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EvilSerje

EvilSerje

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EvilSerje
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  • What's wrong with it? Pro players can use it anyway, now a new players have a chance. It already addled me that you have to start blinding in exact animation point, which is never taught in any tutorial unless you're deep in the game and watch YT, although it is a core mechanic.

    0.25 secs would adjush ping a little, although any blind is totally killer's fault (they removed locker blind and I think they should remove CJ, or at least make different keys on pickup and break)

  • No, it's completely not nightmare and pretty fun, also bring some academical value in learing killer and general strategy (yeah, camping and tunneling not working, rip). Survivor is completely RNG, if you have good map, strong team and potato killer, you get it easily, but in any other case you just hope for hatch and could do it over and over again, very frustrating.

  • What if you played with 4 super strong solos or casual SWF (which are plenty)?

    Still that misconception that SWF=Pro team. There are thousands of SWFs that cannot loop more than 10 seconds. And many many solos that tear killer a new one (saw it myself numerous times).

    In short:

    1. That info won't do any good
    2. Illusion that all SWFs are sweat teams is illusion.
  • I go without Kindred only when doing adept achievements. Without it survivor is handicapped.

  • I don't understand rats, what filthy mind they have? It is worse than camping as killer. I met some of those, pathetic. But also I met normal people. Two didn't rat me out and was just doing gens. One time I was forced to be rat, but I pretend to be dumb and just walk after killer, then started doing gens.

  • Probably I can help with Cyberpunk. With latest drivers and patches it works fine to me. I had crush problems (nvlddmkm GPUID 100 error), but found out it's because my card was undervolted, and latest drivers for some reason don't work with that. I removed undervolting and everything is peachy since.

    If you have same error, but didn't tamper with graphic card, check your graphic card and/or PSU, it's either card don't receive enough power, or is faulty itself.

  • I don't understand how this would help, instead of making survivor experience even more miserable. If you want to DC every time survivor match is frustrating, it would be 100% of time. Maybe better fix MMR so I could compete with killers my caliber?

  • No need for drama, killer's adepts are just a little harder, but also more fun. Survivors adepts are completely luck based and often frustrating (when you need just to escape, but cannot do this 15 times in a row).

    In that case, Rank 1 survivor is hundred times more unfair than Rank 1 killer. Many many survivor achievements are disgustingly unfair and unfun (take one for the team, left for dead, outbreak breakout, etc)

    As a person who did them all, I could say that killer adepts are OK, also helps understand killer and mechanics, and teaches not to camp and tunnel.

  • I can't agree completely and would change it to:

    1. Unhealthy behaviour
    2. Grind
    3. Detrimental challenges
    4. Cheating


    Unhealthy strategies are all filthy and annoying behaviorus, like ragequits, camping and tunneling. Until there are any punishments, nothing would change. Although camping is fairly easy to determine, detect ragequit is harder. Am I killing myself so my teammate could find hatch? Or I was trying to jump off the hook because I'm stupid?

    Hiding - not so much. I don't know how it is possible to hide for a long time, unless you're sweaty and don't kill third survivor. For two survivors hiding indefinetely is extremely hard, never saw it in my experience or on streams.

    Grind, nothing to say, for the new players I think game is too overwhelming, it is literally pay-2-win. Even more like pay-and-grind-bp-2-win.

    Many challenges are super frustrating (like survivor ones) and often require to throw a game. It maybe ok to throw game as a killer, but as a survivor you letting down 3 other people.

    Cheating is cheating.

  • Welcome to the club. Escape challenges and achievements are the hardest in soloq (don't listen what they are say, objectively it is, unless you are some streamer/t-player). Just wait for potato killer + decent team. And there are a lot of decent teams in the bottom now, because how lopsided game balance is. Personal experience.

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3234323#Comment_3234323

    I'm not a streamer or content creator. You can spectate me and stream/record if you want tho. Or watch someone else who wants to the spectator role and record.

