EuphoricBliss35
EuphoricBliss35
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@FirePhoenix115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1643276#Comment_1643276
I know that they want to focus on balancing per patch but i honestly do not believe that PH was the one they should have taken first, yes he is on the strong side but he is one of the only killers that can actually pose a decent threat to good survivors without being utterly broken (spirit hag and nurse) because the broken ones can just ignore pallets and vaults like no other.
And it's not about them adressing exactly what i want it's them adressing unbalanced aspects that have been common and known for such a long time now and has been voiced by countless community members. trust me i have some very specific balancing that i personally would want but this is not it.
Have to start somewhere. For all we know, they’re working on those things, or ya e them on a timeline.
I would just really want to know how compound 21 gets nerfed (needed) but Iri Huntress exists for 3+ years now
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Jesus Christ. OP thinks just because someone presses “stream” on Twitch they’re godly perfect at this game. 😂
The game is balanced around 2 out, 2 escape. It’s not balanced to 4k every game. It’s not balanced to 4 out every game. If it was in either direction, the game would be unbalanced. Just because people don’t 4k 100% of the time does not equal the game is unfun.
maybe people need to redefine their definition of fun/winning, which would probably chill a lot of players out
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Punctuation is a real thing you know. Just in case you forgot
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This isn’t a RIP PH. This is exactly what he needed. I’ve played a ######### ton of PH. I’ve been asking for these changes since day 1. Missing an attack royally ######### you; there needs to be clear counter play as well.
well done bhvr, finally
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@APoipleTurtle said:
I'm also on the "let's NOT give the survivors guns" bandwagon, but appreciate the thought you've put into this idea nevertheless.
I think a better path for this kind of concept to take would be by making the Firecracker event item into a standard fixture of the game and expanding it to include its own item tree with add-ons.
This could be done by changing the individual party poppers (that are spent on use) into boxes of the things with a set amount of charges (allowing the box to be depleted without destroying the item).
I think these would be a nicer fit for "fighting the Entity" and whatnot. Heck, they could even make one of the rarer versions of the Firecracker into a literal flashbang grenade (if it worked for Alan Wake, it'd probably work here).
i know Not Queen and the devs threw this idea out. IMO, that’s just laziness. We need a new item, not event items made standard
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@musefan said:
https://forum.deadbydaylight.com/en/discussion/193969/so-wraith-may-be-slightly-op
Joking?
I think the term you are looking for here is "click bait".
No. This isn’t click bait
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1636631#Comment_1636631
that's so much work, and I'm not doing that for DbD. A deep breath adds to my message, anyway.
Actually detracts from it. Feels unnecessarily dramatic
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/1636949#Comment_1636949
So what you're saying is... I should pair Lightweight and Iron Will... 👀
:)
it’s actually better, imo, to have longer lasting scratch marks with Iron Will. You can really screw up tracking for someone and lose them in a jungle gym if you break off the loop in a unique way
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1632719#Comment_1632719
https://forum.deadbydaylight.com/en/discussion/193142/why-are-all-of-aces-perks-purple
No. **** your baseless ideas of consistency. Perk rarities aren't "meant" to be anything but the measure of how powerful a perk is. Perk rarities should be updated depending on how the community places importance, but the developers just decided to ignore that and apply an arbitrary precedent for going forward that has nothing to do with how powerful the perks are, deceiving newcomers into thinking rarities are and have always been meaningless and that they are there just to look pretty and force everything to be conformist when things like powers inherently behave differently in terms of power through the application of different add-ons. This killer power comment still applies to perks, but the issue is just that pervasive throughout the game. All of Pyramid Head's perks except Trails of Torment should be brown->green, and Blight's second and third perk should be swapped in rarities because the Exposed effect is powerful.
LOOK AT MY AVATAR. IT'S GREEN HERE AND IS PURPLE IN GAME. IT DESERVES THE RARITY APPROPRIATE FOR ITS POWER EVEN HERE ON THE FORUMS!!!!!!
*deep breath*
No offense to either of you, and I'm sorry if it came across that way; this is just a pet peeve of mine. It's been bugging me for quite some time. You were just there, and I took advantage of you to find an outlet for my aggravations with the devs' design. My sincerest apologies.
