FriendlyGuy
FriendlyGuy
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@Galklife said:
@FriendlyGuy 1vs4 well but there is sth you dont understand, what i get from other survs doing gens? funniest part in game is chase and that vs nurse and spirit is so unfun (ofc i like looting too but there is only 3 chests)
well and there is a point why everyone would dodge nurse and spirit dont you think??????? and no its not because they want to dodge strong killer, its because those 2 killers are most unfun to play xd (especially in chases)
well can we talk about killer being able to check your profile(hours and friendslist) before game? and still surv aint know sh.. about killer?(lets make soloQ surv see killer ok?) and no i wont make my profile private because of 1 of my many games xd
tbh when i have bad mood(bad day or 5 nurse/spirits in row) im like yea nurse/spirit so you chose this killer to catch me fast and kill me fast? be my guest!! i will stand still let them hook me and die on 1st hook, didnt you play those killers to get easy kills? be my guest!!
I mean if you like chases so much why don't you figure out plays to mindgame nurse or spirit? And yes there are many possibilities. Nurse? Break LoS and doubleback for example. You can extend this mindgame to a full 360° so the nurse player does the wrong read. Spirit? She's phasing? Throw a pallet down, but stand on the "wrong" side of the pallet. Extendable too.
Yeah i see the point. But no, it's definitly because Nurse and Spirit are good. Hell even Billy would extinct. The survivors would control the killers completely and after a short amount of time we would see Leatherface and Wraith all the time, because killers actually want to play the game, even when they get rekt.
You don't want to make your profile private? That's your own problem i guess. You got the tools.
I'm a nurse main at red ranks. Like 70% of my games i would've definitly lost with other killers. Play base nurse for a while and say she's easy again.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/720449#Comment_720449
Yeah, that line is probably more directed at the Wraith's cloak.
And even that's not up to date, when Wraith will get Undetectable in the Mid Chapter Patch.
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@Galklife said:
@FriendlyGuy so killers can dodge SWF or 4 items, but surv shouldnt have time window to dodge nurse or spirit? double standards NICE (well i dont agree with DC after game starts but survs should have opportunity to do that)
well its not 1vs1 but chase it is 1vs1 xd, and tbh when you play spirit or nurse its 1vs0 xd
and yea lets play 2 perks to counter killer (but not run funny perks, or perks you want to play with) i guess you run ruin and other slowdown perk(or noed) because "genrush is a thing" xd to not play vs 10 spirits/nurses in row im sitting between 8-10 and im not going anywhere higher im done with ppl that thinks this game is competitive and R1 means anything xd im not playing VIDEO GAME which doesnt have esport around it to stress myself because of other ppl
About the dodge thing. You can go private profile on steam if you get dodged too often. Easy like that. Ask yourself as a survivor: Would you play against nurse or spirit if you can dodge it too? No, not even a single time.
A feature for survivors to dodge would basically remove the meta killers from the game.
In a chase it's still a 1v4 dude. xD The other survivors don't stop working on gens while you chase.
You misunderstood my post. You don't need those perks to play against nurse and spirit. They just support you with it. Feel free to pick any perks you want as survivor.
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I'm one of those overconfident survivors, but then i'm doin so damn obvious mistakes.
I'm a nurse main. Merciless, but some heart for Miss Denson. Run wild horsie run!
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@Marcus said:
Very good for Hag and stealth killers, nightmare for Huntress and Billy and neutral for the other killers. I didn't see many Nurses playing on this map, so idk how buggy this map is for her.
The spot with the wintergarden is pretty bugged for nurse, but the rest is good.
On topic: Very good for stealth killers, killers with a huge tr work too.
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@Galklife said:
well about amount of DC, it cant be worse than when it was DC = 0pip then ppl who "cared" about rank DCed to secure safepip when game was lost (surprisingly a lot % of ppl cares about rank)
ofc if someone will DC certain % of times he will get ban
tbh if surv could see killer 10sec before game starts (with locked build so he cant build to counter that killer) but he could leave lobby, i doubt nurse and spirit players on red rank could play at all but it all comes to this most of ppl dont like to play vs them, and no its not because they are strong (hilly and huntress are strong as well but they arent that hated) its just feeling of well i guess i die if killer is good because counterplay just coinflip on which as surv you dont have any control (and yes when youre IRL coinfliping you can make it not 50/50) dont get me wrong nurse and spirit are great killers to play as but its not singleplayer game xd and 1 is ignoring every single ingame mechanic, 2nd just get headset and surv cant lose you xd (and if you think other way youre bad at spirit or you never played vs good spirit) and dont forget "standing still is a mindgame 4Head" (stand still check how surv is going away and get him because you saw his moving pattern xd)
You are basically saying when the killer is nurse or spirit, they don't need to capitalize on survivor mistakes to be able to do anything. Survivors need to capitalize on killer mistakes to longer the chase.
