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EvilSerje

EvilSerje

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EvilSerje
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  • Legion

    Nemesis

    Wraith

    Then a huge gap, and then cannot determine one next, so no fourth.

  • Search bar is a must, especially when we have hundreds of perks now.


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3130343#Comment_3130343

    Same reason you get survivors tbagging at the exit and writing "gg ez" in chat. Some people are just arse hats and nasty people.

    Of course there are many other reasons. A hook slap (just once) can be a sign of "you played well". Nodding some people do it to be funny (well they think it is). As for camping, some people just want to win and think that's what will get them a win. I'm sure some might do it for a "power trip" like you suggested too, but I'll dispute "many" do it for this reason you claim. There's numerous other reason I'm sure I'm missing. I ain't no mind reader.

    I don't know if I make impression that low that you provide arguments like "slap to say you played well". This is the same as "Survivors t-bag just to say you're great". And another thing: I don't t-bag, I cannot afford it, and I got down in chase pretty quickly, why I deserve hookslaps and nods? GG? Don't make me laugh. And my matches 90% are 4K for killer, what so important to say "ez" other than sad kids with fragile ego? Exactly, they are "arse hats", as you said, but that's exactly what I was talking about. Kids with some "personal reasons" like the situations where they don't have to compete, just dominate.

    And, btw, I said "many" because it is many (50%). I had plenty killers that made 4K, but it was healty and interesting gameplay and we had very nice chat aftermatch.

  • Lol. Of course you have better explanation to all these hook slaps, nodding, camping and "ez" in endgame chat, huh? ;-) I would like to hear it.

  • I HAVE A GREAT FIX FOR REASSURANCE: leave it as it is and make it a basekit.

  • I'm ok. Never used it, didn't even try new one (probably will someday).

  • Because many play killer not for gameplay, but for raising self-esteem and scratch ego (role where you can abuse another person and that person can't fight back). And you deprive them of desired domination feeling.

  • I don't know about "don't like", but for me, personally, I don't like to play against him because of players, not the killer himself. The same reason I hate to go against wraith, legion and Bubba.

    Majority of these killers players are facecampers, tunnelers and extremely toxic and unfun. The only problem with these characters is very low skill floor, that attracts people I don't like to play with very much.

  • @ZamasuManzon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3128321#Comment_3128321

    Damn!

    I was already with 100% sensitivity, but it seems PTB config didn't get that. Thanks :)

    https://forum.deadbydaylight.com/en/discussion/comment/3128327#Comment_3128327

    Thanks for the tip.

    I'm playing Wesker and will main him since I like him A LOT.

    https://forum.deadbydaylight.com/en/discussion/comment/3128329#Comment_3128329

    https://forum.deadbydaylight.com/en/discussion/comment/3128382#Comment_3128382

    https://forum.deadbydaylight.com/en/discussion/comment/3128433#Comment_3128433

    https://forum.deadbydaylight.com/en/discussion/comment/3128440#Comment_3128440

    https://forum.deadbydaylight.com/en/discussion/comment/3128459#Comment_3128459

    Honestly this makes me sad. This 360 thing is something I was aware of, but you guys explained better to me and how to avoid it. Now I just need practice.

    Killer's limited FOV in 1st is something intended to balance the game, but these people doing these circles are clearly exploiting this and is something that ruins the game for me. It loses it's "magic" of being a horror experience and just becomes an ordinary app (because if a monster or serial killer is trying to kill you in real life OF COURSE running in circles in front of him will save you). They buffed the killers in the latest patch, but didn't did squat for these kind of stupid shenanigans (360, body block, etc). Instead of having fun people just wanna win, no matter what. :(

    So, in short, I'll back one step and wait for them to finish this idiotic move to strike.

    Thanks guys :)

    EVERYTHING loses it's magic after doing it for 10th time. Every game you play over and over, every movie you watch again and again, every book you read for a 5th time. Even your girlfriend start to bore you, especially when she is wife xD It's just it. So yes, it just become fun multiplayer game after a number of matches. And nothing you could do, and it's funny to expect it would be different. Catch a moment, the first experience are the most important one, everywhere.

