EuphoricBliss35
EuphoricBliss35
About
- Username
- EuphoricBliss35
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@DetailedDetriment said:
Cross-progression will be available on Stadia, Switch, and and Steam in a month or two. Nothing has been said about Xbox, Playstation, mobile, or the Windows Store.
I find it to be a sellout that they give Cross-progression to Stadia before PS4 and Xbox.
You think Mobile should have cross progression? 😂
-
@TheClownIsKing said:
That’s because pc killers won’t fall for 360
That’s strange, not only have I spun “pc killers” but you can watch survivor streamers do this all day...
-
@xerav said:
Still not a true gen rush ^^ Surv can complete 5 gens in 160sec (without perks and addons). So if your game is over in under 3-4 mins its pretty much a gen rush.
“Gen rush” = “I’m still learning how to play killer”
fixed
-
@OldHunterLight said:
Probably a bug that will be fixed within a week considering it's for the survivor side.
How long did the hill bug stick around for again?
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1608685#Comment_1608685
Also imagine having to not run a crutch perk to maybe run Detectives Hunch, so you can find all the totems.
I know. A novel concept. Ditching a crutch for something functional.
Imagine trying hard to sound clever when you just come off like an #########
-
His turning restriction isn’t a problem. Play him with no add ons. Go in expecting not to kill anyone. Just practice and see what angles you can pull off and which ones you can’t. Watch others play. It’s something new, it will take time. If it’s not for you, play Trapper I guess or have fun learning a new killer 😃
-
Same here. Unless you are perfectly lined up with the hook, dead center, you can’t hook.
-
Are you having trouble hooking survivors also? Is that stupid tunnel vision when bloodlust procs an actual new feature?
-
The new flavor for the devs seem to be add ons to make killers stealthy (see PH, Blight, Deathslinger, Hillbilly, etc). Throw in continued latency issues, fps drops on console like crazy, sound bugs, hook bugs...I really need to examine why I play this game still.
i don’t know if this is on PC (haven’t tried it today) but it’s a PITA to hook someone on PS4. I’m mashing the hook button and it won’t hook: starts and stops the animation. I have to be lined up perfectly to the hook to get it to work
-
@Todgeweiht said:
- I am having a really really hard time with blight, he is possibly nurse levels of difficult
- The new badham is absolutely atrocious, I hate it.
- The new yamaoka is also bad but not as bad as badham
- Felix perks are not that bad
- There are bugs everywhere
Yeah Blight will have a learning curve, but he’s not awful like everyone freaked out about. Badham is awful. Yamoaka looks weird. Bugs are crazy.
As killer, unless you are perfectly lined up with a hook, you can’t hook (animation starts, then stops). Bloodlust is awful. If they’re keeping that effect just turn off bloodlust. On console it’s just a free escape for the survivor, because FPS drops right when it procs, then you get this weird tunnel vision...I don’t get the point of it.
This game really is turning into a hot mess. I’d love some working sound again, it who knows, that’ll probably delete something
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1592067#Comment_1592067
It's about frequency, not frames. 60 Hz instead of 30 Hz. Your framerate is irrelevant for the server.
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1592247#Comment_1592247
You decide to point out weird things in weird ways im just going to ignore you
Um, it’s not weird. Orion is correct. If you don’t understand something fully, now you have an opportunity to learn more instead of bashing on someone who is right. It’s OK to be wrong sometimes ya know?
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1591185#Comment_1591185
Can you provide proof that they aren't trying to better the frame rate besides a screenshot which does not indicate that they have stopped trying? Asking for a friend.
Proof? Proof is in the pudding. Two years, not a word about since. Actively avoided on these forums and if you go to their streams. Go read through posts reporting frame drop issues to see responses like “oh, see, this is what we need! I’ll let the team know!” To “sloppy causes frame drops”, aka, issues that have been present since the game came out on console.
Also, you would fail a logics class. This is a classic “argument from ignorance.” “The devs said they were working on optimization two years ago and would arrive in a December patch. The patch never arrived. But you can’t prove that they’re not still working on it. Therefore, they are still working on it”
thanks for trying though
-
pretty much smokes up what you’re OP looks like, thank you
-
@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1590479#Comment_1590479
No, I've had frame issues before, But since crossplay I haven't noticed it.
So you’re saying crossplay fixed getting 20-25 FPS on switch and stopped frame drops as well? You must have a magical Switch lol
-
@Mikeasaurus said:
I wasn't shocked when they announced that the next-gen consoles would receive the 'better' graphics because let's face it. Current-gen ain't getting them anytime soon. But like hell am I forking out £500 for a PS5 just so I can play with 'improved' graphics when they SHOULD be fixing the current version that we've supported for the last 4 years.
