EuphoricBliss35
EuphoricBliss35
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@konchok said:
https://forum.deadbydaylight.com/discussion/comment/1625864#Comment_1625864
I've done just about every playstyle and just about every build. I own every perk in this game and have put in 1k hours into both survivor and killer. I can gen rush or play altruistically. To think that there's only one way to play this game is silly.
If you only prioritize gens and never heal, if the killer is good you'll just get 4 man slugged. I've done it a million times as killer. Each strat has a counter, learn to change up your strategy when it doesn't work rather than just say anyone who doesn't play your way is wrong.
totally agree. Running meta perks every single game is boring as hell. I love bringing DM + BT. DM has definitely helped take away a lot of killer pressure.
ive been running DM + BT + Kindred in solo queue. It’s super fun imo
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@TheWarNung said:
Self-care is why Sloppy Butcher is one of my favorite slowdown perks. Good luck trying to do gens when you're constantly running to the corner of the map to spend 60 seconds healing yourself in matches that only last 10-12 minutes.
Also, what is this nonsense about self-care taking just as long 'per survivor' as healing each other? Two survivors self-caring will take 40 seconds apiece. Those same survivors using bond will take 20 seconds apiece without having to run to the corner first, and if the killer shows up the healthy one can tank a hit.
Switch self-care for bond if you're concerned about not playing injured and you'll see the benedits immediately.
your numbers are way off. It takes 32 sec to self care. It takes ~20 sec with botany knowledge. It takes 40 sec vs sloppy butcher. It takes a teammate 16 seconds.
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@idektbh said:
Isn’t there a steam “achievement” about kobeing 100 times or something like that tho? I don’t mind when people do it, if they do Kobe in my face I actually find it funny and stand still surprised in front of them, to process what happened, and them proceed to heal him/her.
I honestly don’t know how u guys get mad, Ik getting bp as survivors is frustrating and all, but let’s not forget that this is a game and games are supposed to make u have fun.
If someone wants to Kobe in your face, and has therefore wasted your time when you were doing gens, it’s them being selfish. If you’re not a team player, don’t expect others to be your safety crutch is all
and if it’s an achievement, run deliverance...
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A cloaking perk that makes you exhausted (think Wraith, visible-ish when moving, not at all standstill, collision) that lasted for 3-5 seconds could be pretty interesting to play with and against
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@Pulsar said:
https://forum.deadbydaylight.com/discussion/comment/1624746#Comment_1624746
Idk if that is quite fair.
Ruin isn't that great anymore, it's more a nuisance.
PGTW is a god-tier perk but it rewards you for hooking Survivors (your objective.) It doesn't reward the Killer with passive pressure or for losing.
Thana isn't good.
Dying Light is alright. Really good at near max stacks, but it won't help you win games, it'll just help you win harder, if that makes sense.
Sloppy is good.
Surge would be good without the cooldown. As it stands it's pretty meh.
Anyway, the point is, that if you look at the Devs reasons for nerfing Ruin and apply it to DS, DS should've been nerfed a long time ago.
Ruin is amazing if you can, you know, pressure gens (you’re actual primary objective, not “getting hooks”).
dont care to go point by point on the others.
if you actual look at the multiple reasons why ruin was nerfed, you’d see that can’t be applied to DS. And, oh yeah, DS WAS ALREADY NERFED :). If you’d like old DS back, I’d very much welcome it
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It’s bad etiquette. It’s been happening WAY more often since crossplay (is it a PC thing)? Not trying to make this PC vs. console blah blah blah. But I honestly haven’t seen at this frequency ever before. I think I’m just going to start leaving them on hook.
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Medkits and add ons have worked fine for me?
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I have no problem with people running self care. Self care was meta not too long ago.
I remember I was playing on my PC a few months back and my teammates name was “F self care.” Had a whole thing in his bio about some anti-self care group he belonged to. EVERY TIME they got hurt, they came running my way as I’m on a gen, pouting to be immediately healed. If you care that much, bring self care and heal yourself 😂
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@Bard said:
https://forum.deadbydaylight.com/discussion/comment/1624318#Comment_1624318
It would still be very useful, but only if you don't use it expecting to get a 5 second stun.
