FriendlyGuy
FriendlyGuy
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@FregglesFred said:
I still main Nurse, she's fine the way she is now. She still has counterplay, and doesn't have those old addons that break her.
She's a bit more skillful now, if you relied on Omega blink every game, then you're gonna have issues with the new nurse. This is a fine adjustment, but the base power shouldn't of been touched. It's just addons that needed adjustment. She's perfectly fine. She's still the best killer without a doubt. This nerf was not even a nerf.
I'm a nurse main too. And the nerf was definitly a huge nerf, but she's still the best, i can agree on that.
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I don't think the devs will change ANYTHING of nurse in at least the next year. They ignored legion for a decade already. They are concentrating on other killer instead of reverting their mistake. Whyever.
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I'm playing 80% of the time solo and 20% in a swf, three or four man. I'm playing better as solo for some reason.
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Just wait for the dc penalties.
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Survivor: BT, DS, DH, Spine Chill
Killer: PGTW, M&A, BBQ, Nurses (Killer: Nurse with CD addons)
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"Surge" is a time saver in combination with "Surveillance". It's far from good, but okay i guess.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/845979#Comment_845979
To be fair I said fun. Fun and effective are different things.
That's true. For me fun and effectiveness are connected somehow, but it's subjective tho.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/845967#Comment_845967
Legion and Doctor are fun even without add ons imo.
I certainly won’t disagree about Clown though...
Not one red ranks lol.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/845961#Comment_845961
A killer should not only be fun if you have the right addons.
*cries in Legion*
*cries in Doctor*
*cries in Clown*
I agree with you, but apparently BHVR does not.
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I'm still playing her and i can say it's big fun, if you use cooldown addons..
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Legion
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@GhostofYharnam said:
https://forum.deadbydaylight.com/en/discussion/comment/845608#Comment_845608
Lmao ive wasted so many toolboxes and bnp trying to do this. I almost always have a meg blow up a gen or a Caludette lead killer to me and then finish my gen while i get chased.
I think i was incredibly lucky. I told my teammates about the challenge tho.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/844533#Comment_844533
as with most of the challenges (cough trapper cough) this is how I got it.
dominate a team and then have mercy in them they will gladly give you the grab
Yep. I did the distressing one with meme wraith. xD
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I did it within two rounds with a commodious.
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Haddonfield is definitly the worst one.
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Go for a farming round.
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No. They should revert her basekit nerf and she'll be fine. They can convert the cooldown addons to trashy BP addons idc.
People would start whining about nurde when she would be able to open lockers in her chain blink windows i think.
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@MeatBycicle said:
Nurse is still very very viable and performing well at red ranks with good nurses.
No one is saying she's not viable, just super stressful and unfun to play.
"We wanna give the players a better nurse. More fun to play and play against."
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DS, BT, Spine Chill, Dead Hard
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Overrated: Barbeque and Chili
Underrated: Spine Chill
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Nerfing billy? Why not giving LF a fatigue after using his chainsaw, the instadown seems pretty op.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/839524#Comment_839524
You're really comparing apples and oranges here. Cheats and voice chat are not the same thing. But let's just say hypothetically that you do block every voice chat program out there.
- How do you stop people from using their phones?
- How do you stop people from communicating in the same room, LAN party style?
- How do you stop people from using Steam, which has voice chat and is required to be open in order to play the game?
You can't stop people from communicating, but you can give solos more information like build-in "Kindred" or "Bond". It's not even that difficult to implement. So why BHVR refuses to bring solos near swf and buff killers accordingly?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/839398#Comment_839398
0.5% may have been unbeatable at Nurse, but Nurse herself was still so strong she was vastly in her own tier and that's still not acceptable. As I've said before, two problems a whole solution does not make. It just makes two problems. I don't agree how they nerfed Nurse, but she did need to be nerfed.
Anyways, you make a change where 80% of the population is punished for playing with their friends and I guarantee you will have a dead game within a week.
I mean the swf issue is not in the game since yesterday. BHVR is not actively trying to solve a huge balance issue on the survivor side.
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@[Deleted User] said:
They're not blind.
Two overpowered things does not make a solution. It just leaves two overpowered things.