It's no singleplayer, but no 1v1 either.
You are kinda right about the headset thing, but that's why survivors got perks like "Iron Will" and "Quick and Quiet". And every other killer can hear injured people too.
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Some survivors can't deal with nurse. I'm a nurse main at red ranks. In my experience you have to play a killer to learn how to deal with it as survivor. That's why i'm very good at juking a nurse. But i get rekt by spirit. :)
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@TAG said:
You're not supposed to be able to break free with any amount of regularity. The main reason wiggling exists is so that the Killer can't just throw you in the basement every time.
Imagine the survivor got a 50% chance to get off your shoulder as killer. Just imagine.
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@[Deleted User] said:
obsession perks have risks
decisive strike = slug
sole survivor = no one die or you die first
object of obsession = killer can see you from 70 meters + tunneling
save the best for last = if you attack the obsession you lose tokens
play with your food = might not find the obsession at all
dying light = obsession get a buff
remember me = same with play with your food
The buff of "Dying Light" could at least stay after the obsession died.
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OoO is completely op, until they give every stealth killer undetectable. Sadly.
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@GrootDude said:
“Why Do survivors get a half dozen second chances while the Killer gets useless perks?”
Killers have a lot of good perks...
The new chapter added some obviously really good perks for survivors, but for killer? At the very best the Gorgons perks are niche.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/719928#Comment_719928
Im actually a killer main but i play both sides just because someone shares a different opinion then yours does not automatically make them a survivor main funny enough all of my hours are in killer :p
But i guess instead of providing an actual productive statement its easy to just avoid the problem and pretend everything is fine even though it's actually a really problematic map for survivor killers have Haddionfield which is getting reworked most likely and now survivors have Hawkins still does not change the fact of the matter which is the map is completely unsafe and Matt Walker can do better we've seen it with Preschool.
Hawkins is just lazy and you can tell just with the design alone.
Just a jk m8.
Hawkins lab got way more pallets than every other map, but you have to stun the killer with most pallets. Brings some skill into pallet looping where's the problem?
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/719919#Comment_719919
Hard to do so when literally all the pallets a killer just holds W or Runs around but yeah totally fair map btw.
[SURVIVOR_MAIN] DETECTED / PREPARE|FOR|ELIMINATION
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@Jeffcomet said:
I am extremely upset with the new update causing swf to play against killers of the highest rank in your party. I think this is a very bad change causing me to not be able to play with my friends AT ALL. i was even starting to get some of them into the game and them wanting me to teach them now i can't cause i am red rank and all the killers have a heyday killing them leaving me useless cause i have nothing to work with. They can't ever get better at the game cause they die too quickly and i can only get them to play if its with me. i hope a change can be found to make all happy.
So you are not using green ranks as a toy to teach your friends? Then the mm change did exactly what it was supposed to do. Thank you devs.
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"Hex: Ruin" is in my basekit for every killer like forever. Hoping for more viable alternatives like "Corrupt Intervention".
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I would learn Spirit honestly, because Nurse will get nerfed and we don't know if she'll be viable after her nerfs yet.
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@UkilledLegion said:
@twistedmonkey if u remember cannibal can use saw and damage for example 2 surviviors for 1 time.Cannibal can do this if he only camp.u know?and if cannibal not camp he often useless killer because he cant use saw fully or will run with hammer
(instasaw) (speed addons)
I mean he got some utility with his saw, but he's still underwhelming atm.
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Mama Huntress favourite. Probably Michael least favourite. He's so silent. So silent.
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Don't cleanse. If you are bad at looping and you think you need to cleanse, go far away drom the killer and try not to get infected again.
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Bloodwarden.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/717742#Comment_717742
With Plague, it activates much more frequently. Otherwise, I'd have never considered it for the build. Albeit, there are some large maps like Rotten Fields, Temple of Purgation, and Disturbed Ward that hinder its effectiveness because of how spread out the gens are. However, it's still useful on those maps because it still buys you more seconds to punish gens with Pop after it activates. Obviously, small maps are where it shines brightest, but even on medium-large maps it can still do it's job. Rarely can a survivor, 1 shot away from down, get more than 32m from the gen they were working on, and that is where Plague + Surge work best together. That's not to say its perfect for the build, just good for it. I'm sure Ruin, M&A, or Corrupt intervention are fine replacements for it: I just feel that it's a decent time saver for the killer and time eater for the survivors in this build at mid-end game.
I tested it on several killers and only saw a good use on The Game. But i respect other opinions.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/716282#Comment_716282
This has been my point about Surge all along too. The regression surge provides is just a nice little bonus. The real value is the time it saves.
