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Eye66

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  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/958624#Comment_958624

    Since my points have some logic in them then yes,they are correct. I just don't see the point of your toxicness over people's opinions. I still suggest to be more open minded,and I can stand your toxicity. But question to be answered; will the community stand more toxic people?

    I believe you, unintentionally broke into int. Still my opinion,still respecting yours even tho,you obviously don't respect mine.

    Those points you make are the kind of nonsense that makes things so toxic, tired of the same few dozen bad faith or blatantly low info argues that are demonstrably wrong and only meant to annoy and incite conflict. Yeah I'm feeding into your trolling but come on

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/958623#Comment_958623

    An opinion indeed..her change to her base kit was a handout to players of lower skill..and a disservice to people who actually went through hell to learn her..and jokes mean it goes both ways..he has to guess right and you have to guess wrong..

    Exactly, while discouraging her from being picked up by more players from the huge spike in what was already a very high skill cap

  • I collect horror stuff and got into the game for that reason, so have a lot of thoughts

    Pinhead, Victor Crowley from Hatchet, Leslie Vernon are my top picks (assuming they can't get F13th 2009 Jason, which may actually be possible given the specifics of that legal limbo)

    Pumpkinhead, Horace Pinker from Shocker, The Tall Man, Billy from Silent Night Deadly Night, Maniac Cop

    Lots of cool options though a few of these are some deep cuts.

  • @ImmortalReaver said:

    One hour a day is complete BS. More like 3.

    Heck, 5 or 6 without the shards from EVERY challenge

  • @samination said:

    Man you guys don't know how to have fun. Yes it's a grind and some of them are difficult but that's the fun. Just do what you can next time and don't worry if you don't finish. Just have fun playing. You can still do them even after the event is over, except you won't get the unlockables (that you all claim sucks anyway.) 🤣

    Getting the unlockables is the whole point

  • With all these killer nerfs and terrible killer design philosophy they confessed to? Absolutely not, they've been telling killer players they hate us since the rift started (right after I payed for it of course) and I've felt somewhat cheated with the slow progression and fewer things for killer. No way I'm getting the rift without major overhauls to the progression speed and payouts. The free track is so empty it really negs you into the primium tier, don't fall for it this time.

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/958601#Comment_958601

    Yeah,what a surprise. Someone that doesn't respect opinions,is rude and clearly tilted because he got rekt in my post has uploaded the real secrets behind nurses nerf. I still respect your opinion,tho I can see, you clearly don't respect other people's opinions but hey,who am I to judge right? I don't fall into false accusations every day

    @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/958601#Comment_958601

    Yeah,what a surprise. Someone that doesn't respect opinions,is rude and clearly tilted because he got rekt in my post has uploaded the real secrets behind nurses nerf. I still respect your opinion,tho I can see, you clearly don't respect other people's opinions but hey,who am I to judge right? I don't fall into false accusations every day

    Yep, being dismissive of arguments on par with "ThE EArtH iS FlaT!" means they must be true, and I'm "rekt" because I can't take someone making those claims seriously

  • @CLAUDETTEINABUSH said:

    The nurse imo was nerfed to make her less annoying to play against. With this change,if you miss your blink,it has a severe impact on the chase. They wanted to add counterplay imo

    Hey it's the "gen speed is great actually" trollpost guy praising a severe killer nerf as awesome and fair; what a surprise

  • @LetsPlayTogether said:

    Console players should get their own forum, cause its just not worth talking about thoeir complaints while the game is designed for PC.

    There's nobody on it and the devs themselves ignore the whole thing

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/934603#Comment_934603

    Or an indicator of the feelings killer mains have right now considering how nerf happy and making killers 'fun' (for survivors) has been lately.

    That's how it feels like they've been treating us lately, most of the stuff BHVR has done lately feels like an all-out assault on people who have more fun with killer. If I wasn't committed to finishing the rift I'd have quit already

  • Just say "Gen done in 30 seconds means killer is just bad! Make it faster!!" like you probably want to and drop the pretense

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/958535#Comment_958535

    First of all, rude

    Second,not a troll

    Third I have a really good sense of gameplay,and I'm not here to challenge you,I'm just here to say my opinion,MY explanation of why IN MY OPINION you are incorrect. Tho since you can't respect my opinion then surely you are the idiot here.

