FriendlyGuy
FriendlyGuy
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Comments
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/884462#Comment_884462
Let them, some people love to live in their bubble and loves to complain.
How dare you to suggest them to adapt and alter their favorite playstyle? You are a true monster! ;)
Every killer has clear weaknesses and you would know them, if you just play them a bit or inform yourself. But for many? Loud minority? this is too much to ask.
With game knowledge, halfway decent loop capabilities and map awareness you can face every killer. Some easier some provide a challenge, but none are uncountable.
I use spine chill instead of Adrenaline in my meta loadout, because of the undetectable change recently. It's such a good perk against nearly any killer except very loud ones like Billy or LF.
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Em...kind sir, ever heard of a perk called "Spine Chill"?
It may seems very futuristic for you, but with that perk you'll be able to spot GF BEFORE HE'S EVEN IN LoS. Boom!
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I got none, just 1 million BP.
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The 2k balancing strat is dumb to befin with, first because of the mentioned circumstances that can lead to a kinda cheap 4k, and second because of the emblem system aiming for a very long game. If the survivors rush gens yoi have to kill all four to be able to pip.
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Legion in his current state is either trash or op. I see no way around a power reworläk definitly excluding deep wound.
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Oh my. Please let doc get even more annoying. xD
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@Kirakux said:
https://forum.deadbydaylight.com/en/discussion/comment/884095#Comment_884095
Mori's feel a little special I feel a few points more than third hook is ok. Especially considering the amount of time it takes to mori vs just shoving them on a hook at times.
I feel like the point of keys is to open the hatch after the hatch is closed. Maybe a time limit after the closing. Like maybe 1/4th or 1/2 the end game counter. after that it's useless. So it's a gamble if you really wanna risk all that time trying to get the hatch back open, or trying a door.
I agree on the mori thing.
Keys are basically a free escape once the killer closed the hatch. Two exit gates? Kind of a fair matchup. The closed hatch, that is an escape via pressing on a button? Not a fair matchup at all.
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@Kirakux said:
https://forum.deadbydaylight.com/en/discussion/comment/884059#Comment_884059
I mean theo nly thing I can think of is make the mori's requirements a tad more difficult depending on the rarity.
As for the keys maybe the hatch closes after the user uses it so not everyone can escape if tis a group unless they use an addon. And maybe the purple one can only be used during EGC when the killers closed the hatch. idk past that.
Moris got an easy, at least bandaid, fix: They can only be activated after the second hook and grant the same sacrifice points than the third hook.
Keys should get a time to open the hatch. Baseline ten seconds, shortable by addons for example. And they can't be used, if the killer closed the hatch.
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I think it's very good that you arr playing both sides now. But keys and moris need a major nerf imo. xD
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Yee boiiii
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More emotes for survivors or killers would probably cause more toxicity.
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/883163#Comment_883163
Then those demo's you run up against are trash, becuase I 4k and 3k plenty if i'm on my A game, games I get 2k or lower are a rarity for me.
Congratulations, you're the only godlike demodoggo!
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Nurse is just extremely addon dependant and unfun.
Can't tell anything about legion and spirit yet, PTB games tell nothing.
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/883100#Comment_883100
No he doesn't, I mindgame fine and well with him being as he is, survivors need something to track what he is doing. Again it seems the problem is more people needing to git gud than a character being weak.
Literally every game i can remember against the demogorgon as rank 1 solo survivor was an at least three man escape. Honestly because you can hear him doin #########. Teleporting, attacking, even walking.
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@LoverOfDemogorgon said:
He doesn't need buffs, it's called practice demogorgon, get a good build that synergizes with what you what to do in a match and he is an amazing killer, just because you struggle with a killer doesn't mean they need buffs, maybe you just need to play them more.
Demogorgon's kit is very well rounded, he has map pressure, location tools, and anti loop/ gain distance tools. But he takes skill, which is why he is hard to learn, you just have to learn tactics and strategies that you can find success with. I'm a demo main that easily get's R1 with him, he needs no buffs.
I agree. But one thing he really needs is some noise reduction. Seriously he's making noise by existing.
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You only need to use NOED tho. It don't needs to be active.
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Yes.
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Why should bodyblocking or looping be toxic?
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It's luck based i guess. I'm waiting till tomorrow before i start trying, because the devs will maybe make it a bit easier to complete the challenges.
