EvilSerje
EvilSerje
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- EvilSerje
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3168956#Comment_3168956
Nope, not joking. This is an awful achievement and needs to be changed.
I did not escaped a single time in RPD and I didn't know that. I haven't realized it is much worse that I could imagine, and I imagined a lot (https://forum.deadbydaylight.com/en/discussion/344763/why-survivor-achievements-always-so-busted-and-unfun)
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@WorthlessBeing said:
https://forum.deadbydaylight.com/en/discussion/comment/3168878#Comment_3168878
Don't forget about Evil Incarnate and people who will deny it to you by camping lockers. And contrary to most survivor Adept achievement that are doable without really playing differently, Adept killer are imo way harder to get.
I explained here how to do Evil Incarnate:
https://forum.deadbydaylight.com/en/discussion/344759/hardest-achievement-for-you
And I hardly can agree with you as the person who did ALL adept achievements and can tell that survivor ones are luck-based and killer-ones are skill-based (and enjoyable ones too)
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Wait wait wait, you need to OPENT THE GATES BY YOURSELF? Please tell me you're joking. Please!
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You drew it and uploaded it in 6 minutes? Are you human? 😀 It takes more time for me to upload screenshot.
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@Akumakaji said:
https://us.v-cdn.net/6030815/uploads/SQFPEQGO6IS3/image.png
Some of them stick like glue ... and I guess that "Outbreak Breakout" will be an unexpected addition to that exclusive group.
The very first achievments in the game were all very grindy, probably because there weren't that many different killers around, so you had to make them count. I tried one evening to get "Evil Incarnate" and it was the most frustrating experience I ever had in DBD so far. No matter how doomed the survivors were, they just wouldn't let me get that last kill. I know that it is a rather frustrating build to go against, but we are all in this together. God, I really hate this achievment.
Bro, come on, you almost there! Don't give up. Glad to see fellow achievement hunter.
Grindy achievements - nothing to say, just play that killers, you nearly done them.
From the void she walks - ask survivors to help (win a game, but don't kill the last ones, show that you farming, then blink around them to lull their vigilance, after that triple blink and grab, survivor won't run away, then you can release him, you only need to grab him)
Collision course - you almost did, nothing to add, pretty simple.
Evil Incarnate - that's the tricky one. My advice: make a certain build. I suggest Play with your food + Nemesis + Deadlock + Insidious. At first, get to tier 2 and hit a couple survivors, gaining evil in the process. You can hook couple to fool them. Stall a game as much as possbile. When nearly tier 3, run after survivors and eat pallets to gain as much PWYF tokens as possbile. After that tier 3. You'll be zooming and unstoppable. If last survivor hide in a locker, take him to the most isolated area or corner with no lockers, pick and drop him until he escapes, then you'll catch up him pretty quick with PWYF stacks. Another way is to find hatch and stand on in with insidious. Either survivor do gen and reveal his position, or come to your trap - in either scenario you close hatch and chase.
Outbreak Breakout - .... Well, that I don't know how to do. It makes me cry 😓
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Nope. Not in a million years.
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@GentlemanFridge said:
I got Left for Dead before the EGC was introduced. Got lucky with the killer (a Bubba) finding the hatch first and absolutely refusing to leave it.
Did the last gen, went to the gate where the hatch was at opposed to the closest one, and managed to escape.
Can’t imagine doing it now.
It's only to find a nice killer or have unprobable events in match to alight. Both a like rolling a triple 20 in D&D. I personally gave almost 30 these achievements to different survivors.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3168653#Comment_3168653
Do you actually still have it unlocked? I was looking a while back and noticed some deleted achievements that i did that are gone.
Yep, it's in place
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@Dwight_Fairfield said:
I wish you didn't have to open the exit and escape. It should just be escape.
I wish it was not 20 times. Idealy once :)
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@ReverseVelocity said:
Wait a second, now that I think about it, didn't they change Skilled Huntress from 100 to 20 on most platforms?
Idk, when I came to DbD in mid 2020, there was 20 already.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3168634#Comment_3168634
legendary survivor is so easy though lol
Sure, bro, sure. Just like I remember it, walk in a park.
