EvilJoshy
EvilJoshy
About
- Username
- EvilJoshy
- Joined
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Comments
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Even if he had a rocket launcher he ain't hitting #@$% with it. Storm Troopers have better accuracy than him.
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Last year I had a Bill who kept running to a spot where it was impossible for me to pick him up. Every single time I came to him he ran to this spot. Didn't even try to run away. I must have downed him there 3 times. I just used him as bait to lure out the other survivors. Eventually they figured out what I was doing and they left him to bleed out.
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"He must be on crack"
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At least they said something about adjusting keys. They haven't mentioned anything about fixing nurses bugs since her rework almost 2 years ago.
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@lagosta said:
Entering that rabbit hole will just drain your sanity.
This game has taken what little sanity I had left.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2166153#Comment_2166153
Yeah, same. Baiting out flashlight saves and getting three people slugged in a pile because they couldn’t contain their greed is always funny.
I've made so many people rage quit doing that. Also when someone goes down under a pallet and I "pretend" to pick them up.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2166153#Comment_2166153
Most of them see a Youtube-Video of some Survivor who plays like that and want to be like them, but skip the step of getting actually good at the game.
Those are my favorites as well, basically the easiest games you can get as Killer.
Yes I do blame certain youtubers for spreading this behavior. Said youtubers shall not be named because the mods will delete my comment. Though I'm sure were familiar with them.
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I like bully squads. Most of them suck at actually playing the game and it's so fun to make them rage quit.
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Though it's not broken like OoO I do feel it has taken it's place as the perk 1 person in a swf equips so everyone can have it.
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Same. Often Id die early by accident because the game didn't register me mashing my spacebar.
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@Trickstaaaaa said:
A lot of people are using offerings. A lot of the non steam users wanna try out the new map I'm assuming.
It feels like the only time I'm "not" sent to coldwind is when someone is bringing an offering. The only offering I've seen so far is Lerys and auto wreckers.
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You can't look at the amount of people playing and use that alone to determine if the game is healthy. For all we know those could mostly be new players getting hooked from a license killer release. It could be someone logging on to collect a login award or unlock their daily ritual then log off. A person who literally turns on the game and shuts it off is considered "active". We all know this game is brutal to new comers and has a terrible retention rate. If your attracting a lot of people and your hemorrhaging them just as fast, I wouldn't call that healthy. I doubt the game will die anytime soon. People have been saying that for years but I wouldn't call bouncing back. Every time the devs do something right they do a dozen things wrong.
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I'm not sure how I feel about the perk. I don't know if what they did to it will make it OP or not. I do believe survivors need ways of actually losing the killer during a chase. Instead of just prolonging it with pallets, vaults and perks.
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@Boss said:
So do we now assume DS 24/7?
I assume that regardless.
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@FondaDix said:
https://forum.deadbydaylight.com/en/discussion/comment/2159538#Comment_2159538
You maybe right, but without killers there is no game.
What do you think the RE chapter is for? To hook a bunch of new players to play killer. Then once they realize how the game is they will leave and the devs will come out with another half baked killer to repeat the process. Literally all a chapter is good for is boosting the player basis for a week.
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@ryseterion said:
As a killer main who gets downs relatively quickly, having 3 people separated on gens even for a 15 to 20 second chase can garuntee a gen or two in the right situation. I think that gens should take 100 seconds instead of 80 personally
I'm still waiting for that "Early game warm up" the devs talked about a year ago -.-
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@Mister_Holdout said:
Probably because many of them don't realize it's not a good idea to chase the strong looper in an area full of pallets and windows.
This. I feel the issue on the forums is there's a lot of people saying "this is broken" or "this is op" but the truth is those players suck at the game. When someone actually tries to bring up a real issue it's hard to have your voice heard with everyone shouting.
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Survivors make up 4/5s of their customers. The devs are going to consider their fun priority unfortunately.
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@Mister_Holdout said:
The most important change Trapper needs is for all of his traps to spawn in a central container in the middle of the map. Naturally, he starts the trial with two traps by default.
Id rather have a trapper bag as base kit.
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Trickster because that's probably the most embarrassing one to be killed by. You go up to heaven(or down to hell) you'd be talking with other people and ask How did you die?
"I stepped in a bear trap and took a machete to the gut"
"I got hit by a chainsaw"
"A dude who couldn't stop laughing electrocuted me to death"
"yeah......I got hit by several knives by some punk that doesn't know which gender he identifies as"
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I do think the solo experience is garbage. Whatever changes people come up with just keep in mind it can't make SWF even stronger than it already is.