You could have just rewrote your post, instead of *taking a big gulp of air* to tell everyone 😉
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1634416#Comment_1634416
Classic DBD survivor mentality: the killer beats your ass so bad you have to DC like a baby and the killer is "bad."
You mad bud?
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1634994#Comment_1634994
I don't follow you, I wasn't calling you a dick, I am referring to the people taking the piss out of me. I'm agreeing with you. Rather than trolling me, they could have asked.
I gotcha. My apologies mate
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1634893#Comment_1634893
They've yet to change my mind. After all, not even a Nurse can do anything against truly good survivors.
😂😂😂
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@BaldursGate2 said:
Or buff every killer to freddy level so the survivors have to actually sweat their ass off for a win like killers do most of the time?
Where is the downvote button?
So you’re asking for ez mode?
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@solidhex said:
TTV-people are usually wannabe-streamers with 5 viewers (4 are bots), rarely you meet someone who has an community of viewers. Most of them stream like 3 times and then never again, but they keep the name because they hope one day their big streaming career may start after all. In my experience, their playstyle doen't differ from the rest
You could maybe try that without insulting people. Everybody starts somewhere. You think people start at 5k viewers or something?
A lot of people, streamers or not, are wholesome people. You have a handful of streamers and non-streamers who are just #########
this holds true irl as well
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@Slashstreetboy said:
It´s a decent combo that might not do anything at all. Way too op /s
No but seriously, if a Killer with good map pressure (like 3 or 4 out of 21) runs this it forces survivors to actually pay attention to totems.
Expect a nerf in the midchapter patch. Propably something along the lines of: "While we are mostly happy with how Undying pairs with other Hexes, it is overperforming when combined with ruin. We implemented a unique mechanic to prevent perk combos we deem too strong and unfun for the other side. We currently do not see the need to implement this for Survivor perks".
I pitty Survivor mains. If only there were tools to either help with or benefit from totems!
People always jump on one line from the ruin change, and ignore the other 2 parts of it
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@LuffyBlack said:
@EuphoricBliss35 It's easier to be a dick, I imagine. On brand for this fanbase.
I wouldn’t know. Could you enlighten me please? You seem “on brand for this fan base” kiddo
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- fix sounds in the game
- increase BP cap by 50-100k per devotion level
- if crossplay is off, allow P2P games again
- rewards for Rank 1 beyond BP. Give options. Ex. Option 1 - 500k bp, Option 2 - prestige one level without losing items or progression, Option 3 - 500 auric cells, Option 4 - enough shards to by a green outfit Option 5 - add 25 of each item/add on to 1 survivor/killer, etc
- punish camping for the first 5 minutes of the match or for the first 3 gens, whichever comes first. How? If a killer stays within 16m of the hook for longer than 15 seconds, (a) they lose the ability to counter perks like BT, all remaining gens progress by 5% every 10 seconds
- could also punish tunneling by transporting unhooked survivor if killer is within X distance to another side of the map without notification
- kindred as basekit, especially for solo queue
- swap spawn offerings for survivors and killer. Killer wants people together, survivors want to be separated
- punish teabagging within X distance of the killer by causing destruction of any item and -1 health state
- game mode where all 5 players play killer once, solo queue only
- game mode like an obstacle course
- changing add ons more quickly. If compound 21 can be altered within a week, how is Iri Huntress still a thing?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1634079#Comment_1634079
Why would a survivor end up healthier after a latency hit? Even if the hit should have missed the correct result should be simply retracting the hit.
Because is there’s that much latency to cause that, what usually follows is running into wall, getting stuck on an object, and you can’t react in time accordingly. So even if the hit doesn’t register, you’re still going to get f’ed by it unfairly
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@dugman said:
Grabs should 100% be counted as a basic attack hit if you start the grab animation but the server takes away the grab. It is pretty annoying how the survivor just teleports out without any consequence when you click the button expecting either a grab or a hit and get neither.