    If you want to continue this CONVERSATION then come back when you have both manners,a brain and respect of other people's opinions. Until then,have fun complaining on the end game chat

    I read your arguments and "reasoning"; that's how I came to my previous conclusion. If serious you're either heavily biased towards survivor or fairly new to killer. A lot of your perk analysis as to what constitutes viable slowdown strongly suggests a lack of experience using those perks. In my opinion

  • I didn't play with Nurse much to start with. Coming into learning after these nerfs is just so much more unpleasant than before and It's got me wondering how many people got the game for xmas and gave up on using or wanting to learn nurse after a few hours of gameplay that's 75% spent in fatigue

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/958150#Comment_958150

    https://forum.deadbydaylight.com/en/discussion/comment/958193#Comment_958193

    Ok let me explain;

    Hexes,yes can be cleansed but waste a decent amount of time for the survivors to find them,plus the extra time to cleanse.

    Sloppy butcher with thanatophobia,dying light has to be one of if not the best combo for plague and legion,it slows the game a lot.

    It is also godly for the "forever Freddy build"

    Overcharge with pop have great synergy (I can admit this combo is one of my guilty pleasures). Overcharge stacks with huntresses lullaby (would be great to stack with ruin too....tho it doesn't)

    Surge,pretty bad,I just added it because it is a generator interaction perk...

    Plus some perks that I was bored to write so I put etc;

    Corrupt intervention (sorry if I spelled it wrong) one of if not the best slowing the game down perks, godly on the trapper and the hag because it allows them to set up their traps with less stress of gens pop.

    Surveillance,pretty decent information perk,goes well with overcharge and pop.

    Discordance (again sorry if it is misspelled) again an awesome information perk,goes great with mobile killers (freddy, Billy)

    Thrilling tremors, decent information and slowing objective completion perk if you play a killer that can easily down a survivor,also great information perk.

    Then there are perks that gives you bonuses if a gen is completed;

    Bitter murmur,decent information perk,good for everyone tbh.

    Rancor,decent information perk,only downside is that it gets countered by swf because of the information that the obsession gives.

    Tinkerer,the only perk that can make the oni silent,tho I can say pretty useless since it can pop mid chase.

    Unnerving presence,good on low ranks but imo it just helps the survivors hit great skillchecks xd.

    Franklin's demise,doesn't slow the game down a lot but it forces them to search for their items (also one of my guilty pleasures)

    Hex;no one escapes death (noed) best clutch perk.

    Plus all the builds to slow the game down;

    Forever plague,legion,Freddy

    Impossible skillchecks doctor

    Etc.

    If you want to slow the game down,pick one of these builds. I personally love my no generator builds on doctor (overcharge,pop,ruin,Franklin's demise) or (destressing,unnerving presence,ruin,a perk of your choice)

    I don't know if you guys are console players or PC players,but as a PC player I can tell you that if I get gen rushed,is probably because of my own fault,not the game's.

    What do you think? Let me know by quoting on this comment.

    You clearly have no idea what you're talking about or what the actual problem is and it shows hard. Looks like this is a troll thread and we all fell for the bait

  • Most of those are easily played around or shut off, and don't even do enough to matter in most cases

  • Usually I can see their head poking out from behind a rock

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/810437#Comment_810437

    So they made her difficulty actually match her insane potential to win games. And yet all these nurse mains are crying because they are realizing they actually have to be better than the survivors they are facing now (let's face it, in red ranks the highest number of boosted killers looking for easy wins was nurse players).

    If I miss my hatchets as huntress I am punished by having to go reload. Nurse, the killer with the highest level of difficulty, now is unable to spam blinks until everyone is dead. That is a good thing.

    If I miss my hatchets, I am heavily punished. That is fair, because huntress is a strong killer, able to end chases quickly.

    If you miss your blinks, you are heavily punished. This is fair, because nurse is the killer who is able to end chases as fast as/faster than the rest of the killer roster.

    Yes, the change sucks for new players. But, oh, wait, new players shouldn't be starting with nurse.

    Welp, to hell with everyone trying learn nurse I guess? And she controls so poorly on console this nerf made it even wosre.

  • One 2 second use of static field per minute does it right there. Based off of "he was annoying" I can strongly assume what that means for the rest of it.

    I bet shock therapy is going to take longer to charge and despite what they claim probably has a shorter range since he'll move at normal speed. If there aren't madness afflictions in base without addons the power just wont do anything, and they'll likely remove the "cant do actions in madness 3" part of the mechanic. No more addons causing exhaustion in madness throws that as a plus against the good survivor perks out the door. I bet shock attacks don't make screams or interrupt actions anymore, no more stun blasts at pallets. Illusion odds and duration greatly reduced and brought closer to current numbers only by expensive addons. And if it's anything like oni or nurse "changes, not nerfs" there'll be a 10 second cooldown/stun/slow when charging or using the blast or therapy. I guarantee they do at least 4-5 of those, ignore ptb data that says it's too severe, and ship it out.