That's my problem with "Surge". When "Surge" only activates two times per match, i think it's a wasted perk slot.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/716178#Comment_716178
Do you have an objective reason why?
32m radius. Gonna hit maximum of two gens on most maps. More likely no gen, because no gen in your range is worked on.
The most important thing: Even when it hits two gens for 18% decay perfectly it's still as efficient as PGTW with 25% regression. "Surge" got likely less impact than PGTW and is way more RNG based.
I tested a few builds with "Surveillance" and "Thrilling Tremors" on maps like The Game and yes, it can work on small maps. But a build that is not useable without a map offering is not that good in my eyes, especially if you got a more efficient build that's not map dependant.
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Flashlights guys. Imagine being able to flashlightstun nurse while blinking omegalul
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/715787#Comment_715787
Yeah...Ruin... let’s go perk less after 30 seconds into the match.
Also Surge’s comparison with Ruin, Pop, or other gen perks is ridiculous. They serve different purposes.
True. "Surge"is just bad.
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I had to derank to rank 15 to get all my adepts, because it took too long at red ranks. Yeah they should do something about it.
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@sluc16 said:
Ruin is used waaay too much, killers have no other option, if no ruin is used, gens gets fixed too quickly if you are not using a killer that can apply good map pressure. So is ruin or loose, and is not even a sure thing since it can get broken quickly.
So the fact that they are pretty much forced to use ruin because otherwise they don't have good fighting chance means the game is not correctly desingned. If the game was well designed and balanced there would be no need of so many killers using this perk.
Just my opinion. Don't be saulty
lI think you are wrong here. "Hex: Ruin" is the best perk to slow down gens early game, if not destroyed of course. Why shouldn't you use it then? Some people want more safety, so they use the less effective perk "Corrupt Intervention".
"Hex: Ruin" is the best perk to give you more time. Again. Why shouldn't you use it?
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Like @Peanits said, if you only (or mostly) play one side, you begin to think that certain things are op, because you can't handle them. No idea how often i screamed: "Dead Hard is op af nerf this sh*t finally geeez!" And it's difficult to see which things are really too strong or too weak, also depending on which rank they are used.
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@TWiXT said:
Other than reviving a downed teammate, Survivors can't perform healing actions when against the Plague, but they have insta-heal fountains available at any time. That said, they also don't like cleansing at those fountains because it gives her ranged damage. Taking this into consideration, I decided to try out this build today:
Dying Light, Pop Goes the Weasel, Thanatophobia, Surge.
And now I feel that the recent update to Dying Light and addition of Surge has "Broken" the Plague, and by that I mean its made her "Unadulterated-Completely-Unequivocally-Pure-Evil!"
With this build I've been dominating games all day long in the Purple-Red ranks. The beginning of the match goes by pretty standard; I might lose a gen or so after, or around the time of the first hook, but by mid game with 4-6 stacks of DL, 3-2 gens left, and everyone suffering from Thanatophobia's de-buff as well, the match comes to a crawl for survivors gen progress. Add in the fact that almost every time you down someone Surge activates on 1 or more gens, and you have Pop available for the gens that are higher in progress... each little loss of progress on them becomes a drastic increase in repair time for survivors. Even better is that the downside of DL, gifting the Obsession with a 33% bonus to healing speed, is rendered completely useless against her. Sure the Obsession is the only one who isn't affected by DL's loss of repair speed, but when gens are popping left and right and the teams progress speed is getting slower per minute, that 1 survivor can't carry the match alone.
I had hooked the Obsession twice in 1 match against SWF, and left them slugged the next time I knocked them down, and guess what their team did? They left him to bleed out because it was the only way they knew they were going to defeat DL! I had another team start cleansing at fountains to get rid of the Thana de-buff, but that only screwed them over even faster! This build really puts survivors between a rock and a hard place.
The devs have blessed us with a build that makes the Plague broken as hell, and throughout the day, I couldn't stop my sadistic (S)Laughter!
Complaining about a mid tier killer with mid tier perks, because both synergize too good. Replace "Surge" with "Hex: Ruin" or "Monitor & Abuse" to make the build even stronger. I mean it's very difficult to vs, but so are some other combos too.
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Lery's for low mobility killers...good joke tho.
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It got no counter, especially together with "DS" and "Inner Strength". It's really annoying and i would love to use "Mindbreaker", if the devs would buff it to an constant exhaustion on objectives and in lockers.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/711102#Comment_711102
That only can someone say who not care about the Legion playerbase, or didn't know it better.
The Legion had a unique playstyle and no matter what some people think about that - as long as the Legion fits not again in some way to this unique playstyle (how ever that will look at the end), she is not fine to the people who have bought the Legion because of the advertisment video of the Legion as example.
