FriendlyGuy
FriendlyGuy
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Comments
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@TimeMonster said:
https://forum.deadbydaylight.com/en/discussion/comment/868307#Comment_868307
this momerts often gets to the point where game can be considered as game hostage. I had alot of games where doctor didn't even try to chase survivors or chase just a litle bit. And thouse game were go on and go on,.. once i had a 1 hour game like that... so no... got what he deserved... even tho game were goin for 20 minutes
He's not supposed to chase you ya know? He maybe not followed the survivor rulebook damn.
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@TimeMonster said:
https://forum.deadbydaylight.com/en/discussion/comment/868275#Comment_868275
then this is actualy perfect game
doc got what he deserves
He three genned, he deserved a reward. He got a two man escape without a counter. Cool.
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@TimeMonster said:
https://forum.deadbydaylight.com/en/discussion/comment/868265#Comment_868265
no - i mean that we repaired 4 gens, but last 3 gens was VERY close to eachother
Yes. YOU three geened yourself. So you shouldn't be able to just escape.
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And that's why keys need a major nerf. If you three genned yourself, you shouldn't get an escape without some effort.
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@Aven_Fallen said:
Buffs are harder to do, because you need to take care that a Killer will not end up too strong. Nerfs are easier, both Nurse and Spirit will still be good Killers. To be honest, Spirit-Nerfs cam also pretty fast, would not have expected that (and to be honest, I would not do Nerfs or Buffs to any Killer, when the PTB is full of people testing the new Killer).
Furthermore, if you buff a really weak Killer and he is still garbage, this simply looks bad. Just imagine new Freddy would be as weak as old Freddy. People would laugh about BHVR.
" To the same degree, why not spend a chapter focusing on balancing maps?"
Because it is easier to push out new content and nerf certain Perks than to look for the actual problems....
I agree on the spiri nerfs. I definitly disagrrr on the nurse nerfs. After so much time i really thought BHVR would do the right thing, nope, they nerfed her basekit for some reason.
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Kate is bae. Yui is just a weirdo on a motorcycle.
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Haddonfield will get reworked (i hope).
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Same, i'm addicted.
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Sadly every 2k is a blackpip. And 67% is still in the limit of a 2k.
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Nurse's Calling for killers and Spine Chill for survivors.
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I used BL instead of DH all the time since dedicated laggers were introduced, i consider using Lithe now.
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dadasss
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The mori idea is at least a bandaid fix.
The key idea is bad. Survs could just drip the key and pick it up as soon as they need it.
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So the first issue was spirit, now it's freddy? Next one is Ghostface, Huntress or Hag i guess. Hell people even complain about infinite T3 Myers #########. Just stop complaining about killers that actually got a power instead of an ability you don't want to use because it puts you in disadvantage.
I agree, that the balance of core gameplay mechanics is pretty okay right now. But keys and moris are just extremely bad designed and need a rework.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/866202#Comment_866202
What shocked me the most was Hag being the least played killer at red ranks. Her killrate is one of the best too, so it can't be that she's weak.
I think her high killrate is confunding with her low pickrate. Most survivors aren't prepared for hag.
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@Seanzu said:
I don't see why you find it concerning.
from my brief lurk on the forums the only people complaining about the stats is... well... killers, yet again.
No survivor has made a post like "Well we seriously need to look at kill rates because they're too high".
Literally no body, just the same killers who complain day in and day out that they aren't getting enough kills and that SWF is the devil etc, now they're all making meme posts like "Hurr I guess we better nerf da killers because they are all overperforming hehehe"
I saw two survivor posts like this in the last two days. Anyway, there are also killer mains complaining, but theres no reason to make this ine a us vs them.
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Possibly you are not waiting long enough or the issues are server related.
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There's an possible infinite spawn on literally every farm map. Trashy map design.
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It's completely ok. But unfun.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/867323#Comment_867323
Do you think feedback regarding pips and rank have any direct correlation to gameplay feedback?
I think yes, because for example some people couldn't saw, that they are playing on red ranks against a red ranks killer with two yellow ranks teammates.
Or killers couldn't see, that they blackpipped after a 4k.
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@Alphaphalt said:
Take the stats with a grain of salt. Nurse under performs because she's harder to play and as you can see she's played a decent amount. Freddy over performs because there are specific loadouts that are the issue, which should be addressed, such as Forever Freddy and Snarelusting which can get some fast downs.
What's going in is that they're averages and don't represent real matches.
The nurse pickrate through all ranks tell me, that she's unfun af. And freddy got no problems, he's supposed to be strong.
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Meh. BHVR relies at least a bit on the feedback of the community. And making it impossible for people to see is not the right way to get feedback.
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@akbays35 said:
https://forum.deadbydaylight.com/en/discussion/comment/867266#Comment_867266
then you see a legacy saw..
And then they dc and claim in post game chat: "Nurse still op, nerf her". Happens so freaking often to me lol.
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@Rin_is_my_waifu said:
According to the recent stats, Freddy has the highest pick and kill rate in red ranks, so, he is "overperforming". I also heard that he is unfun to go against which leads me to the conclusion that he is going to receive a nerf.
