FriendlyGuy
FriendlyGuy
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- FriendlyGuy
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Comments
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Oh my. Freddy got a high killrate. He needs a nerf, he's not blackpipping every single damn game.
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Keys and Moris are both way too powerful items causing toxicity at both sides. I really hope the devs are going to change them to keep their game healthy.
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@Seanzu said:
Hopefully we get that downstairs side window turned into a door or something, still one of the most annoying loops to play against tbh.
I think they should just replace the window and create a door at that spot like you mentioned.
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@Eleghost said:
i seen a few people trying to do it the other day when playing killer.
https://forum.deadbydaylight.com/en/discussion/comment/875491#Comment_875491
Also i highly doubt that is being unsportsmanlike. so it's probably not reportable.
@Boosted_Dwight said:
I find it some what funny watching their character model spas out clicking a flashlight. They do this to taunt you into chase or just to annoy you. Best to ignore it and move on.
https://forum.deadbydaylight.com/en/discussion/comment/875491#Comment_875491
This is not reportable just like t bagging isn't reportable.
The "cleanse you soul." at the end of my sentence is a high indicator for a joke from me.
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They are trying to taunt and get in a chase, because they saw a youtuber do it. Report em for unsportsmanlike to cleanse your soul.
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Haddonfield is good for trapper, but there are better (smaller) maps.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/874500#Comment_874500
Spine Chill is NOT underrated.Its basically Meta at this point.
Anyway for overrated I agree with you, SB SC and SF are all overrated.
As for underrated I'd say Alert.
I see literally no one using chill except me, that's why i listed ut as underrated. :D
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When the devs would decide to stop designing challenges that can only be realistically be obtained in farming matches, then i maybe would stop go for farming matches now and then.
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You're totally wrong!
His chili addons do absolutely nothing, so they're even worse.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/874787#Comment_874787
Yeah those perks can help. I'm more hoping for actual counterplay to exist and not picking a certain perk though, but I might start running Spine Chill more often again. But thx.
There is no "do that and she's screwed" with spirit. That's why she's a good killer.
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If you are a potato there's not really a killer against people with thousands of hours abusing third party communication. Go in a corner and open youtube. Or invest time learning nurse.
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"Spine Chill" is very good against her. "Iron Will" gets hardcountered by "Stridor". Try to extend the chase as long as you can by being unpredictable.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/874658#Comment_874658
Except the people who actually play her
Yep. Sadly.
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Stepping counts, i got the achievemenr today.
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Why should they? They did the same thing with legion. Nurse is fixed now aka no one is conplaining anymore.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/874558#Comment_874558
Uhhh….pig and wraith can get the exact same ambush hits that ghostface does. If I was never going to stalk as ghostface, there is no reason to play him over pig or wraith. I mained pig before switching to ghostface and can say that going down to an M1 pig is WAY more punishing than going down to an M1 ghostface…..
If you can't get ambush hits as wraith or pig you just need to learn to play them better.
So idk how people will complain about ghostface when the other stealth killers do the exact same thing lol. There's also monitor+abuse myers / hag / spirit who can get the free M1s too.
Pig is slow in stealth, it's hurting her pressure too much. Wraith can get ambush hits with certain addons, but only with them. GF got normal speed and instant ambush, he's the best stealth killer imo.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/874528#Comment_874528
I find it easier to win as a killer. Killer the outcome of the match is 100% in your hands, survivor not so much.
Survivor is less stressful in theory, but in reality.....the best way to carry a solo Q team as survivor is to run the killer yourself the entire game. If you play stealthy you are relying on your teammates to do the looping, which takes the result of the game out of your hands, really (unless you have a key for the hatch).
If you are the one doing the majority of the looping you can ensure the pallets are being used efficiently, instead of being thrown willy nilly by your team.
There are so many games where my team is getting demolished when I have been avoiding aggro, and then the killer gets into a 2-3 gen chase with me and it wins the game. Or there are games where my team is all already dead and I get into some ridiculously long chase that doesn't matter anymore, thinking to myself that the game would have been won if I just took aggro from the start. That's why I think solo q survivor is harder to consistently win with.
Against most killers the survivors decide 100% who's winning. That's why people don't like spirit, the chases are in her control.
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Biased and toxic players.
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Some people already mentioned, that Spine Chill destroys him. Some people already mentioned that he can get broken out of his ability by any survivor within LoS.
Have you noticed, that every stealth killer with a very clear notification to the survivors on his ability is kind of weak? Hmmmmm....maybe because wraith is not freaking stealth after all if he rings a loud bell before coming out of stealth.
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Just farm for the challenge. Grabs are still bugged and i'm pretty sure they'll never fix em.
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He's obviously a troll or a survivor main trying out killer on rank 20.
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Overrated: Self-Care, Sprintburst, Spirit Fury
Underrated: Spine Chill, M&A, Devour Nope
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GG, you got BHVRed.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/874447#Comment_874447
Except that Strode house, tractor, Ormond house, Game... are all STILL problems without Balanced Landing. It's only going to be slightly better with a BL nerf.
What they did won't fix anything. They HAVE TO fix the maps if they want to actually solve these problems.
No one would complain, if the nerf wouldn't make things better for killers.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/874337#Comment_874337
Because the maps let them.