    No, I just want to watch it myself, not stream. If it happens, I would love to get invite as spectator.

  • Can you stream/put on YT it? I could learn a thing or two.

  • I got banned a year ago (looks like mod there is a little sensitive, vindictive and childish) and doesn't respond also, so here I am. Made many posts and tons of comments (10 times more than on Steam) and no complaints. So my answer is "no way, until mod is replaced". Just stay here.

  • I want to appologise to community, it's my bad that Sadako is so high and Blight is so low. I dumped Blight really heavily, because I still dont understand how to control him. And Sadako.... I just play her a lot, so.... forgive me.

  • I didn't check roadmap, but Sadako should be nerfed right after Pig. Then some buff to Nurse.

  • I hope they would not touch it, it is great now. Tribal rythm with mostly only drums, very suitable to her, very nice and unique. Her music picture me a crazy african tribes dances. Lower volume if you are so sensitive.

    They made fine terror music for Hag and Spirit, also for GF and Legion (I don't care for those guys, though), hope now they do something great for Plague!

  • Exactly like you said. You make a portion of the map extremely danger zone and rest of the map is safe zone.

  • @BringShaggytoDBD said:

    Every game I've played today trying to do hatch challenge survivors have waited at the exit gate until EGC has finished. I've been doing gens, saves and chases and yet my team just want to t-bag until the game finishes.

    Decided to play a game where I hid until everyone was dead and I got the hatch first try. Only 2 more to go. Sorry team!

    Did it occur to you that they don't know that you looking for hatch and just buying you some time? Playing scumbag, framing 3 people that do nothing wrong really great, don't complain when it backfires and you need to do escape challenge, but everyone dies on hook or farm you.

  • No, he would be powerless completely.

    The thing what REALLY need to be addressed is consistent reveal mechanic. I don't know if it's me, or my monitor, or resolution, or whatever, but in 80% of cases I couldn't reveal him even if he stands 10 meters away from me and that is super annoying.

    No matter how objectively weak he is, he is one of two killers that I never ever escaped a single time as survivor in my 1300h experience.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/350596/any-fun-event-experiences

    Thus far, probably the only thing of note is some very strong SWFs coming out of the woodwork. Probably the event effect.

    Btw, yeah, that's kinda become clear now, I thought that I was just "lucky". But can't complain, keep me on toes, not sprawl on chair talking on the phone

  • As a killer it is pretty much the same, as survivor..... I was saying that there was tunneling in DbD, I was wrong, comparing to today before were only a strategic killer games. Full-stack Nurse that heavily tunnel single survivor, my god.... And it is over and over. I played only 3 games, all with hardcore tunneling, maybe it's just a bad batch and next ones will be fun. (Ahahahahha)


    Goddamn, how I hate playing survivor....

  • @Iron_Cutlass said:

    If you play normally and do your Tome challenges, you should be fine. Rifts arent hard, they are moreso just a time investment, but if you are going to invest a large amount of time into playing the game then you should be fine. Since most of the time you get well over the amount of playtime needed.

    By the time the 3rd page of the Tome releases, I normally have the Rift done, and I reckon even with the Deep Rift cosmetics it will remain that way.

    Challenges and Match XP contribute to getting Rift Fragments. Challenges requiring certain tasks to be completed, of course. Match XP is what you get from matches that contribute to your Account Level, it is based on playtime within a match.

    I think I would be not that easy now. I already did 3 book challenges and still didn't get past Rift 1. Also they increased Rift levels. Last time I did rift when 4th page was released and I completely cleared first two pages and few survivor ones were missing from the third page, and I played every day few killer and survivor matches. So it's a LOT of time investment, and looks like now it is even more so.

  • I don't know what happend and what idea was behind it, I've read devs/mods comments and still it is not any clearer.

