Eye66
Eye66
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- Eye66
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Comments
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Most survivors immediately dc out of matches with killer hidden offerings then sen "lol noob trash" messages
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1023535#Comment_1023535
Probably if they have BNP with them.. Especially the Original BNP, Then it is possible to finish the game less than 3 minutes.. But this is just annoying now.. 2-3 Gens done in a Minute and you got a huge spike of survivors using toolboxes now to take advantage of the situation.. I even wonder if the devs would even care to reply on this post.. Since they're busy listening to baby survivors.
The devs don't care about us unless we're as loud or louder than survivors. Gotta go to that q &a thing tomorrow and ask these questions loudly on stream till they can't be ignored
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1023527#Comment_1023527
Depends on if your asking with or without BNP because with pre-nerf BNP its something like 52 seconds for all 5 being done.
Post-BNP, the original way it worked was ridic and survivors often bring it up as an example of "they nerf survivors too". Killers never had anything that immediately killed 3 survivor with one button press
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It's funny how this rift seems even worse than the first one in many ways, especially with that stupid mismatch in number of challenges
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1023527#Comment_1023527
Probably.. In my nearly 4 years as Red Rank, I still haven't seen Survivors done all 5 gens in 2:40.. But definitely its very common to see all 5 gens done in 5-6 minutes on the red ranks even before ruin nerf(that is of course when they spawn right next to it and cleanse it immediately).
It happens under 4 minutes pretty often
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Welcome to normalcy, I didn't use ruin much before but it was good to have as a backup. Now every match has been much worse because they don't have to consider it. New ruin is so bad it's hilarious
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@Pulsar said:
2 to 3 gens in a minute is not possible.
Isn't the record for all 5 gens roughly 2:40?
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@[Deleted User] said:
Isn't he just in some ladies head as she has a mental breakdown, but not actually real?
I mean it's literally depression and anxiety incarnate, I already run from that IRL enough I don't need to run from it in game too xD
It's complicated
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Pretty good, always are wider and the busted library loop is actually fair now. The higher ceilings help with clown bottles
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Hey buddy, I remember you from FB group! Yeah I don't blame you at all, especially after they murdered nurse. You were great with her on console and she's so bad there now I quit trying to learn
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The map is pretty great now
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How do we define instasaw? I think no addons?
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The rank 18 new players monto tried it on gave bad data lol
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It's pretty rare that there's a really good even match, most of the time they either ram gens out instantly or mess around trying to loop and fail. The good matches where they don't finishe everything right away and I don't have to play dirty are amazing though, used to be best around rank 4 - 8 last year
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Seems like a good start for a base mechanic building off what's in the game already
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Lol still sucks
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@Siren said:
https://forum.deadbydaylight.com/en/discussion/comment/1022186#Comment_1022186
I include both survivors and killers in my statement. Everyone should learn how to be decent without crutch perks, survivors should learn to do other things such as cleanse totems rather than holding M1 on gens the whole game, and killers should learn how to apply pressure without having to camp/tunnel/slug.
Ignoring that most killer powers are too weak on most maps for that to be possible
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1021932#Comment_1021932
I'm talking about killers that are upset that ruin is nerfed and are threatening people having nothing to do with it by ruining their experience. I'm fine without ruin.
They have it coming, no sympathy whatsoever since they hate killers so much and celebrate the imbalance
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/comment/1021850#Comment_1021850
Why does every killer main think survivors run crutch perks. In fact, none of those are part of my common loadout and probably won't be. Why are you so sad ruin got changed. Not nerfed. Changed. It got destroyed in half a second and sucked anyway.
https://forum.deadbydaylight.com/en/discussion/comment/1021864#Comment_1021864
Not funny. Didn't laugh. Who cares about your memes that stereotype the other half of your community. The fact that you are willing to ruin your communities' experience because a useless perk got nerfed. If all of you are so upset about the thing that slowed gens down just a little bit, play Pig, she'll be a brand new top tier killer, just wait.