Try to do this with BL on Autohaven maps. I'll wait for your video...
The maps are the reason, the players are basically forced to abuse spots like the strode house. Sure thing m8.
I think BHVR wanted to save resources and nerfed balanced instead of reworking multiple maps
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/874337#Comment_874337
dh
balanced
Both exhaustion perks, Either way dh lets you take another swing but do you just relise what you said? Just because a survivor has BL equiped with dh doesnt mean their going to use it in a chase, You relise no ones going to be looping you if they want to effectively use that build on anything with fall down spots because they want to use balanced till their injured, And injured increase of speed doesnt do much for distance it just allows you to make some distance to a pallet if there is one, so i dont get your statement, and Poor map design should not make a perk get nerfed, im gonna wait for the new update and stream snipe true with a coldwind offering just to run him on tractor with only deadhard and adrenaline
edit : also, Balanced is situational and deadhard isnt really you caqn use it anywhere you want if youre injured and if youre injured youre most-likely in a chase
I have no idea what you want to tell me with that WoT.
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Nope. The only people that are conplaining are infinite abusers.
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Write gg wp and leave. They are most annoyed by people they can't annoy.
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But you realise, that most decent survivors were able to run 90% of the killers for five gens with BL and DH equipped?
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Legion got a probably pretty good build with nemesis. With those changes they are even more useless, never thought that's even possible.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/874155#Comment_874155
Nurse nerf is not bad, its your fault that you can't win with her
I'm still crushing people on red ranks, but it's not fun to use the same two addons repeadeatly.
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Farming rounds everywhere. Dunno what the devs expected.
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They also ignore everything nurse related. They are unable to admit they've done mistakes tho.
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Was before the nurse nerf tho, but seems like a proof. Actual stats would still be interesting.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/874060#Comment_874060
They already did release those stats before. It's like a 7% difference.
Actual stats or some time ago?
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Never played against a sweaty 4man genrush swf with trapper on r1 do ya?
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/873963#Comment_873963
you're reading too far into what I actually said. What I'm saying is it would be cool and all to release those stats, but I'm willing to bet there isn't a huge difference in survival rates between SWF and non SWF teams. There will be a difference, but it won't be a huge one.
I think it will be like day and night. But if BHVR would release those stats they would need to bring solos near swf. They don't want to invest those resources, easy like that.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/873967#Comment_873967
I assume it was a SWF or something because I set an area around my 3 gen and just chilled in my danger zone and kept moving them around out of sight. Then they'd just try to walk past me to the gen and into them then try and break out before I got their with STBFL
That's even more hilarous.
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I experience the same issues. But nurse got crippled and no surv main is conplaining anymore, so she fine i guess.
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Wat. Probably a really biased person.
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More gameplay quality challenges.
"Hook every survivor once in ten trials while using Agitation."
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/873798#Comment_873798
SWF is included in the data because it's all matches.
So you want an entire different stat for SWF matches vs non SWF matches? And then from there, do you also want it broken down into a separate chart for 2SWF with 2 solo, 2 SWF with 2SWF, 3 SWF with solo, and 4 SWF? That's just a waste of time and ridiculous to even consider doing. Doesn't make too much of a difference tbh. SWF groups are more altruistic and make dumber choices most of the time (I know because I play in 4 man squads often and my friends do dumb things to make sure I get out, and I do the same to make sure they escape)
So you are saying, that you know what the data would show so you don't need to see it? Ok then.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/873796#Comment_873796
are you talking about the change where survivors don't know they are affected by the perk until they do the action it effects?
No, they said they know that things like distressing doc exist and that they wanna change tr perks to a fix range. SoonTm
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"Viability" means, that the killer is able to win against every tier of survivors, if played good enough. The statistics show nothing about killers versus swf, so that's no proof for nothing.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/872384#Comment_872384
Do you have quotes on this? I'm curious because this will give unfair advantages to one side. If for example bt does become distance based, the survivor will know for a 100% fact that the killer is within x meters of them. Or lets say the devs never disabled the progress bar for bt on the killers screen, now the killer knows that you are near them, making it a new whispers. distance based perks only work if they are done to reveal something at a set distance.
Sadly i can't quote it, but i know for sure they said it for perks like Unnerving and Coulrophobia. Probably they will fix this problem in that patch too.
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Imagine wanting a free escape although you ######### up and your whole team died. Seriously, sometimes you get lucky, sometimes not.
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If the survivors got one lower rank you win. Against good survivors you loose. That's how legion wirks nowadays sadly.
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/872633#Comment_872633
Perk stays active until another survivor is hooked = better fix.
The timer is removed. Just as killers will now be able to hook someone else and not get hit, now survivors can’t outrun their own timer. Might still get slugged of course, but at least that aspect is removed and it forces the killer to hook another survivor before picking them up or knowingly take the risk. If the killers complaining about DS truly aren’t tunneling, they should be perfectly fine with this.
Idc really. But you have to think about endgame. If your variant would be implemented, DS would be a free escape, or the killer would need to keep you slugged till you bleed out. Not cool.
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I just ignore my torem spawns every game and pray to the great RNG goddess.
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Because she needs nerfs... xD