  • Well maybe 6% apiece on Thanatophobia but if the other perks got so much better it'd probably be fairer to keep the numbers low. Realistically they won't do a big rework anywhere near this good on so many perks so maybe that'd be something we could eventually see.

  • I'd bump the duration of the reveal on Rancor to maybe 6-7 seconds so there's actually time to look around once, and I'd also want 1% haste per gen on Fire Up with the 5% action speed per token to make it helpful for countering genrush. Otherwise all of these rock so hard and in a just society they'd all be implimented. It'd be amazing to really explore all the different perks if each one had some solid reaon to run

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/932630#Comment_932630

    I don't disregard anything but you do when you see someone playing with something they don't know well yet expect them to do amazing with. Anyone who changes things up will have a learning curve with it. It happens in all games.

    I touched upon that with the emblems as they do go against the balance which is 2 due 2 escape and why I dont like it. Its also why the ranking system is being reworked as we speak. The whole game is setup so you can verse a 5k hour player if you have 100h. Unless someone is truly amazing at the game from the get go do you think they should be on the same comparative level?

    There are people who play CS:GO and may have 2k hours but they never get out of silver. Then you have ones who have 50h who are higher up. If you disregard any skill LVL needed then its like asking for a participation prize. Time played should not determine how well you do it should always be down to knowledge and skill.

    Some may think they are good but if you se4 a good player doing well and you chat match that doesn't that say something?

    While tru3 does go against good players he himself still has way over the average. You seem to think just because you seem someone as really good they should never have bad games. You can look at many other stream to see they themselves do extremely well. You need to get off the one person train and look at many different ones as it gives you a very jaded viewpoint. One person is not the be all and end all of balance in the game. It says a lot more when most videos if not all recently shown to try and state something are of this particular person rather than an array of different players.

    I get it some think what is stated is gospel but that's not how things work or should. I'd recommend you watch some others Scott Jund, Ohtofu, Alanedgarbro to name a few. They have good and bad games and talk about both sides openly regarding issues not just one.

    While your numbers are true you ignored the average match time of 12m per game I posted earlier. DBD was always a fast paced chase game. To slow it down can and will make it less so. Now you have to consider those that tunnel or camp as they feel they need too. Slow it down too much and those strats actually become stronger as no matter what players will always use what gains them an advantage its just human nature.

    It's the same argument when some say ruin is mandatory. It isn't as again many do extremely well without it or any other gen perks. What ruin does is give one a sense that they are doing better at the game and helps them climb ranks where they wouldn't normally. It actually removes learning and can make players worse over time as without it their true skill LVL shows making them feel like the game is unbalanced to them. It becomes something one relies on rather than it helping.

    The point still remains that you sue someone who has way over the average in terms of what one could consider balance and also that they are a great player. A great player would be over the average by it doesn't mean they won't meet players better than them still.

    Think about this. If the game was balanced on how well tru3 himself does then what would happen to killers? This is why using one person is completely the wrong thing to do and should always be taken as an opinion rather than a fact.

    As i said him winning 49/50 games with a non meta killer who is considered weak by this comminitu should in your mind then be considered as a reference point to have that killer nerfed which is highly laughable. That is a fact you cant deny as to use one example for ones own narrative and ignore the other from the same person shows not only bias but a hypocritical viewpoint.

    This is why balance is done on a huge number of stats. Its not just about the kill ratio, the game length, perks or add-ons used etc. Balance comes down to every single little thing being taking into the equation.

    Nice how this manifesto disregards the "Roll a die to pick which gen to check first; got anything but a 4? Whoops you lost the match" part of the problem and focuses on most of the wrong things. A 10-15 minute game where you don't feel helpless and get 2+ kills is my idea of a win and most killers can't manage that in ranks where people have figured out "oh just do gens" without their absolute A-game addon builds with ruin, snd even then it's usually down to that simple first 30 seconds die-roll

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/932711#Comment_932711

    Also don’t forget that the devs like to balance around green ranks.

    It was a red rank problem since the beginning, but now it's a common purple rank problem and it's starting to bleed into green ranks

  • It's a straightup hard-nerf, I wish they'd just admit it already and stop trying to trick us

  • "He's annoying to play against and the changes will fix that" just screams nerfs, he wasn't even good before and they're still going to totally murder him deeper into unplayability to please people who can't reach yellow ranks. I love the character but he was already tough to have fun playing, now they're using " any amount of difficulty hiding or bullying the killer with total impunity in absolute safety is annoying" as a design philosophy. It's going to take a LOT to convice me otherwise considering how the last several weeks have been going for killer players

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/931351#Comment_931351

    Number 1 saying the vast minority of players is on my lane about gen rushing is an utterly absurd statement, i've seen numerous players, streamers, forum posters all complain about gen rushing so that point is complete bs.