  • When you close to surv and he is not in tight spot (window, pallet), don't hit immediately and don't lunge. If he start to spin, just back one step and then hit (without lunge).

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/340782/if-you-want-reassurance-nerfed-because-of-trolls

    Most people hate legion. The fact that legion exists is not justification for some other stupid game element.

    Reassurance should have a 2:30 minute cooldown before it can affect that same survivor again. In other words after someone uses that perk on a survivor you cannot use it again until 2 minutes pass AFTER they had the 30 second effect of pausing the timer.

    No, it should not. You should start another chase and down and snowball, then you'd never have to worry about reassurance.

  • And? You don't happy that campers will be beaten with a stick or what?

  • Yeah, that is pretty annoying, especially on lower levels where you HAVE to buy everything and Entity is asleep.

  • She require some techincal and strategical skill, and that kind of killers are not popular.

  • No, it shouldn't be rewarded. It should be punished. For the basic reason: IT IS A GAME, and a GAME is supposed to be MAXIMUM FUN.

    When some abusive action is making game unfun for 4 people of 5, devs (yes, devs, not players) should make that abusive tactic unviable. Like it is not exist at all. For the sake of gameplay.

    No one shocked that if you hack person with a huge axe, he is still alive, and if you impale him on a huge hook, ripping ribs and making heavy internal bleeding, that person could still run, repair and vault over windows. It's just a gameplay convention, and so should be lack of camping, just make it so it doesn't exist. Period.

    Reassurance is great start, but I would definetely make it basekit.


    P.S. Doing gens is also not very fun, but it's so in the core so nothing will change (I have some ideas like gathering parts or finding blueprints, but still)

  • I don't understand what is ranked? Fun to play? Design? Strength?

    Strength:

    • Artist - S
    • Dredge - B
    • Sadako - C

    Design:

    • All are great

    Fun to play:

    • Sadako - S
    • Artist - A
    • Dredge - B
  • Former Hag main. You need tips or just encouragement?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3122446#Comment_3122446

    But she complained that she couldn´t anymore, because the game was to hard now. That its not casual anymore for survivors.

    Tbh, if killers have to sweat, then so do survivors. If survivors can relax, than so should killers. All in the appropiate mmr region. So that sweaty people are matched with sweaty people and relaxed ones with relaxed ones.

    I absolutly second that! Either both roles hard, or both roles easy. Either both roles competitive or both roles casual. But it was sweat fest for survivor before, killer is depending on team. Now it's exactly, LITERALLY, drink and chat with killer and complete hellhole for survivor.

    Note to anyone: please don't tell about MMR, I'm on low MMR (survivor definetely) and I don't care, I want just to play. Not to win, TO PLAY!

    But your streameress is completely wrong. Now I definetely CAN eat, drink, chat, clean room and take a shower while playing surivor. Because you in a given timespan you 40% in the lobby, 10% doing gens, 5% chase and 45% dangling on the hook. Yes, I can stop eating and drinking for that 5% time 😀

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3122429#Comment_3122429

    You see, killers don't need to learn to do better, they need to get things nerfed/buffed.

    Survivors are the only ones who need to learn to get better.

    Exactly. And killers have to have, quote, "relaxing matches" rather than "sweatfest". Survivors should only have sweat and depressing matches, because because.

  • That exactly what I was saying to killer-players for almost a year now.

  • I would definetely hate to go against good Hag, but there are no good hags on my MMR, no one know how to play her. There are pretty much no hags at all, frankly. But I love playing her.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121611#Comment_3121611

    Idk some words ie slurs just shouldn't ever be said and if you're upset at those specific words being disallowed (again I am referring exclusively to slurs here) then I think it's time to look in a mirror.

    I'm upset that, as always, censorship punish more decent normal people than malefactors. I live in a country with severe censorship and I see from first row how ruinous and disasterous it can be.

    You can censor words, but you can't remove them from people minds.

