FriendlyGuy
FriendlyGuy
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No moris are as overpowered as keys, because they shorten the objective of one side drastically.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/824508#Comment_824508
Killers get cosmetics too. Just less of them because we rarely get good ones that synch with other outfits. Currently the only two I have liked as mixed sets.
https://us.v-cdn.net/6030815/uploads/365/DQMVZ3CVAJUE.jpg
https://us.v-cdn.net/6030815/uploads/949/W1Q3G34BE68C.jpg
https://forum.deadbydaylight.com/en/discussion/comment/824519#Comment_824519
Likewise been playing a long time at this point. I doubt I'll leave unless something honestly irritates me to the point I would rather leave. Having Pig continously Soft Nerf is getting me annoyed, then my first main was Nurse who got changed literally no one asked for it till they mentioned it other then addons, and next is Spirit.
I did drop playing PC for awhile simply because Dedicated servers are a mess. So just been playing on PS4.
Got no console so i have to deal with the dedicated mess sadly.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/822108#Comment_822108
"Every game that's not a 4K is a black pip"
Are we playing the same game? I've double pipped in purple ranks even GIVING the last person hatch. If you can't pip without a 4K, then you're killing them way too fast, or you're getting destroyed and barely catching them at the end. There are 4 emblems and 1 cares about them dying. (And Malicious, but you don't have to kill for that) even killers who just farm can pip if they max out everything and don't kill anyone. So if you NEED to 4K, you are doing something wrong.
"killing them too fast" ~suffering from sucess i guess
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@Liruliniel said:
Tweak X Mechanics and Soft Nerf Pig seems to be the trend.
They seem to care about a survivors fun more then a killers fun which is actually worse then babying new survivors. While I understand that 1/5th of the Trial/Game is a minority, but what if the killers finally just say "[BAD WORD] This" and go find another game. This effectively just means that by favoring one side "for fun" your making the other side not have fun. They will eventually leave and go find another game which is legitimately going to put strain on the player base.
TLDR: Dev's slowly killing game by focusing on one sides "fun" more than the others without compromises.
I'm agreeing at your pointy but as a killer, that is in the game since the early days 2016, nothing can stop me from being addicted.
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@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/824410#Comment_824410
Look, I play Killer a lot. I know how to play pretty much all of them. And the only times I've used Iri Heads is when I want to try for Adept Huntress. Mainly because Iri Heads makes things that much more easier.
Instadowns and Instakills for killers needs to have heavy caviats. Ending a chase or game that early should require you to work for it.
And hitting your hatchets against a good survivor is no requirement?
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/824421#Comment_824421
1) Legion has nothing to do with this
2) have you ever tried the addon? I was skeptical at first,but I had success with it. People dont even try to loop you and you become a normal killer with a slightly better lunge.
I did a really long PTB review over all addons and her base change.
I tried the addon with Bad Mans last on indoor maps, the best combination of it, and it was okay at red ranks. I got two or three kills most times, but you also have to consider, that no one is used to her new addons. On an outdoor map against good survivors it's a meme, not more.
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@Andreyu44 said:
The addon that turns her 4.6 is surprisingly good.
I actually love new Nurse, just wish framerate was better on ps4
What? You just said Legion is a good killer m8.
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No. Extreme shortening of any objective in the game is not fine. Moris and Keys need a rework.
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Iri heads are fine. No nees to jump on Huntress next.
I mean Legion - Pig - Pig - Nurse - Pig - Spirit - Huntress - Freddy - Plague - ...
Where's the end? All killer powers and addons useless? They are supposed to have heavy impact.
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She's fine, but unfun and clunky af.
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@TuckzysGayMeng said:
https://forum.deadbydaylight.com/en/discussion/comment/823294#Comment_823294
Neither do insta down’s and mori’s. You know what survivor mains do with this info!? They suck it up and keep playing.
Moris got no counter, they should be removed too. Instadowns got a counter, but it's a secret. Not many survivors know bout it, keep this one between you and me: don't get hit.
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It's difficult to balance DBD.
You're right about killers smashing newbies. That's why the queue times for low rank killer are so high. I'm red ranks on both sides and ive got instant killer queues but five to ten minutes for survivor.
Matchmaking is upside down atm.
DBD is not a beginner friendly game. And about youtubers or streamers: most of them only upload wins, not looses.
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It got no counter that's the main problem.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/821849#Comment_821849
Hey I picked him first split winnings? Jokes the most funny thing is you can counter Freddie stay awake as much as possible pay attention eve slow down Freddie suffers I run weird perks non meta and it works against Freddie the best but other killers decently..
