FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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Comments
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@Somewhatdepressd said:
I love the change for insta heals! It’s makes the game more fun as survivor and involves actual skill to survivor 16 seconds to get back to full health. But what I’ve been hearing a lot of complaining about Is ebony moris and insta downs. Now I love killers like Michael and ghost face and I love the ideas of their actual ability . Now what I don’t necessarily agree with is insta down hatchets. I just got into a game with a huntress and she had insta down, not only that but the actual hachet doesn’t even connect close to my body. That’s the only real problem I have with the insta hatchets. Now with the ebony mori. You don’t see as much at ranks from 13-20 but when you start getting to rank one and all that, it’s an ebony mori every other game. I like the idea but I feel like it’s the fast way out of the game especially if your an amazing killer. And I understand some killers aren’t as great and use that but I also hate the fact that only 1 gen is completed and they have dying light, thano, ruin, bbq, etc. once again I love the whole concept of the ebony mori but I feel like there should be more to it to get the mori. Like maybe once you have hooked ALL survivors you are able to kill them by hand. I just feel like it makes the game go faster than it actually should. I would love others opinions on what they think!
Moris? Sure go ahead get rid of them change em. Instadowns? If you want a bunch of powerless M1 killers, sure go ahead. If not keep em in the game.
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@marth88gaming said:
https://forum.deadbydaylight.com/en/discussion/comment/828907#Comment_828907
Dont worry FriendlyGuy you friendly neighborhood sweaty just needed a break
Yeah he's back WOOP WOOP!!!
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@xChrisx said:
Is not supposed to be something easy, they are challenges for a reason and they are becoming more hard to complete, have a challenge complete after 1 game is boring and nosense in my opinion. Im enjoying these challenges tbh
Too. Those gen things are really too muvh tho.
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Okay, can you do the legion thing anyway please?
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@se05239 said:
Your penalty suggestions are a bit on the extreme end, though. Would make sense if it was akin to this;
- 1 DC - Freebie. Sometimes life happens.
- 2 DCs - 5 Minutes timeout.
- 3 DCs - 15 Minutes timeout. At this point, you're even having a really bad internet or you're actually disconnecting on purpose.
- 4 DCs - 30 Minutes timeout.
- 5+ DCs - 1 Hour timeout.
This timeout duration resets after 24 hours of no disconnections.
i would suggest two or three days, but pretty good idea.
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/832369#Comment_832369
Did you just compare Freddy with Nurse?
No, Freddy got good anti-loop. Nurse got a a completely different playstyle tham every other killer. Didn't compared em. My point is, that killers with different playstyles are either very underwhelming or oppressive.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/832369#Comment_832369
I mean more unique killers, slow down killers all do the same thing at pallets boring.
I mean you saw what a "unique" killer like old freddy was. Weak af. Anyway, we'll see how the samurai or whatever it will perform.
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@TheRoyalOwl said:
I don't think we need more slowdown killer powers like freddy and clown because those powers are extremely boring to play against. Freddy is fine though, he is pretty balanced just boring.
More killers that ignore pallets? No problem sir, be right back with some nurse.
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Yaa. Yaaaaaaaaaaaa!
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I guess the new killer won't have a new interesting playstyle sadly.
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@huntress3121 said:
https://forum.deadbydaylight.com/en/discussion/comment/828952#Comment_828952
This is why the "learning blink" add-on is now brown (frequent and cheap) and no longer purple (rare and expensive) ... this was illogical !
Plaid flannel is nice to learn how blinks work mechanically. Nothing more or less.
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@Kenshin said:
they will just leave her like legion for at least a couple of years. im stopped playing killer anyways, there is nothing left that survivors have to fear now, especially decent swf.
I enjoy my good rounds and accept the loose against survivors over a certain level of skill.
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I would wish Map Offerings would be UR, but you could actually choose the map.
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Hag is just one of a few. Billy, LF, Plague, all of em got their problems because of the emblem system.