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I used to like Lithe but now I don't. If I run to a jungle gym and I fast vault something I could have looped it 1 maybe 2 more times. With Lithe if I get to a jungle gym and fast vault I have to run to another jungle gym to get value out of the perk. With SB I can't run without losing it. However it's good for those "oh #@$t" moments. Like when the killer sneaks up on me working on a gen. I can try to get to a pallet before he lands a hit.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2157984#Comment_2157984
True but neither dose garbage killers the last 2 chapters I've heard people say hey get these with shards it's not worth
Even if the killer's are garbage there are still people with more money than brains. BHVR will still get their money's worth.
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I expect them to make a bunch of mediocre changes to say they did something because they don't make money from health chapters.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157720#Comment_2157720
You could say the exact same thing about the first iteration of Undying
Old MoM was worse than Undying. Even with Undying+Ruin you could still finish gens. With old MoM, old DS, BT and Adren. It took 7 hits to down someone a 2nd time. Undying could also be cleansed. MoM there was nothing the killer could do about it. It was an extra hit. There was no thing the killer could destroy and remove the perk.
You also have to take into effect survivor perks will be multiplied by 4. There's only 1 undying. There can be up to 4 MoM's.
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DS was never anti tunnel. It was a 2nd chance perk. Now the 2nd chance only works if you are actually being tunneled. Since the perk has been balanced were seeing just how many people suck without it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2157752#Comment_2157752
Bugs are always going to be an issue. The devs don’t want to fix nurse because they clearly regret making her
Yup.
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@Phasmamain said:
Nurse is still S tier since she can ignore all chase mechanics
When your blinks work.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2156055#Comment_2156055
Yep its very true. Also one of the reasons on why the game is almost always on discount.. I have the game since 2016 and i been playing less and less over this years to the point of abandon it and come back only when new chapters arrives. I personally get tired of bugs that takes ages to get fixed. Behaviour really work slow on that field.
The games on discount because that's how they get you. You get into the game for next to nothing then you see all the DLC and realize "If I wanna really play the game there's all sorts of perks I need to unlock"
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2129051#Comment_2129051
Mettle of man took 2 months...
Surprise! Perks that make the game unbalanced get nerfed, regardless of which role they're for!
MoM shouldn't have released in the first place. The fact the devs introduced that perk proves how little they play their own game.
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I predict none of those things and we get crappy codes to redeem every day. So they can tell the investors "Look at the data. People are still playing. The game isn't dying"
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@marciamarciamarcia said:
https://forum.deadbydaylight.com/en/discussion/comment/2156942#Comment_2156942
Then what is the purpose of MM?
The way it's suppose to work. It tries to find people your rank range. In that picture it's actually pretty close. If it can't find similar rank opponents it searches farther away. Since there's few people playing killer these days, survivors have long que times. If survivors are waiting in que long enough the MM throws the first available killer their way.
As far as rank goes, that match was actually close. The devs fail to realize that rank only means play time for the current month. It doesn't factor in how many perks people have, what lvl the killer is or if someone has a few thousand hours of playtime on their account.
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MM doesn't care about fairness.
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I was expecting this to be a joke thread.
"Solo, not as bad as I hear.........It's worse"
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@ALostPuppy said:
Yep, that pallet bug and survivors never being able to stun killers and constantly getting hit through pallets sure was dealt with immediately...oh wait.
What about all those Spirit complaints? The Devs definitely took their side and immediately nerfed her into the ground...wait, they didn't do that either did they? Darn.
Ooh! I know one! Remember how people have been complaining about Deathslinger for a year? He's had so many nerfs that he's unplayab- wait nope that didn't happen either.
How long has it been since Nurse's rework? I'm still waiting for the blink bugs to be fixed.
As for the OPs question. Devs listen to survivors because they're 4/5s their customers.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2155961#Comment_2155961
Eh the game will die, issues after issues with bad changes with little understanding of their own game will kill it. Theres a reason the game has lost 45% Of its player base within a year.
So long as they keep getting license characters the game won't die. Literally all the RE chapter is doing is putting fresh meat in the grinder. This has been the state of the game for several years now. It might have been Space Coconut or Tydetyme who used this metaphor.
DBD is a revolving door with new players coming in and veteran players going out.
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I think the perk is balanced now. My biggest issue with old DS was getting hit by it even when I wasn't tunneling. The players I hate are the ones who get in your face BECAUSE they have DS. They can't do that anymore.