If you want to DS the killer and get value out of it, all you have to do is go down next to a tile.
no, it wouldn’t. Run DS vs Freddy for example. Lemme know how that goes for ya
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It’s an anti momentum perk. It’s not an anti tunnel perk. People refer to it as an anti tunnel perk to incorrectly justify why it belongs in the game.
Also I can’t tell you how many I’ve watched a killer just tunnel someone out of the game. So if I can throw myself in the line of fire and buy them even a couple of seconds, I will. If I get hooked and unhooked, and again can buy them a couple of seconds taking a hit, I will.
ive been called “toxic” because the killer thinks I’m “shoving DS in their face” while they’ve missed the forest for the trees of their own actions
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@ClickyClicky said:
Had a game earlier with a guy that brought OoO on P3 Blendette. Him and his friend rage quit when I tunneled him out of the game.
Not sure what players like this expect to happen but it sure does stink of entitlement.
Not trying to be an ass. You don’t like someone running Object, so you felt that deserved being tunneled out of the game. How does that make the survivor entitled?
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These bait threads are just so bad these days. In this one, watch as the OP talks to himself
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@Buttercake said:
https://forum.deadbydaylight.com/discussion/comment/1624526#Comment_1624526
Because you haven't truly died until you play on Switch. ☺
I used to play with my wife (she stopped playing). It’s truly a painful experience. 15-25 FPS (not an exaggeration), graphics on par with a PS1/2, shoddy controls. Nightmare mode
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I believe the devs already said they have no plans to limit people’s choices from running whatever they want
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@DrBrain said:
https://forum.deadbydaylight.com/discussion/comment/1624511#Comment_1624511
This is the most entitled survivor main post I’ve ever read. So what you are saying is, you cant win unless you and your friends are on comms running OoO and trolling the killer right? smh
maybe people dont wanna be tryhards 24/7. Maybe they wanna level up there favorite killer without getting gang banged by people who have the same mentality as you do.
why dont you take your own advice and solo que for awhile. “Use it as a learning experience to get better” 😒
Huh? Where did you get “entitled survivor main” from ANYTHING I said? This game became more popular once they put in SWF. I then provide two points to point towards playing for fun/getting better. I then list several variables that are independent of one’s skill. Followed by a positive note “you can use those games to see what you could do better,” and you flip?
a) I play every killer and survivor, 50/50
b) I’ve played in 2 SWF games in 3 years
c) chill and have some manners
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@Mat_Sella said:
"(Vroom Vroom), killers know they cant catch me! (Vroom Vroom) Cute, Sexy and my Gen's sporty!"
😂😂😂😂
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So the OP had a bad match and in a passive, indirect way communicated that. Common thing to do would be to play you’re next game and “punish” 4 new people for the behavior of the previous team. This mentality is rampant in the world, for much more important things, unfortunately
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do You know how popular this game was before and after SWF? You don’t need to win every game. Not every SWF is a tournament squad.
Even then, it just comes down to variables outside your control (to a degree). What killer did you pick, what are your perks, their perks, items?, map, variation of the map, did u create enough pressure, did you hook smartly (ex. Hooking where you want them to be), did you let go of the right chases, did u down people quickly, etc.
Use it as a learning experience. You won’t get better otherwise
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No. Egos cause tunneling
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I do pretty decent with Blight without add ons. You don’t need training wheels
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@Cerebral_Harlot said:
https://forum.deadbydaylight.com/discussion/comment/1624441#Comment_1624441
The effect supposedly is still unchanged, it is merely the description of the item that has changed.
Even 8m for 3 sec is ridiculous. 5 slams, 40m worth.
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it’ll be better with the Series X and PS5, but I would bet money there will still be frame drops on console.
I usually get worse lag with crossplay on, at least when I play on console. With it off, it’s a little more stable. Today was awful though. I was playing against a Huntress and she would draw her hatchet, and then there was no visible animation of her throwing it or the hatchet in the air. On my screen, it looked like I was getting hit by an invisible object. Not to mention I somehow get hit when I’m through a pallet and in a jungle gym (she was perpendicular to the pallet) and I had to DC (which I hate doing). I just can’t play if I can’t even see ######### is going on
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2 seconds isn’t time to do anything. It’s not an anti tunnel perk. GGs
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@Ryan489x said:
They now sound like you're starting a Car, it's incredibly stupid and needs to go away. it makes the gens just annoying to repair and the sound doesn't fit and is stupid. Yes I know I said it was stupid twice.