    I don't fret if I see something I don't like, I know these kids 100% wouldn't say anything such in my face. It's a cost of Internet's impunity. But better live in a free world and don't have "###########" when you wrote several lines discussing match with nice people, rather than bend to perpetrators. Because:

    a) there is report button

    b) there are tons of way to circumvent censor mechanism and say many nasty things anyway

    Only decent people suffer.

  • I was maining Plague, Hag and Artist. And occasionally liked Spirit and Huntress. Untill Sadako arrived...

  • The prime hypocrisy of all this is that in game for mature audience, where people mutilated, sawed in half, eaten, dismembered and beaten to death, we afraid that someone OMG could see a bad word 😂

  • I don't know. If I did, not with obvious ones.

  • As a killer I don't think I could count. I always do some book challenges, but still "losing" when I'm not intended to is pretty much never happen.

    As survivor, my best winstreak is 3.

  • I could say that if this Gretel character model would have be in the game, she would 100% be my main.

  • Bubba's chainsaw near hook. Also his power to attact the most toxic filth and scumbags to play him is immense!

  • image.png

    Her since release.

    And when I need to do challenges or feel masochistic, Jill. But recently Meg.

  • Problem with polls here is that you can't change your option later. I escaped few times, but it was because

    a) low mmr killer

    b) super SWAT force team that carry me to the exit (and they probably ended in low MMR like everyone else)


    So now my option is "Less than before"

  • @[Deleted User] said:

    Besides me, is anyone not "high MMR" on this forum?

    Yeah, I feel bereft of something and complete outcast (seems like cost of being on low MMR). Everyone somewhere get that info, but I don't know where did they get it? It's not from inflated ego, right?

    As for the topic, if someone can't compete on high MMR, then he will drop to low MMR, right? Ain't it how MMR work?

  • Going throug pallets and doors (for spooky appearing) is great, but the idea of moving couple of seconds through it not very valuable, I'd better break it.

    What would really help her in chases is increasing invisibility intervals a little after manifesting. And add newspaper as basekit. That would allow mindgaming in loops other than "2 stones 1 pallet".

    TV cooldown should be lessen too (or make Iri tape basekit). That way she'll faster condemn survivors and be more oppressive, and they finally would have to pay attention to tapes.

    In my last 15 matches I have only one condemned survivor (which I didn't mori because it was more valuable to down two survivors I was chasing), in all matches survivors just took tapes so I didn't bother them doing gens. Of course I'm talking about non-condemn build, but still.

    Another idea is to make Painting basekit.


    All and all, we have everyting we need to buff as addons. We need just a little courage from devs to put them in basekit. No need to drastically change gameplay.

    They buffed Plague's speed while puking and that all, and she skyrocketed from D to A tier, and that's great, and no one say that she's OP.


    PS. Almost forgot: REMOVE STUPID LULLABY! :) Make it mapwide just for atmosphere.

  • After I saw Sadako main in the tournament(!), I don't doubt.

  • Interesting build for Cannibal, you should try it out:

    • Agitation
    • Iron Grasp
    • Insidious
    • Deadlock

    Playstyle is to down one survivor, carry him to the basement and then hide behind corner, being completely undetectable. Very fun and clever, I usually t.......

    Wait, doctors came and saying I have to take my dementia pills, gotta go, love you, guys!

  • Bully squads are my favorite. They never do gens and do tons of funny silly stuff.

  • I think the only reason these achievements are not in tomes is because it's hard not to achieve them.

    I think true achievements should be hard as hell. Almost impossible. Like:

    • after hooking a survivor, leave hook and chase another survivor. Do this 8 times.
    • after being hooked first time, do not #########
    • at exit gate never crouch or use flashlight
    • after chasing survivor more than a minute and finally down him, don't slap him on hook and nod. Do this 5 times.
    • as Cannibal, leave hooked survivor within 15 seconds more than 15 meters away and chase another survivor. Do this 1 time.

  • This patch neither destroyed survivors fun, nor removed aggressive gameplay. It's just it only available to top tier pro gamers. I may be wrong and there's 90% of only super skilled ones, otherwise it is really strange BHVR decision to make majority of playerbase absolutely helpless...