    I had all killers at P1 (so their yellow perks would appear in the web), except 5 (they were from 3 to 10). All P1 is P3 now, except Wesker (can't complain, I'll bring the last Wesker to P3 in no time, but Wesker was also P1). Survivors on the other hand stayed the same (I had 1 at P10, two at P3 and mostly all others at P1). I don't care about survivors (they are all the same and my Jill got all the perks in the world), but still don't understand that move in the slightest.

    Anyway, thing that all my killers except Wesker are P3+ is fine by me :)

  • If you want tips, another former Hag main here too.

    1. Make a controlled spammable teleport button. I don't know if it would be some button or mouse wheel, but you need to spam it during gameplay to immediately teleport. But I said "controllable", so you could stop spam at any given moment, I'll tell why later.
    2. Always set up the web, always! You cannot have 9 available traps on your hand, you're the weakest at that moment. You always must have a web zone which you are gonna protect and drag survivors into. Outside of your web you are nothing, inside you are the nightmare.
    3. Hag doesn't chase!!! She is slow and weak. She works like spider and lure survivors into her web. If you're running after survivor more than 10 seconds and without any trap nearby, you doing it wrong.
    4. If survivor step on your trap - replace it (if it's not temporary loopblocking trap outside of your web), see part 2.
    5. Corall survivor into your trap while chasing him. Use mindgames (for example if survivor trigger trap on one side of the pallet, and you're on the other, don't teleport immediately, wait for his move, if he stays too long, teleport and hit, if he goes towards you, you know what to do)
    6. There are two different playstyles - "Rusty Shackles" addon and no "Rusty Shackles" (I'm not talking about Shoe addon, it's more meme). Rusty shackles require you to place traps in jumpscare positions, where you can appear out of nowhere and hit/grab. General gameplay is to place traps a little off path, so survivor is forced to swerve of his path and lose time.
    7. Primarily place traps in hidden spots (in the grass) or unexpected ones (like open area between two points of interest where survivors are likely to run)
    8. The main Hag perk is Franklin's Demise. Besides the huge trouble flashlights give you, dropped items create additional "point of interest". Trap it immediately, greedy survivor always return for their items.
    9. Losing 3 gens at the start without even zero hit is normal Hag match. First you need to choose your zone to protect and set up your web. Without web you're nothing, I repeat. Ideally you get 3-4 gens in your web and drag downed survivors into it. Always maintain your web.
    10. You can move your web if survivors managed to make it useless (like did gens in it), but web should always be!
    11. Seasoned survivors and SWF will give you headache. They will trigger your traps from a safe distance, bait you to drop chase and if hit, go to safe zone outside your web and reset. It is war of attrition and nothing Hag could do except to protect her web. Replace traps in different tricky places, surprise them and protect the gens.
    12. If there is a chance to drag survivor into killer shack, that's mostly gg. Free escape from Hag's shack possible only if Hag did sloppy performance. If one survivor is in the shack, that means at least one is dead at the end. They can trade themselves one for one with high risk, but the result is the same. If not, you're doing it wrong.
    13. Hag require strategic gameplay more than any killer, even more than trapper. Watch how Pro's doing on YT (I highly recommend "Michi")
  • Laura and Guardian would be cool.

  • As it is obvious at current state, and as I stated dozen times before, "carrot" would not help to force bad killers from camping. We have tons of perks that work against camping, we have strong SWF teams (that would wipe floor with camping killer). The only way to stop camping is the "stick" (like make Reassurance base kit, or stop timer when killer nearby, or something else). People (especially bad ones) would never go for hard way in most cases, when you can get benefit here and now, no matter if it would be more beneficial in the future.

    Literally, 5 minutes ago, some clown (killer character too) accused everyone of "genrushing", although he would not leave the hook entire match, and not leave the "slugged" survivor in the end. Luckily, I was matched with great team, that changed hooks 1v1 and that way we got to the end.

