FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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Happened to me once after rank reset. Killed them all and got my demo achievement. It's more a meme than a problem.
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@aazimuth said:
Game started going downhill when they released clown. I'm actually quite surprised at how much worse the game gets every patch and what they end up breaking and what they don't revert despite backlash from the majority of the community. Definitely the worst state this game has ever been in.
Nah, they came for instas m8. Also Freddy got a very good rework. They were afraid of things like "Legion" and "MoM", so they nerfed em into the ground to keep the people calm.
Simple fix for MoM btw. Two protection hits. No simple fix for legion tho.
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Imma create a thread: "not legit question for the devs"
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Some people considered it "unfun" to play against her, now she's getting nerfed. So many dcs against her, she's clearly overperforming boiiis.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/821405#Comment_821405
I hated Ghostface before it was cool.?
I don’t have him because he is too strong, because he is fine balance wise.
It's like me and trapper. I love daddy trapper, but i crouch the whole match paranoid af or get trapped straightout at the beginning.
If you read that, i hate you trapper.
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@Darkskies said:
My money is on Freddie ??
Same.
"Slowdown freddy so unfun can't run around pallets he can ignore all survivor defenses soooooo unfun."
No idea why people are jumping on balanced killers they can't play against everytime. Not actual game problems like some extreme maps like hawkins or thompsons house.
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@MrPenguin said:
On PC the dedicated servers are messing her up bad from what I'm seeing.
On console you almost never saw a Nurse before, but now I actually know a few people who started playing her because she's easier to learn now. They're killing everyone ?
tl;dr Dedicated servers are the issue, Nurse is fine balance state, just unfun (but she kinda was before imo)
They gave her a bunch of training wheels, but highered her skill floor af.
You missed your first two blinks and whiffed? Go in fatigue for three seconds. You wanna blink again? Only one time. Why? Because you got a cooldown. A cooldown on my fatigue what's basically a cooldown? Sure. Why? Because balance. Okay then. I wait six seconds then.
Damn didn't waited for my second blink, but i mean at least my second blink was nearly recharged so i only got about 3.5 seconds cooldown right? No. What why? Because...no one really knows, but here you go, six seconds cooldown.
I think newer players are not that motivated to learn nurse anymore. It was hard enough before.
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My favourite survivor perk build at the moment is: "Borrowed Time", "Decisive Strike", "Balanced Landing" and "Spine Chill".
I played only survivor for the first 100 hours of the game, then killer for the next 200 hours of the game. Now i'm playing both sides and know the problems of each one.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/821119#Comment_821119
That's not how it works and would be really silly if it did.
You can't have 50-100 people dictate what happens in the game just because they posted on the forums when the playerbase could be in excess of 1m per month. It's not a minority its the tiniest of minorities.
Forums are always where players go to complain. Look at rhe majority of posts on here most are about one sude being OP. Nerf this, buff that and most would be quite frankly bad for the game.
This is why few changes happen from the forum complainers and people that give good feedback constructively are taking more seripusly as its thought out rather than reactionary.
There are also multiple places to gather feedback from and not just this place. The survey alone was posted in game, twitter, reddit, steam, here etc.
Changes being made are rarely if ever reverted from a ptb unless it's completely broken.
But you know how scientific journeys about, let's say elections, work? They don't ask a quarter of the inhabitants of a country. They ask a minority. A really tiny minority, compared to the whole number of inhabitants. They ask them randomly or as randomly as possible tho.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/821079#Comment_821079
Because the ptb is primarily for testing and tweaking not complete changes. The amount of players who join are again a small minority of the user base.
There is also no data to say what you are assuming as we dont know exactly the feedback from the players on the ptb. If it was the forum posts then you would notice they were mainly from the same people complaining before it even went live which has to be taken with a grain of salt as their opinion was already made prior to them trying her out.
