FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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Comments
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I don't think she needs any adjustments that change her interaction with survivors.
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Yeah, this would be a very good change and open a synergy with "Infectious Fright".
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It's a good perk. I think it's balanced.
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Woop woop! That's the sound of dae legion!
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/815284#Comment_815284
What if keys took like 6 seconds to open the hatch? Enough time for a Killer chasing the survivor to not get screwed over, but also to let the Survivor escape if they found the hatch fair and square while immersed.
That would be a solution, heard that before.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/815269#Comment_815269
Ahm... Ok... Would you like a soda with your order sir?
The hatch already spawns where more gens were fixed than survivors are alive... So... I don't know...
Yes thanks.
Just some suggestions. I mean it would make me very happy, if keys can't spawn in chests anymore too. Keys and Moris are just way too powerful in my eyes.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/815250#Comment_815250
As a killer main, I believe keys are fine, but ok, to have everyone happy, how about "keys open the hatch for the user and then it closes again"?
...and when the killer closed the hatch once it never can be opened again in this trial. Also a hatch closing doesn't trigger EGC anymore, if gens are left.
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For me every flashlight, because i'm a complete moron and can't use em.
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@Jaguar3500 said:
(This was originally a reply to someone else but I believe it deserves its own post)
TO ALL PEOPLE THAT THINK SPIRIT IS OK IN HER CURRENT STATE
Imagine that the roles are reversed, when a survivor activates their power every 15 seconds they can go invisible, leave no way of tracking but know exactly where you (the killer) is because of sound, grass, corn etc. Now imagine if this happened at every loop, for every survivor. You wouldn’t want to play. Now imagine this happened more often in red ranks, every few games, or multiple consecutive games in a row. You wouldn’t like GUESSING where the survs go every chase, would you? Now that you have read this, please tell me how, as killer, you would counter the survivors?
Now switch the roles back.
Because I will be attacked and questioned because I have an opionion, I would like to state now that I am a killer main, because the ‘salty survivor main’ rep that survivor mains have right now was mostly a thing in the past when Nurse mains would do anything to keep their op addons and 5 blinks.
Being a ‘survivor main’ is now used to stereotype you to shrug off your VALID opinions because being a survivor main immediately makes you a whiny, crying baby in the eyes of quite a lot of killer mains. The irony is that survivors have had more taken away from them over the years (understandably so), because of killers crying about imbalance and unfairness. Now that Nurse is more fair, killers are latching on to their next big offendor (Spirit) and are doing anything to keep her the way she is, when all survivors are asking for is for a way to counter her, not nerf her into the ground.
If you are reading this and feel triggered, then you are indeed a Spirit main.
Em...i would agree completely, if this game would be a 1v1. But it's a 1v4. The two roles are not comparable that easy. The killer is supposed to be strong and scary.
And about nurse. Play her on red ranks and tell me her base power is "balanced" again.
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@USNHooligan said:
I usually play SWF and never had killers be like this, So I've had games where people call me a useless effing b** because I got them killed via a Mori, While others threaten me via messages or swear abuse at me because my survivor outfit looks "better than there's" which is legit what some random told me.
I'm not new to the internet because I know what people are like but DBD seems crazy.
I love you. <3
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I'm fine with anything making her harder to play, but nothing what makes the counterplay to her easier.
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I never use my DS intentionally. I only use it if i have to, because the killer focuses me. Or in the endgame in combination with BT of course.
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Poor Billy. Hit by a train, looped around pallets endlessly and now that. Unacceptable! Rise Byllis rise!
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Do it, i love the legion!
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It takes skill, but not that much as other killers on red ranks. It's way more difficult to be a good trapper than a good spirit.
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Wouldn't solve their problem with big maps, but good idea tho.
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I'm dodging lobbies with people that say "I'm running the killer around!", because those people can't loop and don't do gens most times.
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bug
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Somebody who really thinks "Surge" and "Dying Light" are useful slowdown perks...i can't take your opinion serious sorry m8. xD
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no u
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/808465#Comment_808465
The unblocked gens go at normal speed and you can't chase more than one person at a time. No compelling reason for the other 3 survivors to not be doing gens. Also puts you in danger of splitting the map early on a big map.
That's a good thing for late game actually.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/810051#Comment_810051
Sometimes you have just one immersive survivor who is hiding all time + as killer you already have to micromanage so many things, micro managing stalk juice of 4 survivor on top if that seems a bit overkill imo.
true
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1) Use cooldown addons, you don't have to be scared to have no blinks left.
2) Like i said, CD addons.
3) I don't have fun due to dedicated servers and red rank survivors with her anymore.