  • @vladspellbinder said:

    I like how so many people are saying "Don't expect to escape" as if I ever mentioned anything about wanting to escape in the first place. Which I never did. I already don't expect an escape. I don't expect more than two generators to be finished, as I've found that's the average number that does get done in solo queue as long as there is at least one person on gens at any given point in time. And I never think that I'll get Hatch if it comes to that or be given Hatch or get to open the Gate if the Hatch is closed when I'm the last one.

    I already go in as Survivor expecting to die. That is NOT my problem with playing Survivor.

    If you play against a camping Killer you don't get a game. If you're the first one you get one chase and that's it, and with some Killers like Leatherface you barely if ever get even that. Against a camper your time is being wasted. You can't work on a lot of Challenges because many of them require interaction with the Killer. A camper is great for basic "repair gen" Challenges and the Glyph ones but not much else, MAYBE a "hide nearby" one but that's still iffy. Campers shut down any unhook, heal, chase, or stun Challenges just off the top of my head and I'm sure there are more. So if you are trying to do some Challenges a camper just shuts that down. And even if you are not doing challenges a camper isn't a game and I DON'T just want a free win. I want to actually play the game. Campers DON'T PLAY THE GAME, they just stand there making everyone else suffer instead of having fun. This wouldn't be so bad if more people understood how to deal with a camping Killer but time and time again I see people hover around the hook wanting to save instead of doing gens.

    Then you have the hardcore tunnelers. The ones that do it at five gens on the very first hook. Maybe they didn't camp, maybe they did but it's the same story. One person doesn't get to play and then when you've got a 3v1 at five gens it's just not even worth playing any more. I personally don't tunnel at any point in the game, I just straight up don't find it fun. I am not going in as Killer wanting a 4k to the exclusion of everything else. It isn't so much that I want a 4k in that I want the ABILTY to have had a 4k at twelve hooks. Having said that I sort of understand if a Killer tunnels someone after two or more gens have been finished but even then it sucks for one person to be targeted and forced out of the game like that. But doing it at five gens makes for a really [excrement] game that is basically unwinnable and not fun for the Survivors. I may not go into my Survivor games expecting to win but I'd still like to think there is a CHANCE of doing so if everyone, INCLUDING the Killer, plays at least half-way decently. Tunneling someone out at five gens just tells me that person is not confident in their ability to play the role of Killer and they won't get any better because they are relying on the crutch of making the game a 3v1 instead of playing it out and going for twelve hooks. They care more about the nebulous "win" of a 4k than they do about improving their skill at the game and they care more about "winning" than they do other people having fun.

    Then we've got the "same builds" and "same Killers" issues. I don't mind playing against a Legion but I am so very sick of playing against Legions running Thanatophobia and Legion Pin. It is just so refreshing to not see that Perk icon pop up or to see someone else mend their wounds and not get broken (because at this point I never mend myself first and just keep running and find someone else to mend me so I don't end up Broken). I understand that this is a strong build that help people win but it doesn't make it any less annoying if every, single, one, of that Killer is running the same build. No variety means stale gameplay and stale gameplay isn't fun. Same goes for playing against the same Killer over and over again. I understand that some Killers are stronger than others, and I understand that some Killers are just more fun than others but when just under ninety percent of my Survivor games in the past month are against the same Killer there is a problem. (I normally keep track of the past two weeks of my games to see how things are going but I stretch it out longer when I have something of a streak going, just to see how bad it gets. Throughout September the majority of my Survivor matches were against Masterminds, just under ninety percent majority. It is to the point now I'm happy to play against NURSE for Entity's sake!)

    And then the solo queue teammates. Oh the solo queue teammates. I'll freely admit to not being the best Survivor in the world, or even a half-way descent one, but most of the time I'm not literally doing nothing in a corner. But it's a whole other matter that more people just need to take the time to learn how the game is played and there is not much I can do. I DO have people on my friends list to play this game but most of the time we're never on at the same time so I can't really so S.W.F.. The people who got me into the game stopped playing a while ago and only one of them came back so really my friend's list is mostly just random people I meet during solo queue that were somewhat descent at the game and didn't find me to be totally worthless.