You can't ask the whole playerbase, you have to deal with the opinion of a minority. I scrolled through many feedbacks and they all agreed on that point. Only a few players said the new base nurse is still the same and strong as before. That PROVES nothing, but is a very strong sign.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/820961#Comment_820961
Actually the data didnt show base Nurse was ok or it wouldn't have been touched.
The forums are also a tiny minority of the playerbase so should be taken as such.
I already posted some of us though she was ok at base but that is subjective in itself.
They wanted to add more counterplay between blinking twice and being able to and first though of increasing fatigue. This was deemed as not a fun mechanic as would be staring at the ground for too long losing survivors more. They added the cooldown to try and give a similar effect to the blinks but also to allow the nurse to see where someone was going. It can be tweaked but feedback is what is needed not constant whining as that has the adverse effect.
The feedback to the PTB nurse (at least the biggest part of it) was, that she is fine in her current state, but the base nerf was not needed. So the right move would've been a revertion of her base nerf and a rework of the cooldown addons. They didn't do it. Why?
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/820917#Comment_820917
They obviously need to consider both sides when making changes. I don't think it's fair to say they don't think about how much fun a killer as.
Also, they have access to actual data they can use to inform their decisions. I'm sure they don't just balance based on forums posts alone.
And the data plus the forum posts clearly showed, that her addons were the problem. Still no valid explanation for the base nurse nerf. Except subjective "fun".
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/820540#Comment_820540
So old base nurse was the most fun for everyone, right? And also the most balanced iteration of her, right? Do you still think balance and fun are unrelated?
Old legion also was the most balanced version of themselves IN THEORY. They could be genrushed, but had no other reliable counter, so they were unfun as bad word.
And the devs nerfed base nurse, so the devs, at least partly, don't think about the fun as killer.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/818214#Comment_818214
Shouldn’t we not want killlers to have worthless pink addons? It’s particularly frustrating that they spent time and resources on her addon “rework” and the end is result is that she now has 4 worthwhile addons (2 of which only mitigate the base nerf). This rework was a complete failure
Matchbox is okay. Bookmark is trash. They made her unfun af and crippled her base power, we'll never know why.
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@Boosted_Dwight said:
They're stalking you, waiting for the perfect time to strike!
Made me laugh, take my upvote.
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For me it's instant for killer and ~5 minutes as survivor. Kinda acceptable.
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Play the game. I went against a R1 4man with four commodious today. I played plague with mediocre peeks and mediocre addons. I displeased the praised entity and only got one. Still had fun in chases tho.
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"Spine Chill" is really nice. A specific perk to hardcounter a killer is not there btw. You can look at the side while approaching so chill doesn't trigger. An no ones using "Premonition"
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/820495#Comment_820495
Not if the Killer has a Stealth-ability. I vsed a Ghostface yesterday (no Healing-Build) who had Rancor, I did not know until the end that he had Rancor, so I was pretty surprised when I got morid by him.
So not really sure if Undetectable should block the Aura Read of Rancor.
That's a thing now, you're right about that one. Didn't thought of "Undetectable".
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/818868#Comment_818868
...by making them more balanced. Fun is a result of creating balanced gameplay.
Pre-change nurse was UNANIMOUSLY considered the to be a killer in her own tier. She was not the baseline for balanced gameplay; she was far and away an exception in the killer pool.
Balancing has nothing to do with fun. Old omega nurse was insane fun for some killers, for others it was boring, because it was so easy. For survivors it was a bad word bad word bad word. Base nurse was fun for most players, killers and survivors. New nurse with specific addons is fun for both sides. New base nurse is not fun for killers and fun for survivors.
Basically new base nurse is reverted omega nurse, if you look at fun. But more balanced than her current state (with addons).
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Easy build? Probably any killer with an endgame build. "Rancor", "NOED", "Bloodwarden" and "Ruin" should do the job.
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I pulled off my first flashlight save one week ago.Didn't expected it at all, because i'm a bad word potato with the flashlight.