When did they say current gen wasnt getting the graphic update? Can’t have crossplay if there are 2 different maps lol
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1590988#Comment_1590988
I mean - there's the screenshot buddy, them not improving something doesn't mean they aren't trying to work on it?
Can you read the date on that screenshot? Asking for a friend
-
It’s a perfectly viable strat. Anyone who calls a build “small pp” or some iteration of it has some penis envy issues going on. Weirdest gd I’ve ever heard of. Trying to insult someone while projecting your own insecurities is quite telling.
-
@Buttercake said:
I'm on Switch and I solely crossplay. I have no problems. I wonder why people have different experiences?
I don’t believe you, at all. I own dbd on every platform. I have 4k on PS4, 1k on PC, 500 on Xbox and 700 on Switch. Saying you have no frame issues? I’m not sure you know what that means then
-
@sad_killer_main said:
Honestly, I'll never understand this type of behaviour.
Why would I pay around 20€ just to do that? There are already games where you can do that, and you don't even have to pay.
Cookie clicker...you know, that type of stuff.
😴😴😴
huh wha hu did u say something? 😴
-
Dead by Daylight for PlayStation 4 game reviews & Metacritic score: Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, tryi...
Select your console/PC. Creating an account takes 30 seconds
-
@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1590351#Comment_1590351
It’s not the fact that I’m mad over a loss. I wasn’t the one who Dc’d. I’m more mad at behavior for making a killer with a stupid mechanic (no offense).
It’s the way you’re expressing your opinion that is off putting to some. You’re putting people down unnecessarily.
-
@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1590089#Comment_1590089
And killers have this Idea that if they make someone rage quit and or camp to get a kill that they’re god tier. You’re literally the reason why survivors are toxic to innocent killers. You weren’t even in that match first of all and like I said don’t get mad when survivors act like A holes towards killer mains, they bring out the worst in survivors behavior.
This is called projection. “Killers think they’re god tier if they make someone rage quit”
-
@Babyyy_Boyy said:
So me and my friends were SWFing And we ended up getting a pyramid head on this match, unfortunately the killer did not get a hook until almost the end of the match. Once the gens pop he chases the guy that got unhooked from earlier in the game and he unfortunately became tormented and cages him instead of hooking him. The killer ran right to the area of our caged teammate and we all were trying to save him but the killer stands there 4 feet away (which I feel like is still to close for the cage to not move) with his power ready to instantly kill him if we were to save him. There’s nothing we could of done as a team to get him out safely because borrowed time does not proc off cages or any unhooking perk for that matter. Unfortunately we rescued him from the cage because the exit gate was right next to us and wanted to make a play so we could escape as a team but the killer still downs him because of it. Our teammate was very upset as anyone would be and leaves the match and the killer thought it was funny to dance on his body and shake his head. Here’s a clip of what happened and if you don’t want to watch it that’s fine because I explained how the scene went but my question is why? Why do killers play like this? What makes you entitled for a kill knowing you lost? This is why survivors are toxic and bm and do other things to upset killers.
~Rant over
You’re coming across a little entitled bud. I’m a PH main, and I agree. I’m not a fan of survivors staying tormented after hooking them. I’m not a fan of cages and the baby mori he has either. I wouldn’t mind a rework on him so he’s a little more balanced. However, you can’t play in a SWF and expect to get 4 out all the time. If somebody dies, don’t worry, it’s just a game...they’re still alive in real life....they can ready up for the next one. Take your L’s with class.
-
@BabyCameron10 said:
It would honestly be a very solid perk if it did, but I would keep the without a med-kit part. So the tiers would be 50/75/Fully. There are so many perks that with slight changes can be pretty good. I am honestly tired of the same perks seeing every game.
Why wasn’t Deja Vu reworked to Felix’s new perk? the one where it shows you the nearest gens. I doubt anybody would use this perk aside from new players.
It’s a good idea for solidarity, would be viable but not meta. I can just see solo queue fighting for who gets healed when they have solidarity lol.
Also, not every perk needs to be for veterans. They should have perks for various experience levels. I used to love rocking empathy when I first started playing. I enjoy tossing it back on from time to time, but I wouldn’t say it’s anywhere near being strong.
-
I’d love to know the average and median age range of dbd players, and for people who post on the forums. The whole PC vs. Console thing is absurd. Base PS4/Xbox gets about 50 FPS with regular FPS drops. One X and PS4 can hit 60, but suffer from FPS drops as well. Switch players play at 20-25 fps (seriously, not exaggerating) and with significantly worse graphics and controls. I know, because I own DBD on all of the above, plus on my PC.
