FriendlyGuy
FriendlyGuy
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The mend time with both addons was RIDICULOUS!!!!
It needed to be adresses it was so freaking GAMEBREAKING!!!!
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@Galklife said:
"they didnt listen to PTB feedback" yes thats why BoP and Nemesis legion "Old legion" wont come back, well thats clear sign they listen to good feedback from PTB
about bugs well i got used to it PTB there is sh ton of bugs, launch ton of bugs (less but still a lot) and then 3 patches of bugfixing
+ there is a lot of bugs that didnt happened in PTB so how do you expect PTB to solve them?
They listened to the feedback of survivors and buried legion. Srsly they don't got anything going for them atm.
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Wat.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/888630#Comment_888630
I would be fine with the totems if they were actually well hidden see my early post.
In their current state it's not even a gamble, it's almost guaranteed that will be in a terrible spot, I RARELY ever have a hex totem last longer than a minute and I know most of the time the survivors aren't even looking for them because IM NOT EVEN LOOKING FOR THEM when I find them the majority of the time
That's a totem spot/map design problem. I can agree, that some totem spots are just incredibly bad.
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@humanbeing1704 said:
old rank reset ruined the game
Yep. I got a friend that completely quitted playing online, because he got matched (as a rank 12 killer) with smurfs or red ranks consistently. The rank reset chabge is another step in the right direction.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/888615#Comment_888615
Not sure where you're going with your statement elaborate for me.
Decisive Strike. Deliverance. Unbreakable.
Even Borrowed Time was one time use before the deep wound change.
Survivor perks got downsides too and instead of binding strong killer perks to a time limit or some other limitation they decided to introduce totems.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/888540#Comment_888540
Can't slug when you're by the dang door, slugging is only viable if you have enough distance. No Ed is countered by simple cleansing a totem that take what... 8 seconds 10 to cleanse lol
If survivors can have these crutch perks then there should be no perks attached to totems.
Imagine NOED only applying on four hits. The equivalent to a perk, that's one time use.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/888562#Comment_888562
the pallets in the basement area are terrible and don't really help you
You need to outplay the killer by stunning him. Good pallets in my opinion.
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He's really bad now. You have to waste an addon slot for something you got basically for free before.
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It's pretty common actually. The basement of the temple is a whole new tile and istill didn't learned how to use it
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Oh. My. God.
BHVR buffed swf? I mean it's a bug, but you have to play nice now, because they could make you suffer by DC penalties.
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Survivors run exactly those perks to prevent killers from building pressure in the endgame. It's a strategy and you can counter it by, for example, slugging or trying to get a few DS out early game. Or just kill all of them before the gens are done.
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@ASpazNamedSteve said:
No. It's been in the game literally forever, new maps/changes always make more of these spots, so the devs just patch them as they find them.
They'll never find all of them luckily. :D
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A little effect like: "You can see the aura of the killer after performing an altruistic action for one second."
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@arslaN said:
It is technically a buff but it will make basically zero difference in actual gameplay. This is only to stop perks like beast of prey being abused on legion.
"abused"
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The new map is bad word. It's beautiful, but blendette heaven.
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GG
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Kindred instead of BT maybe. Or instead of Adrenaline.
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Maybe they messed something up with adjusting the spirit lunge. It's a bug probably.
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Sloppy not good on legion...lol.
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Yep.Way too complex.
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Deep Wound should be a perk/addon only status effect. Imagine a killer inflicting blindness or exhaustion baseline.
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He's not easy peasy lemon sqeazy. He's more like easy peazy lemon difficult. He's difficult to use and i'm glad about it.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/888147#Comment_888147
I agree. However some things just feel janky. IDK, maybe I just need to get used to it, but her post-phase speed curve feels like crap. I can still land hits and stuff but it seriously feels like the lunge post-phase is shorter than a normal lunge.
She felt fine for me on the PTB, but i didn't tried her out on live. I'll do it this evening let's see.
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Spirit is still strong. Be glad that she don't got buried like nurse. I mean they could've gave her a fatigue after phasing.
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/888088#Comment_888088
I'd like to inform those unaware that, pre-nerf, combined Filthy Blade and Nasty Blade addons increased Mend time by 5 seconds.
"ridiculous"
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Exhausted would be fine. A nice buff to legion nearby.
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I mean why. Lithe got no passive when exhausted, DH got no passive when exhausted. I don't get it.
