FriendlyGuy
FriendlyGuy
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/743016#Comment_743016
But you can't blink through walls.
...what is the main reason to play nurse at all. Even with stacked URs she's still not looking powerful enough.
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They decided to nerf her basekit, no one knows exactly why. I mean it's not overpowered, it got counterplay, there's literally no reason to nerf her basekit. Anyway, i'll try out the new nurse. Maybe she will be fine, who knows?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/742478#Comment_742478
Precisely my point, we make mistakes that can very well cost us the match.
And sometimes you are playing very good and two survivors escape through the hatch. Entity displeased.
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It's a massive nerf to her. I really hope that the devs just revert the basekit changes, but i don't think they gonna do it. So i'm gonna try to find possibilities to build pre-nerf base nurse with some of the new addons.
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Instaheals? Just a thought.
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@LordGlint said:
Meh... They'll probably rework some of her addons, with a slight itsy bitty super microscopic tweek to her base-kit π
We just gonna see some really slight changes, nothing big, only a few tiny tweaks.
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@ad19970 said:
Seeing all the outcries of killer mains because Nurse did get a nerf to her base power that allows survivors to have a bit more counterplay against Nurse, I just want to remind you of the survivor mains outcry when the exhaustion nerf happened. You still implemented it into the live version.
I do believe that especially within the first few days many people will say that Nurse is almost useless now and has been destroyed. Of course, seeing a more significant change to some side will always make many mains of that one side upset. Nevertheless, I hope you test Nurse long enough to see if she really was overnerfed or if she now simply is in a fair spot that gives survivors at least a chance to win against even optimal Nurses, which I personally believe is the case. People like to bring up the Freddy nerf from the ptb that was rushed and unjustified, and want to apply that same logic to Nurse. It will take a bit of time to get used to the new Nurse.
The way I see it, allowing survivors a bit more counterplay by giving them a bit more time to break LOS is not going to overnerf the most powerful killer in the game, not by a long shot. It's good to see that you do try and make the game fun for both sides, balancing the game with both killers and survivors in mind. Survivors also need to be able to enjoy the game and have a fair chance at winning matches against any killer.
I will give the new nurse a try, i really hope she's still viable. I don't want to learn spirit just because BHVR overnerfed ma gurl.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/742112#Comment_742112
We have 17 choices against squads teams, you just canβt win every game. (Nobody plays perfectly before anyone mentions it)
I want to see your LF against a sweaty 4man swf. I think that game would be a loose for you. Unfortunately.
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Most of her new addons are okay. I hope the decrease of the blink cd stacks.
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@CrowFoxy said:
The add on changes are a big thumbs up from me. Half of them aren't garbage anymore but I play 90% of my matches with no add ons anyways, sometimes a nit comb and watch. (Rip comb) anyways.
Most of the time when you are playing Nurse, you will use 2 blinks to get to a survivor, and they will run, and you may try to blink again. However, if you lose Line of Sight, you need to walk around for a bit as prediction can get you heavily punished if you fail. So you may try and walk around the corner or something.
On top of that, every 3 seconds a charge is replenished. After 2 blinks, you will be stunned 2.5 sec and recover the next .5 sec later so ~3.5 sec to reuse both. It isn't the worst, but I think Nurse didn't deserve a base kit nerf anyways.
Although, Nurse DEFINITELY needs a MS increase to at least 4.2 m/s now to compensate.
I agree with literally all you said here. I'm a nurse main in red ranks too. Movement speed could be 105% maybe.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/742255#Comment_742255
That can be solved by forcing lobbies.
Forcing lobbies will make killers quit. I wouldn't play a game what forces me into a lobby with a sweaty 4man swf that's ready to genrush my poor wraith ass.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/742216#Comment_742216
They also nerfed Legion into oblivion and designed the stinking pile of garbage that is the new map.
There are ZERO reasons to be calm, this is a huge nerf
I'm gonna complain, if nurse is going into live extremely nerfed.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/742200#Comment_742200
Hey, if it makes people happy why not?
Because survivor queue will take forever in red ranks. Imagine them nerfing spirit and billy. Lobbydodge incoming.
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The current PTB state takes away massive advantage. She's the slowest killer in the game. With the cooldown she loses map pressure.
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Guys it's the PTB calm down. Our precious devs did nice work with the Badham rework and Freddy. Let's test new nurse and give her a chance.