    Maybe I really should just see who is playing and try and join their lobbies instead of going solo. Maybe then I'll have some more fun.

    https://forum.deadbydaylight.com/en/discussion/comment/3215625#Comment_3215625

    I only need three Achievements now: The new "Outbreak Breakout" for opening the Gate AND escaping on R.C.P.D. with a grand total of one out of twenty done and then "Master survivor" for reaching Gold I and the follow up "Legendary survivor" for getting to Iridescent I because just, really. I don't play enough Survivor to grind it out. Maybe the later half of this month, after the reset, I'll put my head down and just do it because with not being able to go DOWN it is just a matter of time till you get there.

    I still have a lot more Survivor Challenges to do in the Archives though. I've got Tomes one through seven done and have almost finished nine and twelve. The rest have far too many left to be considered close to being "almost" done. Tome Eleven also still has a two KILLER challenges left to do because I forgot about them but should be done in short order. Though the "Kill the Obsession by any means 10 times" ones will take AT LEAST nine more games if I can't get Nemesis (the Perk, not the Killer) shenanigans to work out right like I want them to. Breaking 50 walls, pallets, or generators will be easy enough to do with a few The Game offerings.

    Bro, I hate to break it to you, but, MAYBE, you'll get Outbreak breakout in a year or two of regular survivor massacre, but Legendary 1... My god... I think it's completely impossible now, unless you're super skilled and spend 10 hours a day in DbD. I was trying to get it for 6 month total, made a super hard attempt before "killer patch" and luckily did it. "Luckily" is the main word (https://forum.deadbydaylight.com/en/discussion/326586/cannot-get-my-last-ahievement-legendary-survivor-rank-1

    https://forum.deadbydaylight.com/en/discussion/333343/soloq-statistics-and-soloq-experience-long-boring-post)

  • Why is there no option "I praise heavens for bringing me t-baggers/flashlight clickers"? T-baggers always lose precious time, when they could gain distance. Flashlight clickers are free "infectious fright", they always tell where they are, from which direction and that they don't do gens. And many times t-baggers wrote gg and wp in endgame chat.

    The only BM-ing from survivors could come only in endgame chat, and as a killer I got less than 10 of such cases (maybe because I dont play like a scumbag, because it doesn't work on stronger teams and would be the same as confession of my incompetence).

    When killer do hookslaps, he doesn't get anything besides losing time and showing that he's angry (aka weak). Never hookslapped a single survivor in my life, and nod only to last survivor to show that I'm letting him go (usually pick him to let him wiggle out)

  • I'm an ahievement junkie and all undone achievements, of course, are left for survivors. Maybe I need some professional help, but I'm diving in that toxic cesspool over and over again just to try to finish achievements.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/3207753#Comment_3207753

    I would throw blight in for unique killers but the main problem with unique killers isthey end up being hated. Nurse and Hag while being 2 of the most unique killers are 2 of the most hated killers in the game. Ive even seen my fair share of Huntress salt too.

    Nah, every high tier killer is hated (low tier also if on mid-low MMR). Blight is "general killer" with occasional speedburst. Spirit is "general killer" with occasional invisible speed burst. All are hated. Oni, Pyramid, all general killers with some "trick in their sleeve", but still down to "chase-hit-hook" playstyle.

    Getting another general killer (that would be 25 already) is boring. I still think unique one should arrive, hated or not.

  • I'd say "unique" killer. Nowdays we have 4 killers: general killer, nurse, hag and huntress. All killers are either "general" or weakly mimicing the unique ones (like Trickster is "wallmart" Huntress).

    I would like to see another unique killer, that has completely different playstyle and require from survivors also a completely different playstyle and tactic.