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The main problem is: They need to make longer chases possible AND increase the match time somehow. No idea how.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/886076#Comment_886076
https://forum.deadbydaylight.com/en/discussion/comment/886082#Comment_886082
This isnt considered holding the game hostage due to the game ending after 4 minutes. Holding the game hostage would be leaving a person no other way to leave the game other than to DC. All the survivors present will infact leave once they bleedout.
If i would be slugged to death i would just go afk do something other for five minutes. I mean it's like teabagging or clicky clicky, it's annoying and who does it is a piece of mortadella, but it's not bannable so...
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He's good. He got worse early game, but really strong lategame.
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If you hold a game hostage its reportable.
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I have no idea how they thought this would help legion in any way. Hey he's a fast boi with way less slowdown now. Cool.
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Myers.
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/885291#Comment_885291
Personally, I've never had a huge problem with Haddonfield on either side, but I'm at mid ranks and I can see how it would be bad at higher ranks.
The main problem was balanced landing, but the map still has at least one long loop (like every coldwind map except rotten fields).
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Definitly. Everyone saying something other is kinda dumb or has never played after a rank 15 and a rank 5 killer in a row.
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@ASpazNamedSteve said:
I think the Frenzy buffs are more significant than people think.
What...like no. xD
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/885281#Comment_885281
That wouldn't make sense if they also pointed out that picking up a Survivor retains the gauge.
Just a jk m8.
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Haddonfield. That map is still BS.
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Probably the same "small" penalty you got when picking up a survivor lelz.
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@Blueberry said:
I'm not a fan of that strategy they're doing because we know what the devs consider a "strong" killer and it's weak and non viable. I can't believe that they would buff the killers enough to compensate for getting solo''s to SWF level.
The best solution in my opinion is a ranked and unranked queue. A cross platform player base would be big enough to handle this. Ranked is solo OR up to 2 SWF. Unranked would allow any amount of SWF. People would play unranked still for higher blood points and when they wanted to practice different killers or builds without losing rank. Obviously this would all only work if we also finally got ranked rewards as well.
In regards to your nerf to SWF, there's no way to directly nerf SWF without hurting solo's.
Hey, how about the most easy and obvious way to buff solos: just give them more built in aura reading.
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Yep. No idea why they don't just waited one more patch and gave them a really deserved buff.
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They killed legion and buffed BT. Gj BHVR, once again.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/885102#Comment_885102
yes he is op he can go invisible DO YOU KNOW WHAT THAT MEANS THE WORLD IS RUINED!!!!!!
I thought a bit aboit that and FREAKING BAD WORD YEAH YOU'RE RIGHT!!!!! HE'S EVEN FASTER WHILE INVISIBLE LIKE #########!!!!
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Oh cmon guys. Wraith op?
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@Kirakux said:
https://forum.deadbydaylight.com/en/discussion/comment/884253#Comment_884253
Idk if I jsut have the worst RNG but exit gates are almost always next to each other, and some killers its really hard to get them open (Demo, Billy, Wraith, Huntress). Maybe it it's like freddy's wake up animation where they have to actually open the hatch once they use the key, with the time limit I proposed. Then if the killer doesn't see them or yank them off in time, then they chose the exit gates over the hatch. Also that implies you even have a key on you. Maybe the red keys are only able to be used during the EGC and they have the time limit. The purple ones can only be used during the trial and only one person can escape, or at least the hatch only stays open for a pretty short amount of time (since there is a steam achievement for everyone getting out via hatch and all that). I dunno what they'll end up doing.
Maybe it's like legion. They need to rework it.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/884492#Comment_884492
How often do you even see bloodwarden?
I never see it.
No reason not to prevent the activation of it, if you got the opportunity.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/884492#Comment_884492
Bloodwarden is a part of it but it certainly isn't the entire reason. Many survivors 99 the gates then run off back into the trial to mess with the killer, burn as much of their flashlight as possible, show that they can run around a safe pallet for as long as possible, and then instantly open the gate and leave when they're good and ready.
Blood Warden is not that threatening, and can be seen before even entering the gate which gives you plenty of heads up to avoid revealing yourself to the killer and you can just chill behind a rock for a minute.
EGC was designed to create pressure in the endgame in order to encourage survivors to leave as soon as possible, and you're lying to yourself if you think 99ing gates isn't at least partially motivated by circumventing that goal. It's like saying "oh us killers, yeah we ONLY slug for the 4k to protect against Left Behind!"
I mean that's more a problem of toxicity than egc.
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Don't complain about every killer = better queue times for survivors.
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Bloodwarden. We do it because of Bloodwarden.