To that end, punishing people just for playing with each other is also not a solution. Not every SWF is a military group. 95% of the time I'm playing with friends, I don't even bother using a mic, as do some of my other friends I play with, and if we do, we're socializing about something else and the game is the background.
And before the nurse nerf only 0.5% of the nurse players were actually unbeatable. Just because it's a minority of people who abuse something it's no reason to keep it like that.
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One of a few changes i don't get.
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Dweet and Nurse. Never saw a good reason to prestige honestly.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/839041#Comment_839041
No, I was speaking low ranks. Spirit doesn't need to be played at low ranks because low ranks doesn't require viability due to that rank bracket not being as... "dedicated" as Red Ranks is.
High ranks need it tho. Constantly nerfing red rank viable killer will push survivor queues in red ranks into heaven.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/838828#Comment_838828
I promise you, Freddy is fine, they only really work on Killers people complain about, usually no one has a problem with him.
No one had a problem with spirit a few months ago.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838834#Comment_838834
Yes but does anyone really need to play Spirit to be viable at low ranks? Apparently the Green ranks think so...
I think having a apex Killer is not the right thing in the tier list or ANY game that focuses on a dominating role for that matter.
*red ranks. I'm playing on red ranks, maybe that's why i got such an opinion.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838773#Comment_838773
That's just toxic behavior at it's finest, it doesn't really excuse the imbalance with Spirit as a whole or the diversity imbalance as well.
I get you're not happy with that experience if you main Spirit because of it... but taking it out on people that're just trying to play the game normally is... not really the way to go.
I don't like to play spirit personally. Just saying, that i can understand people, that wanna play viable and fun killers.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838775#Comment_838775
That's another issue with the nerf itself, Nurses that mained her can somewhat get around this, but decent to not the greatest Nurses will struggle heavily...
The new Nurse isn't really "Killer Friendly" for new players or seasoned veterans that don't know how to play her.
Exactly. And unfun to play fir good nurses too.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/835966#Comment_835966
I don't think you're helping your case when you're saying stuff like 'Freddy is the next one to get nerfed', etc.
I'm pretty sure the next one on the "unfun" train is either Freddy, Huntress or Plague. Spirit was fine for almost a year.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/838706#Comment_838706
It's not because of the "I want an ez win or escape" argument, it's because Spirit is fundamentally an unfun killer... The same was said towards Nurse which people had to deal with for 3 years...
Now that she's nerfed, I might try her out because having an instant easy win wasn't interesting to me. Like I get it, you're the Killer and you should be empowered and such. But if the Killer you're using is not fun for the either side... is it really fun in-general?
I main Killer and never touched Pre-nerf Nurse or Spirit because of this... I P3-50'ed Billy because he has counter-play, those two had barely if any counter-play to speak of. Now, I don't even touch Billy despite him being a very balanced Killer. This is personally because having a fast game isn't fun if it's not through the challenge of a lower tiered Killer... but that's me personally.
The point is, I main Killer and I don't touch those Killers... and this was before I started to play Survivor a lot again. We should be thinking of how both sides are having fun, rather than our individual sides that we main.
Also, in 2016 most players were still noob or literally almost all were... nobody knew what they were doing for the most part... and the people that did weren't seen a lot. Billy was fairly OP because other Killers that existed like Wraith and Trapper were just basic M1 Killers.
Billy was new, he was fresh, he had a different concept of how to deal with looping. Nobody faced that in 2016 because the only two Killers they could face was Wraith or Trapper... and those two are just basic M1 Killers...
Pre-nerf base nurse had fair counterplay. New nurse is only fun for survivors, because her blinks feel extremely clunky and slow.
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I played huntress with fun perks and no addons yesterday to get a better muscle memory with her hatchets. I got trolled by a 4man teabagging flashlightclicking blendette squad. I understand killers that wanna be able to win every game.
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/838032#Comment_838032
Having no vaulting animation was part of her base kit? I think that's just an unintended bug that they never patched. And collision... Yes that was part of the base kit but the power is still the same.
Her PHASING is still the same.
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@PeenutsButt3r said:
I quitted the game 2 weeks ago, not even interested in daily, rank reset anymore, but the news is too good to skip DBD ever again, especially one of my demand about Spirit having no vault animation has come true. Thank you devs!