  • We also can remove all pallets in the map, they are all broken at the start and survivors have to build pallets from debris for 90 seconds before use. Also all windows must have shutters and survivor have to unhinge/unlock them for 10 seconds, but entity will shut it back in 20. That would be fair.

  • "Nerf Windows of Opportunity", from the creators of "Securing my kill", "Don't care about someone fun" and "doing my objective".

    But I know the solution for Windows of Opportunity: let's remove windows and pallets from every map. Interesting what next complain would be?

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3196893#Comment_3196893

    You guys literally missed the point of the entire message, because it wasn’t typed out to your likings. Typical survivors. Best wishes & I hope you continued to get camped and tunneled. ☺️

    The problem isn’t the game, it’s the people playing it the way they do. You all fail to mention what you were doing before you were “camped and tunneled for no reason.” Click click click, tbag tbag tbag. Survivors ruined this game. Someone posts a positive message and is met with criticism over lack of paragraph formation….sigh

    I love that DbD "Us noble killers" vs "Them filthy survivors", it's hilarious :)

  • Tunneled by Camping would be more accurate.

  • I absolutly understand what you are saying. Playing survivor is a complete hell. I don't know how long I could do this, because I feel burned out too, but I just want to finish that stupid survivor achievements (spoiler: didn't get any progress in a MONTH!)

    Would never want to play survivor deliberately. I still don't understand why make killer so easy and survivor so impossible (I'm 1300h myself). Of course on this form lots of explanation like "git gud useless clown", but I don't know how more good I could be as I don't learn anything from any match. 10-30 seconds chase, hook, 10-30 sec chase, hook (if killer don't tunnel camp).

    I still believe that all those idiots with insults never played survivor for obvious reasons, because if I am hopeless trash, it's unlikely that hundreds and hundreds of other people that matched with me are brain dead too. I cannot believe it.

  • Survivor. I want to enjoy survivor. But all things left to do I have only for survivor, and it's pain and frustration.

  • First of all, let's nerf the Pig.

  • @dugman said:

    On a tangent, not that these stats mean much, but I just noticed that Sadko and Dredge are in the top three killers for kill rate over the last 30 days on Nightlight. (It’s Sadako, Nurse and Dredge in that order.) Obviously I don’t put much stock in these individual killer numbers on this site since its they’re based on voluntary uploads and swing pretty wildly month to month, but thought it was a funny coincidence since the thread is complaining about both of them. 🙂

    https://us.v-cdn.net/6030815/uploads/YTD5HG7XHCZ5/image.png

    Where do you get this statistic? I want to see all of available (I mean not only about killer pick rate).


    Regardless topic, it is true they said "statistic is a third lie". Looks like Sadako is stronger than nurse, just less popular :)

  • Of course! There are rumors that some killers don't get 4K every match.

  • That is the dubious idea at best. It will just increase the gap between casual players and pro-streamers. Former ones will be even more miserable, latter ones won't even notice.

  • Power role is something that has dominance. It must not be in competitive game (otherwise who would want to play predefined weak role), so no power roles. Of course other thing that due to asymmetric nature and bazillion of variables and nuances makes it lopsided to one side, but that's the issue of balancing, not desired design.

  • Interesting thing is that I met toxic survivors 5-10 times in all my DbD life, although I saw a lot of "bully" squads. Maybe it somehow connected to my server, or because I don't camp, or some other reason. But it's either gg, or love letters if I let someone go.

    But as survivor there are plenty of toxic killers, every 3rd or 4th will be angry kid. Thats my experience.

  • Although I agree that she is very weak and don't understand why devs hate her so much, but while playing only her since march, I can say two things:

    a) she is not weaker than guys above. She has multiple "tools" in her pocket.

    She has antiloop (mindgame 1 sec invisiblity that helps in short loops) + she can hide her red spot on whim. Plus she has mobility around the map (I know that TVs can be turned off by survivors, but that delay them a litte and give away position). Also she is short, and her condemn can be annoying. And some perks fit her pretty well.