Conter play is there just need to step out the box I will give bhvr props @Peanits
I see what you guys are doing showing off perks making challenges involving them people dismiss the vast amount of perks and its a damn shame counters are out there!! Change up your load out for once try new things!!
??
Deal m8.
Good shoutout here boiis.
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I don't really know what to say to that one.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/822964#Comment_822964
But now she doesn't stand a chance against good SWF teams
She does, but it's super stressful and extremely unfun. Good mechanics BHVR.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/822834#Comment_822834
Take everything someone says with a grain of salt. Killer/Survivor main, 50/50 player, anyone.
Good ideas are exactly like bad ideas. They can come from anywhere or anyone. So we shouldn't deny anyone from giving their opinion, but we should question those opinions and talk things out to sort out the good from the bad.
True.
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Oh my, some new stuff for dae Leatherboi.
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Toxicity.
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I'm playing him with a mix of anti-heal and gen defense with a bit of stalking sometimes. He's okay, but i don't like the playstyle.
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The traps are a massive slowdown. Maybe five or six traps baseline, but not more.
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But only if you play both sides you understand the problems both sides got. Playing one side and developing balance thoughts out of it is unhealthy for your understanding of the game.
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Love it!
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/822814#Comment_822814
If they touch Billy's power he will perish..hes already held in less regard than before
I sadly think it's a possibility. My poor "Become the Hillbilly" - series.
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I got instant queues on red ranks. Five minutes for survivor tho.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/822805#Comment_822805
I feel they should tone down the cool down or at least revert the cooldown addon nerf..they should be trying to compromise, not just pander
They tuned her down and i don't feel like they gonna do anything about her in near future. I really hope for a good Billy, Doctor and Bubba addon/base power change. Maybe they will be more fun in the future.
But never forget: Sally is bae!
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/822747#Comment_822747
There is still time to take a stance and give better solutions
Hopefully your right. The nurse rework made me think the devs could mess up that one too. I mean they annouced the base nerf right before PTB.
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@MrPenguin said:
Sure, but you worded it in a way to make it seem like you have to wait 6 seconds after fatigue just floating around. I'd just rather have the small recharge than the whole 6 seconds be fatigue.
I don't think she's extremely punishing unless you are missing most, not some, of your blinks. But it was like this before. More punishing than before sure, but not to the unplayable degree I'm hearing. If the CD is too long they can reduce it to 5 seconds or something, but a straight revert is not the right direction to go in. Nurse was bad for the game in her old state just like insta-heals were. Yeah she's going to be more frustrating if you can't learn your recharge time.
It also sounds like her sound needs to be improved or the meter needs to be more clear. I'm all for this "let it recharge slowly while charging" idea as she's slow anyway. There's plenty we can do to ease her frustration and we should steer the devs in that direction rather than screaming "nurse got a small base nerf, unplayable!!!1! slightly longer cooldown reeeeee! Revert to more op version pls". That doesn't do anything and will just put us back where we started. Nurse being too strong.
Base kit revert won't fix this, console nurse was extreme pain before. Unless they make some QOL changes for console specifically this will never change.
I made a really long review of the nurse on PTB with all bad and good parts of her rework plus some QoL things they could implement. Some parts of it were implemented, like a less annoying recharge sound and the removal of the plaid flannel effect on the torn bookmark. I've done my part, now it's on the devs.
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Spirit will get her adjustments. The wrong decisions were already made.
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Because it is punishing if you don't hit every of your blinks. Invest 1k hours in the new nurse and change to PC, the devs won't do anything about her.
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Why a rework if they don't need one.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/821833#Comment_821833
You don't wait 6 seconds after a double blink, its 3.5 after fatigue. You should probably know the actual cooldown time before you talk about it js. Yes they did the change for balance supposedly, and this is a better alternative than a 6 second fatigue time. If you'd rather that she really will be dead.
Everyone complaining about "oh I have to stare at the power bar, unplayable" sound que says hello. It exist for a reason, follow the survivor and listen for the que, problem solved. No more early blink. If this little bit is too much then the character is not for you and you should go play her easier sister The Spirit.
She's more punishing for mistakes but that was the point of the change. Her skill floor is a little lower (you have your skill floor reversed, higher means if your bad you will do better because this character is forgiving/op ect.). But if it's easier to learn her, this doesn't really matter, she's worse starting off but you'll learn her faster and easier than before. She's a little weaker once you do learn her, but no character should be as oppressive as she was before (imo of course) the same way rank 1, 4 man swf shouldn't be as oppressive as they are if they're optimized.
If dedicated servers are the issue, go complain about the servers, not about the nurse.
The fatigue is a CD too, so six seconds after two blinks is right?
You're right about the skill floor. But not about how easy she is to learn now. She's extremely, and yeah, EXTREMELY punishing, if you miss some of your blinks rn. You have to train for ages to get decent with her. But after the basekit nerf it's way more frustrating than before.