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I mean i wouldn't make myers too strong if he could get a minimal amount of stalk per second from an already stalked survivor, but you can just not eat all the stalk from one survivor, works too.
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Every killer with the "Undetectable" status is immune against OoO now and even got a huge advantage, because he can still see the OoO in stealth. I like the actual state of OoO.
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@ruler33 said:
https://forum.deadbydaylight.com/en/discussion/comment/809298#Comment_809298
No one plays her cause she is harder now also people still think she is bad but she is still best killer but still spirit won't be like that.
Play her on red ranks and tell me she's just "harder" again. People in lower ranks usually doesn't understand, that the higher you get in ranks, the more of nurses power is prediction. And nobody is a mindreader. She's maybe the best killer in theory, but not actually the best killer anymore.
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But something being "unfun" or "boring" for players is no reason to nerf something.
If you can't adapt, move on to another game, feel free.
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AD needs to be three seconds sprintburst instead of five. And it only heals you if you are not exhausted at the moment of activation.
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Honestly, i didn't expected that at all, Matchbox is one of her better addons. Sure, against decent players it's trash, but with two potatoes you can have fun.
In my opinion they should buff Matchbox to 4.4 and spasmodic to 4.8 to make nurse an actual threat with some of the addons.
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@Jed_Olsen said:
Unhooks should count to be fair.
Half of your protection hits don't even count.
has anyone even got MoM to pop since it was nerfed?
One time in kyf where i did dumb ######### the whole game to get my protection hits. It's really bad, but difficult to balance, because it's a second chance perk.
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Every toxic behaviour is annoying for me.
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I got no signature move as killer.
As survivor i crouch and look up to my lord and savior, if the praised trapper lets me escape.
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@BenZ0 said:
You can tell this to every Killer, where is the counterplay to spirit, billy, myers etc?
Dont be to altuistric, learn how to loop and save spots to heal with ppl, learn how the killer thinks and where he would go, and you have to be lucky to have good teammates at solo play, if you get complete under potatos then you are pretty rip.
Billy and Myers? Pallets.
Spirit is all about mindgames. You need a brain, that's why i can't play agInst her i guess lol.
A killer with 115% that sees while you are healing and while you look at him with zero TR and no red stain. And there's no indicator to know if he's nearby or not, if he's still chasing you or not. The only real counters are "Spine Chill" and "Premonition". And the advantage of the anti-heal method is, that it's not important if you get broken out or not and you don't have to watch your stalk at all. All disadvantages GF got are turned into advantages for him. I don't get how people are still thinking stalking is better than that.
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@BenZ0 said:
Totally agree, I dont get where he and his viewer get that from that this build is STRONG and is maybe A Tier, that is not true at all, when I play survivor, I always laugh about this and mostly the ghostfaces that use this build, even good killers, only gets 1K when they are lucky.
I found once a really good ghostface main that was playing him how he is SUPPOST to played, with stalking etc and he got all of us in 4min, we couldnt even finish 1 gen. He had to much pressure and always someone ready to stalk up. He was coming from complete unpredictable ways and was stalking through objects that I never knew from. He was a true ghostface main and I repsect that guy for that.
Its sad that ppl are to lazy to learn a well designed Killer and take the next easiest thing. Truetalent is a nice guy and cool streamer, but he is definatly not a GOOD Killer, he is just decent and knows all of those basics. This ghostface build is just fine, its not op or the new meta, smart survivors can easily counter that.
Tell me a counter in solo q please. Except certain perks.
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@Aven_Fallen said:
Legion-->Was no good Killer to begin with. And he was unfun and unhealthy for the game.
new Freddy-->not really much complaints about him. Most of the complaints are more about his massive Slowdown, which I agree, it is too much and new Freddy can be viable without just putting as much Slowdown as possible on him.
Nurse-->Still the best Killer in the game.
Pig-->Pig got nerfed passively, because of consistency. The End Game Potential of the RBTs got removed, because they are not intended to be saved until Endgame.
Spirit--> Wastly boring and unfun to play against.
Dont see any of those you brought up justified. But well, whining thread of a Killer Main?
Sorry m8 i have to say something about your opinion.
Legion - you are right, but they overnerfed them massively.
Freddy - slowdown freddy is "unfun"? I don't care, nobody cares. He's balanced as he is.
Nurse - play her on red ranks addonless and come back to tell me again
Pig - you're right, mainly consistency problems
Spirit - "unfun"? "boring"? All your problems m8.