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I'm not really a genius, but don't you know that killer got rancor since the first gen popped? I mean seriously, just hide. Hide good or loop good. The majority of the killer can't get an easy hit on ya.
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@Blueberry said:
The problem is you're now forcing your entire team to cleanse as well which now means she has multiple corrupted pools. Not the best idea.
It works when ur selfish and only focused to survive by any means, even sacrificing your entire team.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/820024#Comment_820024
full invisibility when cloaked would honestly be enough
Yeah maybe, worth a try on the PTB.
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He's 115% tho lul.
He needs something you're right. Don't know what tho.
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*with CD addons
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Anti-heal+duration addons if you wanna use his ability for slowdown.
Gen slow and chase perks+killer instict and gen progress addon if you wanna use his ability for information.
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I just ready and play Monster Hunter Generations on my 3DS.
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Now OoO is not just high reward, it's also high risk. In my opinion they should rework this perk completely.
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Yeah. He's just a weaker Billy rn.
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I learned how to drop a pallet. Tried to jump with space multiple times.
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Toxicity
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Honestly, "A Nurse's Calling". It's the core of most of my anti-heal builds and i love (ab)using it.
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I agree to everything except Freddy. He's in a good spot.
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#DwightISthelockeractually
#itsholydweetness
#dwights?inmylocker?
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/819294#Comment_819294
If you want to to expand a skill ceiling of a character you would have to fundamentally change a lot of the characters based kit.
Wraith
Legion
Clown
Have very low skill ceilings you would have to completely rework their power to give them a higher one.
An example for Wraith: "Make his speedboost after uncloaking extremely fast, but directional.
Legion: Old Legion, but with directional power.
Clown: Build-in instadowns.
You're right about some power reworks, but Clown for example would be much better in the right hands with build-in instadowns. It's only one addon to basekit, so not that much of a change.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/817374#Comment_817374
Look at the one killer that was given these similar design philosophy thickness of countering survivor's defences. They became extremely impressive and had to be nerfing into the ground. This killer was even balanced out by giving them a power where you had to hit more than twice so they weren't completely steamrolling. That was old Legion.
I love Legion they're literally my secondary main but even I can admit that upon release they were ridiculous and had no counterplay.
Old nurse especially the specific add-ons was ridiculous and had very little counterplay.
Spirit as she is now hence very little interactive elements of us can use so playing against feel unfun and oppressive.
Get off your high horse stop immediately trying to assume what I'm saying or making straw man arguments.
Break this down for you I never said killer cannot be buffed what I said was if you try to balance Killers around countering the most optimal tier of play it makes casually playing very oppressive.
New nurse is still the most powerful killer in the game however she's a lot more balance and she can't create an oppressive environment for the survivors.
However if you want to know what I consider something that most Killers trying to achieve when it comes to skill ceiling is Billy.
A good Billy can be extremely dangerous but has more than enough counterplay that the survivors are playing optimally they still have a very good chance of living. This way it requires both parties to play their best to see which one gets out on top.
But considering you're most likely not going to read this and instead jump to a wild conclusion and boil down what I said to a straw man.
Let me at least leave you with this, stop whining that you not getting a discussion when you actually don't want to discuss with somebody but you just want your opinion to be heard over others
I can explain why i think that billy is not perfectly balanced. When survivors play perfectly and billy plays perfectly, the suvivors win.
Not saying billy is weak, he can be really strong under the right circumstances, but he needs something. An example for a billy buff would be a second momentum, where he could curve with his chainsaw one second after releasing it. Extremely difficult to learn and use, but a buff to the strongest billy players.
I specifically talked about old BASE nurse. Her addons where broken and had no counterplay. Her BASE had good counterplay.
What i'm trying to say is: You can extend the skill ceiling of a character without making them feel oppressive against all ranks.
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I think he's average. He got massive counterplay and is in fact a worse Billy or a worse huntress with bad mobility.