And the advertisement video of GF? No argument dude. I enjoy playing current legion, but pre-rework legion just destroyed every rank except reds. At the moment he needs some minor buffs to his base and some addons reworked.
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No. Legions URs are fine. Other addons not tho.
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SWF bullying lower rank killers stops. But an swf player complaining about it is kinda...expectable.
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@Fynexx said:
Hello,
I read the new patchnotes and saw this:
- Adjusted the matchmaking logic so that Survive With Friends groups are matched using the highest rank of all players in the group (instead of the average). The 3.2.0 patch introduced an issue that caused Survive With Friends group matchmaking to be skewed towards Rank 20, which is also fixed with this change.
So, the goal of the game is, that new players get rekt?
I guess the game lives (like any other game) from players get invited by friends.
This "fix" will break the game for new players.
When are people going to learn, that swf means playing with friends. SWF does not mean, that the team is good :'D
Not everyone likes it to play alone.
So it's evil to have friends I guess..
A rank 5 survivor is way better at looping and gens than a rank 15. Easy like that. The rank 10 killer will not have a nice match. SWF are usually on coms, so rhey got 90% of the aura reading perks included. I think matching that swf with a rank 6/7 killer would be balanced
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Ok i give you something magically here. CROUCH! Tadaaa!
Play a bit of Huntress on those maps and see how difficult it is to hit those shots.
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For me legion is big fun. I'm a masochist though.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/705637#Comment_705637
All lunges are the same.
So no, that doesn't need adjusted.
Theyve said the animations/visual may look different, but range/hitbox is the same for all killers lunge.
I only know this because for a LONG time I thought hag just had super reach. It's just she LOOKS like she has a shorter reach so it seems further.
No? You are basically saying Tier 1 Myers snd Tier 3 Myers got the same lunge. xD
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I feel like he's okay. Maybe he needs a bit of a nerf to his lunge tho.
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Thanks. @Peanits is kinda right there. Still bothers me that it got no counter from killer side. I mean Q&Q/Lithe/Dance with me can be countered too by several detection perks.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/705438#Comment_705438
If you can kill people every 20 seconds you should stop complaining, you are already dominating the game.
I'm not complaining. Just saying that DS is not fine in it's current state.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/704534#Comment_704534
The devs themselves explained how to counter EXACTLY the combo youre talking about on an earlier post!
Quote please i don't saw it. Best name btw.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/704534#Comment_704534
The counter is to stop tunneling and kill someone else.
I usually down people in twenty to thirty seconds. So tunneling is downing and hooking someone, downing and hooking another person and getting DS in my neck. K then.
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It got no counter when used correctly. And no, you only need "Head on" and "DS". As fourth perk you can use Adrenaline/BT for more overpowered second chance. Even DH if it's comfortable for u to have two exhaustion perks.
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Some adjustments:
3 - Everyone is hillbilly/spirit/nurse, because every other killer gets completely dominated
4 - your fourth point is just not true
It's boring to play nurse all the time, yes.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/704534#Comment_704534
Did you understand the point of this post?
Totem spawns like the one I had make the game very unfair to the killer. From the beginning of that match, the killer only had 3 perks because one was taken out instantaneously.
Sometimes you are lucky, sometimes not. High risk, high reward, that's how totems are supposed to work.
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@DrVeloxcity said:
The devs clearly haven't learned anything. Something needs to be done about totem placement. I spawned literally right next to the ruin.
@Mochan said:
Sounds good to me. Instant Inner Strength and tasty 1.5k!
And if it's Haunted Grounds it adds a little spice to life!
Perks like "Inner Strength" are the real reason this game is dying. And yes, paired with "Head On" and optionally "DS" it got no counter.
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Nope. I would prefer three gens with 150 seconds. xD
Jks aside, let's aim for a secondary objective, it will be better.
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He needs some QoL changes like @FishFry247 mentioned, but i feel like he's okay.
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@justarandy said:
Your friend who uninstalled is just a poor casual. He is absolutly new to the game and is already expecting to win? #########. Some other games dont even have a ranked matchmaking and it's completely mixed. Does he uninstall aswell? It's normal to lose at the beginning. I'm not playing Apex for the first hours and cry about losing all the time. My first 10 hours in apex were absolutly catastrophic, I got demolished by everyone and everything. But I "git gud" and learned the game. And now I can win (be champion) at least once a day.
Maybe he should quit playing online games. Those "smurf" at rank 17-20 are very rare, probably not even 1% of them have 1k+ hours. Crying about this little amount is just silly.
It's not about smurfs, it's the matchmaking, but k then.
Learning a game shouldn't be super frustrating in my opinion.