We are not soulless husks to ruin your experience in the game. We are a fellow players. Stop the stereotypes
Intensely OP perks that give straight invincibility or extend chases several minutes at minimum are "fine and fair", of course, why not. Everything's fair game for survivors but it's necessary to shame and attack killers when ever possible for any reason
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@Siren said:
Hit the nail on the head, Behavior isn't killing their game, people's crappy attitudes are. I've never seen so many people think that the better option to a change is to whine and cry and throw temper tantrums, rather than just saying "well that sucks, but I'll just have to learn to do better." It's super cringey.
That's how survivors got all these killer nerfs in the first place, it's heavily encouraged because they listen to it
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The people who care about the health of the game know, the jerks who want easy survivor games (70+% of the base apparently) don't WANT to know or revel in how unfair it is
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Strong because you don't know to just stay on the gen? Why even bother with the totem that regression is still so slow there's no serious penalty for leaving
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@BabyOniMain said:
I am seeing survivors with scraps as their perk load out(Not even maxed and perks you could tell they picked because that's what they could get and hadn't unlocked any perks) and have seen survivors who doesn't know borrowed time exist in Red ranks.
What the hell is happening even man. A few months ago I was arguing that Killer has the higher skill ceiling but apparently that's survivor now. Holy
https://us.v-cdn.net/6030815/uploads/194/F1NWLNPTCGQ9.jpg
Like come on, Light weight???
Hey that perk seems surprising good
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This post is literally "Killers hear me out: you all suck so bad, I hate you. You are trash at this game, why bother to play lol losers". So cool.
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Overpowered killers do not exist in the game
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@[Deleted User] said:
It's not a matter of trying to fix ruin, it's killers just doing whatever they can to actually get some kills in a match. They are just desperate.
Survivors use literally every possible thing at their disposal, I don't see survivors going "Oh I won't take that purple toolbox with the new part, or "Oh we shouldn't try and hook tech this noobie killer they said that was a bug they are trying to fix" no they will use LITERALLY. EVERYTHING. and then harass the killer post game regardless.
I see zero reason killers should not do the same. It's not "Scummy" it's them finally going "We can't afford to be nice and play by the survivor rules anymore, because it's cost is too heavy on us".
Agree 1,100%. Killers are told to just shut up and take all the abuse thrown our way and if we speak up about it we're just "bad, u need crutch perk lol" when most survivors use the same half dozen op extra life perks. I saw this meme on reddit and it perfectly describes what's really happening here, and why I've somewhat stopped caring about giving fun and fair matches too
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The new ruin is so bad it's not there, anyone saying it's stronger is biased or delusional, come on
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It's not great, I swear some people defend bhvr's bad balance decisions like they're in an abusive relationship
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Lol no, though the free track is a little better. However, depending how far I get by the end I might spend the cells from the last rift on it for this. The hag skin is cool too but the rest are underwhelming
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The stun time is so much longer than it was before and people have lives to live, it was somewhat manageable before but now you spend so much time in cooldown learning is slow and unrewarding
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@ReallyBigShoe said:
I said this in another thread...
Disable the end game chat. You don't need it (unless you like salt, then by all means). Disable profile comments (unless you like it, again). Stop playing nice.
Here's the thing. The majority of survivors don't give a rats ass about your fun as a killer. They really don't. They will run in circles, abuse god windows/god pallets, click their little flashlight and teabag you at a pallet as if throwing down a pallet after running in circles took any skill, and then they'll berate you in chat when you play nice, with "ggez", or they'll whine that you didn't "respect the 4%". They'll be massively OP with endless second chances, and still whine to BHVR to nerf perfectly balanced killers like Billy or Freddy.
Stop caring about their fun. Pick a killer, pick a disgusting load out, and kick the living crap out of them. Don't play by the magical book of killer rules written by survivors. Play to win. Play by your own rules.