  • Super great! Also some sort of active notifications (from a wheel e.g.), like "Going for save", "Request help here (unhook, finish my gen, heal me, do totem)"

  • Yeah, did it when all died, all survived and all turned. If you can avert eyes on the stupidity of characters and monsters, game is super great. Graphics is outstanding. It's like a solid B-movie horror from 90s, if you don't expect anything beyond, it's super duper great!

  • Ashemed to acknowledge, but yesterday I snapped, first time in my life, after 12 hundred hours. After getting 4th literal facecamper in a row I t-bagged him and killed myself on the hook. I'm apoligize before my team, but it got to me.

    I'm not paid to provide fun for one VIP person, that gameplay has zero fun to me. Looks like it is fine by everyone, but, sadly, not for me.

  • Nope. As any previous challenges with perks, you just need to have PERK and do required ACTION. I did it with MYC as usual.

    NB: I heard Myers's exposure doesn't count for some reason, but didn't test it myself.

  • Playing almost only Sadako since release.

    Yes, she is terribly weak. DEVS, YOU KNOW, DO IT.

    Here are my tips.

    Perks: she is weak so she has to be compensated with perks. In my opinion, Bamboozle is a must. After recent update Jolt and STBFL works super well on her too. Recently started to test Bamboozle + Enduring + Spirit Fury + Jolt build, not much data yet, but works pretty well so far, you just buldoze through pallets with zero respect.

    Gameplay: always try to be demanifested, that gives survivors a little more trouble to loop you. Also in small loops with clear line of sight it's great to remember her invisibility burst timing after she manifests, that help to mask change of your direction and gain you two meters for free (you move one way, but change direction when she blinks invisible).

    She is hit and run, so try to damage as many as possible so they spend more time on healing than gens. Slugging is very helpful too. She can suffer for 1 hook after 1 tactic.

    Good thing is to pay attention which TV is turned off.

    Super skilled Onryos even count condemn stacks, and when one survivor is near comndemnation, start to shutting down all TVs so survivor couldn't grab a tape.

    Addons: intemittent invisibility addons are nice, iri tape is great.

    Painting is great addon, but require from you to play super heavy slug style.

  • @Rudjohns said:

    Killer in a range: timer stops

    Killer in a range but in chase: timer continues

    This. Or another variant:

    Killer in range: timer stops

    Killer in range, also another survivor: timer resumes

    Hook progress is not shown to killer at all.

  • Yet again all objections about it is that killer is "sacred cow". I still don't see the problem except punishing bad killers, which is fine by me.

    • "Survivors will run around the hook." Great, you can chase that survivor, you should do it anyway.
    • "Another survivor will freely unhook first one." Great, he unhook, spend time on healing, meanwhile another one is on hook. Snowball begins. That's basically what good killers do now, they go for another survivor, and in this scenario you don't even need time for searching.
    • "Two survivors run around the hook". Super great. You can smack both of them, that's 3 injured, 1 at best on the gen, you can go after injured 1.


    Problem is that all discorse is based on axiom that killer always should win. Survivors don't, they die always anyway, they got used to it.

    image.png


  • You didn't provide middle option like "moderately good".

    Devour hope is mostly useless on Plague. Either everybody is injured or you use her power. Exposed status effect is completely of no use.

    But if you change DH into Plaything, now we're talking. You can either sneak on survivors or gain constant Pentimento source. Also you can continue puking on totems, both Plaything and Pentimento.

  • It's definetely not dead. And SoloQ isn't miserable. It's just to play the game you have to be pro-tournament player, that's all. The thing is, who would want to climb to that level and why it is only applied to one side 😉

  • Because you, you callous toxic survivor, should know that many killer-kids play not for fun or sport, but for self-affirmation. And you, heartless bastard, trying to topple fragile ego with your bloody survivor-sidedness. Facecamping is just to show you dominance and teach you the lesson.

  • Some mimic that can move objects on the map, switch generator places and locker places, also mimicing them. That would create total fresh chaos.

    Also I would suggest some mechanical killer. Just for diversity. We already have mosters, mutants, demons, ghosts and people.

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