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I feel you, bro. Rank 1 survivor got me some PTSD, I still shiver when remember it. I got it just before 6.0 patch, now I think it's almost impossible.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3165225#Comment_3165225
I seldom see killers face camp at 1st hook with 4-5 gens left, but it's mentioned so often here that I can believe it common practice.
I noticed you didn't answer the question I asked. I won't consider a thing you say until you do.
Probably you are on some high MMR I hear a lot, because I'm definetely on the very bottom and here is a rare occurance when no one camped or tunneled.
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@MikaelaWantsYourBoon said:
Tome challanges are also same. They are asking you to throw the game as survivor. But killer challanges are always asking them to progress the game.
I am not fan of this logic tho.
There are good ones too, like heal another survivor, or bring glyph to basement, or use certain perk: it's completely on you and you don't throw the game for others + not need to do it 100000 times. But there are insane amount like "throw the game 10 times to get it done."
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Nurse achievements is easy: if you done doing it fair, just ask survivors to help you with that.
For me the hardest was Rank 1 Legendary Survivor. The hardest in all games, not only DbD.
Very frustrating and annoying are grindy one.
Funny you made that post, I made just about that a minute ago :)
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Just to be clear what I meant, if we project survivor achievements on killer, it would be like:
- Hook survivor at the same second another one is unhooked. Do it 100 times.
- Kick 4 different gens in 1 minute. Do it 50 times.
- On "Eyrie of Crows" make all 4 survivors injured before any gen is repaired. Do it 20 times.
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Like 90% of the time. The only circumstance I don't let go is when I do adept or some book challenge that require deaths.
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Very unrealistic! Tunneler with noed will not be sad and sorry, he will slap tunnelee on hook, nod fervently and then BM in chat.
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They won't show you statistic, but, frankly, it's the same as before patch. Around 1 escape out of 5-10. And I think it's because all experienced players are dropped in MMR drasticly and ended up in my range (I see a lot of moonwalking and juking survivors). I think they compensate the damage of patch. Otherwise it would be like 1 escape in 50.
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Wesker is not the case. Bad players are and whole situation when camping/tunneling is very proficient against casual players. So the right equasion would be "KILLER = FREE TUNNEL"
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Not everyone could play the Pig because she is licensed killer in licensed DLC, which needs to be bought. Don't thank me for answer.
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@RinsDoormat said:
He effectively has no power right now.
Nah. First of all, he still has map traversal and slowdown. Grabs are more like sniper rifle now, therefore I don't bother with flicks and just grab survivors in front of me.
I did his personal achievement, maybe a couple more games, because he somewhat fun, let's give him that, and then back to my short wet girl.
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What happened? Problems with facecamping?
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@My_Aespa said:
Idk why people haven't learned by now that if a killer is face camping and is not moving... they are literally giving you time to do gens. Stop giving the killer an opportunity for more kills. Camping's not gonna go away anytime soon so idk what you think these kinds of posts are gonna do now that they haven't done in the past few years.
Maybe because survivors could have at least a slight mean to punish cheesy gameplay, which is severely punished by skilled teams anyway. Or how do you expect me to tell team do gens? Walk to each of them and wave to follow me? Any other bright suggestions?
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6m mate. Otherwise how Bubba could camp you? He would be sad otherwise.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3164246#Comment_3164246
Reassurance is not useless. This is the same doom and gloom that was around after nearly every ptb where survivors have a good perk instead of a game breaking one.
I can't say "making camping difficult" is game breaking, but ok.
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@ReverseVelocity said:
We also needs a thumbs up animation for when it activates.
"Pat on a back" animation. So Bubba would shed a tear before slice them both with their now-useless perk.
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I wanted to say it for a long time, and I think this post is a right place.
Ada model is terrible.
She is look like she is 5" tall. And a face of a 10 yo girl. We know she is slim and gorgeous:
But here she looks really short and with childish face. Like she is going soon to her first prom in couple of years.
Hooking children is not nice, even if they will be infamous spy in 10 years.
Zarina's body would fit perfectly (face still need to be brought to original)
Jill is looking much older. She was picked by Entity in late 90s, but it looks like yesterday. I don't know how to express it, but she looks worse than my mom when she was 45. Especially "Impervious Agent" outfit. She is a little bulky, unfit and a little stooping. Funny thing, the art version in info box and wiki looks awesome.