I think BHVR reworked him wrongly. Why make him a top tier killer? Why do you want to make survivors' life miserable? How will you motivate them to buy your cosmetics? Just remove his traps and teleportation ability. In this way he can be a fun killer for survivors even though he will get gen rushed and looped for ages. But who cares for killer's fun?
Anyway can you think of any other nerfs to make him garb... ehhhh I mean 'fun'?
I hope the devs aren't that braindead.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/867183#Comment_867183
i disagree, i felt like most of her addons were fine. They are weird now.
No. Her multi blink and range addons made her too powerful. Every additional blink for nurse is like a second chance perk of a survivor.
Anyway, the stats show a really low pickrate through the ranks. So she is apparently not fun anymore. How bout reverting the basekit nerf then, something literally everyone says since the nerf announcement?
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Nah. Most survivors love going against nurse nowadays, because they assume a nurse player with someone who doesn't hit 80%+ of her blinks aka a baby nurse.
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I mean relating nurse the stats show exactly what many people say: Her power doesn't suffered heavily, but her pickrate is down the drain. She's not fun anymore, who would've expected this oh damn!
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Some of the perks can be useful in niche builds, but honestly, most new perks are useless af.
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The term overperforming is a bad excuse to nerf killers either without a reason or because many people in the community dislike them. The nurse basekit nerf was trash. No idea why some people now start to claim, that Oni, GF, Hag and even infinite T3 myers are op. Back in the dark era of 2k16-2k17 i guess.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/865488#Comment_865488
No. The survivors haven't escaped yet. The game is not lost.
NOED got no counter if you play solo, but is barely useful against organized swf groups. We don't need such perks.
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Em...okay. He just was a bit salty because of a tome challenge. Happenes to me too. *cries in dark sense*
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Ghostface op...i honestly don't know what to say. "Uncounterable" vids incoming lol.
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I agree with everything except the undetectable thing. He should be vunerable to OoO. It's a gamble perk atm and it should be strong against setup killers.
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Probably the upcoming Kindred change.
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I deranked to 16 for my adepts. Now the oni is coming. *sigh*
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No he's blind ######### are you!
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It does notify them. Sadly.
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Because it created infinites.
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@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/864587#Comment_864587
I know he's fine he's just in about 85% of xbox games atm.
That's kinda annoying, i understand it.
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GF is fine. He's just a sneeke boi without map pressure.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/864367#Comment_864367
"The others say this killer isn't fun to play against then get mad when others bring up killer problems in response calling it whataboutism."
I mean that is "whataboutism". Exactly this. When someone lists the problems with Spirit (which are not even addressed with the upcoming Nerf) and then someone comes with "What about SWF?"... This is whataboutism.
"I feel like tru3 is the only fog whisperer that regularly talks about problems killers face."
Eh.
He is 100% killer-sided, he only hides that behind his "I play both sides". While this is true, when watching his streams, it is pretty clear that he does not care for both sides, you just need to listen. So yeah, clearly he talks regularly about that, because he is complaining way too much lately.
Tru3 is more focused on the 1v4 aspect, while players like Tofu, Scott or Otz are more focused on the 1v1 aspect. Scott made a pretty good video about the different views on balance.
I personally agree with Tru3s point of view, because i play both sides on r1 aswell and my survivoe games in solo queue are pretty easy most times.
And Monto is the real jake!
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@DuckApproved said:
@HeHeBoii This is for the sake of the game. It is unhealthy for killers like this to be uncounterable. Also will help the clear imbalance when it comes to Killers V. Survivors. These two are way to strong as of right now. tbh they need to nerf Spirit again before these though.
Counter to freddy: wake up
Counter to GF: when he stalks, run on him. when he M1s, loop him
Seems like you are only playing survivor m8.
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@supersonic853 said:
i just down them then wait about 30 seconds depending on how long the chase was then pick them up and put them on the hook. also doc with unnerving presence or any killer with enduring says screw your ds.
Em...enduring got nerfed against DS for some reason. And unnerving makes it just harder, not impossible to hit ds.
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@Dedicatedd said:
I play both killer and Survivor and sure it's annoying having to go against a 4 stack but I actually rather enjoy it because if I can 4k them I feel good that I was able to outsmart then because they even had communication. And if I get 0-1 kills then hey they had a slight advantage no big deal if they need the advantage so be it, on to the next round.
If they mess around and do stupid stuff, sure 4k incoming, but when they play optimally you can't do #########. That's the main issue. It's no slight advantage, it's basically all aura reading perks at once.
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You a sudden widen of your flashlight beam, that's the indicator for the blind.
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@KillermainBTWm8 said:
I agree, however she is not fun to play as now. It just feels annoying,boring and frustrating to play as her. But she is still very much a great killer.
This.
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I just hope they don't nerf him. He got so much counterplay, even in his ability.
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Probably because of Tru3ta1ent.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/862648#Comment_862648
Moreso because she only have 1 iridecent and thus needs a 2nd, kinda like doc and the chainsaw bros
Just a slightly funny "overperforming" joke.
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Nurse:
Perks: Hex: Ruin, M&A, Dark Devotion, Tinkerer
Addons: Spasmodic, and Bad Mans last
Map: the game