Switch DBD is still relatively new. People who own a Switch are generally more casual. And I’d venture to guess the age of DBD players is younger. So yes, you’ll see a Rank 3 Switch player urban evading. It’s not difficult to rank up on the Switch, not everybody watches Twitch or Youtube for gameplay. How did you play if you never saw others play the game?
Forget kb/m vs. controller. Some people play this game casually, and don’t think your build or play style equates to your “pp size” (small pp build, micro pp build, etc).
Lastly, yes, even streamers push this PC is superior to console #########. This isn’t the 90s anymore. I was even watching Puppers last night, who started going on about how there’s more ######### console players than on PC. PUPPERS! Just crazy to me, especially considering he used to stream on PS4 on Fridays. Isn’t he a fog whisperer too?
-
Shelter Woods. It’s basically loop the outer ring, get f’ed in the middle. Boring map
I’m used to the corn I guess. I’m worried about them reworking maps. Badham 3.0 is a death trap. Wasn’t a fan of Yamoaka 2.0.
-
Yay, another “I don’t know how to play around DS, so please nerf it so the game is on EZ mode for me” thread
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1584146#Comment_1584146
And console players should do..?
I’ve killed 6 PS4 controllers from wiggling. And I’m not hardcore wiggling lol. But they all drift or don’t move fully now
-
Didn’t F13 come up with a purgatory kind of system. If you team killed repeatedly, you were only matched with other ######### heads. Why not do that in DBD?
-
I miss old Freddy too. New Freddy is impossibly easy to 4K with.
id love to be able to go back and play old Freddy.
-
Xbox /PS4 Frames. As you’ll see, frames are not stable. Frames have definitely gotten worse since this video was made.
https://youtu.be/zQWX_NkOETQ -
Switch Frames, start off at about 28-29, game then drops to 20-25, if not lower. Look at Kate running, you can’t make smooth movements in case you don’t know or haven’t played on Switch. Telling me it’s okay for someone to play crossplay at 20fps vs. PS4/Xbox/PC is a gd joke
https://youtu.be/G1wv46fjWHc -
With crossplay on/off, there’s always toxicity. I can’t tell you how many times I’ve run a QnQ/Head on build, hop in a locker to try and save someone who’s about to go down, only for them to come and try to open the locker with the killer right there (for example, rancid abattoir coming out of the basement in the slaughterhouse).
I’ve noticed my games have less latency issues with crossplay off though, at least the past couple of days
-
@[Deleted User] said:
I disagree with the premise; I don't think gen speeds are substantially faster now than in the past. Ruin was a great perk, but Pop is stronger than Old Ruin was and it was criminally underused when Old Ruin was a thing. Old Ruin would win matches by itself if the totem stayed up, but good luck with that at high rank.
If anything's different, survivors seem more aware of the fact that healing is often a waste of time and splitting up and rushing gens is a good strategy against most killers.
Old Ruin and Pop worked together very well. Pop was buffed, which made it more popular to use
-
@GoodBoyKaru said:
LADS LADS LADS LADS LADS LADS LADS
You realize all that is saying is: “we’re going to try to make sure the new maps/graphic update don’t cause FPS drops. Not “we’re optimizing console” right? (No more FPS drops, no more drops with bloodlust, etc)
also, I think a lot of people confuse FPS drops for latency with these servers
-
When I play at night I get teams of green and yellow ranks. My last two games:
1) a “red rank” Freddy who spammed pools and was face camping someone who did nothing to them
2) a Nea who just stood there, while letting myself and a Bill die on hook (she wasn’t stuck or afk)
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583033#Comment_1583033
I try to gain pressure immediately, but almost nobody on Xbox plays by themselves anymore, and I don't like crossplay at all.
Console is SWF central. You can literally put everyone in queue in a lobby and all be mic’ed up in under 60 sec. While I think people throw around “SWF” far too often, Xbox/PS4 definitely face it more regularly
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583024#Comment_1583024
There were people (especially on console) where ruin did actually do work. They couldn't hit the skill check, or the gen progress was slowed regardless. Even if they hit only greats, it took more time than a no ruin gen.
Gen speeds are really only a problem if killers can't get any pressure in the early game. I think it is ludicrous that 3 gens can get done before a single down, but the devs don't think so.
I can’t remember The last time I lost 3 gens that quickly. I try to protect gens and split pressure though. Gotta know when to drop a chase and know the map
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1582543#Comment_1582543
I wouldn't call it the only reason why gens are fast, but a factor. That and the changes to Ruin without an answer to the problem they fixed was another major issue.