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Polls should be in "General Discussion" imo.
EDIT: Take some love devs, you're confused,but you got the spirit guys!!! <3
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Spirit is not "overperforming". The interaction between her and survivors shouldn't be changed at all. If BHVR is smart they only make it harder to play her, not easier to play against her.
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@FrenziedRoach said:
The addin that increases her speed after a lethal hit (but disables her blink) feels like such a waste.
You give up so much map pressure and ability to juggle by disabling your power - having regular speed just doesn't justify that handicap.
Fiy, use it in combination with Bad Mans last breath on indoor maps. If you hit up M&A the confusion is complete. It's, in my opinion, the best use and combination of spasmodic.
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@IceCreamPrincess said:
I think in its current state removing generators in general would just be plain impossible. Half of the perks (hyperbole) revolve around them, they've been the main goal for years, the rift and achievements revolve around them. Theyre just too engrained into the core gameplay loop to remove
Could they be spiced up, or maybe tweaked, of course definitely, but theyre impossible to remove
+1
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The FriendlyGang don't talk bad word about the mighty Sally!
Honestly, she's super stressful atm, but managaeable. The base nerf was definitly a wrong decision by BHVR, but with CD addons she still dominates.
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@StrikerDaisy said:
https://forum.deadbydaylight.com/en/discussion/comment/829366#Comment_829366
Not with such a ridiculously inconsistent reveal mechanic
You're right. You're weird mechanic shouldn'z be implemented, when GF can be revealed through multiple walls.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/828907#Comment_828907
Strange, Im sure he's currently going for a killer hardmode series of streams. Today at 9 am (germany) he was playing live... he's also commentator on tournaments the last few weekends (spaceesports)
Didn't noticed it at all, looked it up and ur right, seems like he's up for streaming again, thx bruh. <3
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I think rank reset will steal my precious RR status again. I hate you! Stupid rank reset!
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I think Hillbilly took the Katana and forged his new Chainsaw out of it. Big Billy buff incoming boiis.
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ITS ABOUT CLAUDETTE AND DADDY TRAPPER LEAVE SPIRIT OUTTA HERE.
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Idc about cosmetics, i care about balance. So yeah buff pig and legion lol.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/829025#Comment_829025
Oi, go away, nobody is allowed to say Nurse is fine, you're only allowed to say "HOW DARE YOU TOUCH THE BASE KIT!!1!"
I mean she's fine, but her basekit was fine before too. Now every single drop of stress got shifted from the survivor to the killer. Pretty good job so far.
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@arslaN said:
I don't remember people dcing against nurse that much unless they were using omegablink or additional blinks.
Survivors dc for 2 reasons:
1- they are super salty
2- they don't enjoy going against something and they dc
The second reason is why a lot of people dc against spirit. Majority of people dislike going against her. That's not to say dcing is a good thing but it's why people do it.
Not enjoying going against something 100% of the time is still no reason to dc. Every dc should be heavily punished.
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@Fibijean said:
That data is over 7 months old. Spirit may not have become an issue until recently. And Nurse changes were not made on the basis of her killrate.
Also, they said in the latest stream that they were thinking of doing another one of those statistical posts soon, so we have that to look forward to.
Spirit may became an "issue", because survivors weaponized dcs to get her nerfed. In a game where you have to get four people to not blackpip, the spirit should't get nerfed.
Nurse changes were made, to make her more fun to play and vs. Kind of. Okay she is extremely unfun to play and super easy to vs now without two specific addons. Pretty good job so far.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/828952#Comment_828952
I used to long time ago and it's still very hard.
Just as spirit is sound dependant nurse REQUIRES you to pinpoint survivors locations every second if they are close. You miss once and they use the perfect counter: W - button.
Anyone played against any nurses lately?
I played against them and got wrecked by CD addons once. All other addon combination nurses were a four man escape. I played pretty good with matchbox, CD and spasmodic nurse myself. CD is the best addons combination by far i can say.