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"Freddy op lul i dc against unbalanced ######### ez baby fredster gg ez duud!" ~my impression of a player dcing against freddy
Seriously, Freddy is not "overperforming" in any way, he's counterable, but strong.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/816980#Comment_816980
You're not one that is used to having discussions are you.
When did I ever say survivors should be the power role.
The point I was trying to bring up if you'd bothered to actually read for 5 seconds rather than just typing. Is that you cannot effectively balance for communication and lack of mistakes because it's how the survivors play optimally.
Because if you try to balance the killer around that they would have to ignore it for the most part and if you do that you're going to make the killer very oppressive to face against.
Old base nurse is a perfect example of a perfectly balanced killer. Extremely high skill cap, but extremely difficult to learn and optimize. Able to face an optimal survivor in a FAIR matchup, if played optimal. Every killer should be like old base nurse in my opinion. You are basically saying killers shouldn't be buffed, because they would become too oppressive. Imagine killers being scary. Scary huh?
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@prettyf said:
https://forum.deadbydaylight.com/en/discussion/comment/817047#Comment_817047
most people in dbd not reached theoretical skill cap of nurse but they, no, we all killed most rounds and we all knew it
so nurse "main" players, they never had chance to test how decently skilled before this nerf
because it didn't matter before, personally i did all killed like 90% after 5h practice of nurse
now i don't think that easy but still thinking better than spirit but, much harder than spirit
this is better than billy vs spirit, because billy is harder than spirit but weaker than spirit
so i think nurse became fair right now
remember this question
what killer viable without addons?
(spirit)
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@prettyf said:
https://forum.deadbydaylight.com/en/discussion/comment/816844#Comment_816844
still it is but just weaker than before
which strongest if you used to her but not massively op like before
If you are playing her on the highest level you would know what she is now. I played with base nurse against a rank one 4man with all 5k hours+ three months ago. Matches like this show the viability of a killer. I mean they won easily against me that time, but because of my mistakes not because nurse wasn't good enough. The current base nurse is not viable anymore, her conclused movement speed without addons decreased about 50%.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/816921#Comment_816921
Did you not hear what I said you cannot effectively balance a killer towards communication and lack of mistakes.
If you do that you're out right punishing the survivors for playing optimally
So...you are thinking, that survivors should be the power role then? Because if that's the case we don't need to discuss further.
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It's the truth. Not an unpopular opinion.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/816853#Comment_816853
I'm fine with kindred but hell to bonds.
A lot of people tend to forget why survive with friends is so powerful and it's simply because the communication reduces the amount of mistakes they make mistakes of vital for Killers to take advantage of to help them.
Accidentally running pass a generator that has people working on it so they kill us which is targets or running pass the healing survival which allows the Killers to get easy down.
Another example is multiple survivors going for a save and not currently working on a gen or survivors going for a save when the person on the hook has Deliverance.
On paper this may not seem like much but in the grand scheme of things minor mistakes like this opens up time gaps to The Killers could use effectively.
Effective communication or a reduction in mistakes is not something you could not just llsimple buff Killers to compensate for.
It would be an easy solution to bring solos near to swf, so the devs can balance for swf.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/816844#Comment_816844
A butthurt Spike with a little bit of Johnny.
Thanks. <3
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Kindred and Bond should be basekit really. It would be a huge QoL buff to solos.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/816662#Comment_816662
No, just that a large amount of people play Nurse only because she's the strongest thing in the game. Look at any competitive game, if something is considered strong it has a cult following that will drop it the second it's nerfed.
If you've ever heard of the Johnny/Timmy/Spike theory, Nurse players (and Spirit really) are largely Spikes.
I mained nurse before the nerf and i'm still performing with her on red ranks. I mained her because she was the strongest killer. Now i'm maining her because i feel bad for her. What am i?
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Spirit with "Stridor" probably. You have tp be a mind reader to play nurse these days.