Thanatophobia Buff
3% or each injured survivor
9% for each hooked or dying survivor
3% for each dead/sacrificed survivors. Why 3% and not more? Because if it was huge like idk 10%, that would promote hyper tunneling.
3% or each injured survivor
9% for each hooked or dying survivor
3% for each dead/sacrificed survivors. Why 3% and not more? Because if it was huge like idk 10%, that would promote hyper tunneling.
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Comments
No.
Hmm..admittedly that sounds rather cool
Yes
Fair enough
Because the perk affects survivors and can stack with other perks that affect the same things, Thana can't be stronger.
Any perks they make that affect survivors will always be underpowered because they can stack. They should really stop making perks that affect survivors and create fun and effective perks that affect the killer.
Then solve the problems people have the game through core changes rather than through perks.
https://youtu.be/eGeoZHq1RwUYou know full well they wont touch survivor base mechanics..
It's a good perk. I think it's balanced.
ToO Op, I cAn'T RuSh GeNs
I would rather it just keep the debuff after the survivor dies.
Damn, the elegance in this argument.
Says the Spirit main.
Maybe a small buff. I've played against a lot of Plagues that run thana and they seem to get genrushed faster than any other killer if nobody cleanses.