Claire.... Can't say anything, just fix it for heaven's sake. She looks like experienced meth-user.
All other characters look super great. Sheva, Rebecca, Chris, Leon, Carlos, Wesker, all awesome.
I know it is nitpicking, but hey, it's the characters with a large fan base, so it would be nice to bring their looks to proper level.
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My only complain is about Reassurance nerf and "strange" body model of Ada (and Claire is not fixed). And I don't get it yet if RCPD is worse or not. Besides that, chapter is pretty neat.
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The only one that need nerf is the Pig, of course. Wesker is fine.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3159087#Comment_3159087
I dunno,it's about money for me.
Lucky you
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3159042#Comment_3159042
"Remind me, how much does the Game + All DLCs cost again?"
The question was all DLC, hence why I went for all of them. But even if we go with the £95.98 figure and convert it to Kizu's local currency:
https://us.v-cdn.net/6030815/uploads/L3MJZ80OW4GB/image.png
6,810.14 Rubles. That's not something someone can easily throw at a game.
Sorry, ignore my answer (cannot delete it)
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3159068#Comment_3159068
You didn't answer my question
I did. It's not about money now, it's about availability.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3159055#Comment_3159055
What is that supposed to mean? You're rich?
I mean I happen to live in a country, "government" of which decides to cosplay Germany 1930-th.
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I would by it twice that price if I could. Circumstances are different for everyone.
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Btw, does anyone know when exactly it will be realeased and when Steam Keys usually available at the shops after that? (not in Steam-store purchases, but Steam keys)
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Hag and Nurse would be gameover. Hag blocks part of the map and drags survivors into her web, nurse act like enforcer and pressure survivors outside of web.
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It's achievement, by the way, not some normal gameplay that is "imbalanced". No one force you to do it, you don't need it for game progress. But if you want to do it, earn it. Achievements should be hard, not like 90% of them like "just play".
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Let me guess, someone outplayed you with nerfed DH and you are on righteous wrath?
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The one that you're comfortable with to go for "double pip" aka "proper gameplay", so you do lots of hooks, lots of chases, lots of hits and pressure gens well. Killer choice is really subjective and personal to YOU.
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Not helping PyramidHead, so no, maybe something else
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Huntress lullaby and hatchet hit, all Spirit voice sounds, all Artist voice sounds, Pig pallet stun, Plague voice sounds, it could go on and on.
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How can you tunnel with 5 seconds? That's why.
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@get_barted said:
They also nerfed itr because people were complaing they couldnt kill themselves on hook anymore if they wanted to with it
They could just turn on skill checks, right? Of course if they wanted to "remove abusive element" 😉
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I think devs are scared of swarm of snotty campers that was going to start pouring tears left and right. Because to make Reassurance "not abusable", as they appeal to, it would be enough just to keep skillchecks/kobe attempts for hooked survivors. But they nerfed it to the ground. I feel it a really insulting that someone think I'm stupid enough to buy this "change to prevent abusing by teammates".
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I love what usually hidden under "dirty". Not using dirty mindgames and catch survivor in a loop, not do tricky bait, not getting all 4 survivors busy and scared. No, it is usually camping and tunneling.
Oh, I LOVE to punish these "dirty" players, when they run after me for 5 minutes straight and then complain about genrushing. I don't even have to try not to bring "dirty" killer to other teammates or save pallets, only one survivor exist for "dirty" killer. That's some skill.
I think I know what changes would be healthy to DbD: increase MMR by 100 for every camp/tunnel kill. Because it is undoubt skill and we can safely increase MMR according to that brilliant skill level. And on super high MMR teams usually show how skillful that "tactics" are.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3146571#Comment_3146571
Yay I love seeing Spirit that high 🥰🥹❤️
No surprises there, she is gorgeous.
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Ez
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Coat and dress would be great!
Also give her heels back! She is Femme Fatale, not some donut shop worker. What would Leon said?
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It not entirely correct to put it as "Russian", better be "Slavic". And yes, we have lots of fine characters (Baba Yaga, Leshi, Vodyanoy, Koschei, etc)