Gens still flew by with ruin. Hitting a great isn’t difficult
-
@Azarath said:
This thread is so much circlejerking with the devs lol that I'm bewildered why you guys even defend them. The main reason why I can't even drop pallets is the godtier "dedicated servers" connection and the amount of killers playing from the moon on the server I'm on that I've had better connection 32 floors below level ground. How are you guys going to defend the connection now?
Where are you playing “32 floors below level ground” with internet? And why would you be playing DBD there? Someone get the popcorn, STAT
-
@ClickNinja said:
I'm rank purple (yeah great, whatever) - why is it that EVERY game that I've gotten since MMR was cancelled is Brown, Yellow and Green ranks vs. a Red Rank (Usually Rank One) Killer? Did someone at behavior ride the short bus to school?
What’s the short bus OP? Could you tell us more about the bus ride?
-
@immortalls96 said:
Remember this is just step one..the server hit validation is supposed to come with faster servers in order to maximize the effect..but the server upgrades weren't launched yet
Said who? Are they switching from Amazon servers meant for Android/iOS type games finally? Haven’t read anything about that
-
I don’t know if reverting self care would change things at this point, but that was the start. It’s important to reflect on a potential change, and think of what the cost/benefits will be in the long run. But back then, it was “NERF SELF CARE! NERF SELF CARE!”
Same thing now. It’s all nerf DS, nerf second chance perks, etc. What’s the cost of THAT going to be? DS already got a hard nerf from what it used to be. Just saying
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1582043#Comment_1582043
If you read all my posts in this chat I already answered your question.
So a non answer
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1581990#Comment_1581990
You are right that many of the factors affect all the killers, not just Freddy. That's why all the kill stats are skewed, it's not just Freddy's. Freddy just happens to be higher than the other because he requires much less skill than some of the other top tier killers to perform well. This is part of why I think slower killers with stronger power like Nurse, Huntress etc are better design as they can be extremely strong but it requires high skill, but that's another topic. I'm just saying Freddy is what the other M1 killers should be, if we're going to have m1 killers.
Hypothetical here, but if the other killers were more realistically around a 1 kill 3 escape ratio and Freddy was at a 2 kill escape ratio would that mean he's too strong? It just means the other ones need to be brought up, which is where I'm going with this.
I could list some other factors skewing the stats as well as the ones you mentioned but it doesn't seem you disagree with me on the factors. I think you're taking issue with why only him?
The game is meant to be balanced around 2 kills, 2 escapes. So, how does that equate to Freddy being “balanced”?
-
I rarely play Freddy anymore because it’s just ridiculously easy to play him and he’s very very oppressive. Since his rework, I honestly can’t remember not getting a 4k, except 1 game back in Tome 1 (?) trying to do the noed challenge or kill all 4 during EGC, whatever it was.
Thrill, Pop, Discordance, Corrupt. Add ons not needed. Nearly impossible to not get a 4k.
Edit: Freddy is far from being the definition of a “balanced killer.” Anti loop, map pressure, gen slow down from add ons alone, broken lunge animation, counters BT unnecessarily, etc. He only weakens after all gens are powered, which should never happen playing him
-
@Azarath said:
Make it so that you can drop pallet even if the killer is in the middle of it. I can't tell you how many times I couldn't drop pallet cause the killer could suddenly teleport to the middle or your character was just being an idiot
Were you the Jake who just DC’ed because the killer effectively body blocked you at pallet (hits you at the pallet, and then you run back to stun instead of leaving?) If so, thanks, we all appreciated it...
-
@YaiPa said:
I guess it's fun waiting 60 seconds when the last survivor gets the 4%, that's probably why 4% into ds is still a thing I guess (I'm fine if paired with deliverance).
It’s probably not as fun as waiting 4 minutes when you get slugged and left...
-
@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1580121#Comment_1580121
This video must be fake. As console seems to have a 30 cap.
Console doesn’t have a 30 frame cap. Where are you getting that from? The switch might. I play on Xbox one, Switch, PS4 and PC.
the issue isn’t frame rate on Xbox and PS4, it’s instability. The Switch can’t get over 30, do your research,
fake video? 😂
-
@Aztreonam78 said:
Defensive Strike has an extremely powerful and game changing effect, I think it should not be achieved by either just getting lucky with those 4% or using a specific perk called Deliverance. If Killers should not have synergies between gen-regression perks - so Survivors should not do as well.
Additionally, I find very unfair situations when Survivors pretty much failed, but the last one get's lucky and rescues himself, and if I down him - I must either keep him on the ground for 1 minut or eat DS. This is SO boring.
Survivors survive. /end