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Just an example. Also the survivors i outplayed as trapper.
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You guys are right. The killer i outplayed many many time, that just lost three generators and ruin, just got technical difficulties. Srsly, about 90% of the dcs are clearly observable ragequits. And those gotta be punished.
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Why should people play a role they don't enjoy?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/882098#Comment_882098
I never meme with No Mither. I know EXACTLY what I’m doing, and how to help my team with the perk.
By being onehit all game. GG.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/882069#Comment_882069
That’s EXACTLY why No Mither has that drawback. It’s advantages are much more powerful than most realise. Players just see the disadvantage. Nothing more. They never question why, and what the perk is counter balanced with.
I wouldn't call that a drawback lol. A no mither is either memeing or throwing in high ranks.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/882069#Comment_882069
and it also allows infinite pick ups from the dying state AND reduced groans in the dying state too
Everything of that is no tradeoff for a missing health state, especially not the self-pickup, because the killer knows too.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/882000#Comment_882000
No Mither does that already
And it steals you a health state. No mithrr needs a rework anyway.
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Tunneling: Going after ANY survivor for more than one second.
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Probably tomorrow.
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Some time ago i got the opinion too, that the devs should balance for high level play. Now i'm starting to think, that the balance decisions of the devs maybe stopped the game from becoming only competetive. I mean look at LoL and Overwatch. Both of these games are dead for casuals. I don't want to be forced to leave dbd too, because i can't afford playing a game for a living.
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Blood Echo: Remove the freaking cooldown, who came up with that stupid idea.
Lucky Break: Make it infinite. You don't leave blood while injured.
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Emergency with charges is yeet.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/881439#Comment_881439
I try not to take the stance of "unless you play Nurse at high ranks, you don't understand her," but it's really true in the context of the cooldown+reappearance change discussion. By my estimation, there are 10% of survivors at red ranks who simply aren't going to be downed by this version of the Nurse unless they mess up. They're running one direction until you stop charging, they change direction as soon as you release, and then they make distance in the 0.3 second window. They've essentially taken much of the guess-work in open terrain out of the survivor side and kept it on the Nurse side.
Yep. That's true sadly. She's very bad without specific addons.
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I really hope it will change tomorrow together with dae oni.
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Make the game slower. I'm tired of five minute games as killer and survivor.
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If you mastered the mechanical parts of the nurse, it's really only a guessing game. The only difference between nurse and spirit is, that nurse gets punishes heavily for doing ANYTHING with her power. For some reason nobody really understands. Only the praised BHVR devs know why the base nurse nerf happened.
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Toxic people. It's really the only thing that bothers me.
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They will nerf billy sadly. At least his addons. Maybe he will get "fun" addons like: The chainsaw charge time is tremendously lower, but you can only run 10 metres. Fun.
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Removing the survivor names would be fine, at least for the killer.
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Sweat baby sweat baby...
I think they will buff his ability and nerf his annoyability in the same update.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/880946#Comment_880946
I think that would be still too little against a 3-man or 4-man SWF, as those types of SWF c an sometimes just make the game boreline very unfun.
A better thing would be to give either a double BP, and like 100 shards, or a triple BP and 50 shards.
Ok for me too.
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@Angelicus23 said:
I really hate the people who is running and makes 49674956 clicks per second somehow, it's imposible to make it that quickly
Macro.
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For a three or four man swf double BP. That would really do it as a bandaid fix until solo survivors received enough buffs.
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GF is high average. He suffers heavily agaibst "Spine Chill". And he got the same map pressure as Leatherface so...
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As killer grabs. As survivor literally everything. I get hit by things that shouldn't hit me, my exhaustion perks don't work and so on.
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I look forward to the doctor rework. He's trash on huge maps like the temple or farm maps, but op on small maps like hawkins or lerys.
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I got long survivor queues.
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Yeah, killers need to 4k most times to get pips. For me as survivor it's pretty easy honestly.
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No we need to release cosmetics and nerf viable killers. Ans legion tho.
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Ruin i fine. Killers would play more creative builds, if ruin wouldn't be needed.
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The most fun thing is, that you say that it's not impossible to be caught with BL on Haddonfield. Sure, but in the time 3-4 gens are done lol.
Haddonfield is extremely annoying and even got a long loop without BL. The rework is kinda needed.