    And 2 you seem to keep derailing the video's I posted as bad examples? Uhm how? I can see the first one in some respects but how the second one? Tru3 literally lost to bad game design, no matter how he played in that game he wasn't going to win it with how the survivors played. It utterly astonishes me to how blind people are to this issue, do you even play killer at red ranks? Do you know what it is like to loose not because you played bad, not because you got outplayed, but because you aren't playing a meta enough killer with a meta enough build on a busted map with a million and one safe loops to waste your time as 3 other survivors go hold m1 on a gen... it isn't fun loosing no matter how optimally you juggled or chased or navigated around the map with whatever best perk set you could make to where none of that matters. You go play a legion, or a clown, or a bubba against gen oriented survivors on coldwin farm or haddonfield and come back and tell me how balanced gens are, it doesn't even have to be them. The point of it is that gen's can be done SO much faster than the killer can kill all the survivors, why do the survivors get it so much easier to complete their objective huh? What happens if survivors die 2 hooks instead of 3? Maybe then they'll feel what it's like to be "hookrushed"

    And as far as the wraith games, i didn't watch them nor do I care to comment on them, but gen rushing kinda doesn't work when you are playing a meta killer with meta builds and addons against survivors of varying degree's of skill with a seasoned player like tru3. Sure it can happen but did it? No, and that goes to the testament of tru3 as a player and wraith's viability not securing your argument that gen rushing doesn't exist. It DOES exist and is a problem because not everyone is tru3talent and not everyone is playing with the best of best builds and addons for with the best killers. My entire point is I want gen rushing to go away, those times where's gen's get done in 3 or 4 minutes need to stop, those games shouldn't exist unless the killer isn't trying at all or is playing so awfully to where survivors have all their time to spend on the objectives. For the killer to complete their objective mathematically considering all the factors that hinder them can take significantly more time than survivors can. By the time a killer can hook 1 survivor 2-3 gens can be done on average with a good team. That's 40-60%! Of their objectives done already very early into the match compared to a killers first hook which is only what 3 hooks per survivor... 4 survivors.. 3x4=12... so roughly over 8% of the killers objective is completed in one hook while the survivors gets over quadruple that?! What fairness?? So what happens to cut the numbers down that survivors always complain about? Tunneling/proxycamping/slugging all tactics killers use to help their numbers catch up with the survivors efficiency with holding m1 for a varying amount of second, 80 second per gen but that can be cut down VASTLY due to mechanics. And yes killer CAN do the same with a mori or very powerful addons but I think everyone can agree both of those sides of the coin deserve a nerf.

    All and all I think you really need to check on what gen rushing is and maybe experience it for yourself before you go around telling me or others that it isn't what we think it is bud

    Everything you've said here is true but survivor players love it that way and lower rank/inexperienced killers don't understand how bad the problem genuinely is. I can play for 4 hours on console and have every game end like that no matter what tactics, killer or perks I play. Nothing you do impacts them meaningfully, especially if they have chat and just call out everything you do. And it's not "git gud" it's a serious design problem

  • "Everything is fine, this is awesome how dare you" - Every survivor replying to video hard data showcasing this obvious problem. It happens to every killer and even with ruin sometimes. About 30% of matches no matter what killer or perks are being used or the killer player's skill level go this way Walked to gen C istead of gen E in the first 20 seconds shouldn't be an instant game loss for killer. Anyone that thinks that's acceptable is either severely biased or very unwell.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/930995#Comment_930995

    I’d expect the counter clockwise skillchecks to be worse than being Exhausted. Guess that many Survivors are too reliant on their Exhaustion perks. The skill checks should’ve been built into his base kit or into an Unnerving Presence buff instead of Doctor’s add-ons.

    Remember, Survivor fun is the most important thing in this game. If a Killer happens to be top tier, then it means they got lucky.

    Survivor "fun" means "escape without getting hooked once" these days and that's the direction everything's going

  • "He was annoying to play against" as the motivation 100% tanks any confidence that the sechanges will be good for Doctor. He's my favorite original killer but this sounds like such a hard nerf, especially with that design philosophy. And 60 seconds is backbreaking. Even if it tests poorly in ptb there's no reason to believe they won't ignore the data and ship it like they did to Nurse. I want to believe in the devs again but they're working so hard to make sure I can't trust them

  • They frankly don't care about fixing it and even said so many times. They're fine with survivor's being OP no matter how much evidence they're shown. My guess is that survivors buy more gear so they let it stay broken intentionally.

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