99% of the time I got hit by DS was the following scenario. Id hook survivor A. Id leave. Id find survivor B. As I downed B someone else saved survivor A. I hook B. Survivor A saves B right in front of me. In this situation A has DS and B might have DS+BT. No matter who I pick it's a lose/lose. I could slug survivor A but then they use UB and get back up. This was a complete waste of my time which is limited and this isn't a rare occurance. This happened to me quite frequently. Or people who get unhooked and work on a gen right away.
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Most complaints, from both sides, boil down to being out played or git gud. That doesn't mean the game is perfect, not by any stretch of the imagination.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2152797#Comment_2152797
https://forum.deadbydaylight.com/en/discussion/comment/2152825#Comment_2152825
And you people think having a single perk that negates the entire downside of a subset of Killer perks - of which one is a meta pick - was a good thing?
I get that Ruin being cleansed at the match start is annoying but making it effectively last the entire match isn’t a good thing.
If gen speeds were adjusted or all killers were made viable we wouldn't have to run slow down perks. If the survivors decide to rush gens, they will get done and unless your a meta killer there isn't much you can do about it. Lets also not forget ruin was gutted too. It used to actually slow down gens being worked on. Now it only works if the killer can push you off a gen. Even with ruin+old undying you could still finish gens if the killer wasn't able to apply pressure. But the devs keep balancing the game around rank 20 survivors so they destroyed the perk.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2152242#Comment_2152242
How was Undying “gutted”? Just because you can’t literally see Survivors cleansing the totem? If that’s so much of an issue put on Thrill Of The Hunt, and there you go.
It used to be if you cleansed ruin it jumped to another dull totem. Then another, then another, then another. You had to cleanse Undying to get rid of ruin or you had to cleanse 4 totems. It was some much needed map pressure because A LOT of killers lack mobility or powers that help them in chases.
It took them 3 months to nerf Undying. DS took 4 years.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2152392#Comment_2152392
You would get hooked in basement & this is all you could see. For what anyone else saw you were just running around
and instead of fixing this stuff were getting another chapter -.-
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I deal with survivor toxicity but not giving them the time of day. I play how I want and I ignore end game chat.
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@CornHub said:
Are we forgetting the basement bug?
I've been playing Evil Genius 2. What is the bug with the basement now?
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@Ethelwulf said:
https://forum.deadbydaylight.com/en/discussion/comment/2151579#Comment_2151579
There is no point in calling them out for it. They don't care and they still get money. Hell, with the RE chapter they will get a shitload of money and will completly forget about all this bugs or the supposed key nerf. Hope the devs save enough money for when the game dies cuz I don't see them being hired anywhere else after the mess they did.
Given some of the decisions they've made with this game. I can totally picture them going flat broke when the game dies.
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Survivors wonder why killer's were very upset when Undying got gutted.
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If you get 3 gened you and your team allowed it to happen.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2151579#Comment_2151579
Then how come there not banning killers that J flick that’s an exploit and no killers have been banned?
Probably because that isn't no where close to as broken as breaking every hook on the map. You can still rush gens and get out. J flick can only be done by a handful of killers anyway. ALL survivors can break hooks. If all hooks are broken, your not near the basement and everyone is running No Mither than the killer can't make any progress.
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Id say Blight is the better killer by far. DS is slow and requires good twitch aiming. Even then you have to shoot people twice to down them. Blight has mobility for patrolling gens and his power can help end chases. Also Blight has Undying. Deathslinger's perks kinda suck.
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@PlunderingPanda said:
I mean, sure the perk is broken. So what, is BHVR supposed ban everyone who simply equips the perk they broke?
If it was actually a big deal to BHVR they would simply fix it. Same with the chest loot bug.
Regardless of how anyone feels about it they definitely won't be banning 10%+ of their customers, that's just bad for business and for the overall health and longevity of the community and the game.
The issue is the double standards of BHVR. If there's a game breaking bug that helps the killer, you will get banned for it. If there's a game breaking bug that helps survivors you have to tough it out until they get around to patching it.
When legion had double mending add ons exploit there was an announcement as you turned on the game "This is an exploit and anyone caught using it will be banned" Yet when there's a survivor exploit nothing happens? Explain how the devs aren't survivor favored? You can't because they are.
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I certainly don't believe trapper is worse than trickster. Yes trapper is in a bad spot but he is stronger than trickster.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2149928#Comment_2149928
Well, considering that they get ######### on most of the time, I can understand why they stop communicating (and as far as I know, they communicate in their freetime). Communication is a privilige, not a right.
Id stop communiticating with this toxic community too if I was them. However the devs aren't entirely innocent. They do good work here and there..........but then there are times when I have to ask "######### were they thinking?"