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@Mr_K said:
SWF is fine. Its the reason survivors still play this game.
The game was never designed for using third party comms. The information it provides, when used right, makes swf the most op thing in dbd. The addon changes to nurse are nice tho.
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It's PTB. Don't overreact guys.
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Survivors are the power role. That's why there's so much complaining about nurse and spirit, even about billy (lol). These killers got a much higher skill cap than the other killers. That's why players are actually able to beat every survivor group with em, if the player is good enough.
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@Maggy_Fyers said:
https://forum.deadbydaylight.com/en/discussion/comment/740709#Comment_740709
Yeah I don't think survivors get a boatload of BP in those ebony mori games either buddy. Also killers complaining about BP is a joke, you have BBQ, you get shittons of BP for next-to-nothing, I've seen 0Ks where the killer would still make as much BP as the top 2 survivors.
Not sure what archives have to do with anything though.
"You" is an indicator for something. ;)
Anyway, you are right with the BP thing. With the archives i wanted to remember, that rank may will be important in near future.
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@Maggy_Fyers said:
https://forum.deadbydaylight.com/en/discussion/comment/740654#Comment_740654
The difference is keys are pretty ######### and take up an item-slot and ebony mori's are overpowered instawins.
Oh you meant the depipping part? Who cares about rank again? Do you see the threads complaining about how much they hate red ranks. Depipping is also an upside.
BP too. And archives will be introduced in near future.
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@ahandfulofrain said:
I don't disagree but then again... moris, prayer beads, omegablink, etc.
At least one of it gets fixed soon. And you know what the difference between moris and keys is? Keys benefit the user, Moris punish the user.
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"Cruel Limits" with "Tinkerer" and "Bitter Murmur" is pretty good on Lery's. "Mindbreaker" is useless.
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"Eat. My. Pallets."
When a survivor drops a pallet on a killer, he gains a sprintburst of 150% for 3 seconds. Cooldown of 60/50/40 seconds. No exhaustion.
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I mean he's okay, but i don't see many GF too. With more and more killers added to the game, you maybe feel like rarely seeing some of em.
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It's a perk i only use for fun in my endgame builds. Rainbow Map + 2 range addons = no noed anymore.
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@Kilmeran said:
@FriendlyGuy I'm still not sold on putting GF into my killer rotation. The inconsistency of the reveal mechanic irks me to no end. I have no problem being outplayed, I'm not a great DbD player and expect it. But I draw the line when a specific mechanic is inconsistent enough to cause it to happen.
If I had paid more than the $3 that I did for him via the recent sale, or even more than the normal $5, I would have sought a Steam refund over the issue.
Yeah, his reveal mechanic is completely broken, i don't use him too atm.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/736138#Comment_736138
marking survivors can be used in some situations playing this way but you should really only do it about 1-3 times a game depending on the map and how often they notice you in shroud before you get close enough for a regular hit. I find that if i can get a stalk on someone its best to 95% them and get as close as possible before i fully mark them.
As for plague if you have not already unlocked most of the really good game slowing perks like thano, dying light, ruin, or pgtw wait until you do since those perks are needed if you dont want to get gen rushed. she is pretty fun when survivors cleanse, very strong when going against people who always cleanse, and with at least 3 game slowing perks she is usable in high ranks if the survivors dont cleanse at all. you can also use an apple addon to get a corrupt fountain and using it often makes people cleanse to avoid being instantly downed.
As soon as you mark an survivor he notices. As i tried to get used to GF, i used his stalk multiple times, but if a marked survivor gets to a loop he is sometimes able to loop you for the entire marking time. Myers can't get broken out of his ability. That's why Myers stalk is viable and GFs not.
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@Kilmeran said:
@FriendlyGuy Funny story, when I first got him and was just messing around to test him out, I kept forgetting to stalk and was just using Night Shroud for the sneak attacks.
Next thing I know, some Streamer or someone said to do the same thing, and I was like: π€£
I thought he's trash, because his stalk is not rewarding, but this playstyle is actually good. Found out by vsing some good killers.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/736267#Comment_736267
Calling toxic players survivor mains literally only makes arguments more common.
They're toxic players. Period. Killers do the same #########. It doesnt mean it's because of the side they play.
I said what you critizized at the end of my post. Killer mains can be entitled too. Most toxic players only play one side.
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@Ihatelife said:
Over and over the same two killers: Spirit and Nurse. I understand that most of the killer struggles against good survivors, but please at least try to play Demo, I didn't face him from almost a week.