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She became extremely beginner-unfriendly. If you didn't mained her before the nerf, she is now useless in your hands, sadly. Demn devs doin dae baskit nerf no one asked for.
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Give keys a certain time to open the hatch and we got a deal. Additionally they are only for one survivor and the hatch closes behind him immediatly without triggering EGC.
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@thedevalex said:
https://forum.deadbydaylight.com/en/discussion/comment/828548#Comment_828548
Does marth still play? I haven't heard about him in a while
He's not streaming anymore sadly. He was my favourite, now i'm mostly looking Tru3, Otzdarva and Monto.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/828845#Comment_828845
Yeah I think map size has a huge factor in 1v4 and the 1v1. All the big maps are literally horrible for every killer other than Spirit, Nurse, Billy, Freddy, Demigorgon and Hag to an extent.
Honestly only Billy and Spirit and Nurse are immune to big maps those days, because the other ones mobility is somewhat survivor dependant.
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It will get a nerf soon(tm), when the devs gonna remove keys from chests.
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With a secondary objective, the devs wouls be able to give more space for 1v1s. In a game where gens get rushed and maps are that huge, the 1v4 mentality is sadly the right one.
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Blendette. It feels so cheap to play her.
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Toxicity. Ignore it or make fun of it.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/828670#Comment_828670
I just hate it going through survivor defenses honestly. I myself wont cleanse till im on last hook or gens left are 1. But when im solo not everyone knows that and cleanse anyway and my low rank friends arent good enough to not cleanse and survive long. I should really make more killer sided posts anyone go through my post history will think im a dirty survivor main
I mean the low rank friends problem is applying to every killer i think. I mean no red rank gets downed by LF, Wraith or Legion under 30 seconds.
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Omega blink is not back. Kavanaghs is okay to give her back some map pressure, especially in combination with an CD addon or Campbells. Not as strong as old base nurse, but okay.
3 blink nurse is extremely bad on most maps, so no, not a good build and on top of that not even very efficient, because you have to load up three instead of two blinks.
CD addons are her only viable build atm, so yes, use that addons.
I'm okay with the Jenners and the Anxious change, but all of the other ones would be either a too big buff or nerf.
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Find the right moment to cleanse. Plague is one of the rare exceptions, that is strong, althought the survivors are messing heavily with her power.
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That's why my standard survivor build includes "Spine Chill" atm.
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Probably Marth.
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Moris are as busted as keys. I'm fine with both being changed.
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@newduls said:
https://forum.deadbydaylight.com/en/discussion/comment/828020#Comment_828020
this seems to be their general pattern though. They want all the killers base kit to be weak and instead add on dependent.
Such that, I suppose you choose a main and continuously spend all your points on that killer so you can have the ad-dons you NEED in order to compete with consistency in the red ranks.
Agree
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@underlord99 said:
Can we stop talking about spirit getting "nerfed"? or how she doesn't need one , the developers literally have data showing that she is over-performing. Her getting tweaked wont make her unplayable, if anything it will just make her skill ceiling higher.
And another thing, people keep comparing her getting nerfed to Nurses rework. Nurse is perfectly fine now! the only difference is Nurse actually takes skill now! You cant just throw on omega blink addons and clap a 4 man SWF anymore.
it's not about making nurse not viable anymore. The addons were the problem, they nerfed her basekit and made her addon dependant. Why? The CD mexhanic is clunky and unfun, people just think spirit will be made extremely clunky too.
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I mean it's not reportable, but some players are just unlucky and annoyed after some time
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/103068/we-need-a-casual-mode-really-bad
what do you mean? The game is a bullying simulator, the fun consists on who is more efficient at bullying their opponent.
Srsly you haven't played the game in 2k16, that was a bullying simulator lol.
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I think they are trying their best. Share love. <3
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I feel relaxed when playing Legion, because idc about winning with him.
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Finally!