Dead Hard presumably has some timing issues but, that being said, it’s also one of the most popular survivor perks at high ranks because it gives you an extra bit of distance to reach a pallet or vault in a close chase. Trying to intentionally use it to dodge an incoming attack is usually the wrong way to go, it’s less consistent. But using it to leap ahead a meter or two to beat the killer to a pallet or vault is something you have more direct control over and close chases where it can make a difference happen basically every match.
I agree. I also think Killers getting rubberband, latency hits should automatically heal survivors one health state, or if healed, give you SB 2x as long. It’s pretty annoying how the killer gets a magical hit for free
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You’ll be waiting 3+ years, and nothing will come. More broken sounds on switch:
- you can hear billy revving his saw, no matter where he is, as if he’s right next to you
- same with PH’s ability
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I love when people pretend they don’t know what google is for
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1632445#Comment_1632445
Hits are still killer-sided/registered despite dedicated servers so a laggy killer will in fact get hits they never deserved.
The devs are going to switch to server-sided hits for a reason.
They’re going to do server side hit validation in the event that there is significant lag (most likely 150ms, because in there eyes, up to 150 is an amazing connection)
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@normalusername said:
Devs are survivor mains and simply want the game to be as easy for them as possible. They don't care about making it fair, fun, or balanced, it's all about making survivor easy.
So the devs, created a game where they only like playing 50% of the game, and design the game so they can get the most fun out of again, only playing 50% of the game they made? Riiiiight
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@shelobster said:
As a killer: thank you. Please remain oblivious to the issue and continue to let me puke down your throats with my Plague after DH reaches the Mori phase. It's glorious.
As a survivor: why is it so impossibly hard for you to just do the damn bones?
Lol just venting. You'd think after all these years people would realise that bones aren't there just for the odd BPs.
Sounds like rank 15 life
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1632811#Comment_1632811
How is that toxic this is the most efficant way to play killer right now.
On another note i dont know if you watch the recent tounement but every killer were tunneling, camping and slugging just because its the best way to win as a killer
I watched a bunch of survivor mains playing killer, with a couple of killers who played well.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1631159#Comment_1631159
I mean most of this community just has a huge ego that doesn't match their delusions of how the game went. Played survivor vs a R1 Demogorgon today who got a total of 2 downs in a 9 minute match with myself looping him for almost 3 minutes of that alone without going down. I usually just type gg and move on but he started going off in chat to myself and the 2 other PC randoms (4th person being a console player) about "OP perks like Dead Hard, tryharding with brown medkits, people who can't loop but just gen rushing every killer to not being able to enjoy the game, etc etc" I asked how exactly we "gen rushed" him over a 9 minute match where he chased directly behind the survivor including vaulting through windows and applying no pressure to any objectives - also having his ruin stay up the entire match and never getting value from that on Ironworks. He of course called me a "moron entitled survivor main who only knows how to M1" though I was the one who was looping him most of the match.
Same thing comes up when I play killer hooking someone with BBQ - I purposely let the guys I see BEELINING for the hook get their rescue since I can see gens being worked on that I want to go Pop anyway. I'm fine with them rescuing and healing, no need to hover camp or face camp or come back to redown the easy down hook trade sometimes... I like treating survivors like bloodpoint produce... can't pick them too early you only get half the yield. This "should" be a healthy gameplay interaction - everyone gets to be chased fairly, everyone gets to play but you wouldn't know it from the amount of post chat vitrol I get in half the matches win or lose. It's funny enough to read but I wonder if small group of us are playing a completely different game from the majority
I agree on the small group playing a different game. 80% of killer games I play semi-serious for 2/3 of the match, then farm with a couple people, letting them drop pallets, etc. I pretty much only play to keep my killers maxed and finish P3’ing my survivors. Why people make this game competitive is just silly. Maybe it’s the streamer effect. Maybe it’s ego. Best part is when someone messages you to talk #########, despite the fact that you clearly let them escape
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1631903#Comment_1631903
THIS is what people need to understand.
Hell, slugging isn't even that good. You need to tunnel or camp against good squads (of course doing it effectively).