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They don't need to touch spirit, but they'll do it sadly.
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@SeducedByDaemonette said:
https://forum.deadbydaylight.com/en/discussion/comment/821963#Comment_821963
Right the guy with 2k + hrs who beats strongest swf with OoO without using Moris/busted addons doesn't know anything . I bet you are one of the Tru3whiner followers .
I'm not a follower of no one m8, just looked up many opinions of many streamers and forum members on the nurse changes.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/822231#Comment_822231
A promise is nothing it's a sample and in reality it changes completely from it the majority of the time so it's a mute point to make.
Again that's a fallacy statement as you cant take that to say most when it was a tiny minority of forum users who did. If you said wuite a few forum user then that holds true but there could be 5k registered on here and with only 50-100 it doesn't even come close to "most".
The devs do want balance and they do take feedback but history has shown that what users want isnt what is best for the game. Your statement is a typical one from someone who doesn't understand. The Nurse still can't be looked and is still the strongest killer hi the game. That would read true if they took away her ability to blink through objects.
Your last point makes no sense as if that was the case they would have removed the Nurses blink entirely. She still can't be looped.
Never assume it makes an ass out of U and me.
You're right about the first one. Because you can't check on reality before implementing it.
The election prognose versus the actual election was only a difference of maximal four percent in my country. You can't state facts on prognoses, but you can prognose things with prognoses, that's why they're called prognoses.
I know that nurse is still viable, i'm a nurse main (still, after the nerfs) with roughly 800 hours on the game. It's not my point that she's not viable anymore. My point is, that the base nerf was not necessary and that she feels very clunky and slow rn.
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@Rydog said:
"Chase can easily last 80 seconds"
...if you're not evaluating the situation and cutting bait on a chase that isn't working out in your favor, sure.
Exactly.
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I'm okay with that changes tho.
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Did you stayed on the haystack, proud of your incredible achievement?
GET BANNED!!!
No you can't get banned for that one.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/821778#Comment_821778
What country are you from that the Elections ask a minority? They use a much higher number and you are talking millions upon millions of people they generally pull around 40% of the country. The others arent about a change to something but to try and get a guesstimate for an idea which doesn't directly affect the people and also why they are highly scrutinised. Come on you know this couldn't happen by using some 0.01% of the playerbase.
You are also not considering those that have gave feedback here who don't mind the change or even like it.
Think about all the changes in the past. DS had just as many users give feedback saying it didnt need the change. Every single change to anything people dont like they give feedback of why it isn't good for them here. You are then saying all these should also have been listened too which really means no change could have ever happened.
A prognose BEFORE an election. That's what im talking about. They ask a fix number of about 2000 people out of millions or even more.
I did it. That's why i said most people gave negative feedback on the nurse base changes, not all people gave negative feedback on the nurse base changes.
The players opinion is only a part of the balance decision of the devs, like you mentioned. And i'm just ASSUMING, based on the decisions the devs made in the past, that they don't wan't strong killers, that are not counterable by basic looping.
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I'm okay with that one. Would be niche.
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A secondary objective with a straightout nerf to many slowdowns would be nice.
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Legion guys!
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I played a whole evening basement bubbax because i was frustrated af.
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/821853#Comment_821853
1.) By slow vaulting back, you leave yourself in the open for the killer to hit you. So let's say you manage to do that once, what exactly is allowing you to do It again? Unless the killer is brainless, this strategy will rarely ever work because you won't be the first person who has tried that against an experience spirit player.
Walking in the opposite direction isn't counterplay because you won't know if she is phasing or not. Thus meaning the killer would know your direction if she isn't phasing because they can "fake phase". Let's say you do walk another direction, what's stopping the killer from unphasing from your last previous place? Obviously because you are walking you won't make that much of a distance against her.
Leading your scratch to another direction means you will have to go that direction. So the killer would most likely bump into you if you tried doing that or hear your character's voice. Not only that you won't know how close or far the spirit user is meaning you could get hit before that even works. So once again you are guessing.
Those aren't mind game, it is still you guessing and hoping she would fall for tricks that most likely have happened most of the time. A killer can easily counter these idea because there is alot of perks design to locate suriviors for all killers. The only time this would work is against an inexperience killer which they would learn from and be able to counter it if someone else tries that against them.
Moreover, you talk about using your brain, but what's stopping the killer from using their brain?
2.) Spine chill doesn't help during a chase because the killer would be looking at you before she is even phasing. Spine chill also doesn't tell you the direction or distance of the killer so you are still unable to know what the killer is doing. The only time is is usually useful is against gen grab spirit or sleath killers.