I'm mainly sticking to nurse, but i'm also playing other killers. I mean people want to win. So why should you drop DH and DS as survivor? I literally never play against survivors, that not use DH and DS. Sometimes BL but most times DH. I use it myself as survivor. I mean it's kinda boring over time, but why should you play Wraith, for the fun, and get stomped over and over.
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On nurse? No. On every other killer? Yes.
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Some survivors are very...let's just say they're survivor mains. They dc because they think x addon is too strong or x playstyle is sooo unfun or x killer is broken af. You can't change em and those players are also on killer side.
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Bark Bark
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Badly designed system, i hope they'll fix it soon.
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Plague is top5, she's really worth it.
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@Kilmeran said:
So, thanks to the recent Bloodhunt, I finally unlocked all the Teachable perks that I wanted and got the builds I want to play for the time being on the killers I play the most.
That said, is Ghostface worth leveling? Keep in mind, I'm not hunting his Teachables at the moment. They're not ones I will be using in the near future. I'm just wondering if he's worth the bloodpoints over all. How does he play? I enjoy Myers and Pig, but would I enjoy him?
Or should I level Plague? She's another I am considering.
Also, since I don't play Survivor much unless my son wants to play, since I refuse to play the side enough to rank-up and take away his fun when he does (rarely) want us to play together, is Demogorgon worth the $12 price tag, since in essence I would be buying the DLC just for the Killer?
(Plus, not a huge fan of the show, so don't care about Steve and Nancy. I'll stick with good 'ol Ash Williams, thanks.)
If you never use GFs stalk and only use zero terror radius + anti healing build, he's really good. Really don't use his stalk, it's not good.
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@Alice_pbg said:
Gotta see that sunrise on lery's... wait...
Imagine the sun coming through the windows on lery's. So epic!
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Like Groot said, Tremors is better on your killers.
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This perk can be as powerful as people want, if it deactivates after another hook. That thing would never hit me again.
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I mean i can do my Demogorgon Adept without deranking, but the harsh derank of red ranks is not good for lpw rank players.
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Iri Heads make Huntress more powerful, but not op. You just have one less chance in your chase. Don't be greedy in loops.
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I think Myers. I know i can't defeat him. He's no man.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/734569#Comment_734569
You had a good ping, but what about the Killer?
Say if you and the Killer has a "good" ping of 80ms. Thanks to there now being 2 sets of ping, BOTH are used for interactions between Killer/Survivor. Making the combined ping at least 160ms, but in truth higher as the server needs time to process the data it gets before sending it through.
So your "good ping" of 80ms could be closer to 200ms easy.
Example.
Killer goes to attack. He rounds a corner and starts the attack, it takes his ping to send that data to the server and then your ping for you to see him at all. But by the time you even see the Killer, before seeing him going for the attack as well, he already landed the hit on his screen.
See a Huntress ready a hatchet? By the time you see that, she already thrown it. See a Shape/Ghost/Pig at the last moment? You are already grabbed off the gen and on their shoulder. See a Billy mid sprint 2 map tiles away heading towards you? You're already on the ground.
That's what a server does. It adds an additional chain data has to go through for interactions between 2 players. In P2P, it is just a single ping. On a server any/all data has to go through 2 pings. Double the pings, double the time for data flow, double the lag.
But killers are not favored anymore. My nurse games were so laggy, you can't imagine.
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My games were super laggy yesterday, killer and survivor sided. Got a good ping tho.
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Sure, why not. All players would be able to play funny builds.
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It's exactly like you said: base nurse is fine, i don't care about her addons either. IF they really touch her base, i think i will change to spirit or plague, depending on how heavy her base nerfs will be.
Remember, to play base nurse effectively on R1 you need to put many hours in nurse only.
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Leatherface. He's really easy to learn, but hard to master. With your instadown you can capitalize on survivor mistakes very good.
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@kid187em said:
https://forum.deadbydaylight.com/en/discussion/comment/731883#Comment_731883
Only if we get to bash his head in with a Negan Killer!!! πππ
Saddest moment in my life lmao
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Borrowed Time and the saved person is instantly safe af
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@Blueberry said:
I don't think they're planning on touching her base kit at all. That's what they had said in their last update. They specifically said it was just her addons.
I really hope the don't ruin (pun intended) ma gurl!