It is stupid, so the double use is warranted. :)
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@Bard said:
It was always loud, it's just that now the "Clunking" has been replaced with "Clinking" or "Sparking".
Have you played today? Now it’s clinking, sparking, and a loud ass trying to turn over an engine sound
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@BaldursGate2 said:
You absolutly need his aura reading addon, otherwise it takes too long to find survivors. Ruin and Undying helps pretty much.
You do? I just play him without add ons
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Just like Oni brought attention to unbreakable, Blight and his Undying brought attention to pounding through ruin/gens, even more so.
Undying + Ruin is the ultimate gamble. If Ruin goes first, you’re out 2 perks.
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@[Deleted User] said:
They said it's going to be something very complicated to do.
My point is it can’t be that complicated
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I like discordance a lot. I don’t use it on every killer and only with specific builds. You can use it on Huntress instead of her bread and butter build, for example. So you’d bring corrupt, discordance, pop, thrill.
Goes well with Myers, Billy, etc
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1620653#Comment_1620653
I never actually tried Whispers, but I know the perk gives out an eerie sound when there's a survivor nearby, and it works with lockers as well, which is kind of overpowered, but Discordance is a more direct tracking perk, from the looks of it.
It just makes me think that if killers don't have this perk in their builds, they will not find any survivors without it.
It doesn’t trigger on lockers, the sound stops. So if you were close and it turns off, someone probably went into a locker
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@zumer said:
In the last update, these characters do not have breast animation. Is this a bug or a change. If there is a change, why is there no information?
An interesting thing to notice. @Freud?
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1616106#Comment_1616106
He was so OP today in that tournament, I mean, a 4k in 5 mins
wait
You know, just because it was Otz doesn’t mean he chose wisely. choosing pyramid head with 4 hexes on Temple of Purgation, using his first cage way too early, with $15k on the line? Really? Expecting a SWF in a tourney to cleanse totems to get value out of that deathslinger hex? Put whispers on, one perk slot......
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614608#Comment_1614608
you didnt cover anything of what is actually important and survivors want and is getting rid of "hit or hit situation", m2 to m1 should have a tiny cooldown of more than 0.5 around 1.5 to 2 seconds would make it fairer and actually rewarding for a survivor who makes a read so is not a hit or hit situation no matter what you do unless PH mess that up massively. the torment also shouldnt stay there im agree but still, most of what you said are minor changes that no one asked for. there is only one big problem and is the ont you didnt even mention
Read number 5. 👍
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@Chunkyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/1614608#Comment_1614608
there is no way you are a PH main, the torment is there to help around dstrike if they make these changes it would be useless cuz as a killer u really need to use pop, its true that the range addons need to be nerfed but how the torment and addon work is fine as is
And yet...I am. Weird huh. You saying something didn’t make it true. Huh. Imagine lol
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@Hopesfall said:
So i just purchased and proceeded to P3 pyramid head and he's getting changed like 2 updates after his release.. cool.. sucker'ed me again, good on you guys
i'm sitting here trying to figure out reasons why he needs changing.. maybe if i stretch reality i can make something up
Why he needs changing? I’m a PH main and I’ve been calling for him to be nerfed. In order of importance (high to low)
1) survivors shouldn’t stay tormented after being hooked. It should be hook or cage, tactical decision. Not “hook, hook, baby mori” or “hook, cage, kill”
2) survivors should be able to rid themselves of torment or it goes away passively after X amount of time
3) reduction in range attack add ons
4) he doesn’t need a stealth add on to ride waves of torment
5) needs small penalty for faking his ability
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1614551#Comment_1614551
"Slight" you know nurse was a slight tweak right?
And you know nurse is STILL the strongest killer in the game, right?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1614258#Comment_1614258
FYI They were talking about adding a new red add-on to Huntress so she would have two of them, not about "nerfing" her.
Removing iri huntress isn’t really a nerf. It’s broken af
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@SleepyWillo said:
DS is actually fine as is. Be thankful it's not the OG version...
Its an anti momentum perk. If the killer can hook you, down and hooksome else and redown and rehook you in 60seconds than shouldn't that game get slowed? Just a little bit?