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@noneofyourbusiness said:
https://us.v-cdn.net/6030815/uploads/438/Z28AJ0MSC5IJ.png
Yes, it's ridiculous how best killer in the game (still) is unplayable...
sory but...u don't know how to play without cruthes, old nurse was i'm talking about overall was like omnipotent character, they needs to decrease her chase potential and this is done, she's still numer 1 but it's a lot of harder to play, spirit on other hand, her chase potential is fine, but she's too easy to play imo, ScottJund make video about Spirit and there's my thouht's she need to be harder to play, not decrease her killing potential imo
In a way, nurse is harder to play now too. But so hard, that only 0.5% of the high rank players can play her now. Every blink matters. One false blink or one bugged blink against a good team and you're done. I don't think rebalancing every "overperforming" killer will lead to even longer survivor queues.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/808656#Comment_808656
I don't see why people complain about borrowed time and dead hard those perks are never gonna be changed
He just tried to show how little of a nerf that was. The purple insta is even nearly equal to pre-nerf.
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(keys), (toolboxes), (flashlights)
Just to name a few powerful ones.
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MM is still messed up af. I think they'll solve it in two to three years.
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More severe reasons for killers not to camp
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/808449#Comment_808449
HAHA nice try spirit main! i hope ur Op killer gets destroyed! kidding
Spirit glowing is reliable at all in a chase, and as for killers snapping into place, are we just supposed to have our cameras locked onto her at all times to see if see if she actually snapped into place?
If tested the animation reseting with my friend in KYF and saw nothing (they had school girl skin and i hear skins might mess with that one. So for that part, i think its just a myth. or a coincidence that her animation reset when she phases.
"Bring iron will and/or spine chill" im pretty sure killers hate feeling forced to bring hex ruin every game, so why are we forcing survivors to do that same? the goal should be to make it so that players arent forced to bring certain perks.
People hate spirit because its just a guessing game. Survivors have VERY minimal queues as to know where she is, or if she is even using her power. While spirit has footsteps, grunts, blood, scratch marks, foliage.
And before you call me a brain dead survivor main, i am PERFECTLY FINE with the idea of needing to walk and stuff in order to juke killers. But when vsing spirit even if i lose her, i just think that i flipped a coin and it just so happened to land of heads.
Her addons are mainly what needs to be looked at. but we know BHVR is gonna go overboard.
She will get a fatigue after coming out of her power, i'm pretty sure.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/101229/hard-statistics-about-rift-progression
"Now as we all know the tomes only provide us with half of the rift shards needed to complete the rift pass"
Where did you get crap from? The next tomes could literally include anything considering they can change them at any point.
tru. pretty sure they'll change some of the challenges too.
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Discordance is good. I think PGTW deserves the spot of MYC.
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/808570#Comment_808570
Well, I still have to disagree. Even if it's found and cleansed almost immediately by a Rank 1 SWF, it still buys you a fair amount of precious time. Corrupt Intervention also buys you time; but it, too, can be countered with relative ease by a Rank 1 SWF.
The survivors can just take turns being chased by the Killer, and if the survivor being chased always leads the killer away from their teammates, then the rest of the team can just repair the gens normally, whether there are 7 active gens or only 4.
i you think so.
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"Surge" lol. More a meme than a perk. Like "Head on". Got a use, but not really viable. Except in the DS, Inner, Q&Q combo of course.
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If you think so. I mean i tried many GF builds myself many times, i'm tired of getting revealed through multiple walls, so i tried anti-heal too. It just has way less counterplay than all stalk builds. I like it and it's the most effective way of playing him FOR ME.
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/808493#Comment_808493
Yes, but the early game tends to be much more favorable for the Killer if you're running Ruin instead of Corrupt Intervention, unless you're a killer like Plague who can apply debuffs or score hits on multiple survivors if they're grouped up.
With Corrupt Intervention, the survivors will generally just move to the unblocked generators and begin repairing them. Naturally, the killer quickly finds some of the survivors at the gens and starts chasing one of them. But the killer can only chase one survivor at a time, so the survivor being chased can lead the killer towards the blocked generators to buy time for his/her teammates, while the other 3 survivors are free to repair the generators normally until the Killer successfully ends a chase.
Whereas with Ruin, so long as the totem is up, every survivor on the team is slowed down whether they're in a chase or not, and while the killer can still only chase one survivor at a time, the rest are forced to either repair the gens at a significantly reduced rate, or waste time looking for the totem.
So I still stand by my statement that Ruin's ability to buy time is unmatched, because it passively slows down gen repairs for all 4 survivors without requiring any special conditions to be met, and is active during the crucial early game when the survivors have free reign over the generators.
Never said it's not good, i'm using it myself too much, but against very good teams it got little use.
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I prefer killer, but i play both sides on red ranks.
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Legion bae.