Woop woop easy 4man escapes in red ranks incoming!
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@RakimSockem said:
Like really. What are all these people crying and being dramatic about?
Her basekit was not touched. She should've never had collision to begin with. MAYBE, you can argue that the window vault changes were unnecessary because mind games are a part of her character.
And then all of the add on nerfs were either very small, or in the case of prayer beads MUCH needed and justified. Literally everyone, survivor or killer main knew those were OP.
So like, what is this HUGE overkill nerf people are crying about?
Collision and no vaulting animation were part of her basekit.
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/837222#Comment_837222
Not really, no. It feels terrible to get caught by an Iri-head huntress.
It also feels terrible to play new nurse. No one cares how something "feels", that's not how balance works. xD
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@NurseMainBTW said:
Yes, I mean all of the last changes for both survivors and killers alike.
To be precise, I'm not talking about the general changes Spirit has received... but I'm talking about something that was heavily abused, not for it's power, but as a catalyst of toxicity and displeasing behavior in general... that being the Prayer beads bracelet.
We all saw that coming, like many other stuff in the past that was abused to create an atmosphere of discontent such as 3+ blinks Nurse or a team of 4 survivors with all of them carrying an anti-hemorrhage syringe.
Face the truth: How many times were survivors blackmailed with Multi-blink Nurses and PB Spirits by killers that lost to them, even when survivors did nothing but just play better? How many killers faced unjustified abuse by survivors that carried an extra-life with them, making the game as frustrating as possible?
And no, I do not care what the reasons were for you people to ever use such broken mechanics in the game. They were so bad and unhealthy the player-base was torn apart, and people justified their behavior by spreading salt over wounds.
Personally, I cannot wait for the changes that will be made to Iridescent head, the epitome of a balance disaster.
Iri heads are actually worse than normal hatchets, if you consider that they only damage one more health state.
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@Dwight_Fairfield said:
Wonderful. Good riddance to the silent prayer beads Spirit. Most broken add on in the game has finally been addressed.
Agree!
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/835511#Comment_835511
But I want the tell to happen during the charge time, so no power would be wasted
That's better.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/835409#Comment_835409
If they run away, go into phase for real.
Are you even thinking about it?
But a part of your power depletes when you go into phase ya know?
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/835322#Comment_835322
That would give her more mindgame potential.
I am asking for a tell for when she's going into phase, not that she IS phasing.
Just like a trapper can fake putting a trap down for a survivor to leave a loop, so would the spirit be able to fake going into phase.
And keep chasing a survivor with 110%. Okay then.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/835024#Comment_835024
https://us.v-cdn.net/6030815/uploads/826/S8WO55Y1N7ZX.jpg
Can you add anything constructive?
I play 50/50 and that has nothing to do with if am right or wrong about anything.
If you would've any clue about spirit or the counterplay to spirit, you wouldn't like to get rid of her mindgame potential completely. That's a big part of her power you know.
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@Alice_pbg said:
I will say what I said in the other thread here...
They should have given her a tell, for when she activates her power.
/SURVIVOR_MAIN/DETECTED::PREPARE/FOR/ELIMINATION
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Prayer Beads? Sure. Everything else? Not needed, but why not? Let's see who's the next one.
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Only really overpowered thing about her were "Prayer Beads". Luckily they turned them to something better for both sides, oh wait, something nearly useless, thanks for that one.
Now survivors can do the hated "stand-still-mindgame" themselves, pretty good job so far.
A nerf to vaulting, bad word why?
A nerf to a bunch of her addons, bad word why?
Spirit don't got destroyed here, but way more weakened than needed.
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A 4man smurf swf with head on once tried to troll me while i'm doin my demogorgon adept. They died and gave me my adept.
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Toxicity.
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@[Deleted User] said:
The fact that Spirit averages so many kills than normal across the board should be an indication that something is wrong with the killer -- not that there's a problem with the entire population of the game.
If it was the latter, every killer would have a much higher kill ratio.
Spirit is like Nurse in a way. Other counterplay than braindead running around a jungle gym. Both getting nerfed. Hm...