😴😴😴
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- why not create a perk with only the passive ability? (Obviously not an exhaustion perk)
- poor map design to have a perk like BL but you can’t use said perk on certain maps is just...BHVR for you.
- what triggers BL is a joke. On Hawkins in the lab, if you run across from the top to that little landing perch where a totem can spawn, BL triggers. But, on Yamoaka, if you’re on one of those raised alters and vault off, BL won’t trigger.
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I have no problem with Unbreakable getting nerfed. But only if slugging becomes impossible (I.e., after20-40 seconds, the survivor automatically recovers). Because once UB gets nerfed, everyone will ######### about deliverance.
while we’re at it, let’s nerf camping. For killers that remain within 16m of a hooked Survivor, all gens progress 10% every 10 seconds.
I’m not being serious. I just find it funny when people slug, but then whine about UB. The only counter to slugging. Boo hoo. Enough already
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@RizeAki said:
https://forum.deadbydaylight.com/discussion/comment/1628188#Comment_1628188
Yeah it’s sad that’s the only thing which idky they don’t nerf some they do it to killer when the meta becomes too over used like ruin even if ruin is now stronger then ever
The only perks really need some updating is ds and exhaustion perks imo as exhaustion perks are as over used if not more then ruin was and they are the equivalent of gen perks on killer which are always getting change if used too much like again ruin
Everybody latches on to one line from the ruin change, instead of bothering to cite other reasons. Primary reason was to be less punishing to new players. But that doesn’t fit the narrative you like to hear
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1608405#Comment_1608405
Lol I was in one chase with a Steve that lasted about 20 seconds (took me about 30 to find him since they played stealthy at first) once I hooked him two gens pop, he gets unhooked and I chase meg for about 12 seconds and down her. Find Steve again and his gen is half way but I can’t kick it since he sprint bursted away now it’s either lose him or kick the gen. Chase lasts probably 15 seconds? Another gen gone and meg gets unhooked. Hook Steve and see Meg healing by her hook so I chase her around killer shack in this time Steve is unhooked and another gen pops then when I actually downed Meg about 20-25 seconds later last gen pops. I walk out with 0 kills since I decided not to camp her or nothin but jfc even if it was ‘because I was new’ gen times STILL shouldn’t be that horrible that’s literally making it impossible to play a new killer
Next time record and post your game
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1) M&A, Ruin, Surveillance, BBQ or Thrill; +/- dead rabbit add on
2) Corrupt, brutal, pop, infectious
Two builds on any Myers I like to run.
I’d recommend you watch this. He has like 8k+ hours btw
https://youtu.be/nmojguKZ8O8 -
@[Deleted User] said:
Check SupaAlf. He is a Nurse main on PS4 that has actually broke a record for fastest 4k in DBD and has played against a lot of tournament teams with her. He doesn't post a lot on Youtube but he streams on Twitch.
What is he, 12? And a Fortnite player? LOL. Was he playing rank 20s, didn’t see anything special. Time officially wasted
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@BigTimeGamer said:
https://forum.deadbydaylight.com/discussion/comment/1628098#Comment_1628098
i play both sides but prefer Survivor
it is a small pp build, the number of times i have been hit by a DS after hooking someone else is insane, so to say "just don't tunnel 4head' is idiotic.
Regardless of your thoughts on him, Scott is right on this
I know, it’s really difficult to see when someone is unhooked and count to 60. 🤔
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@OmegaXII said:
https://forum.deadbydaylight.com/discussion/comment/1628098#Comment_1628098
... i hook a guy, go away, hook another guy, come back down the healed 1st guy that's working on gen, got DS.
You see the problem? Did i tunnel? Have i done anything wrong that i need to be punished?
You down a guy, hook them. Leave, get into chase. When did the survivor get unhooked? IMMEDIATELY after you hooked them, and you just left? You hook someone else, down someone, 1st hooked survivor is unhooked, you come back and you deserve points for “not tunneling” (still tunneling)
you see the problem?
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😴 another new player with gripes. What new enlightenment will be shed upon us all? I know not, but eagerly await I must
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Unbreakable wasn’t super common with Old DS. They nerfed DS to it’s current state. Oni came out, who’s entire playstyle is to slug. Slugging became one of several ways for killers to 4k. Survivors caught on, and created builds accordingly.