3.) You understand that spirit is gaining an average of 3 killers or more each game. Let me repeat an "average of 3 kills each game". It isn't as if one or two people are, most people are managing to do that. To be able to do better than the nurse, says alot.
https://forum.deadbydaylight.com/en/discussion/102128/spirit-kills-devs-nerf
"Coincidentally, she also happens to average three kills per game if not higher (with the target being two kills two escape). Fun is definitely a factor, but not the only thing that's considered. A game is meant to be fun though, advocating for not making the game fun is a hard sell."
This was stated by Peanits himself that the killer is doing too well. Another thing is that if alot of people are dcing from the game, it means alot of people arent having fun.
Kills also don't relate to dc because they have different symbols and would add up to the killer's score. So it is logical to assume they are talking about kills because that even said so.
3.) It is still a 50/50 because you are hoping the killer would fall for your trick. Also you having a fun time doesn't speak for the majority who are not having a fun time. It also doesn't show that your ideas of counter play is constantly working because she is still trying at average 3 kills if not more each game. So your point aren't solving the true problem of the spirit.
Spirit isn't the first killer that looping doesn't work against. Nurse was a thing for over 2 years which you couldn't loop against. A good Hibiily was also a thing because if used correctly he can't hit you from a stupid angle. Spirit not being able to loop isn't the main problem, it was the killer not having a reliable counter play.
It seems like this is exactly the problem, all the things you mentioned can be turned. One mindgame worked against her? Do another one next time. There's no rulebook to win 100% everytime as survivor against spirit. And it's not meant to be there, despite it's existence for most killers.
Every killer, that counter wasn't basic looping got nerfed or will receive a nerf. Old Nurse, Spirit, old Legion. I really don't want to assume things here, but i really want to assume that many people don't wanna adapt.
One last thing for ya, you realizing, that every game, that's not a 4k, is a blackpip? Let me repeat: "every game, that's not a 4k, is a blackpip".
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25, all done.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/821963#Comment_821963
I mean the new nurse addons actually do something and I can see myself actually using some to mix things up. It was very stale not using any and still getting an easy 4k with 5gens remaining. I do hate the ding everytime your blinks charge up though and the charge time itself is a lot to get used to.
I didnt reference him to say that his opinion trumps anyone elses but to merely say that I agree with the suggested changes and think they could work. I also think that the changes wouldnt upset too many people.
They changed the ding to a lot less annoying sound luckily.
Most of the addons are a one-time-use joke. Like Jenners. Cool i can revert my blink. But it's not more than cool, that's the problem. If you want efficency, you use CD addons, hands down. I'm still experimenting with addons like campbells or matchbox, but nothing seems quite useful.
Let's not discuss about the opinion of streamers, you're right.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/821956#Comment_821956
yeah spirit is fun but i honestly believe thats just because its easier to win. Like for me im terrible at doctor and leatherface and i dont think they're fun. Im good at freddy and the legion..They're fun.. and demogorgon. Spirit is fun but everyone says that and tons of people use her now..not sure if my point is gonna get to you but i think you get what i mean. Nobody has fun losing unless you enjoy torturing yourself.
I'm kinda good with every killer, but idk where my fun comes from. I enjoy Legion and Nurse, but i hate playing as Spirit or Pig. I think it comes down to personal preference at the end.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/821937#Comment_821937
but killer perks/power always trump survivor perks (not saying survivor one should trump killer ones but maybe cancel each other?).
OoO against an Undetectable killer is just a target on your back with no benefit, except to the killer.
Iron Will? Better hope the spirit isnt using Stridor - the one perk almost every spirit uses as IW is the main counter to her...
Note: I am in noway advocating a "nerf" to spirit. I do, however, agree with the changes Otz has suggested.
Otzdarva? That maniac said new nurse is super fun and old base nurse was broken. He's a nice guy, but he knows nothing about balance.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/821853#Comment_821853
Well they gotta keep their survivor players at least wanting to play the game. If they piss off some spirit players and they stop playing there are still 16 other killers that are being played by people that play other killers too vs all these people playing survivor that rage quit or quit the game or just dont play for a while because she's frustrating people that much. Thats more players than the spirit players. Its not fair but this is what happens when everyone wants to just play the "strong" killer. They get their OP label and get nerfed whether its justified or not it happens across many games when something is used too much. She's more common than nurse now despite people wanting to say she's still the strongest killer, but some think nurse is trash now so..who knows
Most people use strong and fun mechanics. Nurse is strong, but definitly not fun anymore. Spirit is strong and fun. Maybe she will end up like nurse being extremely difficult so no casual will play her anymore. Good game design i guess.
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@Mr_K said:
Hope you learned your lesson. No mercy.
Never.