Are dedicated servers staying up on PC?

Very curious about that. So far I kinda like them even though I ran into some issues that kinda sucked but it didn't ruin my experience at all. @Peanits

Comments

  • My games were super laggy yesterday, killer and survivor sided. Got a good ping tho.


  • @FriendlyGuy said:

    My games were super laggy yesterday, killer and survivor sided. Got a good ping tho.


    You had a good ping, but what about the Killer?


    Say if you and the Killer has a "good" ping of 80ms. Thanks to there now being 2 sets of ping, BOTH are used for interactions between Killer/Survivor. Making the combined ping at least 160ms, but in truth higher as the server needs time to process the data it gets before sending it through.

    So your "good ping" of 80ms could be closer to 200ms easy.


    Example.

    Killer goes to attack. He rounds a corner and starts the attack, it takes his ping to send that data to the server and then your ping for you to see him at all. But by the time you even see the Killer, before seeing him going for the attack as well, he already landed the hit on his screen.

    See a Huntress ready a hatchet? By the time you see that, she already thrown it. See a Shape/Ghost/Pig at the last moment? You are already grabbed off the gen and on their shoulder. See a Billy mid sprint 2 map tiles away heading towards you? You're already on the ground.

    That's what a server does. It adds an additional chain data has to go through for interactions between 2 players. In P2P, it is just a single ping. On a server any/all data has to go through 2 pings. Double the pings, double the time for data flow, double the lag.

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/734569#Comment_734569

    You had a good ping, but what about the Killer?

    Say if you and the Killer has a "good" ping of 80ms. Thanks to there now being 2 sets of ping, BOTH are used for interactions between Killer/Survivor. Making the combined ping at least 160ms, but in truth higher as the server needs time to process the data it gets before sending it through.

    So your "good ping" of 80ms could be closer to 200ms easy.

    Example.

    Killer goes to attack. He rounds a corner and starts the attack, it takes his ping to send that data to the server and then your ping for you to see him at all. But by the time you even see the Killer, before seeing him going for the attack as well, he already landed the hit on his screen.

    See a Huntress ready a hatchet? By the time you see that, she already thrown it. See a Shape/Ghost/Pig at the last moment? You are already grabbed off the gen and on their shoulder. See a Billy mid sprint 2 map tiles away heading towards you? You're already on the ground.

    That's what a server does. It adds an additional chain data has to go through for interactions between 2 players. In P2P, it is just a single ping. On a server any/all data has to go through 2 pings. Double the pings, double the time for data flow, double the lag.

    But killers are not favored anymore. My nurse games were so laggy, you can't imagine.

  • If they stay up over the weekend, I have relics to farm in Warframe and a new map in Hitman to do.

  • @Mr_K What if this test is staying up forever? Like they're 100% live but in test form then will seamlessly become official with only back end changes over time?

    Impossible to say until they actually tell us how long it'll be 🤷‍♀️

  • @BBQnDemogorgon I have 2290 hrs in this game. If so, maybe its time to find something else to play.