Finally, thank you for saying it. These guys crying about this version of DS, with no comprehension of OG DS with a team running 4 instaheals. Throw in prepped hooks while you’re dribbling someone to a hook and that’s pain
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1614403#Comment_1614403
Wow. You.... are toxic af... it is difficult to get to rank 1. Reason? Campy killers. Yea. A KILLER can make rank 1 easily. Just play bubba, put on insidious, and camp the basement. Wow that's amazing. Survivors? You have to be good at manipulating the game into your favor to do that. So no. It's not "easy." Stop belittling people and grow up.
You think insidious Bubba pips? 😂😂😂
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@DerFan said:
the problem with this perk is, that you will get 0 value out of it vs good survivors. it only works well vs pallet camping megs... and for that you shouldnt need a perk.
the only play i can imagine would be in combination with stbfl.
Why does every perk need to be for rank 1 players? Hint: they don’t
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DS is not an anti-tunnel perk. It’s akin to a pocket knife in F13, but with a timer and a skill check requirement
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You have a rank 1 killer who was “testing out” an ebony mori, and clearly tunneled the first person hard. Point invalid.
MMR, rank, whatever, doesn’t matter. This game needs (a) way better servers (b) stable 60 FPS on XB/PS4 and a bare minimum stable 30 FPS on switch (c) bugs fixed (d) much better quality control
i don’t care about anything else.
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@Crypticghoul said:
Corrupt Intervention and walk straight to the white gens with whispers. I have yet to have a game where I don't find somebody within 20ish seconds.
Why chase people in an area were the objective isn’t being worked on...
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64% of all statistics are made up
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I think they know exactly what it does. People stream new killer, call add on OP, more people buy DLC, nerf add on, rinse and repeat. For example: Would anybody buy Ash now for his current perks vs. original MoM?
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1609078#Comment_1609078
I mean they cant just snap their fingers and say Abra Cadabra its fixed. They need to find the root of the problem and then sort out whats causing it. Its not gonna be an easy fix every time a bug arises
That was my point
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And as usual, devs are radio silent. I’m genuinely curious as to what the quality control process is, if it even exists. Or was it “well, just push it out, we’ll get around to fixing it.”
Biggest issues: FPS, Audio, Servers. The game is ridiculously buggy. Can we just load up Late 2018 DBD, put P2P back on, delete anything new since then and just call it a day?
can anyone explain why the game says my ping is 43, yet in chase there’s a clear 1 second+ delay (example: use dead hard, and end up meters back where you had been)?
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I mean you could say the same thing for any dlc. Why is Pyramid Head released with Cheryl when PH is a representation of James’ superego? Why is Demo released with the lab map when he was most prominent in Season 1? Why does Haddonfield have endless fences when there were no such thing in the movies?
I mean for Amanda, the RBT makes a ton of sense.
Put some iconic characters in, iconic map that’s mostly relevant and a couple references. I think that works well enough for a game like dbd.
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@hanys94 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609100#Comment_1609100
Playing as a survivor is mostly close to 60fps.Killer is different story-maps like red forest or lery are not playable,i have around 20 fps,with other maps like autohaven its better and its around 40fps and we talking here about xbox one x and this console is not so weak like xbox one or ps4 og.Optimization suck,we console players struggling with this ######### since the game was relase in 2017 and nothing has changed and this is just sad and pathethic from bhvr and i guess nothing going to change anyway because new consoles coming out.Honestly me as a player and customer of bhvr feel like they were lying to me all this time with promises of this "road to 60 fps" shame on you bhvr,this is not the way how you should deal with your customers and fans.
I guarantee it’s not 20 FPS. I play on every platform. There’s even YouTube videos that show FPS. One X and PS4 Pro both hit 60 FPS. The problem is it’s not stable, and several things cause notable drops.
Latency/lag can cause what looks like FPS drops as well
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@tylxr_jay said:
title
im lucky to even get 15 fps, i had a game on lerys and ive never had such a laggy game before. what happened to optimising console that was suppose to happen 2 years ago?
Let’s be accurate and not dramatic. One X doesn’t give 15 FPS. If you’ve never been on a PC, you’re just throwing out numbers. Switch players play on 15-25 FPS regularly. Actual 15-25 FPS. One X gets 45-60, because frames are unstable and little things cause drops. Lag/rubber banding is a server issue, not a FPS issue