alone. I mean he can lunge a bit. Nurse can teleport way further and even aim twice for a precise blink.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/672235#Comment_672235
The thing is, tru3 isn't watched because he is one of the best killers. He is an above average red rank killer. He is watched because he is good and entertaining. But he's not one of the best.
Others have already said, he feels the gens went too fast, but he, as a killer he is still learning still got the 3k and almost 4k. I think that's more eye-opening.
Learned very much from him. :) I'm just playing both sides and it's pretty boring to sit on gens.
-
How bout hooks that have a cloud instead of the hook and the survivor gets laid on the cloud to sleep.
-
@Mister_Holdout said:
On PC, Ruin is one of the most used perk in high ranks. And for good reason.
That's why it's an unpopular opinion lmao. Ruin is needed af to rank up.
-
@[Deleted User] said:
My average match times are between 15 to 20 minutes. I don’t even use Ruin.
Mine are around ~10 minutes in red ranks with ruin. Got a 45 minute match with huntress after last rank reset lmao.
-
@SpEz said:
So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :
Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :
Generator completion time
1 person , 80 seconds increase this to 90 seconds
2 people, 44 seconds increase this to 70 seconds
3 people , 40 seconds increase this to 60 seconds
4 people , 35 seconds increase this to 50 seconds
Great skill checks only provide 3% progression instead of 5%
Failed skill checks now regress the generator by 7.5 % Instead of 5%
Hex Ruin change
Great skill checks grant 0% progression
Good skill checks grant 5% regression
Chances of triggering a skill check increased by 10%
Tru3ta1ent is one of the best killers in the game, but he's wrong with that less gen speed thing. Another objective would be fine. Just something that let a match last longer that's not generators.
-
Please ffs. It's not demigorgon. Not demo gorgan. Also not demoi gargon. Not demögörgan. And not dimaigirgoan.
It's Demogorgon. Easy like that.
-
@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/672191#Comment_672191
Nah overcharge + surge doesn't work so
Makes the perk worse than i thought. They should buff the range to 40m to make it viable then.
-
His cloak makes him completely invisible. Problem solved. Still not the strongest killer, but way stronger than before.
-
Playing killer is frustrating sometimes. Learn nurse so you can chill your killer games too. You get rewarded for skill.
-
She's fun, to play and to play against. I'm not good with her tho.
-
Being able to stab the killer after jumping in a locker feels kinda undeserved. It's not like you have to deserve the use of perks. Perks are there to support you in your trial. xD
-
I thought about a combo of "Surge"+"Overcharge" and even "Cruel Limits"+"Bitter Murmur", but honestly, with 24 metres on them the first combo hits 0-1 gen the most times and the second one is only useful on very specific maps. Kinda disappointed if they stay like this.
Survivor perks just got buffed on the PTB and they look quite nice. "Camaraderie" got potential in a 4man swf, "Inner Strength" got huge combo potential with already meta perks and "Fixated" is pretty dope in stealth builds.
But yeah 75% of the perks are not worth to use right now. (better than 100% on Ghostface i guess)
-
@GrootDude said:
Ruin is the second worst Hex Totem with lullaby being the worst, third seal can be pretty great for slugging, although knock out is better, haunted ground is a pretty fun Hex when it gets triggered, sixty seconds of insta-down can be pretty great and this perk is good for defending other Hex perks.
Thrill of The Hunt can make excellent bait and makes defending totems a lot easier, noed can often guarantee one kill or maybe even two if you’ve done enough hooking earlier in the game and Devour Hope can give you insta-down and the ability to literally take survivors out of the game without hooking them (once you reach five tokens, well, if.)
Just an unpopular opinion of mine.
K mate. Ruin got just ruined by Lullaby. That ruined my day.
-
Addons rework? Go ahead. Base power change? Just gid gud mate. I got ~300 hours on Nurse and i played against a survivor swf with 7k hours each. I played omega and they still wrecked me two matches in a row because they knew how to juke nurse. Really it's not that difficult if you get used to it. Just no ez pallet game anymore.
-
Aura reading perks are really important.
-
around 15 minutes. I mean it's possible atm with "Corrupt Intervention"+three gen strat, but you'll never pip. Nurse, Spirit and Billy can do sh!t of course.
-
How bout the three ????
-
@Sean said:
what about the totem that can't be cleansed on the hawkins map?
Finally! Some good #########!ng /TOTEM_SPOTZ/!
-
@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/670540#Comment_670540
Actually Springwood has taken the crown of “best totem placement”. Lery’s is also good. Also why does it matter about totem placement when good survivors are gonna not care about Ruin and mow through the gens and spread out? Totem placement doesn’t mean jack when the map is total garbage.
A “viable killer”. Who? Nurse? Spirit? Those are the only two killers that can deal with those pallets and even Spirit HAS to break a majority of them. They are “safe pallets” for a reason. There is literally four extremely safe pallets in one area. The room above the bathroom and the hallway beside the bathroom. The map is not killer friendly when you bore yourself by breaking 18 pallets all round.
Yeah...I guess I’ll bring in Brutal Strength for the off chance I get The Game map. Not a very smart idea.
Springwood is much bigger than the game. Totem spots are kinda ok. Lery's got equally good totem spots, but is way bigger too and got a huge vault problem.
You are right about the safe pallets, but when the gen in the room of the game is completed, one becomes unsafe. I see like ~50% of the pallets on "The Game" are mindgameable for all killers. On most maps it's around 30%. Additionally, the map is the smallest Map in the Game. Even when "Mother's Dwelling" would've got 90% mindgameable pallets, it's still a ######### map, because it's huge. With killers without mobility aka all unviable killers, the map is pretty nice
-
I would save Meg. Yeah probably Meg.
-
@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/670431#Comment_670431
The Game? Killer sided? That’s funny. There is like 15 safe pallets that are not able to be mindgamed. That map is TERRIBLE for killer. If you have Spirit Fury/Enduring combo it is okay but the map is so boring. All you do is kick pallets all game then the round is over.
“Woo! Yay! We love The Game map!”
And you forgot that "The Game" is the map with like the best totem spawns in DbD. Additionally it's the smallest map in the game. Safe Pallets? Go with Brutal Strength or a viable killer and you 4k nearly every time on that map.
-
There are also heavily killer favored maps like "The Game". They just need to rework some maps.
-
I mean...i see not one point where he could really be nerfed at all. BeHavour please surprise me! :)
-
They do. But it's a slightly increasing discussion with moderatly more potential i guess.
-
@Milordo said:
https://forum.deadbydaylight.com/en/discussion/comment/668838#Comment_668838
Yes they're broken but you even spare and didn't lose. The match with 2 people escaping with a key it's even so rare that you don't need to worry about that and as i said, there are much more broken thing than keys at the moment.
Which ones if i may ask sir?
I'm playing killer in red ranks and getting key escapes quite often that's why im noticing it.
Don't mention maps or Omega Nurse, devs are fixing both atm.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/669120#Comment_669120
I think billy, hag, huntress and Freddy would become incredibly OP, unpopular opinion but killers have pretty darn strong perks, with egc bloodwarden can turn a 0k into a 4K, 4 perks are balanced.
*sad still depip after lategame 4k noises*
No really a 4k is no win for me, pipping is. Another perk slot for killers is worth a look, maybe a test on the PTB sometimes.
-
Some killers get infected by the thought, that all survivors are equal in their behaviour.
Not all survivors are equal. Baby Dweets are more equal.
Jks aside, we are all a big booty playerbase, so we should just play the game, have fun and discuss some things in the forum.
Have a good one.