Exactly, or if you see they brought expensive gear go stand in a corner facing a wall, they won't get hardly any points without chases. Otherwise Franklin's spoils their day in many cases and if they get out they often lose their fancy item
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IKR? At least we know their reasoning now, schizophrenic in its logic as it may be.
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@DalauanDivine said:
The game is so lame right now, nobody gets any bp I mean should I just play wraith or something and sit in a corner all match farming rift xp? That works right?
It does work, you can do it all day without a single survivor complaint. Nurse is better for it though
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@DalauanDivine said:
I'm losing to survivors that don't know loops aside from God loops not because chases are long but because of the gens. I just played as ghostface and got three hooks total, zero devout, zero malicious, bronze chaser and bronze gatekeeper which probably would be zero gatekeeper if they didn't change the emblem that tiny bit but even then I only just got bronze.
How is this any fun for me as a killer? First hook was a basement two gens popped straight afterwards and a third was nearly done, I have no time to stalk and even if I could survivors almost always know I'm there unlike myers. If a team goes to a gen each straight away you really don't have much of a fair shake at the game. This point it's more viable for me to play leatherface hook somebody and then camp them using them as bait.
Nothing feels earned in this game you can be good and lose to less knowledgeable players that's not how it's supposed to be, I know loops I know how to mind game but I can't hook everyone three times with how fast gens go against people that go straight to them one after the other, no detours, no messing around. If I'm in a chase and they run me a couple times around a un-mindgamable pallet or God loop what am I supposed to do? The other three will each be on a gen.
They don't care about the killer experience anymore, ni such thing as fair play so why bother with it
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@not_Queen said:
So cool you think everyone existentially disappointed and depressed about where this game they've spent $100+ on over 3 years has been going recently is just a joke and fun to mock
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Almost twice since 2x8 =16
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1021099#Comment_1021099
OP said they didn't learn from last tome and Peanits showed up a good point against that. No need for sarcasm
A good point supporting my assumption
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@Peanits said:
There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).
I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.
With all the issues you knew the Ruin removal would cause you thought that would be a problem? You've done nothing to reassure me that you guys care about the people playing killer and this response makes me sad 😕
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They can turn much more sharply and still don't have footstep noises
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@Ultra_Dyce said:
https://forum.deadbydaylight.com/en/discussion/comment/1019811#Comment_1019811
You can place the snares in a way there is literally no way to avoid them other than taking a hit, or moving off the tile. On many maps, you won't make it to the next tile without taking a hit. I am sorry if you can't figure out how to do that.
The snares don't even do anything half the time
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Goddamnit forreal?! Bring it up on q+a stream tomorrow
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New players should just stay away before they blow too much money on this game, the way it's going is not worth it
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Imagine thinking the ruin change was good to any degree whatsoever 🤮
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They put that in as a normal feature in 2018, they actually reverted it somewhat quickly because they gave a dang about killers back then
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@AlbinoViera said:
https://forum.deadbydaylight.com/en/discussion/comment/1019180#Comment_1019180
I kind of find it funny that the Decisive Strike "nerf" was more of a shadow buff.
Think about it. Before, you could dribble a survivor to the hook to avoid him getting the skill check. It was rare you could do it, sure, but at least there was counterplay. Now, they basically have 60 seconds of "don't pick me up" time after getting hooked. I mean, personally I think DS is fine as is, good anti-tunnel perk, but 60 seconds seems a bit much. Couple times I'm playing and I think "I/They still have DS?"
Not saying "All survivor stuff, Nerf them all" or something like the OP. Just pointing something out.
Exactly, and we all know stuff like that but it's never problem to survivors, soon as they figured out the perk was stronger the complaints immediately ended
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@mjay252 said:
https://forum.deadbydaylight.com/en/discussion/comment/1019205#Comment_1019205
I mean let people have fun if they’re having fun and just you quit?
They're NOT having fun and ask if it ever gets better; it doesn't
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It's worse than I've ever seen this time
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I always thought the snares were bad and didn't work but still
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I doubt the game survives to tome 3
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Not fun, even 4ks are unrewarding