Also, you’re running Undying and Ruin...
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@lucid4444 said:
I just want her throw-up to shoot out when I charge it for a little bit. So many times I want just a little to coat a generator, but I don't charge it up enough for her to puke. It's like there's an invisible line I need to cross before she pukes anything.... why is that a thing?
I don’t know what’s causing that. When a game starts, I have to fully charge, vomit, then I can do mini charges and vomit. She’s buggy, never used to be like that
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/discussion/comment/1627663#Comment_1627663
https://www.youtube.com/watch?v=tIMBfW6Chvg
Most noticable:
Horns become longer
Armor pieces either change/get new particles
Didn’t know that. Thanks. So wouldnt they have to rework Legion as a whole? What’s needed to do that skin specific?
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/discussion/comment/1627608#Comment_1627608
Oni has 2 different models for "normal" and "demon" modes.
Yes, he’s holding a different weapon and has flames around his eyes/head. What else changes?
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@MeltingPenguins said:
https://forum.deadbydaylight.com/discussion/comment/1627630#Comment_1627630
naw. also, that there's a reboot has nothing to do with what the dbd devs have to pay. they didn't buy the entire brand off konami, they bought the permission to use the thing.
Assumptions
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And yet there’s rumors of a Silent Hill reboot. It’s also an opportunity for some nice advertisement for Konami, Netflix, Halloween, etc.
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@Dr_Smith_ said:
Is there any way to play DBD in VR or 3D?
Do devs any plans on implementation of this feature?
If you’re a fan of motion sickness I think that would be a fantastic idea
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@SweetTerror said:
There was a nice graphics update but the new chapter update brought with it a plethora of problems. There's a really bad glitch affecting killers right now that prevents you from hooking survivors, vaulting windows, opening lockers, and kicking generators. Ash is also glitched and not making any sounds.
So in some ways you haven't really missed anything since this game is known for it's problems.
Is Ash still glitched? Every Ash I’ve played with is still his usual loud af self
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Oni’s model doesn’t really change. He grabs another weapon (Huntress - hatchet?) and has flames kind of added around his head/eyes.
so you’re asking the devs to make a skin specific feature on a killer model that doesn’t do that?
I don’t know how to program or how to design. I do know that just because someone in design comes up with an idea, it doesn’t mean it can magically just happen with “programming.” If you know how to do it, perhaps share it with the devs? Maybe there’s a reason...
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@Ghouled_Mojo said:
You ever hear a generator? They’re pretty loud. I’ve hard wired a few backups and they don’t mess around.
You ever see through walls? When I put on my Myers mask I can see 32m through anything. It’s crazy.
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? What an odd post ?
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@Godot said:
https://us.v-cdn.net/6030815/uploads/A8YMJ3VSTRAN/4f4ner.jpg
I'm not simping for the devs, but good lord, please give them a break.
This is about the new generator sounds. I personally think they're quite nice. Kinda confused me at first, but it helps me massively as a Killer.
Take a chill pill, lads.
Try to enjoy something for once. Wait patiently until they fix the "DS bug" as well. (Good thing I don't use DS anymore as survivor, lol)
so sorry people have different opinions than you do. Please, forgive us
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@Xyex said:
https://forum.deadbydaylight.com/en/discussion/comment/1620673#Comment_1620673
As Killer I found 5 or 6 Survivors stuck in the hill. I pulled every single one out and left them slugged. As Survivor I also witnessed 2 other Killers do the same.
I have yet to see a single Survivor let me, or anyone playing Killer, hook them when the hook bug happens and causes them to escape.
I think I got stuck 6 times in total, nobody freed me and kept me stuck to snowball and then came back to kill me.
you bring up a good point though
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@DaDuck said:
I did mean voice chat but how do someone use it on ps4 while still having audio ingame? And is it even possible to get discord on PS4? im not sure how it works
Have them download discord to their phone. If you have headphones that will play BT and Audio from PS4 you’re golden. Steel Series has some (at least one) that can do this