    Clown has zero map mobility. Freddys teleport ends closer he is to the endgame and his antiloop suck, Myers has zero map mobility and zero antiloop (only 1 shot, which he need to waste time on), trapper is a king of RNG dependency and comms vulnurability.

    • Camp Effectively (f*** camping, it shouldn't exist in this game, cheesy cheap method for bad killers. Never use it because it's a guarantee defeat against strong survivors and SWF.)
    • End Chases Quickly (Not as fast as blight or nurse, but definetely not slower than mentioned killers)
    • Use Her Power And Strategy Without VERY peculiar addons (Only condemn. Manifesting and teleporting still works)
    • Have A Consistent Power That Is Good Every Game (TVs are RNG dependent, and this makes certain maps unbearable for her) : That is only nurse has.


    b) the most important purt: she is fun to play. I don't know how to define it, but she is somehow very "comfort" to play.

    All and all, she seems like all her powers were tuned down for some reason and that what community asking to fix for a long time. But besides that, she is still stronger than list above. And, more important, more enjoyable.

  • Any camping or tunneling killer, doesn't really need to be certain type. Today I played against NON-camping Bubba (I know, I saw a unicorn) and it was fun (although we are all was dead anyway).

  • Not every day you see not camping killer, let alone Otz himself. Understand her surprise.

  • As I was saing before, playing with bloodpoints will not do any good, otherwise camping Bubbas wouldn't exist. Cheap cheesy tactic has to be removed by game mechanic rules, not by incentives.


  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3186421#Comment_3186421

    Thats literally another excuse and doesn't make any sense. Bruh, if you're getting smashed by a "casual killer" you were never skilled in the first place, regardless of MMR. If a "casual" killer is jumping up the MMR ladder that means SURPRISE They AREN'T CASUALS!!! Gasp*

    Just like a high rank MMR survivor isn't....GASP a Casual!

    "But muh....survivor require skill ta win da game"

    ^ If that was the case No one would ever rank up in MMR everyone would be the same....like actually think about what you're saying from a logical standpoint instead of

    "DEY BAD, ME GUD!"

    All I do is play solo queue, and as a MEGA casual survivor I still win a majority of my games as survivor. I get to watch you clowns from both angles. As a killer I see you solo queues do dumb ######### from first person mode.

    As a survivor I get to watch you clowns waste 90% of the time of the game trying to decide if you want to do an objective or not..

    I get to watch you not save people sitting 50 feet away from you while im on the other side of the map. I get to watch you make excuses in post game chat and curse out the killer for doing his job...which is to kill you. I get to watch you clowns do ULTRA dumb ######### like sit out in the middle of open space wearing the brightest neon colors possible and then act surprised after you get KD'd in 30 seconds after the match JUST STARTED! The gameplay loop of a survivor hasn't changed in this game for half a decade. The only thing I've seen change are the excuses.

    Mutilating words, clowning and isulting opponent, especially knowing nothing about him, really brings up maturity. So sad.

    I never said in any post that I am good, and I'm pretty sure I am at the bottom of survivor MMR (as I escape roughly 1 match out of then), although I have 1300h in the game. But what I do say and always repeat

    a) why hundreds and hundreds of people I'm matched with are so bad too or maybe it's not the case? Everyone lose and lose, and I can't say I can accuse most of them of inefficiency (and especially call everyone clown and dumb... my god, it's so sad, have no words)

    b) where are casual killers that match this low MMR, or

    c) are all these huge group of players not allowed to play the role due to "skill issue" because it have to be high? (which even clown-lover supported in last part while insulting players).

    But it all the questions for all the people here, not the one that calling everyone clown and dumb. Because I see only one clown here.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3186598#Comment_3186598

    It's also just too abusable by map dodgers. "Oh RPD, let me just open the gate..."

    Everytime I try something for QoL, salty ragequitters and entitled kids got in the way. You're absolutely right, that won't work.... Goddamit

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